Update 10/29/2009
hallomik
What about implementing a solution like the NPC (Kimmes?) at the Hall of Monuments. Instead of switching between character and account-based, this NPC would switch your guild hall between PVE and PVP-based.
Maybe GvG'ers like the convenience of automatic hero stripping from their parties, and this would allow them to keep that "feature."
Maybe GvG'ers like the convenience of automatic hero stripping from their parties, and this would allow them to keep that "feature."
devils wraths
i thought anet couldnt give you items is what they always said lmao haha
Aera
You can still change hero skills etc in the Great Temple but it is highly inconvenient that we can't scrimmage with heroes anymore. We used to do this to test out little things but now we'd have to either find people or...well nothing else can be done :/
Also, so far for 'original skillbars'.
Some of the henchies look cool though!
Also, so far for 'original skillbars'.
Some of the henchies look cool though!
Vulturion
Well firstly: I do like the crowdedness of having all the new NPCs standing around, and in particular that they are animated (and having just learned they have text I'll being doing a tour imminently!).
But the removal & barring of Heroes is a big deal, being in a long-standing loyal PvE guild with zero GvG matches under our belts - it's the only location that is one-key-one-click away and offers all PvE services (for which we played a hefty premium) without commutes or the connection strain of population density.
I'd like to think that some positives can still come out of this though, since this update has brought to a head the gradually diminishing PvE returns of Guild Halls:
> PvP versions of skills taking priority over PvE versions, making it necessary to map out to assemble certain styles of skillbar for player characters & Heroes.
> Real-money transaction make-overs being restricted to a PvP outpost locked behind level & travel requirements that vary by campaign (making it necessary to test combinations for new PvE characters on expendable PvP characters with limited armor and lighting options, then to play for X hours and break immersion to 'earn' the look that should have been PvE-purchasable at level 1).
> Xunlai quests & associated rewards similarly restricted, meaning PvE characters lose access to the bonus XP until they're level 20 anyway and detracting from the rejuvenating/social aspects of Xunlai quests (since they are consequently for the sole enjoyment of PvE characters that have already outgrown them rather than those actually progressing through said content).
So if PvE guild halls are indeed introduced this would remedy the PvP version irritation, and if the opportunity was seized to integrate the PvP outpost restricted content into them that would be a marked improvement.
I know that the new Henches would serve no purpose in a PvE guild hall, but if they stayed simply to add life & flavor that would be the icing on the cake - and adding all new PvE features would be the cherry on top!
E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
But the removal & barring of Heroes is a big deal, being in a long-standing loyal PvE guild with zero GvG matches under our belts - it's the only location that is one-key-one-click away and offers all PvE services (for which we played a hefty premium) without commutes or the connection strain of population density.
I'd like to think that some positives can still come out of this though, since this update has brought to a head the gradually diminishing PvE returns of Guild Halls:
> PvP versions of skills taking priority over PvE versions, making it necessary to map out to assemble certain styles of skillbar for player characters & Heroes.
> Real-money transaction make-overs being restricted to a PvP outpost locked behind level & travel requirements that vary by campaign (making it necessary to test combinations for new PvE characters on expendable PvP characters with limited armor and lighting options, then to play for X hours and break immersion to 'earn' the look that should have been PvE-purchasable at level 1).
> Xunlai quests & associated rewards similarly restricted, meaning PvE characters lose access to the bonus XP until they're level 20 anyway and detracting from the rejuvenating/social aspects of Xunlai quests (since they are consequently for the sole enjoyment of PvE characters that have already outgrown them rather than those actually progressing through said content).
So if PvE guild halls are indeed introduced this would remedy the PvP version irritation, and if the opportunity was seized to integrate the PvP outpost restricted content into them that would be a marked improvement.
I know that the new Henches would serve no purpose in a PvE guild hall, but if they stayed simply to add life & flavor that would be the icing on the cake - and adding all new PvE features would be the cherry on top!
E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
hallomik
I'm going to express one final bit of annoyance at this update, and then I'm done.
Congratulations to all the players with the winning builds. I understand that most winning builds were sui generis and not pvx copies. Good job and good for you.
However, the addition of those NPC's, which for PVEers won't be used, turns our guild halls into trophy rooms for someone else. I have no issue celebrating victors and contest winners in public places like the Great Temple of Balthazar. Did it have to be my guild's home base? Really?
OK, I'm done.
Congratulations to all the players with the winning builds. I understand that most winning builds were sui generis and not pvx copies. Good job and good for you.
However, the addition of those NPC's, which for PVEers won't be used, turns our guild halls into trophy rooms for someone else. I have no issue celebrating victors and contest winners in public places like the Great Temple of Balthazar. Did it have to be my guild's home base? Really?
OK, I'm done.
Funeral Rites
Guess i will put my two cents in as well.
one cent. Boo!
two cent. Boo!
Maybe a-net can line up the henchmen in the GH. So when you look at the radar it can read PvP
one cent. Boo!
two cent. Boo!
Maybe a-net can line up the henchmen in the GH. So when you look at the radar it can read PvP
boblum
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but it really makes you realize that these people are stapled into Guild Wars history
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[edit] of course 1 thousand grats to players who submitted new builds, they surely deserve the npc/minipet after their char.
regarding removing heroes from all pvp i think it was a good move but i would have kept HB (removing the Zaishen Miss. for sure, and maybe freezing the title). Codex format is much like TA without gimmicks/meta, and thats nice, but HB got removed and there is not another format like that atm, while it was funny for some of us (and i mean funny on non-RR day ofc)
Chocobo1
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check this for reference: without saying old stuff, even if Anet has been lazy (shame on them for that really), having a NPC named after them for copying a build from PvX Wiki, i dont think thats a true accomplishment. Heck if i were one of the winners i would pay for the changename thingie, but thats me (and i didnt submit any build because i havent done any serious PvP in the last 2 years).
[edit] of course 1 thousand grats to players who submitted new builds, they surely deserve the npc/minipet after their char. regarding removing heroes from all pvp i think it was a good move but i would have kept HB (removing the Zaishen Miss. for sure, and maybe freezing the title). Codex format is much like TA without gimmicks/meta, and thats nice, but HB got removed and there is not another format like that atm, while it was funny for some of us (and i mean funny on non-RR day ofc) |
Reflect
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Guess i will put my two cents in as well.
one cent. Boo! two cent. Boo! Maybe a-net can line up the henchmen in the GH. So when you look at the radar it can read PvP |
GH's arent there only for pvp-scrubs, but for anyone who has a guild.
Since our guild use GH to gatter before some pve, etc., we synergise our Herpes build there..and now thanks to pvp-scrubs that cant play pvp w/o a hero, they are removed from our halls tooo.
and bout the "PvP beeing read in radar"
I hope you weren't serious, else you have serious issues.
Enon
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Oh I'm well aware of them just copy pasting from Wiki. Nevertheless, they are a part of the game now forever. It's pretty damn awesome.
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Back on-topic - I'm also in a PvE Guild which gathers in the GH for setting up teams, including heroes. I also runed my heroes in the GH and switched weapons. Disallowing heroes in the GH makes it quite useless for PvE... I guess you could still test builds and skills at the Isle of the Nameless, but it won't be the same. I would also like to add that I hate all those useless Henchmen with silly names and retarded looks standing in my beautiful GH...
Horrible update *shakes head*
Leohan
With the newest update of PvX Wiki Henchman & the slow implosion of a guild hall.
What happened to that "Live Test Krewl"?
If the testers are activated , not sure if Anet as picked their testing team yet.
Aren't they supposed to be helping the Developers point out things like this?
Yes Anet is trying to make PvP the way it was in 2006 and also trying to make it better. Not having heroes seems like such a small and petty thing to complain about but, I'm already missing the fun me and my guild had with customized Scrimmages. You know like "Codex Arena" (Sealed Deck) or "Dragon Arena" (Dodge Ball) things Anet took from the GW community and made it a public Team Arena.
Well least we can still scrimmage and practice GvG with the new henchmen...lol
I know the small team left to man GW1 has a lot on their plate, while about a hundred others work on GW2 but, please find the time to make a few fixes.
What happened to that "Live Test Krewl"?
If the testers are activated , not sure if Anet as picked their testing team yet.
Aren't they supposed to be helping the Developers point out things like this?
Yes Anet is trying to make PvP the way it was in 2006 and also trying to make it better. Not having heroes seems like such a small and petty thing to complain about but, I'm already missing the fun me and my guild had with customized Scrimmages. You know like "Codex Arena" (Sealed Deck) or "Dragon Arena" (Dodge Ball) things Anet took from the GW community and made it a public Team Arena.
Well least we can still scrimmage and practice GvG with the new henchmen...lol
I know the small team left to man GW1 has a lot on their plate, while about a hundred others work on GW2 but, please find the time to make a few fixes.
Munkypoo7
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Obviously Anet were lazy to test builds, so the checked grades @ PvX?..best PvX builds->henchmen builds.
The question is: why we had this contest? they could skip it and just go to PvX... |
And Yes, sign me up for the "Not-happy-about-no-heroes-in-guild-hall" club, It was extremely useful to help to make a Monk or a Mesmer build while on my Assassin to then share the template with a guildie while i was busy merching or rune-ing up heroes etc...
Good thing though, with this many people bothered / annoyed / >insert better word here<, ANet will do try to fix this...(and no i dont want to hear / see and SF talk, thats a whole 'nother ball of wax)
EDIT:
My thoughts exactly.
Enon
moriz
the rules state that you are not allowed to use "copyrighted" builds. however, since no build is ever copyrighted, that rule is essentially useless. it is there to cover Anet's ass in case someone tried to sue them; it is not meant to ensure any kind of creativity.
vader
Darcy
I agree, put back the ability to form hero parties in the GH. This way (PvE player) I feel I have wasted my money maxing out my GH NPCs.
moriz
is it really so hard to assemble hero builds outside of the guild hall? this hardly seems worth complaining about.
Leohan
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is it really so hard to assemble hero builds outside of the guild hall? this hardly seems worth complaining about.
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But, why can't we use heroes in our own private scrimmages anymore. How does that effect the Public PvP community. My guild had private scrimmages with heroes and had guild events involving private hero battles.
Now the fun we had in our guild hall is taken away from us.
It just seems like Anet is slowly deleting GW one game play mechanic at a time.
Skyy High
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They did, most of the build are PvX driven, it was a fear at the start of the contest, now reality.
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Why is this so hard to understand?
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It just seems like Anet is slowly deleting GW one game play mechanic at a time. |
Seriously, they know that this annoys some people; Regina has already said that they'll fix it if able. However, and this is key, the benefit to PvP-ers far outweighs the minor inconvenience this affords PvE-ers. It'd be great if they could fix it, but it just may not be possible. Every time some limitation like this crops up, the community treats it like ANet is out to get <insert segment of the population minorly inconvenienced by the latest update>, instead of just trying to balance the needs of multiple facets of the game.
Shadowmoon
Here my suggestion, instead of removing heroes from pvp, just lock all of their skills when in a pvp arena. Of course they can be taken into battle, but it be like taking smiter's boon on your bar, because just auto attacking won't do anything. This would effectively remove hero from pvp without the side effects of losing the ability of ping bars for other in the group stored on a hero bar (which has been done in groups I've been countless of time) and the whole guild hall fiasco people are talking about here.
Shadowspawn X
Kakumei
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Here my suggestion, instead of removing heroes from pvp, just lock all of their skills when in a pvp arena. Of course they can be taken into battle, but it be like taking smiter's boon on your bar, because just auto attacking won't do anything. This would effectively remove hero from pvp without the side effects of losing the ability of ping bars for other in the group stored on a hero bar (which has been done in groups I've been countless of time) and the whole guild hall fiasco people are talking about here.
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Why would that be difficult to code? A simple check, and "you cannot start a GvG battle with heroes in your party; remove them to continue." Scrimmages would be exempt, obviously. Boy, that was complicated.
Aldric
I understand the need for the PvP change to certain formats but its very annoying that my trinked out and costly GH is pretty much useless now since whenever i want to go out and PvE I have to go prepare in an outpost rather in my GH.
retarded change
retarded change
djice
I am also ver much against the loss of the Hero's in the GH I only have a GH to be able to party up and get ready for the rest of the game. I only play PVE and the GH is just for me and my friends to be able to party up so now there is no reason to have wasted my gold on it. I hope that Anet reconsiders.
Leohan
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No, most of the builds are good, and good builds have a tendency to show up on PvX.
Why is this so hard to understand? Most...melodramatic...quote...ever. Seriously, they know that this annoys some people; Regina has already said that they'll fix it if able. However, and this is key, the benefit to PvP-ers far outweighs the minor inconvenience this affords PvE-ers. It'd be great if they could fix it, but it just may not be possible. Every time some limitation like this crops up, the community treats it like ANet is out to get <insert segment of the population minorly inconvenienced by the latest update>, instead of just trying to balance the needs of multiple facets of the game. |
I'm a PvP & PvE player, I enjoyed Team Arenas, Hero Battles and private scrimmages with my guild. Codex Arena replaced TA, cool. Even though public HB is gone at least we could still have that game play mechanic in our guild halls.
Has far as PvP outweighs PvE the only ones who know what the whole player base does is Anet.
Why do exclusive PvP-ers always look down on the PvE players?
Anyone who as been playing this game for any length of time know Anet is not out to get them. For those who play all aspects of this game know that this is one of the best games ever made.
Little fixes here and there like, "NPCs in Fort Aspenwood, Jade Quarry, and Alliance Battles now use the appropriate PvP versions of their skills." , Make this game even better.
Shayne Hawke
I can tell you that none of the Live Test Krewe is in place yet. I recently passed some e-mails back and forth with Martin when I realized my test server info hadn't come a week after I'd sent them my digital documents. He said that the team is still rather busy with the Halloween event, and preparations are still being made for the Krewe.
Reformed
Pretty inconvenient for those of us who work on heroes in the GH but I got used to seeing the skill split in there so I guess this isn't the end of the world. Seems a bit cluttered now with so many new NPCs too.
Worse still I predict we'll see one of these pvxwiki.com tonics almost immediately after implementation in high end. That is of course unless they are customized somehow (as they should be).
Worse still I predict we'll see one of these pvxwiki.com tonics almost immediately after implementation in high end. That is of course unless they are customized somehow (as they should be).
Silmar Alech
I'm sorry to say that I am not impressed by this update. Being a PvE player in a PvE guild that had not made one single GvG match in 4 years, the removal of heros from the guild hall party list is a major inconvenience for all of us.
Our GH is the meeting point for almost all of our PvE activities. We even invite guests just for one evening to be able to form the team in our GH. We fine-tune the skills, buy runes or swap weapons, empty our inventory, fill up the team with heroes and then leave to the outpost where we start our adventure.
We plan our PvE activities as thorough as a PvP team plans his matches. I cannot accept that we are taken away the opportunity to conveniently and fully form our team in our own GH.
Now we have to form the team in some busy outpost. Choose the correct district, search for the scattered members all over the place, while we already invited all players via teamspeak or whisper. Leave and re-join if we forgot a rune or something else we need. Run long distances to reach merchants or traders.
I don't say it is impossible now, but it is terribly inconvenient. Why do we have a fully equipped guid hall, while for certain activities whe are forced to leave and use the service of the same NPC in an outpost? I go the GH. Hero is gone. I buy a rune. I leave. I re-add hero. I add the rune. Oh, I need some other rune. Change to GH. Hero is gone. Or to other outpost with rune trader. Argh!!! This is terrible!!
Let me give an example about how terrible this is. Why not remove all merchants and traders except for a few in some rare and selected outposts? It's ridiculous, because it is terribly inconvenient! But just as inconvenient as removing heros from the guild halls of PvE players.
Our GH is the meeting point for almost all of our PvE activities. We even invite guests just for one evening to be able to form the team in our GH. We fine-tune the skills, buy runes or swap weapons, empty our inventory, fill up the team with heroes and then leave to the outpost where we start our adventure.
We plan our PvE activities as thorough as a PvP team plans his matches. I cannot accept that we are taken away the opportunity to conveniently and fully form our team in our own GH.
Now we have to form the team in some busy outpost. Choose the correct district, search for the scattered members all over the place, while we already invited all players via teamspeak or whisper. Leave and re-join if we forgot a rune or something else we need. Run long distances to reach merchants or traders.
I don't say it is impossible now, but it is terribly inconvenient. Why do we have a fully equipped guid hall, while for certain activities whe are forced to leave and use the service of the same NPC in an outpost? I go the GH. Hero is gone. I buy a rune. I leave. I re-add hero. I add the rune. Oh, I need some other rune. Change to GH. Hero is gone. Or to other outpost with rune trader. Argh!!! This is terrible!!
Let me give an example about how terrible this is. Why not remove all merchants and traders except for a few in some rare and selected outposts? It's ridiculous, because it is terribly inconvenient! But just as inconvenient as removing heros from the guild halls of PvE players.
Malla13
I have to admit that I'm a little frightened by this update, simply because I am primarily a PvE player and it seems to me that they didn't even consider how that side of the player base might take the removal of heroes from the GH.
That said, it's not actually a terrible update, at least not for me. My guild is very tiny and the GH doesn't see all THAT much action anymore. We tend to meet up in towns and outposts as a starting point anyway, especially if we're going vanquishing or the like.
And I do like how the henchies talk to each other and wave at you when you go by. That's one of the things I liked about EotN. It makes the game seem a little more friendly (and I can lie to myself and say that my guild is full x] ).
That said, it's not actually a terrible update, at least not for me. My guild is very tiny and the GH doesn't see all THAT much action anymore. We tend to meet up in towns and outposts as a starting point anyway, especially if we're going vanquishing or the like.
And I do like how the henchies talk to each other and wave at you when you go by. That's one of the things I liked about EotN. It makes the game seem a little more friendly (and I can lie to myself and say that my guild is full x] ).
S_Serpent
this could be fixed so easily:
re-add the removed team arena's and change it to GVG arena and make the gh back to the gh duh!
re-add the removed team arena's and change it to GVG arena and make the gh back to the gh duh!
Scarlet Aurora
First off, gratz to all of those who won the contest!
However, I am rather upset about this update as well. I'm only playing this game for PvE in the meantime and I decked out my GH so that I wouldn't have the inconvenience of having to visit Kaineng or Kamadan to upgrade my heroes and my armor. I was rather annoyed by the fact that you'd first have to spend 5 minutes running back and forth when the guild hall is just so much quicker and convenient.
Is it really that hard to program a line (or several) in that disallows heroes from being taken into GvG matches? We have those messages in the early areas of continents that asks if we're sure we want to enter the mission with characters from other continents. Thus, I'm sure the talented minds at Anet would be capable of finding a solution like that, without having to ban heroes from the GH altogether.
Another thing that annoys me is that now I have green names everywhere, making it more annoying to find my NPC traders. Would it be possible to maybe put the new Henchmen in one spot, instead of scattered all over the place? It is going to be hard to find them for GvG anyway, so I assume most people will be using the P-Party window to add them anyway. Or would it be possible ot make an NPC area and a Henchmen area?
I sincerely hope that Anet considers the PvErs views as well (not to belittle the PvP/GvG people). We PvErs have been considerably inconvenienced by this update. Perhaps viewing PvE versions of skills might be a bit harder to code into the GH without screwing things up, but the least one could do is re-add heroes and ban them from entering pvp-matches (and perhaps group Henchmen in one area of the GH *hopes).
However, I am rather upset about this update as well. I'm only playing this game for PvE in the meantime and I decked out my GH so that I wouldn't have the inconvenience of having to visit Kaineng or Kamadan to upgrade my heroes and my armor. I was rather annoyed by the fact that you'd first have to spend 5 minutes running back and forth when the guild hall is just so much quicker and convenient.
Is it really that hard to program a line (or several) in that disallows heroes from being taken into GvG matches? We have those messages in the early areas of continents that asks if we're sure we want to enter the mission with characters from other continents. Thus, I'm sure the talented minds at Anet would be capable of finding a solution like that, without having to ban heroes from the GH altogether.
Another thing that annoys me is that now I have green names everywhere, making it more annoying to find my NPC traders. Would it be possible to maybe put the new Henchmen in one spot, instead of scattered all over the place? It is going to be hard to find them for GvG anyway, so I assume most people will be using the P-Party window to add them anyway. Or would it be possible ot make an NPC area and a Henchmen area?
I sincerely hope that Anet considers the PvErs views as well (not to belittle the PvP/GvG people). We PvErs have been considerably inconvenienced by this update. Perhaps viewing PvE versions of skills might be a bit harder to code into the GH without screwing things up, but the least one could do is re-add heroes and ban them from entering pvp-matches (and perhaps group Henchmen in one area of the GH *hopes).
Chico
LOL @ Anet's QA Team. Making us jump through loops to do the most simple things.
Do they really know how people play GW?
Do they really know how people play GW?
Funeral Rites
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Fail-troll....
GH's arent there only for pvp-scrubs, but for anyone who has a guild. Since our guild use GH to gatter before some pve, etc., we synergise our Herpes build there..and now thanks to pvp-scrubs that cant play pvp w/o a hero, they are removed from our halls tooo. and bout the "PvP beeing read in radar" I hope you weren't serious, else you have serious issues. |
As far as my comment on the PvP in the radar with the henchmen. Pls try and use your other brain cell and reread my post. It's prety clear that is was a joke that you clearly didnt get. So your fail troll comment was an epic fail.
Karuro
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Last sentence is quite disturbing: "Riches from the lord of the Underworld will not come without a price, and it will be a high one." What is that supposed to mean? |
Aussie Boy
They had time to nerf our Guild Halls and no time to nerf Sf.
Hey someone had to say it.
And why during Halloween?
Person in charge " lets add this during the event they won't notice or complain as much"
Rest of team " yeah they will be busy with the quests and having fun right?"
Players " oh candy apples and stuff ..... oh wait ....We see wut u did thar "
Hey someone had to say it.
And why during Halloween?
Person in charge " lets add this during the event they won't notice or complain as much"
Rest of team " yeah they will be busy with the quests and having fun right?"
Players " oh candy apples and stuff ..... oh wait ....We see wut u did thar "
QueenofDeath
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I understand the need for the PvP change to certain formats but its very annoying that my trinked out and costly GH is pretty much useless now since whenever i want to go out and PvE I have to go prepare in an outpost rather in my GH.
retarded change |
Once again this mess is due to lazy programming by the devs. They didn't want to put in the xtra time to make this simple without frustration to all those that use heroes for other things. If they didn't cater so much to the GD pvp handful this would have been a great game. As it is it's only mediocre and they continue to drive pve players away.
Another Felldspar
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is it really so hard to assemble hero builds outside of the guild hall? this hardly seems worth complaining about.
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Having heroes in the guild hall is convenient. I didn't like it when the Kournans kidnapped Koss -- I went looking for him and I got him back. I feel the same way about the Devs kidnapping Koss. Give him back, dang it!
But, I also know Joe is a genius and I feel completely confident that this situation will be rectified. Precisely because players are complaining.
One the other side of the coin, I love the henchmen in the guild hall. they are interesting. That fire ele is charred, her hands are black and she has blisters up and down her arms. It looks like she has some trouble with some of her spells; I don't think I'd take her along.
Symeon
I'd prefer the henchmen to be in a line somewhere rather than scattered all over my guild hall. I can tell I'm going to get confused between the useful NPCs and the henchmen. Oh, and it would be even better if they weren't there at all. Probably too much to ask for though.
I cringed when I noticed the henchmen had individual dialogues. Is this what Lindsey works overtime for?
I cringed when I noticed the henchmen had individual dialogues. Is this what Lindsey works overtime for?
BrettM
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is it really so hard to assemble hero builds outside of the guild hall? this hardly seems worth complaining about.
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Leaving the hall to assemble hero builds is not hard, simply a small inconvenience. Likewise, it's only a small inconvenience to leave the guild hall to equip or rune a hero. It's only a small inconvenience to leave the guild hall to sort through your heroes to find something you equipped on them for storage. It's only a small inconvenience to reselect your heroes after every visit to the guild hall to see the traders. It's only a small inconvenience to form a guild or alliance party in an outpost, searching for them through the crowds after making sure everyone is in the same district. It's only a small inconvenience to use the traders in town (after having spent hundreds of platinum buying services for our halls) for runing a hero, or a small inconvenience to shuttle back and forth from hall traders to town (reselecting the hero each trip). It's only a small inconvenience to ...
A lot of small inconveniences add up to one pretty big inconvenience. A single small inconvenience repeated many times a day can also add up to a pretty big inconvenience. All of the small inconveniences I've mentioned have been brought up in this thread, and more, so it's a pretty poor argument to try to brush all that off as complaints about nothing other than having to leave the hall to assemble hero builds.
Petra Arkanian
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I agree as this is where I always worked with my heroes before going on long excursions into the wild. It's MY guild hall therefore I should be able to use ALL THINGS that are MINE in the game and the HEROES are MINE MINE MINE Dammit MINE! )
Once again this mess is due to lazy programming by the devs. They didn't want to put in the xtra time to make this simple without frustration to all those that use heroes for other things. If they didn't cater so much to the GD pvp handful this would have been a great game. As it is it's only mediocre and they continue to drive pve players away. |
Return MY hall to its previous state
I would rather not have it cluttered with the silly hench but I want MY heroes back. MY GH is where I equip MY heroes.