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Originally Posted by Bryant Again
It's also kind of hard to find 7 other people to willingly gimp themselves.
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Yes, so these players are asking A.Net to be gimped.
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Originally Posted by toocooltang
1. Not everyone is meant to have gods, sorry. The gods title is not that expensive or time consuming now considering the 600/smite clears for vanquishing kzk/luxon.
2. Assuming you play the game and do the missions/dungeons/vanquishes without paying a runner. You can easily make enough money PLAYING THE GAME to buy one of the following sweet/party/drunk.
The reason why most people find gods so expensive is they are to lazy to do survior title, to lazy to max kuzk and luxon, and to lazy to figure out how to do the missions dungeons and vanquishes themselves so they pay someone to do it for them which increases the cost exponentially.
BTW I have gods on a char and I never did a single UWSC, DOASC or any kinda gimmick build. Gimmicks are lame and are a poor subsitute for understanding the game, thus if all you can do for MONEY is UWSC because all you did was read wiki and watch a youtube video then you don't deserve gods.
ffs
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Say what?
So you are anti-gimmick but are advertising ANOTHER gimmick?
On the subject of the Luxon/Kurzick title:
The Luxon title has a max tier of 10 mil.
There are 8 PvE areas in the game that give Luxon points.
Based on wiki data - each area has around 200 foes, which means you earn around 80k faction for VQing, which translates into 160k donated.
Now let's add in the quests and the bonuses and you could probably reach some 300k donated faction.
Say it with me: you get some 300k out of a 10 mil title by PLAYING the game.
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Originally Posted by reaper with no name
Exactly. And that's the problem. When one build is always the most efficient way to do everything, then there's no reason to use anything else. They are, for all intents and purposes, not options unless you intentionally choose to run a crappy build. And most people prefer to run builds that (they think) don't suck. With SF around, everything that isn't SF sucks. So, basically, all of us who aren't assassins are being forced to run builds that suck. We are not given a choice. It's either play a crappy build, or don't play that class, because anything a warrior or necromancer could possibly play is absolute crap compared to SF.
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That means you are playing for "fun", which means you value this feeling higher than being efficient.
If SF is objectively the best option and you want to run the best option you will run SF. It won't matter that you do not find it fun. What will matter is that it's the most effective way of doing things.
It reminds me of a little girl who thinks that the neighbour's girl's Barbie is cuter, so she decides to trash it.
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Originally Posted by Martin Alvito
There are thousands of these items. Just add up the Yetis, Nagas and Onis in the game and you're nearly at three thousand miniatures. There are thousands of other q7s and expensive rare miniatures, to say nothing of all the q8s out there. Yes, some are dedicated and customized. But I'm willing to bet the proportion (except on the unconditionals) is lower than you think.
For every player that owns a truly scarce item in an online game, there are dozens working towards it. The impact of those items goes a lot further than you'd think. But make it pointless to even try, and many of those players will go find another game where their goals are attainable.
If you want to maintain an economy, currency needs to be destroyed about as fast as it's created. Capping the amount that can be traded at a ridiculously artificial level is also a mistake. You'd think that Diablo 2 designers would have learned from the past rather than repeating it.
But since they didn't, the rate at which players create ecto matters. Period.
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Yeties and req7s aren't interchangeable.
Heck, even Yetis and Oni aren't.
That's why you can't throw them together but rather need to look at them individually. And that also means that after a player obtains a rare item, they do not leave the market, but they compete for the next one. So if you have 10 richest people in the game competing for an Oni, you might get the same 10 richest people competing for a Yeti. So everyone that wants in need to be able to compete with those.
The numbers of players feeling the negative impact of this is really minimal and at the same time, the people going after those goals are the most hardcore players which means it will take a bit longer for them to lose interest.
Which means that it makes sense for A.Net to cater to the wishes of the massive majority.
Because at the end of the day - the point of GW isn't to be a balanced game.
The point is that it's a product that will make it's makers money. So economically it makes sense that if A.Net has to shit on certain players (and with a issue like this there is little way around it) it makes sense to piss off a small group as possible.
And what I am arguing is that the rare-market group is much smaller than the non-rare-market group. (But even in this group - not everyone suffers from this. This influx of items made certain players able to compete in the rare market, while certain old players still can compete - and these guys really do not feel this issue. They have to spend a bit more, but that's it. So we are really dealing with only a portion of players inside an already small group of players.)
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Originally Posted by Martin Alvito
Look, making accomplishments mean something isn't discriminating against the masses. Making certain content hard does a couple of nice things in an online game. First of all, people get a real sense of accomplishment when they actually manage to complete a piece of difficult content. Second, different people with different talents can take pride in having accomplished different things. You're not entitled to be able to complete the entire game, or complete it on the highest difficulty setting, just because you bought it. How many Civ 4 players ever beat it on Deity? Five percent? Ten at most?
So why are the masses entitled to GWAMM or a full Hall of Monuments? That's what you're arguing, whether you realize it or not. If you aren't skilled enough to come up with a unique way to make in-game cash in a hurry, it should take you forever to get your consumables titles and buy your HoM gear. Why should lame Internet copycatting get rewarded?
The "catering to the masses" you promote is a sure recipe for a grind-filled disaster of an online game that can't sustain a community. People come in, grind, finish the grind "content" or just get bored with it, and leave. GWAMM impresses no one because a G11 keyboard could practically do it. It isn't going to impress anyone in GW2, either.
If you want to maintain a community, you either need new content or you need to make the content engaging enough to continue to challenge players in fresh ways. The only way to accomplish the latter is to make areas difficult and also make those areas require different approaches, so that players constantly have to learn new tricks.
To put it another way: why give players a thousand skills if less than two dozen dominate almost every area of the game?
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The issue is what kind of a game GW is in it's core.
A game with no super duper weapons, a game with PvP characters, cheap max armour, ... Pretty much everything about this game screams easy mode and it screams casual players. Some of the insane titles broke this rule and so did the inclusion of the items that make up the rare market.
GW really isn't a game that caters e-peen. And for many of the players out there that's actually it's strength. Despite the fact that many of us waste millions on crap, at the end of the day I always felt that the general consensus was that the system that says max daggers are 7-17 rather than having a few that are 15-25 is a good thing.
The game was designed to cater to the casual player.
And it's these players that need to be able to achieve stuff because that increases the chance that they will be interested in A.Net's next product.
That's why it's so important that the masses have a chance at filled HoMs and GWAMMs.
And that's what people here seem to be forgetting. A.Net wants to maximise their profit, so if a solution is in contradiction with that plan, regardless of how good it is for the state of the game, it automatically has less (or no even) chance of coming though.
Ad I have said - the point is to make money.
So it might be wise to pick your battles.