Update 10/29/2009

4 pages Page 3
Carinae
Carinae
Forge Runner
#41
Quote:
Originally Posted by Regina Buenaobra View Post
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
Nothing is hard-coded, given that you have the code-base right there in front of you.


Quote:
Originally Posted by Thamior Shamus View Post
PvE'ers, please stop complaining about not being able to see the PvE version of skills or being able to add Heroes. The GH is the only place where you can enter GvGs. Plus, wouldn't it be faster to just meet up at w/e outpost so you dont have the 10 seconds to even travel/ wait for people to load?
Faster to re-add heroes EVERY time you leave the GH? No.
Faster to change/upgrade heroes? No.
Faster to PING a hero-bar for the team? Not Applicable.


Quote:
Originally Posted by Sir Tieger View Post
Following your logic, in their next update why dont they screw over PvE'ers even more by removing Guild Halls for Non PvP Guilds? I mean its not like they can be used for anything PvE based anymore.
Might as well at this point.
M
Musei Karasu
Lion's Arch Merchant
#42
Quote:
Originally Posted by Thamior Shamus View Post
PvE'ers, please stop complaining about not being able to see the PvE version of skills or being able to add Heroes. The GH is the only place where you can enter GvGs. Plus, wouldn't it be faster to just meet up at w/e outpost so you dont have the 10 seconds to even travel/ wait for people to load?
Ok so, I'm a GvGer and it upsets me that I can't use heroes in my GH. I used it for making ranger builds when I'm on a monk, storing templates so it's quick and easy to ping for the party when someone doesn't have it. I could care less what PvErs do with it, but for me, it's rather helpful, and I'd like the feature back.

Quote:
Originally Posted by Gladiator Motoko View Post
im in ur halls stalkin ur gvgs


On a more serious note.
Be glad I didn't name it "Muse Ghost."

^___________________________________^
Ugh, that'd be horrible.
K
Kityn
Krytan Explorer
#43
Quote:
Originally Posted by Leet Tankur View Post
My Review:

However, I do not like the no-hero thing in Guild Hall. This is a terrible thing. One thing, my GH offers all the services I need if I am customizing Heroes. Now if I want to edit heroes, I gotta zone out of GH or go to a huge city. I think the next update should allow you to edit heroes in GH, but as soon as you zone to HA, the heroes will be automatically removed.
QFT. Please oh please change this. One of the reasons we decked out our GH in the first place.
Z
Zahr Dalsk
Grotto Attendant
#44
Need our heroes back, need these henchmen gone.
h
headlesshobbs
Krytan Explorer
#45
I don't know how they could allow heroes back if the idea was to cut them off from gvg entirely. I mean to select anything on them, you have to have them on your team and that's just making them available for play. Only way they'd change it is to include a message saying "you cannot enter battle with heroes in group, please select guild hench or another player to enter guild battle."

Honestly I'd like to see heroes at least being available for non-ranked gvg.
Z
Zahr Dalsk
Grotto Attendant
#46
Quote:
Originally Posted by headlesshobbs View Post
I don't know how they could allow heroes back if the idea was to cut them off from gvg entirely. I mean to select anything on them, you have to have them on your team and that's just making them available for play. Only way they'd change it is to include a message saying "you cannot enter battle with heroes in group, please select guild hench or another player to enter guild battle."

Honestly I'd like to see heroes at least being available for non-ranked gvg.
If it came to "either GvG with heroes" or "no heroes in hall" then GvG would have to suffer through it. The minority player base (GvG players) should not outweigh the desires of the majority player base (PvE and mixed PvX).
DragonRogue
DragonRogue
Lion's Arch Merchant
#47
Quote:
Originally Posted by Sir Tieger View Post
Following your logic, in their next update why dont they screw over PvE'ers even more by removing Guild Halls for Non PvP Guilds? I mean its not like they can be used for anything PvE based anymore.
I really must agree with this. No heros in GH is a major annoyance for customization and for parties, not to mention testing new builds in scrims and such. Major towns are not convenient for anything. If this is the way its gonna stay, then you need to put all traders in EVERY outpost and town everywhere. I also feel that my GH was a waste of money to buy every trader when now I cant use them without a major hassel. I feel like every time there is a new update to aid the PVP, those that PVE, get screwed.

Thank you Regina for letting us know, but you really must explain to the coders that this just can not be left like this. Please.
F
Fay Vert
Desert Nomad
#48
Wow, staggering how ANet didn't think this botch update through!!! They did this kind of thing before on challenge missions. I predict a quick fix on this.

Shame about the Gaile like response though.
Z
Zahr Dalsk
Grotto Attendant
#49
Shit like this is, by the way, the reason ArenaNet stopped doing PvP updates for a while.

Here's an idea, ArenaNet: go back to only updating PvE. It'll be better for everyone that way.
??Evan??
??Evan??
Lion's Arch Merchant
#50
terrible update is terrible
L
LicensedLuny
Badly Influenced
#51
Right off the bat, please understand that this is not flaming. I'm posting here on a public forum where ANet employees are known to read and respond to players' concerns. I mean no disrespect.

I don't care if heroes are allowed in PvP - makes no difference to me. But the Guild Hall was central for a lot of PvE activity, too.

We can't meet up in alliance halls to form teams for PvE outings and adjust hero bars as necessary now.

You can't test build theories with two people and heroes joining a scrimmage. That was really helpful for all sorts of things, PvE and PvP - great for testing things like how best to apply deep wound without giving away a spike.

They need to change how they restrict heroes from GvG.

Quote:
Originally Posted by Regina Buenaobra View Post
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
I realize that in the end, ANet will do whatever it wants. But I find that attitude seriously disturbing. I can respect if a requested new feature is out of the question because of technical or time limitations. This is a new "feature" ANet has just added. The way they added it has some seriously negative ramifications to a lot of players. I do hope the "technically impossible .. hard-coded limitation" can be changed fairly soon. It was certainly possible for us to have heroes in our Guild Hall teams and scrimmages a few hours ago. It's a shame if it requires a lot of reworking to change this, but ANet really should be prepared to devote the man-hours necessary to undo the functionality they broke with this update.

And I disagree with the argument of a Guild Hall not being for PvE in the first place. Why are there npc's like merchants, skill/dye/material traders there if not for PvE players' convenience?

Since I haven't seen it here yet, I'll post links to some threads about this situation in Sardelac ...

http://www.guildwarsguru.com/forum/s...php?t=10409947
http://www.guildwarsguru.com/forum/s...php?t=10409948

And this link to the talk page of the official wiki's game update page ...
http://wiki.guildwars.com/wiki/Talk:Game_updates

Cheers folks!
Luny

Quote:
Originally Posted by Chocobo1 View Post
Fire Henchmen in hall uses Elementalist Aziure npc..... Amazing I'm so jealous >.<;
Me too!!!
K
Kook~NBK~
Grotto Attendant
#52
Quote:
Originally Posted by Regina Buenaobra View Post
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation. So, they'll see if it's possible, but no promises, since they need to look at the code.
I'm having a hard time believing that they won't be able to allow Heroes in the GH without preventing them from entering GvG battles based on what they've been able to do before: 1. Any player can go to ToA, but unless they're ascended, We No Shu, or whatever, they cannot access the FoW or UW (Halloween quests notwithstanding). 2. You can have a full party of 8 in Tihark Orchard outpost, but you cannot enter that mision with others (H/H/ or people) in your party. 3. You can take heroes into your menangerie, but can't take other players. 4. Certian missions require certian heroes to be in the party before you'll be able to enter the mission (Chabek Village requires Koss, for example).

Since they already have coding in place to prevent/allow access to several missions/areas, introducing coding to prevent guilds from entering a GvG battle with heroes in their party doesn't seem like it should be a problem.
Perkunas
Perkunas
Jungle Guide
#53
Why must the henchmen in my guild hall be scattered all over the place? Why can't they all be in one place? They all stand together in towns, why not in the guild hall?

Bring back the heroes to the guild hall too. My storage characters use their heroes for weapon storage. Now to check my 'storage' heroes weapons, I have to zone out of GH to check what I was able to check in the hall. We invested alot of gold for the convenience of the GH, but have now lost that convenience.

Thank you very much.
Fanita
Fanita
Lion's Arch Merchant
#54
REGINA PLEASE READ THIS, SUGGESTION!!!!

First my opinion. I like the no heroes in HA and GvG and all those, and I think having no heroes in GH for the sake of GvG is a good idea. I also like the heroes, they're cool. But the problem is PvE needs a GH just as much as PvP does in many ways. Most of which have been mentioned in previous posts. So I propose this idea:
Create a system in which one can choose between a PvP GH and PvE gh, both being for their guild, just different "districts". I propose doing this either by adding two buttons in the party menu, in the same positions as the Hard Mode/Normal Mode buttons in PvE outposts, except offering the choice PvE/PvP. OR, you could add a districts bar at the top, just like in PvE outposts, and be able to switch between PvP and PvE districts. Obviously just 1 district for each. You wouldn't really even call them districts, I just compare it to that because of how you would switch from PvE to PvP.

Thoughts?
Andisa Kalorn
Andisa Kalorn
Lion's Arch Merchant
#55
While it's not a huge deal to have to go to towns instead, or add heroes when leaving guild hall... it just seems strange for them to do this after making guild hall such a convenient place for us pve players. Did they not think that pve'ers were using guild hall after allowing us to add merchants, material traders, etc? Things were already a little annoying after skills in guild hall were turned into their pvp versions, but it was understandable. However, since they have the ability to set conditions on entry into missions, this isn't.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#56
I see giving players the option to switch between PvP and PvE halls to be an optimal solution, and a coding nightmare.

It would just be easier, I'd think, to allow heroes back into HA and GvG and give players an error message when they attempt to enter a battle by saying that heroes can't be in your party for those arenas.
Krazy Kat
Krazy Kat
Lion's Arch Merchant
#57
I too want to voice my disappointment about the inability to add heroes in the guild hall.

It's very inconvenient when I'm trying to make builds and upgrade my heroes to have to zone out of the guild hall to a major town to do so.
DragonRogue
DragonRogue
Lion's Arch Merchant
#58
Quote:
Originally Posted by Fanita View Post
REGINA PLEASE READ THIS, SUGGESTION!!!!

First my opinion. I like the no heroes in HA and GvG and all those, and I think having no heroes in GH for the sake of GvG is a good idea. I also like the heroes, they're cool. But the problem is PvE needs a GH just as much as PvP does in many ways. Most of which have been mentioned in previous posts. So I propose this idea:
Create a system in which one can choose between a PvP GH and PvE gh, both being for their guild, just different "districts". I propose doing this either by adding two buttons in the party menu, in the same positions as the Hard Mode/Normal Mode buttons in PvE outposts, except offering the choice PvE/PvP. OR, you could add a districts bar at the top, just like in PvE outposts, and be able to switch between PvP and PvE districts. Obviously just 1 district for each. You wouldn't really even call them districts, I just compare it to that because of how you would switch from PvE to PvP.

Thoughts?

this seems a bit complicated but adding an outpost to the GH for gvg staging might be a good solution. A seperate area like in Urgoz where GVG forms up thier parties.
Aussie Boy
Aussie Boy
Alcoholic
#59
WTH I jump to GH and lose heros all the time Not happy Anet
I always go to the GH to sell or manage things or manage hero templates etc
This update was dumb.
Please for the love of all that's good Reverse this stupid update.

PS People spent a lot of plat to get things added to the GH for convenience instead of town hopping
and trying to find things here and there so it naturally became "home" including the convenience
of Hero management whats the point now if you can't add heros to you or manage them.
Not Happy.
Jensy
Jensy
Site Contributor
#60


Blenkeh - based on my guild name, obvs



(okay okay I said I wasn't going to post a pic, but shhhh nobody tell Slayer)