Update 10/29/2009

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by BrettM View Post
A lot of small inconveniences add up to one pretty big inconvenience. A single small inconvenience repeated many times a day can also add up to a pretty big inconvenience. All of the small inconveniences I've mentioned have been brought up in this thread, and more, so it's a pretty poor argument to try to brush all that off as complaints about nothing other than having to leave the hall to assemble hero builds.
100% agree.

Many of us put hundreds of k into our halls to obtain all the NPCS just so we would have a convenient central location to buy/sell/equip our party. Now that is no longer possible and GH is pretty much useless for PvE

We were willing to put up with the inconvenience of seeing PvP skill descriptions on our bars because it was minor and we understood the needs of the PvP player. I think the PvP players would have been willing to put up with the small inconvenience of being reminded they could not take heroes with them into PvP so that the GH would still be usable for the PvE players.

As it is now the hall is not only pointless but a danged inconvenience to the PvE person, not mention a total waste of 500k.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Break out the diapers because you can't add heroes to your party in the GH? I'm sure anet is aware that it's a little inconvenient but wanted to get the update out the door before coding a work around that will allow you to add heroes but not start a GvG with them.

ajaxfetish

ajaxfetish

Ascalonian Squire

Join Date: May 2007

Realms Beyond

Mo/

Very frustrating.

Ajax

Zeldalink

Ascalonian Squire

Join Date: Mar 2008

Not only frustrating... I am shocked by the name of Etron... I'm french, and in France, etron means shit... We can no longer see our heroes in GH, nor their builds and stuff, but we are so so so glad to have a hench named Shit, this is really classy... Are there really nobody in France able to say the devs that this name is inappropriate ? /report Etron !!!

My GH was used, as many of us, to form complete groups to go to PvE missions, vanquish, dungeons, quests... No longer... It was an assembly point for the alliance, to facilitate the formation of the group for the mission, to avoid looking for everyone in the cities of the game and being able to group with a simple click, to avoid having to change district... The leader of the group went to the place of departure and comes back to take everybody in the GH with heroes and go to the mission, no time lost, heroes were stuffed in GH to gain time... No longer, because GH is now useless for PvE... And something useless isn't longer used...
Now what ? This !!!
"Hey guys, come on, we'll vainquish hidden city of Adashim", "ok where are you ?" "i'm in Dasha" "Ok guy, where in Dasha ?" "Oups i'm in inter dist !" "ok i come... what... where are you ?" "oups i changed dist, i don't saw you were coming..." "Well, don't moove now ok ?" "Ok" "Hey Guys should i come with you ?" "Yes there's no problem, come with us" "Thx, where are you" "We're in Dasha, inter dist" "1 or 2 ???" Rhââââââââââââââââââââââ

A npc giving the possibility to have a PvP or PvE GH is certainly possible, like in GToB, isn't it ? Or Heroes locked for PvP players or in PvP mode like PvE skills in PvP outposts, isn't it ? Locked but visible...

Bored...
And seriously... Etron is really an inappropriate name...

ceolstan

Elite Guru

Join Date: Feb 2005

The Amazon Basin [AB]

Mo/

We're PvX.

Our PvE-only guilds use their guild halls to form parties, twink out Heroes, etc. Most of those guild halls have been chosen in order to maximize the convenience of having NPCs and the Xunlai Chest close together. A significant amount of plat was spent to put those NPCs in those guild halls just so that players wouldn't have to run all over the map in the different outposts to get from storage to merchants.

Our PvP guild hall was chosen more for its importance in training GvG, but even so, when people aren't playing GvG, they're still playing PvE, and the NPCs and storage are still more convenient than going to the outpost.

The update wiped all that out. My suspicion is that the update was implemented before it was thoroughly tested from a player's perspective. Yes, it removed Heroes, but, as Aka said up thread, it removed Heroes via a simple flag. It would have been better to have looked into making GvG work in the same way that Nightfall missions work: if your party composition isn't correct--i.e. if you have a Hero in your party--you can't enter a GvG match.

Oh, and I'll be really interested to hear the statistics regarding how many GvG matches were played over the weeks before the update and how many matches were played after the update, as well as how many guilds were represented before and after the update.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

i find these henchmen very invasive to my private space -_-

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Zeldalink View Post
Not only frustrating... I am shocked by the name of Etron... I'm french, and in France, etron means shit... We can no longer see our heroes in GH, nor their builds and stuff, but we are so so so glad to have a hench named Shit, this is really classy... Are there really nobody in France able to say the devs that this name is inappropriate ? /report Etron !!!
Son of a suka!

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

http://twitter.com/guildwars

Latest update \o/

Just sayin

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Quote:
After yesterday's update our programmer is looking into enabling Heroes in the Guild Hall. He is optimistic that it's possible. ~RB
At least they're trying.

Quote:
Originally Posted by Zeldalink View Post
Not only frustrating... I am shocked by the name of Etron... I'm french, and in France, etron means shit... We can no longer see our heroes in GH, nor their builds and stuff, but we are so so so glad to have a hench named Shit, this is really classy... Are there really nobody in France able to say the devs that this name is inappropriate ? /report Etron !!!
Looks like another company had this problem too.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Neo Nugget View Post
PvP Henchmen
Heroes will no longer be available in guild halls or Heroes' Ascent.
Although I don't mind heroes to be unavailable for gameplay at the Guild Halls, I find it a problem that I cannot upgrade my heroes anymore at the Guildhall with items, skills, runes, etc. The Guild Hall is THE place for me to retreat and upgrade, with all facillities at hand and no lag. At least allow them to stay in my party as long as I don't enter a battle...

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

Amazing QQ for a who cares issue. Then again its riverside and that's what people do here.

People meet in GH. Form group. Move to town. Add Heroes. Copy paste build from PvX/Saved Builds. Its PvE people. Armor tweaks? Build Tweaks? lol.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. I must say, I'm really quite pissed off at losing heroes in the guild hall. Many PvEers used the GH as a staging area -- get people together, hammer out team builds. Well, now we can't unless we have enough people for an all-player party since we can't tune the heroes in the GH.

Quote:
Originally Posted by Regina Buenaobra View Post
They'll look whether it is technically possible, but to their knowledge, this is unfortunately a hard-coded limitation.
a. I very much doubt that. Simply return the GH to its previous state and add a check before entering non-scrimmage GvG battles that disallows entry and returns an error like "You have heroes in your party, numbnut" if someone tries to enter with heroes.

As has been mentioned before: You've already got places where entry is disallowed if you don't have Dunkoro, or if you do have someone who's not ascended, etc. I can't imagine how it would be hard to disallow entry because you have heroes.

b. If, somehow, having no heroes in GvG and having heroes in guild halls are absolutely, positively mutually exclusive, then... revert this update and to hell with GvG! If this problem just isn't amenable to a code solution that makes everyone happy, then there's a direct conflict between what's good for PvP and what's good for PvE. Now, I thought a-net had finally figured out which constituency was paying the bills... And I thought we were finally done hacksawing PvE players' game experience to enhance the experience of a comparatively tiny number of PvPers...

2. Don't like the henchmen all over the GH. Really would like UI option to hide them.

3. Some good ideas that bear repeating:

Quote:
Originally Posted by Carinae Dragonblood View Post
WTB: Option to specify "PvE Guildhall" so skills are listed correctly and heroes available!
This solution is optimal. Guild leader/officers can toggle GH type by talking to the guild lord. Solves every PvE-PvP conflict about guild halls:
  • PvEers get the heroes they want; PvPers don't get the heroes other PvPers don't want them to have.
  • Everyone gets their respective split skills
  • PvPers get the super-duper-original henchmen cluttering up the place; PvEers avoid the clutter.

Quote:
Originally Posted by S_Serpent View Post
this could be fixed so easily:

re-add the removed team arena's and change it to GVG arena and make the gh back to the gh duh!
Essentially the same solution. Easier implementation, but less elegant.

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

I can't believe all the whine going on in here just because you can't costumize your heroes in the guild hall.

It was so obvious they would fix it sooner or later.

Leohan

Leohan

Frost Gate Guardian

Join Date: Oct 2009

R/

Quote:
Originally Posted by Airstu View Post
Amazing QQ for a who cares issue. Then again its riverside and that's what people do here.

People meet in GH. Form group. Move to town. Add Heroes. Copy paste build from PvX/Saved Builds. Its PvE people. Armor tweaks? Build Tweaks? lol.
Again a lot of people seem to care, and maybe if you played the rest of the game instead of hanging out on Battle Isles it would affect your guild/alliance.
For PvP it's a nice update to bring it back to early 2006 and making HA/GvG have a new play mechanic.
The question everyone is asking,
why does it have to eliminate a guild hall for easy PvE gameplay as well.
A Guild Hall should be for all in one use, not just for GvG's.
I have no doubt Anet will try to make a few small fixes to solve the current problem, they listen to the community and see what works or doesn't.

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Quote:
Originally Posted by Leohan View Post
Again a lot of people seem to care, and maybe if you played the rest of the game instead of hanging out on Battle Isles it would affect your guild/alliance.
For PvP it's a nice update to bring it back to early 2006 and making HA/GvG have a new play mechanic. No one is saying get rid of the update.
The question everyone is asking,
why does it have to eliminate a guild hall for easy PvE gameplay as well.
A Guild Hall should be for all in one use, not just for GvG's.
I have no doubt Anet will try to make a few small fixes to solve the current problem, they listen to the community and see what works or doesn't.
I'm pretty sure they will bring back the hero adding tab, but you simply can't enter a battle with any heroes in your party.

jetlaw

jetlaw

Academy Page

Join Date: May 2007

Wizardry Players Guild [WPG]

Quote:
Originally Posted by Chthon View Post
1. I must say, I'm really quite pissed off at losing heroes in the guild hall. Many PvEers used the GH as a staging area -- get people together, hammer out team builds. Well, now we can't unless we have enough people for an all-player party since we can't tune the heroes in the GH.



a. I very much doubt that. Simply return the GH to its previous state and add a check before entering non-scrimmage GvG battles that disallows entry and returns an error like "You have heroes in your party, numbnut" if someone tries to enter with heroes.

As has been mentioned before: You've already got places where entry is disallowed if you don't have Dunkoro, or if you do have someone who's not ascended, etc. I can't imagine how it would be hard to disallow entry because you have heroes.

b. If, somehow, having no heroes in GvG and having heroes in guild halls are absolutely, positively mutually exclusive, then... revert this update and to hell with GvG! If this problem just isn't amenable to a code solution that makes everyone happy, then there's a direct conflict between what's good for PvP and what's good for PvE. Now, I thought a-net had finally figured out which constituency was paying the bills... And I thought we were finally done hacksawing PvE players' game experience to enhance the experience of a comparatively tiny number of PvPers...

2. Don't like the henchmen all over the GH. Really would like UI option to hide them.

3. Some good ideas that bear repeating:



This solution is optimal. Guild leader/officers can toggle GH type by talking to the guild lord. Solves every PvE-PvP conflict about guild halls:
  • PvEers get the heroes they want; PvPers don't get the heroes other PvPers don't want them to have.
  • Everyone gets their respective split skills
  • PvPers get the super-duper-original henchmen cluttering up the place; PvEers avoid the clutter.

Essentially the same solution. Easier implementation, but less elegant.
Could not agree with this more. IMO this is the most poorly thought out update so far. I am frankly quite stunned that ANet thought that this update was a good idea. Doesn't ANet know that there are MANY of us who focus 99% of our time in the PvE side of the game? Both my guild and our alliance are PvE based. We want the ability to have heros in the GH, and we want to be able to get rid of the PvP henchmen. And, if we could actually see the PvE versions of our skills in the GH, that would be greatly appreciated as well.

If this is the type of thing ANet is doing in GW, I can only imagine the lame stuff they have planned for GW2.

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

Quote:
Originally Posted by Leohan
Again a lot of people seem to care, and maybe if you played the rest of the game instead of hanging out on Battle Isles it would affect your guild/alliance.
LOL - nice assumption, but we all know what happens when you assume...

PvE (1 week of Frenchway grind to GWAMM, if I can be bothered to finish it).

Highly active guild (do some guild of the week research) and alliance. Difference is we actually play instead of playing with barbie dolls in GH.

Nice try though.

Penny

Penny

Wilds Pathfinder

Join Date: Jan 2007

Playing a bit but not too much.

<3

Mo/

I totally dont care about the QQin about "I cant stuff my heroes in gh". For you its taking all your time on gw.. cute. I've done it one time, took me like 35min in LA ~

And about the "etron" word, I never heard it for my entire life (and I'm french too), I search it on wiki & find thats from old French.. so I TOTALLY DONT CARE !

Legion Magnus

Legion Magnus

Frost Gate Guardian

Join Date: Nov 2005

Legion Magnus

W/

I also agree this was a pretty senseless thing to do on ANet's part. Either someone wasn't thinking, didn't care, or purposefully did this (and other similar things in the past) to throw in a handgrenade to 'keep us interested'.

I don't care to see the new Henchmen in my GH. They do nothing for me. Why should any of us be inconvenienced at all due to Anet's thoughtlessness or negligence. It's software, anything is possible.

Frankly, I'd be just as happy if ANet would completely divorce the PvE and PvP worlds, although I know some people do both (come up with some method to accommodate such people as an option).

Who needed a new chapter called 'Factions'? We've had two from the very beginning. And Anet exacerbates this division by updates such as this one. ANet, clearly you cannot manage both as one.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

It's fixed, heroes can be added in GH again. Thanks!

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Symeon View Post
It's fixed, heroes can be added in GH again. Thanks!
Aww...Someone beat me to it. But that's OK. Thanks A-net for such a quick fix!

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

In before the QQ about the fix.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

On attempting to enter a GvG/scrimmage with heroes in the group, this message pops up:

"You may not enter into PvP matches while Heroes are in your party."

Aussie Boy

Aussie Boy

Alcoholic

Join Date: Mar 2007

Australia

W/

Yeah she posted in the wrong thread about this so maybe a few missed it. lol

http://www.guildwarsguru.com/forum/s...40&postcount=6

Quote:
Originally Posted by Regina Buenaobra View Post
Maybe I need to post again about the issue of adding Heroes in GH again. We've identified a fix that we're testing at this very moment. Programmer Joe is optimistic that it will work.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

I should've bought some popcorn for all the crying that went down earlier. Anyway glad to see things back in order again.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Shayne Hawke View Post
I see giving players the option to switch between PvP and PvE halls to be an optimal solution, and a coding nightmare.

It would just be easier, I'd think, to allow heroes back into HA and GvG and give players an error message when they attempt to enter a battle by saying that heroes can't be in your party for those arenas.
Well, glad I called that one.

Zeldalink

Ascalonian Squire

Join Date: Mar 2008

Thank you so much for heroes
And thank you too for your implication, i'm very impressed Regina, congratulations to devs who worked on it to satisfy us

Thanks

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

When Queen of Death speaks Anet listens....now you watch SF get nerfed. )

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Thank you for the fix to let heroes back on the team in the Guild Hall. Any chance we'll be able to scrimmage with them again? As of now, I can't start a scrimmage with heroes on my team.

Tom Swift

Jungle Guide

Join Date: Aug 2007

thanks for restoring heroes

Pinkest One

Lion's Arch Merchant

Join Date: Jan 2009

Ohio

Amateur Pwnography [SeKz] Officer

Mo/

Quote:
Originally Posted by Neo Nugget View Post

Heroes will no longer be available in guild halls or Heroes' Ascent.
But do you think they meant to Disable them from Zaishen Challenges?
Not sure why you cant use them there, thats not PvP its PvAI

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by Pinkest One View Post
But do you think they meant to Disable them from Zaishen Challenges?
Not sure why you cant use them there, thats not PvP its PvAI
They're disabled in Zaishen Challenge and Zaishen Elite, which is a bit vexing, since it makes solo farming Balthazar faction a bit rough.

I'd like to know if this is intended.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Kali Magdalene View Post
They're disabled in Zaishen Challenge and Zaishen Elite, which is a bit vexing, since it makes solo farming Balthazar faction a bit rough.

I'd like to know if this is intended.
Obviously not. Poorly thought-through update got fixed on a Friday afternoon with a rushed update. A complete fix (heroes in ZC & ZE, no heroes in other PvP) will probably come on Tuesday or so.

Be patient. They pushed through a fix on Friday afternoon for Pete's sake. Give 'em credit for that and time to work out the kinks.

LucidSnake

Ascalonian Squire

Join Date: Oct 2006

Strike Force [SF]

W/P

Anyone have any info on when heroes in zaishen challenge are going to get fixed? I miss being able to farm that every day...

Looks like this will remain the way it is sadly:

Quote:
This is part of the game design updated that occurred on October 30, 2009. The update notes can be reviewed on the link posted below.

http://wiki.guildwars.com/wiki/Game_...s:October_2009

Please let us know if you have any further questions.

Regards,
GM ApplePython
The Guild Wars Support Team