Will nerfing SF really help anything to do with the game?
12 pages • Page 2
This. Make them un-runnable is going to be hard if no one nerfs SF but if they do ... will be one step forward in the right direction. For the drop issue , i dont see how throwing a skill to bring up a "hidden treasure" is worth when that "treasure" gives you 10-200g ? blerf , make it 400g+ / 2-6 rare materials ( non ectos ).
H
Quote:
|
Those same people seem to think with SF out of the way they will be able to run whatever shitter build they want in PuGs call it "balanced" and achieve similar results. Unfortunately for them so long as superior alternatives exist that will never ever happen. Ironic too that this same crowd complains about being forced to play a certain way while demanding that others change their play style to accommodate them. SF is broken sure, but enough already.
|
C
SF doesn't bother me one bit. I don't even have an assasin charecter and never plan to, but I sure as hell run that Vale Necro or UA monk. Gives me something to do when there's not a group forming for something else in the meantime. I say it's not hurting anything, and let it be. People are just going to move onto the next big thing.
A
Exactly. If areas are so damned difficult, no need to make it easier. Make it so if you are actually stuck in that sumbitch dungeon for 2 hours, you are holding more gold pixels than white pixels, nahmean? Speed clears allowed better times to possibly see better stuff. Who wants 2 hours just to get two diamonds?
t
C
Where were you? Towards the end all groups were demanding either W/Me mantras or Eles with prismatic. This was after everyone realized that even godawful players could farm Path to Revelations and meet the rank requirement.
T
Quote:
|
I cant believe ppl really think that sf nerfing will make pugging easier...
|

Q
t
Yea... well any class can hit Mesmer 2nd profession with mantra


