Update 10/29/2009

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Regina Buenaobra View Post
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
Nothing is hard-coded, given that you have the code-base right there in front of you.


Quote:
Originally Posted by Thamior Shamus View Post
PvE'ers, please stop complaining about not being able to see the PvE version of skills or being able to add Heroes. The GH is the only place where you can enter GvGs. Plus, wouldn't it be faster to just meet up at w/e outpost so you dont have the 10 seconds to even travel/ wait for people to load?
Faster to re-add heroes EVERY time you leave the GH? No.
Faster to change/upgrade heroes? No.
Faster to PING a hero-bar for the team? Not Applicable.


Quote:
Originally Posted by Sir Tieger View Post
Following your logic, in their next update why dont they screw over PvE'ers even more by removing Guild Halls for Non PvP Guilds? I mean its not like they can be used for anything PvE based anymore.
Might as well at this point.

Musei Karasu

Lion's Arch Merchant

Join Date: Nov 2007

Mo/

Quote:
Originally Posted by Thamior Shamus View Post
PvE'ers, please stop complaining about not being able to see the PvE version of skills or being able to add Heroes. The GH is the only place where you can enter GvGs. Plus, wouldn't it be faster to just meet up at w/e outpost so you dont have the 10 seconds to even travel/ wait for people to load?
Ok so, I'm a GvGer and it upsets me that I can't use heroes in my GH. I used it for making ranger builds when I'm on a monk, storing templates so it's quick and easy to ping for the party when someone doesn't have it. I could care less what PvErs do with it, but for me, it's rather helpful, and I'd like the feature back.

Quote:
Originally Posted by Gladiator Motoko View Post
im in ur halls stalkin ur gvgs


On a more serious note.
Be glad I didn't name it "Muse Ghost."

^___________________________________^
Ugh, that'd be horrible.

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

Quote:
Originally Posted by Leet Tankur View Post
My Review:

However, I do not like the no-hero thing in Guild Hall. This is a terrible thing. One thing, my GH offers all the services I need if I am customizing Heroes. Now if I want to edit heroes, I gotta zone out of GH or go to a huge city. I think the next update should allow you to edit heroes in GH, but as soon as you zone to HA, the heroes will be automatically removed.
QFT. Please oh please change this. One of the reasons we decked out our GH in the first place.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Need our heroes back, need these henchmen gone.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

I don't know how they could allow heroes back if the idea was to cut them off from gvg entirely. I mean to select anything on them, you have to have them on your team and that's just making them available for play. Only way they'd change it is to include a message saying "you cannot enter battle with heroes in group, please select guild hench or another player to enter guild battle."

Honestly I'd like to see heroes at least being available for non-ranked gvg.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by headlesshobbs View Post
I don't know how they could allow heroes back if the idea was to cut them off from gvg entirely. I mean to select anything on them, you have to have them on your team and that's just making them available for play. Only way they'd change it is to include a message saying "you cannot enter battle with heroes in group, please select guild hench or another player to enter guild battle."

Honestly I'd like to see heroes at least being available for non-ranked gvg.
If it came to "either GvG with heroes" or "no heroes in hall" then GvG would have to suffer through it. The minority player base (GvG players) should not outweigh the desires of the majority player base (PvE and mixed PvX).

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Quote:
Originally Posted by Sir Tieger View Post
Following your logic, in their next update why dont they screw over PvE'ers even more by removing Guild Halls for Non PvP Guilds? I mean its not like they can be used for anything PvE based anymore.
I really must agree with this. No heros in GH is a major annoyance for customization and for parties, not to mention testing new builds in scrims and such. Major towns are not convenient for anything. If this is the way its gonna stay, then you need to put all traders in EVERY outpost and town everywhere. I also feel that my GH was a waste of money to buy every trader when now I cant use them without a major hassel. I feel like every time there is a new update to aid the PVP, those that PVE, get screwed.

Thank you Regina for letting us know, but you really must explain to the coders that this just can not be left like this. Please.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Wow, staggering how ANet didn't think this botch update through!!! They did this kind of thing before on challenge missions. I predict a quick fix on this.

Shame about the Gaile like response though.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Shit like this is, by the way, the reason ArenaNet stopped doing PvP updates for a while.

Here's an idea, ArenaNet: go back to only updating PvE. It'll be better for everyone that way.

??Evan??

??Evan??

Lion's Arch Merchant

Join Date: Jun 2005

Tombs

In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]

W/E

terrible update is terrible

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Right off the bat, please understand that this is not flaming. I'm posting here on a public forum where ANet employees are known to read and respond to players' concerns. I mean no disrespect.

I don't care if heroes are allowed in PvP - makes no difference to me. But the Guild Hall was central for a lot of PvE activity, too.

We can't meet up in alliance halls to form teams for PvE outings and adjust hero bars as necessary now.

You can't test build theories with two people and heroes joining a scrimmage. That was really helpful for all sorts of things, PvE and PvP - great for testing things like how best to apply deep wound without giving away a spike.

They need to change how they restrict heroes from GvG.

Quote:
Originally Posted by Regina Buenaobra View Post
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
I realize that in the end, ANet will do whatever it wants. But I find that attitude seriously disturbing. I can respect if a requested new feature is out of the question because of technical or time limitations. This is a new "feature" ANet has just added. The way they added it has some seriously negative ramifications to a lot of players. I do hope the "technically impossible .. hard-coded limitation" can be changed fairly soon. It was certainly possible for us to have heroes in our Guild Hall teams and scrimmages a few hours ago. It's a shame if it requires a lot of reworking to change this, but ANet really should be prepared to devote the man-hours necessary to undo the functionality they broke with this update.

And I disagree with the argument of a Guild Hall not being for PvE in the first place. Why are there npc's like merchants, skill/dye/material traders there if not for PvE players' convenience?

Since I haven't seen it here yet, I'll post links to some threads about this situation in Sardelac ...

http://www.guildwarsguru.com/forum/s...php?t=10409947
http://www.guildwarsguru.com/forum/s...php?t=10409948

And this link to the talk page of the official wiki's game update page ...
http://wiki.guildwars.com/wiki/Talk:Game_updates

Cheers folks!
Luny

Quote:
Originally Posted by Chocobo1 View Post
Fire Henchmen in hall uses Elementalist Aziure npc..... Amazing I'm so jealous >.<;
Me too!!!

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Regina Buenaobra View Post
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
I'm having a hard time believing that they won't be able to allow Heroes in the GH without preventing them from entering GvG battles based on what they've been able to do before: 1. Any player can go to ToA, but unless they're ascended, We No Shu, or whatever, they cannot access the FoW or UW (Halloween quests notwithstanding). 2. You can have a full party of 8 in Tihark Orchard outpost, but you cannot enter that mision with others (H/H/ or people) in your party. 3. You can take heroes into your menangerie, but can't take other players. 4. Certian missions require certian heroes to be in the party before you'll be able to enter the mission (Chabek Village requires Koss, for example).

Since they already have coding in place to prevent/allow access to several missions/areas, introducing coding to prevent guilds from entering a GvG battle with heroes in their party doesn't seem like it should be a problem.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Why must the henchmen in my guild hall be scattered all over the place? Why can't they all be in one place? They all stand together in towns, why not in the guild hall?

Bring back the heroes to the guild hall too. My storage characters use their heroes for weapon storage. Now to check my 'storage' heroes weapons, I have to zone out of GH to check what I was able to check in the hall. We invested alot of gold for the convenience of the GH, but have now lost that convenience.

Thank you very much.

Fanita

Fanita

Lion's Arch Merchant

Join Date: May 2008

W/P

REGINA PLEASE READ THIS, SUGGESTION!!!!

First my opinion. I like the no heroes in HA and GvG and all those, and I think having no heroes in GH for the sake of GvG is a good idea. I also like the heroes, they're cool. But the problem is PvE needs a GH just as much as PvP does in many ways. Most of which have been mentioned in previous posts. So I propose this idea:
Create a system in which one can choose between a PvP GH and PvE gh, both being for their guild, just different "districts". I propose doing this either by adding two buttons in the party menu, in the same positions as the Hard Mode/Normal Mode buttons in PvE outposts, except offering the choice PvE/PvP. OR, you could add a districts bar at the top, just like in PvE outposts, and be able to switch between PvP and PvE districts. Obviously just 1 district for each. You wouldn't really even call them districts, I just compare it to that because of how you would switch from PvE to PvP.

Thoughts?

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

While it's not a huge deal to have to go to towns instead, or add heroes when leaving guild hall... it just seems strange for them to do this after making guild hall such a convenient place for us pve players. Did they not think that pve'ers were using guild hall after allowing us to add merchants, material traders, etc? Things were already a little annoying after skills in guild hall were turned into their pvp versions, but it was understandable. However, since they have the ability to set conditions on entry into missions, this isn't.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I see giving players the option to switch between PvP and PvE halls to be an optimal solution, and a coding nightmare.

It would just be easier, I'd think, to allow heroes back into HA and GvG and give players an error message when they attempt to enter a battle by saying that heroes can't be in your party for those arenas.

Krazy Kat

Krazy Kat

Lion's Arch Merchant

Join Date: Oct 2007

The Rejected Sins/The Remaining Sins [SOF]

I too want to voice my disappointment about the inability to add heroes in the guild hall.

It's very inconvenient when I'm trying to make builds and upgrade my heroes to have to zone out of the guild hall to a major town to do so.

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Quote:
Originally Posted by Fanita View Post
REGINA PLEASE READ THIS, SUGGESTION!!!!

First my opinion. I like the no heroes in HA and GvG and all those, and I think having no heroes in GH for the sake of GvG is a good idea. I also like the heroes, they're cool. But the problem is PvE needs a GH just as much as PvP does in many ways. Most of which have been mentioned in previous posts. So I propose this idea:
Create a system in which one can choose between a PvP GH and PvE gh, both being for their guild, just different "districts". I propose doing this either by adding two buttons in the party menu, in the same positions as the Hard Mode/Normal Mode buttons in PvE outposts, except offering the choice PvE/PvP. OR, you could add a districts bar at the top, just like in PvE outposts, and be able to switch between PvP and PvE districts. Obviously just 1 district for each. You wouldn't really even call them districts, I just compare it to that because of how you would switch from PvE to PvP.

Thoughts?

this seems a bit complicated but adding an outpost to the GH for gvg staging might be a good solution. A seperate area like in Urgoz where GVG forms up thier parties.

Aussie Boy

Aussie Boy

Alcoholic

Join Date: Mar 2007

Australia

W/

WTH I jump to GH and lose heros all the time Not happy Anet
I always go to the GH to sell or manage things or manage hero templates etc
This update was dumb.
Please for the love of all that's good Reverse this stupid update.

PS People spent a lot of plat to get things added to the GH for convenience instead of town hopping
and trying to find things here and there so it naturally became "home" including the convenience
of Hero management whats the point now if you can't add heros to you or manage them.
Not Happy.

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo



Blenkeh - based on my guild name, obvs



(okay okay I said I wasn't going to post a pic, but shhhh nobody tell Slayer)

iTzF3aR

iTzF3aR

Frost Gate Guardian

Join Date: Apr 2009

Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.

A/



Me and my henchman.

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

i know this must sound silly. but will anet put up on wiki info about the new henchmen? stuff like where they came from,what each weapons they have, extra? and i too wish to have heros back in gh. but at least now i dont have to have that anoying pvp text pop up on my screen everytime i add a hero.

Joiry

Ascalonian Squire

Join Date: Apr 2005

W/Me

Quote:
Originally Posted by Shayne Hawke View Post
I see giving players the option to switch between PvP and PvE halls to be an optimal solution, and a coding nightmare.
Just make the GH have 2 districts, one PvE and one PvP. I can't see that being too much of a coding nightmare.

Musei Karasu

Lion's Arch Merchant

Join Date: Nov 2007

Mo/

Quote:
Originally Posted by Joiry View Post
Just make the GH have 2 districts, one PvE and one PvP. I can't see that being too much of a coding nightmare.
Districts are designed to be the exact same in the code, so I'm guessing the district idea won't go to well. The HM button would work though, or just making an error message pop up when you try to go into GvG with a hero.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Heroes will no longer be available in guild halls
WTB REVERT

12 chars

dnbo

Ascalonian Squire

Join Date: May 2009

Ownage of the Dutch Lions [OtDL]

Mo/

Too bad you can't add heroes to your party anymore in GH , it was nice to change their skills and armor there.

Got to say some of the henchman look pretty badass, especially Kah Xan [Assassin Henchman] OMG i wish my assassin looked that way!!! plz make that armor buyable Anet!!!

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Oh look the pvxwiki builded henchers come in again, oh wait, we had those before, called heroes.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Aside from the pvp NPCs, I don't think this update was needed at all.

Still waiting for permasins to die.

Michelle M

Pre-Searing Cadet

Join Date: Oct 2009

I've only been playing Guild Wars since Feb. 2009, but quickly fell in love and have been playing somewhat obsessively ever since. I have all the campaigns and have already done the vault-slot and character-slot upgrades several times over.

Although I just skim the forums sporadically, I felt compelled to register to add my "me too" voice to those who are annoyed by no longer being able to party with heroes in Guild Halls. I'm usually kind of excited when there's an update, and have been very pleased with a lot of the changes that have been implemented during my short playing history (Zaishen Menagerie? GENIUS!). But this "hero exile" has already caused immense frustration to myself and those I've talked to about it.

No matter if you're PvE or PvP, I think most players agree that the Guild Hall is "home base." You meet up, you party, you build skill-bars, you buy, sell, and organize. Heroes are a huge part of that. I hope this change is indeed re-examined and quickly rectified to the satisfaction of all players.

Aussie Boy

Aussie Boy

Alcoholic

Join Date: Mar 2007

Australia

W/

Bring Back Heros in Guild halls thread see if we can make a difference.

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

Well, it's back to Port Sledge for my mules....

NoConnection

Frost Gate Guardian

Join Date: Jan 2007

A/W

i just wonder what was anet thinking when they chose ling curse hench with snares, or mind blast with make haste? how the hell are u supposed to tell the hero to go and snare that team or not and to put his wards on the right place, or how are u supposed to tell the ele to make haste right when you pick up the relic and make haste the guy with the relic not some other random person ...

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by the end is near View Post
If they can make it so you can't enter mission WITHOUT certain heros, why can't they make it you you can't enter GvG WITH heros? O.o (since people seem to be taking this wrong....not flame just a curiosity)
They have something even closer than that already, Tihark Orchard.

And BTW, "hard-coded" is the wrong word, but it's close enough for non-tech-speak . I think what she means is that the code handling that is buried deep enough (and probably written by people no longer at ANet) so that the current devs would take a long time to get in there and tweak it correctly. But it's hard to believe that a simple band-aid fix wouldn't actually work.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Leet Tankur View Post
However, I do not like the no-hero thing in Guild Hall. This is a terrible thing. One thing, my GH offers all the services I need if I am customizing Heroes. Now if I want to edit heroes, I gotta zone out of GH or go to a huge city. I think the next update should allow you to edit heroes in GH, but as soon as you zone to HA, the heroes will be automatically removed.
Because of course they had to do it half-assedly by tweaking some flag in the code and disable the whole thing, instead of implementing some new check and letting PvErs play around with their heroes IN THEIR OWN F**KING GUILD HALL. Damn, does stuff like this ever make me mad...
Quote:
Originally Posted by tehlemming View Post
I am greatly offended by the presence of Motoko in my guild hall.
I am greatly offended by the presence of NPCs with retarded scrubby PvP names, actually. They should've chosen RP names like "King Jonathan" or "Maximum The Great"!

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

Quote:
Originally Posted by NoConnection View Post
i just wonder what was anet thinking when they chose ling curse hench with snares, or mind blast with make haste? how the hell are u supposed to tell the hero to go and snare that team or not and to put his wards on the right place, or how are u supposed to tell the ele to make haste right when you pick up the relic and make haste the guy with the relic not some other random person ...
Obviously Anet were lazy to test builds, so the checked grades @ PvX?..best PvX builds->henchmen builds.
The question is: why we had this contest? they could skip it and just go to PvX...

Paradise Lost

Paradise Lost

Academy Page

Join Date: Jul 2009

UK

W/

Terrible terrible terrible update.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Akaraxle View Post
I am greatly offended by the presence of NPCs with retarded scrubby PvP names, actually. They should've chosen RP names like "King Jonathan" or "Maximum The Great"!
Or "Akaraxle Nyuu," mirite?

Rod Adams

Academy Page

Join Date: Oct 2006

I'll add in another vote against this update.

I'm in an alliance that's almost totally PvE oriented, and we constantly use the GH to form up, heroes and all. Doing so in an outpost would be a much larger pain in the rump, and it's hard to agree on the final party formation without including who has what heroes, and do those heroes have the right skills available, etc.

Perhaps change the GH to a Nightfall-esque area, where teams would have to talk to an NPC (like, say, the Guild Lord) to enter, and at that time, various checks like 'no heroes' could be done.

I'd also like to see the henchmen either optionally displayed, or all in a general area away from the rest of the NPCs. While they are a neat idea, especially for the winners, they can be rather in the way of where real players are meeting, and trying to use the Merchants, etc.

I think it's really time to have PvP GH's and PvE GH's. I'd say either give each guild one of each (either by districts or separate 'towns' on the battle isle maps), or let the guild leader of each guild choose which type they wish to have, and PvE halls could have a small 'staging area' if they really wanted to GvG or something.

Rehnahvah Gahro

Rehnahvah Gahro

Frost Gate Guardian

Join Date: Dec 2005

Underground

Rt/R

They added another reference to UWSC. The Henchman Fuu Rin (Heroes Ascent):
"Apparently many of my masters other students have recently taken to raiding the treasures of Grenth's realm"

And then she goes on about fighting for the Zaishen would be the better choice... I noticed yet another change to Underworld again, new type of Melee-Spiders and friendly Spawns that turn hostile after a while.

Last sentence is quite disturbing: "Riches from the lord of the Underworld will not come without a price, and it will be a high one."
What is that supposed to mean? Higher Ecto-Prices that's for sure (even if it's panic)

I agree on more PvE-Love for GH.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by tehlemming View Post
Or "Akaraxle Nyuu," mirite?
I'll let you know my first character named Akaraxle has a very roleplayish last name.