The Costume Brawl Thread
Sankt Hallvard
Lol sounds like my team.
dr love
whoever wins the battle in middle in the 3 shrine map wins the game.
if you full team rush middle and the other team caps the outer shrines, you have the advantage of picking off bad players trying to solo vs full team. you also have a positional advantage, rits can preplace their spirits etc.
if you split for the other 2 shrines, and are able to coordinate an attack on middle, you gain an advantage from the BC and energy shrines in the fight.
if both teams rush middle, then whoever wins, pretty much wins.
i've almost never seen both teams split before.
either way, you must win the fight at middle, other wise you're chances of winning are low.
in my opinion and experience, i'd prefer to have the BC and energy shrines. if our team loses the 5v5 fight with those benefits, then we most likely would've lost 5v5 without those benefits.
if you full team rush middle and the other team caps the outer shrines, you have the advantage of picking off bad players trying to solo vs full team. you also have a positional advantage, rits can preplace their spirits etc.
if you split for the other 2 shrines, and are able to coordinate an attack on middle, you gain an advantage from the BC and energy shrines in the fight.
if both teams rush middle, then whoever wins, pretty much wins.
i've almost never seen both teams split before.
either way, you must win the fight at middle, other wise you're chances of winning are low.
in my opinion and experience, i'd prefer to have the BC and energy shrines. if our team loses the 5v5 fight with those benefits, then we most likely would've lost 5v5 without those benefits.
Jessyi
Sankt Hallvard
I'm happy none of you have mentioned the best strategy on that 3-shrine map yet. Just means I will have a tactical advantage as long as I can persuade my team to follow directions. I shall share of this incredible tactical insight a little into the future, I don't want to hand out freebies before I've played a little longer with the hax advantage.
Feathermoore Rep
Quote:
I'm happy none of you have mentioned the best strategy on that 3-shrine map yet. Just means I will have a tactical advantage as long as I can persuade my team to follow directions. I shall share of this incredible tactical insight a little into the future, I don't want to hand out freebies before I've played a little longer with the hax advantage.
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Its has three shrines??? Theres only like 3 real options. Rush BC, Rush Center, Split BC and Energy, then come back for the 5v5.
Only advantageous thing on that map is BC. You always fight 5v5. You have to with easy snares on a small map.
Sankt Hallvard
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Its has three shrines??? Theres only like 3 real options. Rush BC, Rush Center, Split BC and Energy, then come back for the 5v5.
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5-0 for bc, can't remember which color it is but the team spawning in walking distance to bc. This side has the best spawn and will win all things being equal.
4-1 bc/energy. Pass up bc and go center instead in the one case where other teams sends 5-0 bc. If they send 4-1, collapse your split through tele and kill 5v4. Any other split they send you will wipe. If they go 5-0 for center you have all advantages already and will probably win. If you are really lucky your split can "lure" 2-3 people to the energy shrine, go through tele and get middle for free.
Now enjoy yourselves kids, think of me when you're on your 23rd victory.
Xenex Xclame
Splitting 4-1 on that map is asking for trouble you either go all 5 or 3-2,anything else is bad.
garethporlest18
That really depends on what class is solo and what class comes after it. If anything more than 1 from the other team goes after it, then the rest of the players on that other team are going to get wiped by the soloers team.
Sankt Hallvard
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Splitting 4-1 on that map is asking for trouble you either go all 5 or 3-2,anything else is bad.
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Actually your split should just retreat back through teleporter and attack their main with your full team. Unless obviously the 1v1 is so favorable it's practically a free kill.
~ Dan ~
garethporlest18
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Actually your split should just retreat back through teleporter and attack their main with your full team. Unless obviously the 1v1 is so favorable it's practically a free kill.
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Usually teams won't be stupid enough, but say you split 4 and 1. 4 go to BC, 1 goes to energy. Now a smart center holding team would go wipe the BC people. But fortunately smart and CB teams don't coincide often. So say they go after the soloer on the energy shrine. Well now the 4 get center and have a good chance of wiping even if 4vs5 (depending on the classes). If the 4 get wiped easily, the center team is going to win regardless. If not, then it's up for grabs. Like I said I would usually just go 5 to BC, but the 4-1 split could have it's uses sometimes. But you'd have to be a real CB tactician to know when to use it.
Sankt Hallvard
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But why would you expend that many people, when those people could be wiping the other team? No reason to go 5vs1 or 5vs2, when you can go 4vs4 or 3 (if you have BC you should win 4vs4, if not, then you probably won't win anyways), and then wipe whatever killed the soloer if they died. Obviously you would only do this with one of the good solo classes. And only if your team was decent as well.
Usually teams won't be stupid enough, but say you split 4 and 1. 4 go to BC, 1 goes to energy. Now a smart center holding team would go wipe the BC people. But fortunately smart and CB teams don't coincide often. So say they go after the soloer on the energy shrine. Well now the 4 get center and have a good chance of wiping even if 4vs5 (depending on the classes). If the 4 get wiped easily, the center team is going to win regardless. If not, then it's up for grabs. Like I said I would usually just go 5 to BC, but the 4-1 split could have it's uses sometimes. But you'd have to be a real CB tactician to know when to use it. |
In your other case where they send something to wipe your split, he can go back through teleporter and you still end up with advantage main v main.
4-1 simply gives you more options. Having more options = advantage and you can set the premises for the match.
4-1 demands a team with brains on all 5 members. So yeah, I usually go with the flow and go 5-0 for center shrine most of the time..
But if I'm lucky enough to get on a competent team I like to play to their strengths.
garethporlest18
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What do you mean expend many people? The 4 are capping bc at 4 pips, optimal cap speed. If the other team went for center 5-0 but then decides to abort and go for the 4 at bc they have already used the teleporter and will have a longer way to bc. Your split can simply follow right behind(should be a sin or caster) and voila you get a 5v5 with bc advantage.
In your other case where they send something to wipe your split, he can go back through teleporter and you still end up with advantage main v main. 4-1 simply gives you more options. Having more options = advantage and you can set the premises for the match. |
The Josip
I logged in GW after quite a long time, to play a bit of Costume Brawl.
To my sadness, just like snowball arena, it's worse every year when it comes to fun factor.
Out of my 4 matches, my team lost all 4.
* First 2 matches, someone didn't load.
* 3rd match... we had 3 mesmers who suck this year, and enemy had nice assassins etc. I was one of the mesmers testing just how bad the skillbar is in practice (I didn't like it when I saw it). Result: it's really bad. Sure, you can interrupt assassin and blabla, but in practice, you're not going to interrupt everything every time. Not to mention, hex overlap is a problem in random PvP.
* 4th match, we cap a second shrine, and then just as enemy team was going on us, half of the team goes elsewhere without any notification and... yea, enemy team kills one half then the other half.
So long.
To my sadness, just like snowball arena, it's worse every year when it comes to fun factor.
Out of my 4 matches, my team lost all 4.
* First 2 matches, someone didn't load.
* 3rd match... we had 3 mesmers who suck this year, and enemy had nice assassins etc. I was one of the mesmers testing just how bad the skillbar is in practice (I didn't like it when I saw it). Result: it's really bad. Sure, you can interrupt assassin and blabla, but in practice, you're not going to interrupt everything every time. Not to mention, hex overlap is a problem in random PvP.
* 4th match, we cap a second shrine, and then just as enemy team was going on us, half of the team goes elsewhere without any notification and... yea, enemy team kills one half then the other half.
So long.
Xenex Xclame
Quote:
* 3rd match... we had 3 mesmers and the players playing them sucked,
I was one of the mesmers testing just how awesome the skillbar is in practice (I didn't like it when I saw it). Result: it's really great. Sure, a good mesmer can interrupt assassin and blabla, but in practice, I fail. Not to mention, hex overlap is a problem in random PvP. So long. |
Mesmer is one of the strongest classes this year, second best,with the assassin being first.Dont look for excuses just because you suck.
FoxBat
3 mesmers however does kinda suck. Focus fire is usually the best tactic, and 3 of the same hexers can't do it.
Feathermoore Rep
Quote:
3 mesmers however does kinda suck. Focus fire is usually the best tactic, and 3 of the same hexers can't do it.
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I absolutely ROLLLED a team of 3 eles a monk n a sin, because the eles, did not spike a single target. 3 lightning hammers + follow up = a dead person or at least a really close to dead person. Rotate with LOrb and you should just be killing shit every 5s. With just 3 eles.
3 mesmers, if they have any business playing mesmer at all, will absolutely shutdown another caster class. If facing more melee than casters. The Mes not left on a caster, switch to a sin, and just degen them to death. They may get a kill before they die, but there isnt enough heals and hex removal in the game to stop a mesmer from raping a sin.
The mesmer bar is full of win. You just have to know how to play.
By far, the best team i've ran with was a Mes, Monk, Ele, 2 sins. All with good players. Mesmer shutdown monks when their wasn't excessive melee, ele kept melee blind + high dmg output, monk spiked well with sins kd with RoJ, and other sin linebacked other sins to keep our backline free when needed as well.
Only reason we broke our streak was because the monk had to leave.
ltjrpliskin
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lol baed players are baed. i get free tot and balth cuz of players like you. The ONLY team build that can spike a target is a team of 3+ Eles. Thats it. The rest is linebacking and pressuring multiple targets to force out what little if any heals the other team has.
I absolutely ROLLLED a team of 3 eles a monk n a sin, because the eles, did not spike a single target. 3 lightning hammers + follow up = a dead person or at least a really close to dead person. Rotate with LOrb and you should just be killing shit every 5s. With just 3 eles. 3 mesmers, if they have any business playing mesmer at all, will absolutely shutdown another caster class. If facing more melee than casters. The Mes not left on a caster, switch to a sin, and just degen them to death. They may get a kill before they die, but there isnt enough heals and hex removal in the game to stop a mesmer from raping a sin. The mesmer bar is full of win. You just have to know how to play. By far, the best team i've ran with was a Mes, Monk, Ele, 2 sins. All with good players. Mesmer shutdown monks when their wasn't excessive melee, ele kept melee blind + high dmg output, monk spiked well with sins kd with RoJ, and other sin linebacked other sins to keep our backline free when needed as well. Only reason we broke our streak was because the monk had to leave. |
Perfected Shadow
So I came across a sin on my team who in one match suddenly starts crying about lifestealing. I sort of got confused and thought he was talking about necro life stealing skills but then I remembered that the CB necro bar has no life steals. He elaborated that vampiric weapons are 'gay'. I don't know whether to lol or weep.
Xenex Xclame
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So I came across a sin on my team who in one match suddenly starts crying about lifestealing. I sort of got confused and thought he was talking about necro life stealing skills but then I remembered that the CB necro bar has no life steals. He elaborated that vampiric weapons are 'gay'. I don't know whether to lol or weep.
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Perfected Shadow
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Originally Posted by Xenex
Now thats looking pretty far for excuses.I still dont know what he's on about.
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dr love
lol. zealous is better for the sin tho i think. and of course whichever sin has BC shrine will win the fight
my favourite 1v1 matchups so far have been
war vs monk
war vs war
monk vs monk
i don't think i've seen mez vs mez yet, but that would be intense
my favourite 1v1 matchups so far have been
war vs monk
war vs war
monk vs monk
i don't think i've seen mez vs mez yet, but that would be intense
Thevil King
For people saying fighting is more important than capping, thats just a big joke. The only reason my team was able to get epic streaks such as this:
http://img14.imageshack.us/img14/1066/gw030km.jpg
is because of u people. Why? because u people fail to understand the game and failed to cap. i mean just take the 3shrine map for example:
if both teams are equally as good in fighting, team A goes to mob middle while team B goes 3-2 to cap both shrines. Then the 2 teams engage in 5v5 combat.
Any one who knows how to play the game will know the outcome of this fight:
team A has 2pips towards morale
team B has 2pips towards morale AND 15% movement/atk speed AND faster skill recharge AND less energy cost on skill usage.
even if team A is better at fighting, team B can still out kite team A and atk at the right time(of course given that the team consists of people who knows what they are doing)
Now regarding on splitting, it should not be that rigid either. Its not something like: 3-2 is definately better than 4-1. The splits should be dependant on situation and what determines the game is a combination of how well players move/split and cap, and fight. You see, these 2 build upon eeachother, u start off capping and try to gain an advantage in cap, in order to assure that u will win a fight with the other team. Once u gain the advantage in cap, then u can focus on fighting and making kills. This is because at this point, even if u were to lose the fight, u can still make it up with ur advantage in shrines. But if u were to lose in caps, u will most likely lose the fight as well.
If u are not convinced and still think that fighting is superior to capping, then all i have to say is: thank you very much this yr for contributing to my epic streaks, plz come back next yr so i can get more free wins and pts off u.
http://img14.imageshack.us/img14/1066/gw030km.jpg
is because of u people. Why? because u people fail to understand the game and failed to cap. i mean just take the 3shrine map for example:
if both teams are equally as good in fighting, team A goes to mob middle while team B goes 3-2 to cap both shrines. Then the 2 teams engage in 5v5 combat.
Any one who knows how to play the game will know the outcome of this fight:
team A has 2pips towards morale
team B has 2pips towards morale AND 15% movement/atk speed AND faster skill recharge AND less energy cost on skill usage.
even if team A is better at fighting, team B can still out kite team A and atk at the right time(of course given that the team consists of people who knows what they are doing)
Now regarding on splitting, it should not be that rigid either. Its not something like: 3-2 is definately better than 4-1. The splits should be dependant on situation and what determines the game is a combination of how well players move/split and cap, and fight. You see, these 2 build upon eeachother, u start off capping and try to gain an advantage in cap, in order to assure that u will win a fight with the other team. Once u gain the advantage in cap, then u can focus on fighting and making kills. This is because at this point, even if u were to lose the fight, u can still make it up with ur advantage in shrines. But if u were to lose in caps, u will most likely lose the fight as well.
If u are not convinced and still think that fighting is superior to capping, then all i have to say is: thank you very much this yr for contributing to my epic streaks, plz come back next yr so i can get more free wins and pts off u.
Feathermoore Rep
lawl funny troll is funny. Just look at your screen again. Monk - 2 Sins - Mes - Ele. You have a stacked team. Assuming they all know how to play, you can can pretty much beat anything with that.
And bettter yet, what does every situation build down too in your example. Split, cap, fight. Cap, run in circles until they make you fight or just beat them down in a fight. Still ends in fighting now doesn't it??
I said it earlier capping only serves as a means to introduce and provide incentives for splitting, tactics, and field awareness. In the end you still win by fighting and scoring kills. You can't kill, you don't win.
End of story. CB is done for another year. Thread should probably be locked.
And bettter yet, what does every situation build down too in your example. Split, cap, fight. Cap, run in circles until they make you fight or just beat them down in a fight. Still ends in fighting now doesn't it??
I said it earlier capping only serves as a means to introduce and provide incentives for splitting, tactics, and field awareness. In the end you still win by fighting and scoring kills. You can't kill, you don't win.
End of story. CB is done for another year. Thread should probably be locked.
l Alucard l
nice photoshop..
Thevil King
lol thats the biggest joke ever, if you cant kill you cant win?
nice....now explain to me how do you kill when ur opponent has all 5 shrines and is getting 1pt every 20seconds? u cant because they will just out run and outkite before u make any kills at all. this is the basic tactic for what is called "lame" builds in hb....this tactic is exactly why hb was removed because it was so powerful compared to killing tactics, simply because speed at which u get pts from killing cannot match the speed u get pts from shrines.
if u dont believe me lol idc im just gona get even more epic runs from my capping tactics
nice....now explain to me how do you kill when ur opponent has all 5 shrines and is getting 1pt every 20seconds? u cant because they will just out run and outkite before u make any kills at all. this is the basic tactic for what is called "lame" builds in hb....this tactic is exactly why hb was removed because it was so powerful compared to killing tactics, simply because speed at which u get pts from killing cannot match the speed u get pts from shrines.
if u dont believe me lol idc im just gona get even more epic runs from my capping tactics
l Alucard l
u dont have to photoshop some ridiculous win streak to prove a point.
Thevil King
lol its not photoshop i can give u as much as these as u want
http://img25.imageshack.us/img25/7641/gw023z.jpg
i like how when some ppl get incredible stuff that seems unbelievable to others, other ppl will doubt the truth of it, when in fact theyre just envious
http://img25.imageshack.us/img25/7641/gw023z.jpg
i like how when some ppl get incredible stuff that seems unbelievable to others, other ppl will doubt the truth of it, when in fact theyre just envious
Thevil King
Quote:
lawl funny troll is funny. Just look at your screen again. Monk - 2 Sins - Mes - Ele. You have a stacked team. Assuming they all know how to play, you can can pretty much beat anything with that.
And bettter yet, what does every situation build down too in your example. Split, cap, fight. Cap, run in circles until they make you fight or just beat them down in a fight. Still ends in fighting now doesn't it?? I said it earlier capping only serves as a means to introduce and provide incentives for splitting, tactics, and field awareness. In the end you still win by fighting and scoring kills. You can't kill, you don't win. End of story. CB is done for another year. Thread should probably be locked. |
Split, cap, fight is only one of the possibilities. has it ever occured to you that when your opponent has all shrines, you feel inclined to resign? In fact, on most of our matches our opponent just gave up as soon as we capped every shrine, because tehy know that at this point they will not win a fight no matter what. Now compare this to: what if you cannot beat them down in a fight? Do you just give up as well? In most of my matches where we beat our opponent in a fight, they do not just simply give up, because they know they still have the option to cap and thereby still have a chance to win.
yes capping does provide incentives for splitting,tactics, and feild awareness. But there is way more to it then jsut that. Your simply ignorant of the fact that without capping, the chance of your team winning is so small that its almost impossible to win. In games where both teams are equally matched, the only reason that one wins and the other does not is which one caps better. If you do well on capping, you win, thats a fact that any one who knows how to play can testify to. Being able to fight is only an additional asset on top of that.
End of story is, i made at 40+ win streaks at least once everyday, all thanks to my opponents who doesnt know how to cap, and think this is just another TA or RA arena.
Feathermoore Rep
Really you want to do this?? Really???
Ok. If you just let the other team have all 5 shrines, you probably should never play any form of pvp again. The only excuse is if someone didn't load, and you all haven't resigned yet. Seriously though. The other team should never have all 5 shrines unless you fought 5v5 and got rolled.
As for HB. HB was lame shit being lame filled with a lame filling. It relied on abusing teleports, hero AI, and micro managing. It was a good game in theory, till you account for all the broken gw skills.
This is CB. Builds are set. The only tele in the game is on the sin, which had the most OP build of all classes. Tele, KD, Heal, DW, Cond. removal. You couldn't ask for a better build. The only other classes with a speed boost are the War and Ranger. The Ranger blows. Sure it has savage shot. But it puts out crap damage, conditions to be quickly removed by smite monk, rts with mending, and sins with Sig of Malice. Its only good for a 4v1 split, which even then its pretty useless.
As for spliting and capping, the ONLY map you can fully out run and never be caught is on Pikkup Works, Just because of the bridges and different levels. And thats only as long as you have Battle Cry (BC).
The beginning of every game on a 5 shrine map should have a fight occur in the first 3 points of morale. I have NEVER played a game that made it longer than that before someone fought and died.
Most likely that fight will either be at BC or at Energy (on Pikkup) and in the Water between Health shrines on Whitefury. Even if they don't fight. Whoever has BC, should and mostly likely will force a 5v2-3 with the team thats kiting away from the team in water or at energy, because they have only one fall back choice. Odds are at that point, the other team took the center route to try and cap behind the other team. Unless they are smart and then they will meet up and force a 5v5, otherwise they are going to go down 2 points by sacrificing their split team. At this point, its a 5v3 advantage. The smart thing to do here is split/maneuver and surround the remaining 3 players. Then time kill the remaining 3 players, cap a nother shrine and then time kill the two players that respawn. GG you just won. How and why? Because you KILLED and out maneuevered the other team.
If you hold BC, you CAN NOT out kite and split. Once you have BC you have the advantage. Even if you go down, rush 5 to BC. Then cap and split, to bait the other team to try to recap BC hopefully with a split. Fall back to BC, and force a fight. If you can't win here you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up. Which mostly likely means, someone on your split got outplayed, did something stupid, or is just playing a bad class, and doesn't recognize class matchups.
There's a reason tactics for every map include FORCE BC! If you have BC then yes you can run around and cap everything. But only until the other team rushes BC and caps it. With 30s respawns, you will not be able to cap all 5 shrines unless you killed the entire other team. The other team would physically have to be not playing for 5 opposing players to be on the other team and not have a single cap.
Every single situation in CB boils down to a fight. If you win that fight, you have the advantage. And if you don't fight, that means one of the teams just let the other team have BC. And for that, that team deserves to lose.
As for morale points being faster than kills. Are you serious? With 2 pips of morale it takes like 45 seconds to get 1 point. (I have no idea what the actual rate is but its something close.) With all five its like every 15 seconds. You're telling me, that you can't kill 1 thing every 45s seconds? If you wipe the other team that 5 points in less than a minute. Which highly highly trumps your lame capping morale points. Even if you only kill a split. thats still 2-3 points in 30s to a minute. Capping just can't put out those numbers unless you have all five shrines.
I've won matches just by wiping the other team 4 times in a row. They even had all the shrines. Sure the final score of 13 or 14-20 or whatever it was didn't reflect that they utterly got rolled. But you know what. When i win that match in 3 minutes and you take all 10 minutes running in useless circles, i'm already in another match. More tot and gamer points for me.
You simply can not win CB with out fighting. You have to fight somewhere. Whether its 5v5 or a split, you have to fight at some point. Esp if you give up BC to not fight. Without BC they are going to catch you and then you'll be forced to fight. NEVER let the enemy dictate your movement, never. Always force them to where you want them to go. And to do that you are going to need BC.
Capping only simply doesn't work. HBs gimmicky shit doesn't work with preset builds. BTW syncing also greatly increases your chances of high wins. Esp with the team setup in your screens.
Ok. If you just let the other team have all 5 shrines, you probably should never play any form of pvp again. The only excuse is if someone didn't load, and you all haven't resigned yet. Seriously though. The other team should never have all 5 shrines unless you fought 5v5 and got rolled.
As for HB. HB was lame shit being lame filled with a lame filling. It relied on abusing teleports, hero AI, and micro managing. It was a good game in theory, till you account for all the broken gw skills.
This is CB. Builds are set. The only tele in the game is on the sin, which had the most OP build of all classes. Tele, KD, Heal, DW, Cond. removal. You couldn't ask for a better build. The only other classes with a speed boost are the War and Ranger. The Ranger blows. Sure it has savage shot. But it puts out crap damage, conditions to be quickly removed by smite monk, rts with mending, and sins with Sig of Malice. Its only good for a 4v1 split, which even then its pretty useless.
As for spliting and capping, the ONLY map you can fully out run and never be caught is on Pikkup Works, Just because of the bridges and different levels. And thats only as long as you have Battle Cry (BC).
The beginning of every game on a 5 shrine map should have a fight occur in the first 3 points of morale. I have NEVER played a game that made it longer than that before someone fought and died.
Most likely that fight will either be at BC or at Energy (on Pikkup) and in the Water between Health shrines on Whitefury. Even if they don't fight. Whoever has BC, should and mostly likely will force a 5v2-3 with the team thats kiting away from the team in water or at energy, because they have only one fall back choice. Odds are at that point, the other team took the center route to try and cap behind the other team. Unless they are smart and then they will meet up and force a 5v5, otherwise they are going to go down 2 points by sacrificing their split team. At this point, its a 5v3 advantage. The smart thing to do here is split/maneuver and surround the remaining 3 players. Then time kill the remaining 3 players, cap a nother shrine and then time kill the two players that respawn. GG you just won. How and why? Because you KILLED and out maneuevered the other team.
If you hold BC, you CAN NOT out kite and split. Once you have BC you have the advantage. Even if you go down, rush 5 to BC. Then cap and split, to bait the other team to try to recap BC hopefully with a split. Fall back to BC, and force a fight. If you can't win here you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up. Which mostly likely means, someone on your split got outplayed, did something stupid, or is just playing a bad class, and doesn't recognize class matchups.
There's a reason tactics for every map include FORCE BC! If you have BC then yes you can run around and cap everything. But only until the other team rushes BC and caps it. With 30s respawns, you will not be able to cap all 5 shrines unless you killed the entire other team. The other team would physically have to be not playing for 5 opposing players to be on the other team and not have a single cap.
Every single situation in CB boils down to a fight. If you win that fight, you have the advantage. And if you don't fight, that means one of the teams just let the other team have BC. And for that, that team deserves to lose.
As for morale points being faster than kills. Are you serious? With 2 pips of morale it takes like 45 seconds to get 1 point. (I have no idea what the actual rate is but its something close.) With all five its like every 15 seconds. You're telling me, that you can't kill 1 thing every 45s seconds? If you wipe the other team that 5 points in less than a minute. Which highly highly trumps your lame capping morale points. Even if you only kill a split. thats still 2-3 points in 30s to a minute. Capping just can't put out those numbers unless you have all five shrines.
I've won matches just by wiping the other team 4 times in a row. They even had all the shrines. Sure the final score of 13 or 14-20 or whatever it was didn't reflect that they utterly got rolled. But you know what. When i win that match in 3 minutes and you take all 10 minutes running in useless circles, i'm already in another match. More tot and gamer points for me.
You simply can not win CB with out fighting. You have to fight somewhere. Whether its 5v5 or a split, you have to fight at some point. Esp if you give up BC to not fight. Without BC they are going to catch you and then you'll be forced to fight. NEVER let the enemy dictate your movement, never. Always force them to where you want them to go. And to do that you are going to need BC.
Capping only simply doesn't work. HBs gimmicky shit doesn't work with preset builds. BTW syncing also greatly increases your chances of high wins. Esp with the team setup in your screens.
Feathermoore Rep
We can do this all day.
Syncing with good teammates in a supposed to be randomly generated team format really increases winning chances too.
You simply can not cap all 5 shrines, without fighting. What did you scare the other team into running away into a corner? Somewhere you fought and won. Creating a situation where you get around and cap all fives Shrines. There just isn't even space and player stupidity in the world to just run around and not fight a single enemy AND not cap a single shrine.
What you neglect to mention every time is the fights you won, probably in your splits, to generate the situation in which you are able to cap all 5 shrines without a struggle.
Split, cap, FIGHT in advantageous situations. Or cap BC and FIGHT, and hope your team is better than the other. Either way SOMEONE HAS TO FIGHT. You just can't avoid it.
I'm not saying capping is completely useless. I'm saying it has limited uses. Which what i really mean is that BC is really only the useful shrine. Why because its true.
If this was Team Arena on hero battle maps, then yes we'd see more retard recall/tele, stance defensive, turtling capping builds. And it would suck. Just like HB did. I'm sorry i don't like micro managing a retarded AI and completely abusing gimmicky gw skills. It just wasn't fun.
But its Costume Brawl. You Fight, You Win. You run in circles you lose.
Syncing with good teammates in a supposed to be randomly generated team format really increases winning chances too.
You simply can not cap all 5 shrines, without fighting. What did you scare the other team into running away into a corner? Somewhere you fought and won. Creating a situation where you get around and cap all fives Shrines. There just isn't even space and player stupidity in the world to just run around and not fight a single enemy AND not cap a single shrine.
What you neglect to mention every time is the fights you won, probably in your splits, to generate the situation in which you are able to cap all 5 shrines without a struggle.
Split, cap, FIGHT in advantageous situations. Or cap BC and FIGHT, and hope your team is better than the other. Either way SOMEONE HAS TO FIGHT. You just can't avoid it.
I'm not saying capping is completely useless. I'm saying it has limited uses. Which what i really mean is that BC is really only the useful shrine. Why because its true.
If this was Team Arena on hero battle maps, then yes we'd see more retard recall/tele, stance defensive, turtling capping builds. And it would suck. Just like HB did. I'm sorry i don't like micro managing a retarded AI and completely abusing gimmicky gw skills. It just wasn't fun.
But its Costume Brawl. You Fight, You Win. You run in circles you lose.
Thevil King
lolololol nice reply......i can see even mroe clearly how my team got so many easy wins
Now notice i did not say anything about not fighting at all in my posts, so all these examples u gave were totally useless.
Read what i posted, I said that being able to fight well is only an asset on top of capping well. If you want purely fighting, then plz go to RA or CA.
You see, the thing with CB is that, if your team fails at fighting, or for some reason cannot win a fight, you can still win through outcapping the opponent. This is why CB and HB is similar, the outcome is never solely dependent on fighting. Regardless of what you think of "HB gimmicky shit", the concept of capping in these 2 formats is exactly the same.
And all the scenarios you gave, you assume that your opponent is total noob and after getting killed in an initial fight does not know what to do any more(if this is otherwise, then why don't you tell me what you would do when you lose the initial fight?).The matches that I was describing is one in which both teams know what they are doing. In other words, when one team loses in an initial fight they do not just rush out and get rolled by your team again and again until you win.
What you said about fighting is true, but you grossly undermine the power of capping. You say I can't make a kill in 45seconds, yes I can. But you fail to acknowledge that you cannot keep that up unless you cap. Sure in the very end of a match if the score is close the teams will try to force a kill. But explain to me wtf do these teams do in the duration of the match? Is it just stand there and kill kill kill like what you do in RA? Or do they run around and try to cap shrines? If you answer the former then plz check which pvp you are playing before you make comments liek that.
In fact I have to tell you the good teams we faced, they know when to back up when theyre losing in a fight, unlike the noob teams you described, who just come back and get timekilled over and over again.
k then u go on to say i take all 10mins running in useless circles. lolol this is totally ridiculous. Read what i had to say first. I said the key to assuring that you do not lose a fight is to first gain an advantage in capping.In other words, it is unadvantageous to fight until you are winning in caps. Never did I once say not fight at all. These 2 build on eachother. Simply going for fights and neglecting caps is retarded and you will not beat any good teams for sure.
Well, in the end this "HB gimmicky shit" gave me 21k gamer pts just this event alone, so its all good for me if you remain unconvinced.
Now notice i did not say anything about not fighting at all in my posts, so all these examples u gave were totally useless.
Read what i posted, I said that being able to fight well is only an asset on top of capping well. If you want purely fighting, then plz go to RA or CA.
You see, the thing with CB is that, if your team fails at fighting, or for some reason cannot win a fight, you can still win through outcapping the opponent. This is why CB and HB is similar, the outcome is never solely dependent on fighting. Regardless of what you think of "HB gimmicky shit", the concept of capping in these 2 formats is exactly the same.
And all the scenarios you gave, you assume that your opponent is total noob and after getting killed in an initial fight does not know what to do any more(if this is otherwise, then why don't you tell me what you would do when you lose the initial fight?).The matches that I was describing is one in which both teams know what they are doing. In other words, when one team loses in an initial fight they do not just rush out and get rolled by your team again and again until you win.
What you said about fighting is true, but you grossly undermine the power of capping. You say I can't make a kill in 45seconds, yes I can. But you fail to acknowledge that you cannot keep that up unless you cap. Sure in the very end of a match if the score is close the teams will try to force a kill. But explain to me wtf do these teams do in the duration of the match? Is it just stand there and kill kill kill like what you do in RA? Or do they run around and try to cap shrines? If you answer the former then plz check which pvp you are playing before you make comments liek that.
In fact I have to tell you the good teams we faced, they know when to back up when theyre losing in a fight, unlike the noob teams you described, who just come back and get timekilled over and over again.
k then u go on to say i take all 10mins running in useless circles. lolol this is totally ridiculous. Read what i had to say first. I said the key to assuring that you do not lose a fight is to first gain an advantage in capping.In other words, it is unadvantageous to fight until you are winning in caps. Never did I once say not fight at all. These 2 build on eachother. Simply going for fights and neglecting caps is retarded and you will not beat any good teams for sure.
Well, in the end this "HB gimmicky shit" gave me 21k gamer pts just this event alone, so its all good for me if you remain unconvinced.
Sankt Hallvard
Feathermoore Rep
Lol good teams in CB either were random luck or synced. Mostly synced.
If you are in a fight and back out, when you are losing mostly likely you've already lost. Thats its. Thats the advantages the other team needs. Sins have to much mobility and kill potential to let someone back out from a fight. Thats not to say you can't come back and win.
The problem therein lies that you have fight at that point. Which means yes you have to cap. Cap BC and health shrine, and if you still can't win, then you got outplayed from the start. Mostly you just got out builded. This is build wars.
Having knowledge of capping only shows me whats possible on the map. Energy shrine? moot. None of those bars we're terribly energy intensive. Health shrine? Usefull only if you hold both. BC shrine? priceless.
CB was filled with terrible players, terrible team setups, and kids trying to play ranger and failing. I don't think i ever lost to a team with a Ranger, when i was on team with kids that even remotely knew what to do.
If you want to talk competitive CB team syncing battles. Then its going to come down to player skill not capping. Even more likely whichever team gets BC is going to win. If you have skill and BC you shouldn't lose. Because BC lets you dictate where the other team has to go. And with skill and good tactics, you can just roll the other team. Whether you run in circles to play it safe or you split them and force outnumber situations to fight is up to the team.
I know the mechanics of CB. I know the builds are set for CB. Builds tell me that dmg is strong and heals are weak. Map layouts and shrines tell me that BC is most usefull shrine.
I'm sorry i didn't sync all week with friends to farm gamer points. I know full well thats the way to farm em.
And un-advantageous to fight until you're winning on caps??? Thats hilarious. I can take one look at the other team and tell whether or not we win in a fight.
Only teams that are of challenge are 2-3-4 Sins 1-2 Monks 1-2 Casters (Ele n Mes). These are the pretty much the best Balanced Teams. If i'm playing on a team with anything varying greatly than this. Eeeking out 1-5 wins with them is not really in my interest.
But since we talk about pro-sync teams with pro-skill teams in a supposedly random team format, all my shit goes out the window. Thats cool though it still applies.
If you don't kill you don't win. If you kill nothing, you WILL not win a CB game. I don't care how good you are. You can't do it given the bars provided. Actually i retract that statement, you could do it. Team of 5 rangers and pray you don't get the 3 shrine map. But even then the other team just needs to realize that they need to cap BC, and then they pretty much win so long as they have an ele or mesmer or necro to cancel nat stride and snare.
I'm a huge proponent of killing yes. But i'm not saying you should cap. It'd be like walking past a free food sample table while hungry and on your way to buy food and not taking a sample. Its dumb. Just like being hungry so all you do is walk in circles trying to get free samples, when you have a wallet full of cash. Get the best of both worlds.
Just like CB, cap on your way to fight. If you're out matched, kite away cap something else on the way, until the fights in your favor.
But in the end, killing wins. With limited healing, decent amount of snares, OP sins, and mesmers, eles, monk n rts all having solid bars. (Even the necro to a ever slightly lesser degree), you'd be dumb not to realize that the only disadvantage to fighting is getting outclassed or outmatched. To the latter of the two, you should never fight outmatched anyway. If you get outclassed, then you lost a fair fight.
As for keeping up kills? Hell yea i can keep up 1 kill every 45s. If i kill 1 thing. My team has the automatic advantage. If we have BC, this means we have the ability to corner the other team. If you can't win a 5v4 and come out at least with a +3 points advantage on top of the +1 you already have, then you suck. Thats a +4 point advantage right there. Now the other team has to rez. Giving you plenty of time to cap what shrines you neutralized during the time you were corralling the other team. At that point if you want, cap the closest 3 shrines on the 5 shrine map next to BC, and just force them to do something stupid. Or run in circles like its HB. Whoopdee doo.
All i'm saying is that killing creates such a heavy advantage that trumps capping. If you can kill, you have the advantage. Then you can cap all you want.
All youre 21k gamer points show me is that you sync'd and played way to much. Its not that hard to win in CB, when you have a good team build.
Build wars pwns you. Every time. If you can out tactics another team with an inferior build then i applaud. Thats true skill in build wars.
If you are in a fight and back out, when you are losing mostly likely you've already lost. Thats its. Thats the advantages the other team needs. Sins have to much mobility and kill potential to let someone back out from a fight. Thats not to say you can't come back and win.
The problem therein lies that you have fight at that point. Which means yes you have to cap. Cap BC and health shrine, and if you still can't win, then you got outplayed from the start. Mostly you just got out builded. This is build wars.
Having knowledge of capping only shows me whats possible on the map. Energy shrine? moot. None of those bars we're terribly energy intensive. Health shrine? Usefull only if you hold both. BC shrine? priceless.
CB was filled with terrible players, terrible team setups, and kids trying to play ranger and failing. I don't think i ever lost to a team with a Ranger, when i was on team with kids that even remotely knew what to do.
If you want to talk competitive CB team syncing battles. Then its going to come down to player skill not capping. Even more likely whichever team gets BC is going to win. If you have skill and BC you shouldn't lose. Because BC lets you dictate where the other team has to go. And with skill and good tactics, you can just roll the other team. Whether you run in circles to play it safe or you split them and force outnumber situations to fight is up to the team.
I know the mechanics of CB. I know the builds are set for CB. Builds tell me that dmg is strong and heals are weak. Map layouts and shrines tell me that BC is most usefull shrine.
I'm sorry i didn't sync all week with friends to farm gamer points. I know full well thats the way to farm em.
And un-advantageous to fight until you're winning on caps??? Thats hilarious. I can take one look at the other team and tell whether or not we win in a fight.
Only teams that are of challenge are 2-3-4 Sins 1-2 Monks 1-2 Casters (Ele n Mes). These are the pretty much the best Balanced Teams. If i'm playing on a team with anything varying greatly than this. Eeeking out 1-5 wins with them is not really in my interest.
But since we talk about pro-sync teams with pro-skill teams in a supposedly random team format, all my shit goes out the window. Thats cool though it still applies.
If you don't kill you don't win. If you kill nothing, you WILL not win a CB game. I don't care how good you are. You can't do it given the bars provided. Actually i retract that statement, you could do it. Team of 5 rangers and pray you don't get the 3 shrine map. But even then the other team just needs to realize that they need to cap BC, and then they pretty much win so long as they have an ele or mesmer or necro to cancel nat stride and snare.
I'm a huge proponent of killing yes. But i'm not saying you should cap. It'd be like walking past a free food sample table while hungry and on your way to buy food and not taking a sample. Its dumb. Just like being hungry so all you do is walk in circles trying to get free samples, when you have a wallet full of cash. Get the best of both worlds.
Just like CB, cap on your way to fight. If you're out matched, kite away cap something else on the way, until the fights in your favor.
But in the end, killing wins. With limited healing, decent amount of snares, OP sins, and mesmers, eles, monk n rts all having solid bars. (Even the necro to a ever slightly lesser degree), you'd be dumb not to realize that the only disadvantage to fighting is getting outclassed or outmatched. To the latter of the two, you should never fight outmatched anyway. If you get outclassed, then you lost a fair fight.
As for keeping up kills? Hell yea i can keep up 1 kill every 45s. If i kill 1 thing. My team has the automatic advantage. If we have BC, this means we have the ability to corner the other team. If you can't win a 5v4 and come out at least with a +3 points advantage on top of the +1 you already have, then you suck. Thats a +4 point advantage right there. Now the other team has to rez. Giving you plenty of time to cap what shrines you neutralized during the time you were corralling the other team. At that point if you want, cap the closest 3 shrines on the 5 shrine map next to BC, and just force them to do something stupid. Or run in circles like its HB. Whoopdee doo.
All i'm saying is that killing creates such a heavy advantage that trumps capping. If you can kill, you have the advantage. Then you can cap all you want.
All youre 21k gamer points show me is that you sync'd and played way to much. Its not that hard to win in CB, when you have a good team build.
Build wars pwns you. Every time. If you can out tactics another team with an inferior build then i applaud. Thats true skill in build wars.
harpharp
Quote:
It's all nice and good that you get these long streaks and all the points, but the question that remains is...
Do you sync? |
he said:lol the team setup was solely dependant on how my teammates felt like playing at the time, this whole week of cb we played mesmer, monk, ele, ranger, sin, para, and rit, switching it up every time.
i don't think his trolling, his not lying and photoshoping his wins and his right on the strat for the 3 shrine part, its always better to split and cap bc and energy then go for the center and fight, and obviously if others have more numbers then u go back e.t.c but instead of touching on this, let me highlight what i did: i can tell right away if someone is a syncer and someone isn't - coordinated attacks so accurately that it is just near impossible to done with a random team plus same guild. reported him and his friends for syncing with sses provided - his team was the only team i reported for syncing for the whole of costume brawl btw, since it was so clear cut to me, and the response i get from anet was:
Hello,
I reviewed the logs of this incident and could not find a violation. While we do our best to investigate every reported violation, we cannot take action unless we have proof beyond a reasonable doubt.
Thanks for your report and please do not hesitate to contact us again!
only for him to indirectly admit to gw guru he was syncing. Heres a ss :
sigh @ anet
Snow Bunny
If you sync, you will win.
Get the 103 winning streak without a sync, because I'm guaranteeing that you can't.
Get the 103 winning streak without a sync, because I'm guaranteeing that you can't.
BlackSephir
Syncing is for people who are so bad at the game they need an organized party to win against a team of random scrubs.
Nothing new, same old, same old.
Nothing new, same old, same old.
jiggles
Some people sync purely for the gamer points. Nice to know you have no clue what the hell you're talking about.
BlackSephir
Because you CAN NOT get gamer points with random people.
Thanks for proving my point.
Thanks for proving my point.
Martin Alvito
The people leading the charge on having the most gamer points sync. There are a couple of problems that compel you to sync if you want to be a player in that chase:
1) Sync teams win faster. 5 good players with the right character classes are just more efficient. Matches end sooner, and you therefore get more points per unit of time invested.
2) Sync teams don't have leavers that get replaced by randoms. One idiot will ruin team efficiency, and you're bound to draw an idiot replacement eventually if you're playing with the less hardcore that only have time for 20-30 win streaks.
Sorry, BlackSephir, but you have no clue what you're talking about. Syncing is advantageous not because it makes your life easy, but because it increases the points return per unit of time invested. People sync because they want to minimize the time investment necessary to max the title, or attain the level of the title that they want.
1) Sync teams win faster. 5 good players with the right character classes are just more efficient. Matches end sooner, and you therefore get more points per unit of time invested.
2) Sync teams don't have leavers that get replaced by randoms. One idiot will ruin team efficiency, and you're bound to draw an idiot replacement eventually if you're playing with the less hardcore that only have time for 20-30 win streaks.
Sorry, BlackSephir, but you have no clue what you're talking about. Syncing is advantageous not because it makes your life easy, but because it increases the points return per unit of time invested. People sync because they want to minimize the time investment necessary to max the title, or attain the level of the title that they want.