Something stirs deep in the Underworld...

Cracko

Cracko

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
I take it you mean core AND prophecies skills.

Karuro

Karuro

Lion's Arch Merchant

Join Date: Apr 2008

The Netherlands, Europe

Mystic Spiral [MYST]

W/

Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
I think the creatures think the same about the players,

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
To stop the original Planes ectosin they added in Mindflay Specters who had Signet of Disenchantment. It was a stopgap and they are historical content now...but this isn't the first time they went outside of core/proph down there.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Reformed View Post
To stop the original Planes ectosin they added in Mindflay Specters who had Signet of Disenchantment. It was a stopgap and they are historical content now...but this isn't the first time they went outside of core/proph down there.
I am aware of that and when they removed them I believe they also said one of the reasons was because they had non-core (and non-prophecies, sorry for the mistype in earlier post) skills they felt did not fit with the intention of the uw. (not to mention if they use starburst and death's charge they are mixing professions, which I believe, has never been done in the uw before).

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Tom Swift View Post
I am aware of that and when they removed them I believe they also said one of the reasons was because they had non-core (and non-prophecies, sorry for the mistype in earlier post) skills they felt did not fit with the intention of the uw. (not to mention if they use starburst and death's charge they are mixing professions, which I believe, has never been done in the uw before).
Removing a non-core skill from a core area because it 'didn't fit with the intention of UW', yet still enabling Shadow Form to run rampant in UW, making players able to clear an Elite area in ~15 mins. Anet needs to get their priorities straight.

AptaleonIII

AptaleonIII

Ascalonian Squire

Join Date: Feb 2007

N/

Quote:
Originally Posted by Reformed View Post
They are just a dryder colored silver with Starburst/Death's Charge. Buried somewhere on here an UWSCer had a screenie for changes in the run including one of the dryder in...Spanish(?) maybe.

Orly? Silver like the Frostfire Dryders?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
Please, what's so bad about it?

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

bring back the crazy stuff plz!!!!!!!! uw is boring again

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I don't see anything wrong with having Faction skills in UW since I believe UW can be accessed from Factions...

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

i don't see anything wrong with having Factions skills in UW since there are also Prophecies skills in UW.

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

im disappointed for the conclusion of these quests, but oh well at least it went somewhere.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

hmmm, the halloween quests didn't really finish up it seemed thought the stirring was dhuum, but guess not

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
How is this a problem? Dead Threshers use Feast of Corruption, which is a Prophecies (not Core) skill, and Smite Crawlers use Shield of Judgement, which is also a Prophecies skill.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

well the skeletons are back, looks like there will be an ending to the quests tomorrow or the near future...

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Pffft
Who needs SF when you can solo farm with but your Ritualist's spirits?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Kain Fz View Post
Pffft
Who needs SF when you can solo farm with but your Ritualist's spirits?
Because a Spirit Spammer can't complete the entirety of the UW under 15 mins, in Hardmode.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Quote:
Originally Posted by AptaleonIII View Post
New dryder mobs, you say...? Are there any pics?
Did you even bother looking at the first post?

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

we did it!!! Those skele's can eat it.

new update as soon as we finished? curious.

Cracko

Cracko

Wilds Pathfinder

Join Date: Apr 2006

wootwoot chcckhkck!

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by dbulger View Post
we did it!!! Those skele's can eat it.

new update as soon as we finished? curious.

68 minutes long time

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Yeah, but that's not UWSC. You just took a bunch of perma scythes and mobbed everything, from the looks of it.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

I've messed up a little and this is waht i've been able to see:

> Lots of skeles. But they can be taken down.
> When taking uwg, 3 skeletones appear with each group. This skeletons do not move if you dont get into their aggro bubble.

Nothing else, just tried chamber & vale xD

I've also noted an incresea @ ecto drop rate...

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

Quote:
Originally Posted by traversc View Post
Yeah, but that's not UWSC. You just took a bunch of perma scythes and mobbed everything, from the looks of it.
pretty much. alot of the quests require 2+ people, so we just did them altogether. feel free to try traditional uwsc builds and tactics until you run yourself into the ground.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Quote:
Originally Posted by dbulger View Post
pretty much. alot of the quests require 2+ people, so we just did them altogether. feel free to try traditional uwsc builds and tactics until you run yourself into the ground.
Tried uwg - managed to kill all the keepers but the one near mnt (solo) ¿Any help?

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by traversc View Post
Yeah, but that's not UWSC. You just took a bunch of perma scythes and mobbed everything, from the looks of it.
The name UWSC isn't reserved for just one build. If it clears UW pretty fast then you can call it UWSC, regardless of the tactics used. Just like the Ursan UWSC and whatever was before that.

JimmyNeutron

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by dbulger View Post
pretty much. alot of the quests require 2+ people, so we just did them altogether. feel free to try traditional uwsc builds and tactics until you run yourself into the ground.
Than ANET has achieve its primary goal; teamwork to run vs individuals for each area. Until I see a build that can run UW w/ one conset, there is no more UW SPEED CLEAR...just Underworld Clearing.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

Quote:
Originally Posted by P_A_A View Post
Tried uwg - managed to kill all the keepers but the one near mnt (solo) ¿Any help?
come from north side and just run past the skeles. kill the lone skele that is near the keeper. then kill the keeper.

Quote:
Originally Posted by JimmyNeutron View Post
Than ANET has achieve its primary goal; teamwork to run vs individuals for each area. Until I see a build that can run UW w/ one conset, there is no more UW SPEED CLEAR...just Underworld Clearing.
ye that they did. nobody is "wastes, plains, pits" now. it's a full team effort. i'm sure faster builds and ideas will be found, but you're still going to teleport alot and do quests as a team.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Did I just catch this thread correctly? That now ,when you zone into UW, there's (3) dum skeles camping your party?

I guess that's a good way to nerf UW. Would have been better to deal with the perma issue, logically...

And NO. I'm not going to waste any more scrolls to see if this is in fact the case.

EDIT: WTF, 7 Assn?!?
Quote:
Originally Posted by dbulger View Post
we did it!!! Those skele's can eat it.

new update as soon as we finished? curious.

Whatever they nerfed, they *OBVIOUSLY* didn't address the *ASSASSIN* *IMBALANCE* PERMA ISSUE.

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

Quote:
Originally Posted by dbulger View Post
we did it!!! Those skele's can eat it.

new update as soon as we finished? curious.


WOW xD 1 hour 8 minutes rofl

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I've done UW with 2 people and 5 heroes faster than that.

So...what's that about UWSC?

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

u can do it for this time with 2-man discord way...thats not SC

Cracko

Cracko

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by fenix View Post
I've done UW with 2 people and 5 heroes faster than that.

So...what's that about UWSC?
Pics or it didn't happen.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

2 discord teams clear it pretty fast, heck i decided to take a spin as an ursan with some necro heroes...got a tad boring though

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

when you talk about discord, i'm guessing you mean normal mode, and not doing most quests.

i wouldn't call our time a speedclear, we just wanted to go for completion. faster times can definitely be had, but there is lots of risk. the difficulty level is on par with DoA in my opinion. the rewards are also not worth the cost at the moment. maybe with time, ectos will rise more and e-blades also, but until then, its more of something to do for a challenge.

chaosincarnate87

Wilds Pathfinder

Join Date: Oct 2006

Behind You ;)

DPR

Quote:
Originally Posted by Coney View Post
Did I just catch this thread correctly? That now ,when you zone into UW, there's (3) dum skeles camping your party?

I guess that's a good way to nerf UW. Would have been better to deal with the perma issue, logically...

And NO. I'm not going to waste any more scrolls to see if this is in fact the case.

EDIT: WTF, 7 Assn?!?

Whatever they nerfed, they *OBVIOUSLY* didn't address the *ASSASSIN* *IMBALANCE* PERMA ISSUE.
perma'ing, nor farming was the issue with the uwsc, if you take away perma you take away quite a few other forms of farming and transportation and they didnt want to TOTALLY ruin those aspects either... the fact that it was an elite area and was being cleared by 2 or 3 people in 30-45 mins easily (i know there are MUCH faster times btw... just kind of an average from what i've seen) was the problem... now that its taking a full party and over an hour (which again im sure will be improved upon) they did what they intended to do and that's take away the solo aspect of it and make a group work together more than previously was needed.

IlikeGW

Jungle Guide

Join Date: Aug 2005

So they basically nerfed it back to ursanway levels. Irony, much? Where's all the people who bitched about that to complain about permas? Oh right, not enough people even play the game to notice now.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

Ok lets see...i've thought of something along this lines:

> 2 A/E or A/E + A/Me - simply pop reapers and tank where you can.
> 2 600/Smite teams (yup, 4 people). They do wastes quest. One team takes reaper sides, the other goes to frozenwind with the other 6. Sins tank webs and 600 tanks skeletons. They can also be helpful at uwg since they can deal with skeletons (yah, they'll do uwg)
> 1 Spirit Spammer . Useful on wastes and at killing dhuums skellies.
> 1 Spiteful Spirit. Same work as always, helps at vale & wastes.


It SHOULD be easy. At start (very start, pop cons soon), quest is taken and sin gets away aatxes & grasping. SS and Spirt spammer kill that skeleton of dhuum at the right side. Both sins tank the grasping and aatxes and SS kills em. SS and spirit spammer kill the skeleton that is on the way to chamber. One sin heads chaos plains, the other one either heads to pools or gets chamber aggro. SS kills it. The sin goes to pools if he hasnt gone yet. (The pull can be done by monks, but it would be slower). Main team (SS + 600/Smite(s) + Spirit) heads vale and kill the dhuumie on the way. They clear vale and do wrathfuls spirts (They SHOULD be able to do it). By now, plains should have popped reaper and pools done quest. Tele lab and make 1 sin head to mnt and the other head wastes. Main team does escort (again, they should make it). When mnt is popped and so is wastes, do either one of these: if mnt is popped bfr wastes, do demon assasin. If mnt is popped after wastes, tele wastes and do quest. I think setup for wastes should be 1 600 team covering reaper, the rest of the team covering frozenwind. The ones covering frozenwind; sin tanks webs, all team kills dhuums. Tele mnt and do demon assasin (remember killing webs & keepers). Tele plains, do 4h. One sin goes to pits. Careful with the Dhuums Skeletons, dont kill em. Pop reaper (making it safe), tele pits and make the team kill dhuum skeletons. Do pits quest. (sin tanks). Tele lab again, 600 and sins do uwg.


So, what do you think?

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

just confirmed.

600's can tank skeletons as long as they have a little agro to keep em healed, which is nice. BUT webs beat 600's, by wanding them down with their 14 dmg shite wands. the damage from the smiter will rarely accumulate to kill a terrorweb.

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by dbulger View Post
just confirmed.

600's can tank skeletons as long as they have a little agro to keep em healed, which is nice. BUT webs beat 600's, by wanding them down with their 14 dmg shite wands.
A spirit spammer can tank skeletons, webs, behemots , nightfires and many others , even in hardmode , tested with 2 spirit spammer. Now smites are not doable with spirit spammers.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

Quote:
Originally Posted by malevolence View Post
A spirit spammer can tank skeletons, webs, behemots , nightfires and many others , even in hardmode , tested with 2 spirit spammer. Now smites are not doable with spirit spammers.
i would be interested to know the limits of a spirit spammer team. how many terrorwebs is too many for them? it is possible to position 3 spirit spammer teams for the wastes quest. one north of king, one south of king, and one near reaper. but would they be able to hold up?

4H you can have 3 rits on each side which is nice.

pits probably have 2 teams on either side again.