Quote:
Originally Posted by Bug John
nerf sf and farmers will either move to another build or just leave the game, how can that be good for the "long term health of the game" ?
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1) It combats boredom and functionally increases the amount of content. People get tired of doing the same old thing over and over. The farming optima need to move around, so that people see new areas and have to solve new problems.
People would generally prefer that this be done by making farming stronger rather than weaker, but that leads to the next problem...
2) ...if you permit hyper-efficient farms that are more efficient than previously existing farms, all time previously invested in farming gets devalued. People that have already worked hard don't like that.
There's also a problem of game design:
3) It shouldn't be possible to stay alive without serious risk of death. God modes are bad. God mode is fine if it takes a great deal of skill to pull off and isn't 100% reliable. But being able to pass content over and over again with more or less 100% accuracy given sufficient skill is bad. That undesirably turns the game into Grind Wars, rewarding he who grinds the content the most times.
Quote:
Originally Posted by QueenofDeath
Once SF is nerfed and the time to clear goes up Ecto prices will go sky high and many of us will be richer than we are now. ) Poor people will remain poor and have to work even harder to get anything valueable in the game from that point on.
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So there's good and bad here. You fail at understanding how the trader distorts rare item markets. Once there are enough ectos in the system, it takes an extremely large amount of pressure on the system to push through the trader's resistance. With as many ectos as exist, you won't see a boom. Enough people will sell ectos when the price at the trader rises 500-1k to contain the boom.
That said, poor people and new players will be in extremely sorry shape. There are two arguments for not dumping tons of ectos into the system - it distorts the very high end markets in undesirable ways and new players will have it extremely rough when you turn the spigot off. The latter argument, however, is not sufficient excuse to leave SF as it stands. Man up, admit the mistake, fix SF, and find ways to help noobs such as increasing the rewards for the one-shot quests noobs do.