Will nerfing SF really help anything to do with the game?

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HuntMaster Avatar
HuntMaster Avatar
Wilds Pathfinder
#41
I just want them to keep nerfing everything. But what would be really awesome, is if they just removed ectos/shards/keys/titles/elite areas from the game.

Then the only people left playing the game, would be that guy too broke to buy a new game and the gw fanboy who only sits in town to chat with people.
H
Hantex Brinx
Ascalonian Squire
#42
Quote:
Originally Posted by moriz View Post
will it help the game at this point? not really. however, that is irrelevant. no online game, especially one that claims to be a competitive RPG, should EVER have a godmode option. for that reason alone, SF deserves to die.
How is pve competitive isn't that pvp? Pve is just to have fun and/or farm.
Martin Alvito
Martin Alvito
Older Than God (1)
#43
Quote:
Originally Posted by QueenofDeath View Post
When SF exploit farming is gone my stacks of ectos will buy me a lot more stuff and as George Carlin said we can never have enough stuff. ) It will be nice to see ecto prices go back up to 8k-9k or more again. )
Not gonna happen. Obs Flesh + run speed cons = just as fast as current UWSC. You just have to invest another plat or two per player per run. That'll drive up ecto prices somewhat, but not into the range you specify.
Airstu
Airstu
Academy Page
#44
@ op - No.

12 chars
Reformed
Reformed
Jungle Guide
#45
Quote:
Originally Posted by Martin Alvito View Post
Not gonna happen. Obs Flesh + run speed cons = just as fast as current UWSC. You just have to invest another plat or two per player per run. That'll drive up ecto prices somewhat, but not into the range you specify.
Don't mind s/he. They don't seem to realize ecto hasn't been that high in almost 3 years. Not even after the first Planes ectosin got nerfed with Mindflay Spectres.
Steps_Descending
Steps_Descending
Wilds Pathfinder
#46
Quote:
Originally Posted by ElementalShadows View Post
imho, i dont think nerfing SF will do anything major or anything close to major to the economy. For speedclears the time will be 5-10minutes more, for running there's still warriors, ranger, dervishes, most any profession can run.
That part is both flawed and completely right.

Nerfing it won't really do much, some people will try PuG untill the new tank comes along (25k on ObsiEle) where SCs will just take a couple more minute. (unless SCs require the group to split...)
There are a lot of classes capable of running.

BUT... at least now (hopefully) the fragile speedster class wont also be the (night literally-)invinsible tank. The tank/runner job will come back to class for whom it "makes sense" to run. Warrior (high survivability), ranger (running AND blocking stance, need I say more), Derv ( they have a self buff tree for a reason : survive).

See? we don't really hate having UWSC and runnners, we (that means : I) hate the fact that it is the rogue/theif-like class that does those 2 jobs in a way that doesn't make sense for that class to do it.


Quote:
Originally Posted by obsidian ectoplasm View Post
Bring back Ursan please.
HaHa! Bonne blague!
moriz
moriz
??ber t??k-n??sh'??n
#47
Quote:
Originally Posted by Hantex Brinx View Post
How is pve competitive isn't that pvp? Pve is just to have fun and/or farm.
cue martin alvito claiming pve is competitive!

either way it doesn't matter. godmode should not exist.
Skyy High
Skyy High
Furnace Stoker
#48
I just think it makes zero sense for them to have killed Ursanway, and leave in SF at its current power. That's my beef: consistency.
J
JimmyNeutron
Krytan Explorer
#49
Like I said before, you want to nerf PERMA, make DP and SF cost 25 and 5sec cast time.

Also, all enemies now have enchantment removal like Incubus throughout the entire area and on every level.

Have fun!!!
Warvic
Warvic
Wilds Pathfinder
#50
2/3 years to late for that. why did they ruin this game..
Steps_Descending
Steps_Descending
Wilds Pathfinder
#51
Quote:
Originally Posted by JimmyNeutron View Post
Like I said before, you want to nerf PERMA, make DP and SF cost 25 and 5sec cast time.

Also, all enemies now have enchantment removal like Incubus throughout the entire area and on every level.

Have fun!!!
Know what, I think I have an even better idea, How's this :

Shadow Form : For 1...25 (at 16 SA), all attack and spells targeted against you fail. 60 sec cooldown, random cost, 1 sec casting time

Basically :Bring back SF to full power (that means remove the dmg penalty), then make it last 25 sec a 16 shadow Arts. That means the longest you can make it last is 30 sec (unless there is something else that can lenghten enchants for a sin beside mod). And the cooldown can be brought down to maximum 30 sec. So when Sf ends, the cooldown ends, you can cast it right away... but there is a 1 sec window where you,re open to attacks and can be interupted. basically you can't tank but you can be invincible if you are not under fire.


Actually a monk could still Mark of Protection you while you cast it... so it may not be that good...
alluring athena
alluring athena
Academy Page
#52
nerfing SF will simply be nerfing fun for a small % of people.
It will have no other affect

With GW 4 1/2 years old stop trying to nerf fun and wast time with this topic over and over and over

and over
Martin Alvito
Martin Alvito
Older Than God (1)
#53
Quote:
Originally Posted by moriz View Post
cue martin alvito claiming pve is competitive!
Lol! That's one way to put it. But it would be more precise to say that high-end markets are competitive and that PvE has implications for those markets.

Grind Wars itself (PvE) isn't competitive. But getting the money for high-end stuff is a competitive process. It's who wants it bad enough (time) and who can find a way to game PvE most efficiently (skill). Generally time can only partially substitute for skill, so developing exploits and keeping them quiet has value to players.

When people find stupid efficient ways to game PvE that become popular, the nerf bat is needed. Otherwise the rest of PvE starts to die from lack of activity, the game becomes stale, and PvE dies. It may not be immediately obvious that PvE is dying, because people enter the broken farm to replace those that exit from boredom initially. But eventually the entire system becomes a deserted, bankrupt ghost town.

Sound familiar to anyone?

The reason that PvE dies is too complicated to rehash the proof of here, but suffice it to say that all the money-motivated players rationally flow to where the best pickings are. (There's a lot of them; if you don't believe me, I give you RR as Exhibit A.) If anything gets too far out of whack for long enough, sticky communities (eg: UWSC) spring up and then the devs are in a no-win situation. Kill UWSC and people leave. Don't and people leave.

Anyway, nerfing SF alone won't do anything productive, because there are near substitutes (Obs Flesh) for most applications. The near substitute also needs a nerf. The jury is still out on 605/Smite. Arguably it's needed a nerf for a long time, but it pales next to the power of SF.
Atro
Atro
Miss the good ol' days
#54
SF buff woot do it do it

move the dmg redux and make it last 60 sec haha

But Athena is absolutely right.
O
Oster
Ascalonian Squire
#55
Killing SF will hurt my VSF. Please no.
Bryant Again
Bryant Again
Hall Hero
#56
As terrible of a skill idea SF was, nerfing it won't solve the problem.

If ANet really wanted to put a stop to farming, they would've fixed the AI.

Sadly it looks like they want farming to exist, but they don't want it to be that good - which is a pretty weird stance. It's like saying "we don't want our game to be too broken, just pretty broken".
Martin Alvito
Martin Alvito
Older Than God (1)
#57
Broken is always a relative concept. Things are broken relative to the best available alternative(s).

If farming is good, but not THAT good, that is balance. Farmers get rewarded enough to farm. People that like to group don't get screwed too badly for playing their preferred style. That's how ANet wants it. They need to sell games to both groups to maximize revenue.
byteme!
byteme!
Forge Runner
#58
As long as SF itself isn't touched people will find a way to UWSC again somehow. Give it time. There are farmers and SC'ers out there who are willing to take up the challenge of breaking the game again. I'm 1 of them. Cya soon.
T
Targren
Desert Nomad
#59
It won't change a thing, other than maybe raising ecto prices.

People will never PUG for "balanced" groups again. The fact that they ever did in the first place is more a function of the inexperience of the playerbase than to be blamed on any skill. You don't PUG elite areas. It's a waste of time and money. Even with UWSC, PUGs are a last resort and generally not worth the risk.

Nerfing shadow form to unusability because Anet is stupid enough to listen to people who say things like "SF is *everywhere*, you can't get a PUG for FoW or UW anymore!" (as if those two areas are "everywhere") will just reduce the number of ways to do things in, for many, what is an already stale game. If the remaining ways are sufficiently slow, annoying, or difficult, they just won't be done.

It hardly matters anymore, and we all know Anet doesn't care about "balance" so much as they just listen to the vocal minority of whiners, so.. yeah. Big deal.

Quote:
Originally Posted by Steps_Descending View Post
Know what, I think I have an even better idea, How's this :

Shadow Form : For 1...25 (at 16 SA), all attack and spells targeted against you fail. 60 sec cooldown, random cost, 1 sec casting time

Basically :Bring back SF to full power (that means remove the dmg penalty), then make it last 25 sec a 16 shadow Arts. That means the longest you can make it last is 30 sec (unless there is something else that can lenghten enchants for a sin beside mod). And the cooldown can be brought down to maximum 30 sec. So when Sf ends, the cooldown ends, you can cast it right away... but there is a 1 sec window where you,re open to attacks and can be interupted. basically you can't tank but you can be invincible if you are not under fire.
That's not a good idea. That's the same as every other idea: Smiter's boon SF. It doesn't matter the specifics, the fact is simple: If SF is non-maintainable and retains the 90% life loss, it's pretty much worthless, particularly in the number-pumped charlie-foxtrot that is hard mode.




Edit:
Looks like the new build made a lot of UW changes... Some pretty vaguely described. I'm wondering if that's to make it at least take some exploration to determine what needs to be changed. Could this be the UWSC nerf?
Bryant Again
Bryant Again
Hall Hero
#60
Quote:
Originally Posted by Martin Alvito View Post
Broken is always a relative concept. Things are broken relative to the best available alternative(s).
This is true. However, I don't ever think an area tailored for 8 players should be completable by one.

On the other hand, like you've said, ANet needs to cater to those who want to earn income/drops by themselves, so that I agree with.

But that's where I just say "bring some heroes".