Quote:
Originally Posted by Feathermoore Rep
Lol good teams in CB either were random luck or synced. Mostly synced.
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Build wars pwns you. Every time. If you can out tactics another team with an inferior build then i applaud. Thats true skill in build wars.
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Now to start with... remember I have never said not to fight. I said it is unadvantageous to fight unless youre winning in caps, this is refering to an equally matched opponent(the same with all my other statements). If you say you can fight an equally matched team, while not having the advantage in shrines...gg. Now that is just like saying you can win a gvg by giving the opposing guild +240 health +energy,etc(if you can do that then Id liek to see you own some face in the next mat).
And according to you, my team would get owned by buildwars. lololol? nice yoke. Just take our 100 wins for example, we played against almost every type of build...4sin1monk spike, 3sin 2monks, 1/2eles+mesmer+sins, you name it. And yet if our team gets out built we would lose? Mind you we never tried to play the same build, liek i said before we played most of the professions. As for rangers are bad....lol maybe you have not playedthat much pvp? there are insane rangers out there that can do unbelievable things.(unfortuneately many have quit this game, like most people i know) The ranger we had was one of them.
Ok, so you continue to misrepresent my insisting the importance of capping, and you challenge me to give an example where i can out cap the opponent in the start without fighting. I will provide you with one of many scenarios we had in our matches, lets take your pikkup map for example:
My team sttarts out 2-3, 2 to cap the closer health shrine, 3 to cap energy
The opposing team starts out 5-0 to the other health shrine, in order to cap your "priceless" BC.
My team splits the 2 people, 1 stays at health shrine to finish the cap, the other goes on across the bridge to cap the other one. The 3 at energy shrine sends 1 to help cap the other health shrine, 1 to cap center, and the last 1 stays to finish capping energy.
The opposing team finishes capping their health shrine and rushes BC.
My team finishes capping the closer health shrine and energy, almost finish capping center, and neutralized the opposing team's health shrine. Now by this time there is 1 person at the closer health shrine, 2 at center, and 2 at the opposing teams health shrine.
The opposing team finishes capping BC. Now here they have 4 options:
1.mob 1 of the shrines, in which case the players on my team that is at that shrine will just back up, and the rest of the team rush BC
2.wait and try to defend BC from my team, in which case my team just simply have sit there and chill, and watch our morale grow 4x faster than the opposing team
3.split up and CAP, while in the process try to fight, maybe(but considering my team has +240 health and energy advantage...ok...)
4.give up/resign/ragequit, gg
Now you may object that this opposing team is total noob and stupid to start a game like that, but i can only tell you: im sorry but believe it or not people REALLY ARE that stupid, and yes SYNC teams we fought did this too(numerous times!).
Finally, Id like to comment on your view on kiling. No, if you kill one thing, your team does not have the automatic advantage. Thats a huge misunderstanding. Just consider this: your team tries to kill a sin whos running away, the sin keeps running and your team sends 2 or 3 people to kill him. Now if you do not manage to kill the sin quickly, your team will suffer a loss of 1 or 2 or even 3 people until then. If the sin lures these people to a remote location, such as the front of his base, then your people will take even longer to get back.
Now you run out of arguments and resort to the "you play way too much, you no lifer" accusation. All i can say that is...lol. Ask any one who actually acomplished something, whether in game or in life, do they not put in any effort or time at all?