Argument = "Don't like it, don't use it."
"Don't like it, don't use it" = SINGLE PLAYER GAMES. In GW, you are forced to use it if you want to get into teams. Also, it's an overpowered skill. Do you know an online-only game where an overpowered skill is accepted? I don't. |
UWSC Nerf and Anet's "Progress"
AtomicMew
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KageNoShi
Really, I'm not convinced? O.o
Lishy
Augh, why is this debate dragging out? What is the argument even over anymore?
Major UWSCing has been stopped. So I don't see a problem anymore but stupid shadowform tank n' spank+dungeon running (In which I prefer the other options available anyways.)
Major UWSCing has been stopped. So I don't see a problem anymore but stupid shadowform tank n' spank+dungeon running (In which I prefer the other options available anyways.)
Martin Alvito
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It seems to me that you find farming and grind not only to be acceptable but actually desired activities in a game such as GW.
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The way I see it, if the SF crowd wanted to stop being lemmings running wiki builds, they could. The problem is that they don't have to; they get sufficiently rewarded with easy SF builds that they never have to improve to get where they want to go within their personal time constraints.
When you're doing something like UWSC that is 3-6x less efficient than alternatives and complaining about grind, I lack sympathy. You should evaluate your options more carefully before deciding how to spend your time.
You could have easily made enough in-game cash to max every title there is farming Vaettirs during the birthday celebration without having to invest hours and hours a day. Farm cupcakes, sit on them, sell six months later at 2-3x the price, buy cheap items, max titles. Done.
And that's only a modestly efficient approach.
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So while I strive to minimize or to even remove it, you are striving for ways of keeping it in the game.
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That ain't happening right now.
upier
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For a limited subset of players that want to compete for the rarest stuff only.
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(Pretty much the only thing I see in this category would be the ultra rares, but I consider those a flaw in the system and looking back I feel it would be better had they never been included. There is nothing wrong with players completing the game which would mean they either start a new guy, move onto PvP or onto a completely new game. The players would feel a much bigger feeling of satisfaction if they were able to max out pretty much every goal in the game and then quit, over the situation we have now where players quit because the goals that are in the game are simply unattainable though normal play.)
Lishy
I kind of agree with upier.
I've UWSCed a lot in the past. But not once, not once, have I ever found an E-blade.
As an UWSCer, I will say I mostly did it for the fun. Being vale sin was very fun and it felt like a different form of gameplay as opposed to normal Guild Wars.
I've UWSCed a lot in the past. But not once, not once, have I ever found an E-blade.
As an UWSCer, I will say I mostly did it for the fun. Being vale sin was very fun and it felt like a different form of gameplay as opposed to normal Guild Wars.
Martin Alvito
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That's the thing - I don't see titles being in this category. That's why I don't feel that grind is a desired activity when it comes to achieving these goals.
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Legendary Survivor IS grind.
Guardian IS grind.
Legendary Master of the North IS grind.
Cartographer IS grind.
Reducing the time cost of the consumables titles by 50 hours is a drop in the bucket. The titles are grind by design. I agree that this is terribly flawed. But you can opt out.
Shadowspawn X
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Vanquishing IS grind.
Legendary Survivor IS grind. Guardian IS grind. Legendary Master of the North IS grind. Cartographer IS grind. . |
These horrible titles further contribute to the farmfest with the idiot Nick the Traveler and people playing 20 hours a day during festivals. GW is a farmfest by design, they won't nerf SF because they want all the dungeons ran over and over to keep the hamsters on the thread mill gathering zcoins till GW2.
UnChosen
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Augh, why is this debate dragging out? What is the argument even over anymore?
Major UWSCing has been stopped. So I don't see a problem anymore but stupid shadowform tank n' spank+dungeon running (In which I prefer the other options available anyways.) |
Thank god Anet left the tanking function alone, I can't imagine going with (Weak)"balanced" pugs that wipes at the sight of one ruby djinn just because a "pro" mesmer decide to run ahead to interrupt 0.5 sec cast HM spells and drag the aggro to the back line, where everyone are doing group hugs.
Age
upier
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Vanquishing IS grind.
Legendary Survivor IS grind. Guardian IS grind. Legendary Master of the North IS grind. Cartographer IS grind. Reducing the time cost of the consumables titles by 50 hours is a drop in the bucket. The titles are grind by design. I agree that this is terribly flawed. But you can opt out. |
On the other hand, look at something like Sunspear. You are able to max that by going through the game in NM and HM and it's done. You can resort to farming, but there is no need for it.
(Now I am aware that one is ALSO a PvP, account-wide title and the other one is just a character, PvE title, but with the linking of PvE skills to it, it was effectively made into a PvE title and as such it should be obtainable though PvE play.)
Remove the need to grind PvE.
And if this need is removed, there is also no need to cater to this need (and that's what all the overpowered concepts we have seen, currently see AND will see in the future, are!). But this doesn't mean that the ability to grind is also removed. It would just mean that because people do not NEED to do it, it might be something that is available to the better player only.
But as long as this amount of grind we have now is in the game, I would rather see A.Net cater it. Because otherwise we are dealing with an unplayable game.
Kenzo Skunk
The mistake was made from the very beginning with fixed amount of gold a player can carry with himself. It was nailed at 100k, so for more expensive items something needed to be traded alongside those 100k. So, it was ecto. There is no need to nerf SF, or any other skill. Simply let characters carry unlimited cash and the problem is solved. No more ecto trading, no more 100k+XYZe. How much for that mini naga? 7.000.000 please, and that`s it. Gold for trading, ecto for armor.
ValaOfTheFens
Why does anyone still care about UWSC? Its been going strong for years, in various forms, and is likely to continue until the end of GW1. Its a pain in the ass for casual players like myself because I can't do that sort of content if my toon doesn't fit one of the predefined roles. My main is a Necro and I don't know if Necros are a part of any UW clearing team. I'd like to actually complete UW before GW2 comes out but that seems unlikely. Forget DoA lol. Anyway, let people do UWSC. I haven't a clue as to why people need so much money in GW though. Its easy to make money w/o gimmick farming, though it does take longer. I've managed to get Vabbian on two toons and a Torm shield w/o ever resorting to SF farming. 55 farming in Kinya Province(it makes about 5k a run) and CoF(makes about 4.5k a run if you're being ran through) runs made me over 100k in about two months. Its terribly inefficient but it proves that you can get what you want if you actually work hard for it. People act as if you can't get high end items or $$ intensive titles w/o UWSC and that makes no sense whatsoever. Do you really need 12 stacks of Aged Hunters Ale or an Everlasting Crate of Fireworks? Thats what you have to ask yourself. Who the hell cares if people want to spend all their time in UW? I've taken to doing the cartography titles. What are the dank corners of UW compared to the stunning, lush beauty of Vabbi or that absolutely amazing shrine to Balthazar in The Falls? Cartography makes me happy and maybe UWSC makes the people that do it happy. *shrug*
Abedeus
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The mistake was made from the very beginning with fixed amount of gold a player can carry with himself. It was nailed at 100k, so for more expensive items something needed to be traded alongside those 100k. So, it was ecto. There is no need to nerf SF, or any other skill. Simply let characters carry unlimited cash and the problem is solved. No more ecto trading, no more 100k+XYZe. How much for that mini naga? 7.000.000 please, and that`s it. Gold for trading, ecto for armor.
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You know that SF can be used in other places, not just UW, right?
Kenzo Skunk
People would sell ectos for how much? You think at these prices? Probably not. If ectos were used for armor only, they would cost much less then 6-7-10k. As for sf, yeah you could use it to farm many areas. But you can farm many areas with say, spell breaker, right?
Aba
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The mistake was made from the very beginning with fixed amount of gold a player can carry with himself. It was nailed at 100k, so for more expensive items something needed to be traded alongside those 100k. So, it was ecto. There is no need to nerf SF, or any other skill. Simply let characters carry unlimited cash and the problem is solved. |
Are you joking or for reals...
Tastyy
Kenzo Skunk
evilseabass
LMAO! You realize that a perma can run most dungeons in EotN, right?
I said it before and I'll say it again: The problem with SF is that it allows the user to skip all monsters between the player and his objective, i.e. enter dungeon, run straight to the end and kill boss to get key or reward, rinse and repeat...
No other skill in the game allows that kind of abuse.
I said it before and I'll say it again: The problem with SF is that it allows the user to skip all monsters between the player and his objective, i.e. enter dungeon, run straight to the end and kill boss to get key or reward, rinse and repeat...
No other skill in the game allows that kind of abuse.
Abedeus
Where is your list of MMOs that allow an overpowered skill to exist for so long?
http://pvx.wikia.com/wiki/Category:G...running_builds
Every Assassin build except the rotflmao Echo build uses SF.
http://pvx.wikia.com/wiki/Category:G...farming_builds
Same, except for DB/MB which is pretty meh, as you can use A/E in those areas anyway.
You are either blind or doing that on purpose. Incidentially, I've got to try doing one of those dungeons on my Assassin tomorrow.
http://pvx.wikia.com/wiki/Category:G...running_builds
Every Assassin build except the rotflmao Echo build uses SF.
http://pvx.wikia.com/wiki/Category:G...farming_builds
Same, except for DB/MB which is pretty meh, as you can use A/E in those areas anyway.
You are either blind or doing that on purpose. Incidentially, I've got to try doing one of those dungeons on my Assassin tomorrow.
Martin Alvito
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There is nothing wrong with SB if you are referring to Spell Breaker.It has no pvp use.
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As Shadowspawn said, I consider grind to be anything that involves doing something that you already did over and over again.
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I agree that the other "content" you mentioned is grind. I specifically picked those examples because they're less grind intensive than the really miserable titles like Luxon/Kurzick.
Anduin
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Haven't played HA in the last six months, have you?
I already vanquished a zone with Sabway. I don't need to do it two hundred more times. Ditto for the missions. I already beat them once. I don't need to beat them again, just because somebody decided that playing the same content with monsters four levels higher is "fun". I agree that the other "content" you mentioned is grind. I specifically picked those examples because they're less grind intensive than the really miserable titles like Luxon/Kurzick. |
Martin Alvito
At least repeating the game with a different class involves using different strategies and skills. (Well, sort of. The rest of your H/H team remains pretty much the same.) But even that turns into grind eventually.
VERY few people beat GW with all ten classes.
VERY few people beat GW with all ten classes.
Crippie its Tom
Original Post Followup-
In my original post I had posted that monkyway could do it in an unconfirmed 25 minutes, which is garbage and not true (my guild tried this build and were completely unsuccessful in terms of 'speed' clear, as the entire idea of getting the smites across the mountains with recall was flawed. you could probably do all of UW with this, and while yielding high ecto rates you would take ~ an hour and 15 minutes, and thus not qualifying as a speed clear)
As to FoWSC Sinway I posted- It's good as is, check the talk page for the 8th person which makes it great and makes it even faster. Did a few runs with my guild to try to learn it, and we can all see how it will get under 15 minutes once we're all practiced.
With mobway no one has really put a ton of work into testing it and as far as I can tell it's still hitting 45 minutes to over an hour.
Someone did post a picture of a 38 minute run in the farming section (See: http://www.guildwarsguru.com/forum/s...53#post4944553), but it is still being tested and the builds are not public knowledge to date.
Lastly I want to bring up the build that I have created, titled UWSC Splitway which combines the idea of Monkyway with Mobway. It is still in the early testing stages but we believe that it will be able to qualify as a 'speed' clear once the build is complete. Here's the PvX link for it. http://pvx.wikia.com/wiki/Build:Team_-_UWSC_Splitway
Thanks,
~Cripp
In my original post I had posted that monkyway could do it in an unconfirmed 25 minutes, which is garbage and not true (my guild tried this build and were completely unsuccessful in terms of 'speed' clear, as the entire idea of getting the smites across the mountains with recall was flawed. you could probably do all of UW with this, and while yielding high ecto rates you would take ~ an hour and 15 minutes, and thus not qualifying as a speed clear)
As to FoWSC Sinway I posted- It's good as is, check the talk page for the 8th person which makes it great and makes it even faster. Did a few runs with my guild to try to learn it, and we can all see how it will get under 15 minutes once we're all practiced.
With mobway no one has really put a ton of work into testing it and as far as I can tell it's still hitting 45 minutes to over an hour.
Someone did post a picture of a 38 minute run in the farming section (See: http://www.guildwarsguru.com/forum/s...53#post4944553), but it is still being tested and the builds are not public knowledge to date.
Lastly I want to bring up the build that I have created, titled UWSC Splitway which combines the idea of Monkyway with Mobway. It is still in the early testing stages but we believe that it will be able to qualify as a 'speed' clear once the build is complete. Here's the PvX link for it. http://pvx.wikia.com/wiki/Build:Team_-_UWSC_Splitway
Thanks,
~Cripp
Abedeus
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So, basically, playing the game is grind, as making more than one character means doing these same things over.
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Grinding = repetitive action focused on money, faction or experience gain. So you might consider making new characters as a way to get money (for instance, in Factions it's really easy).
Guildmaster Cain
Nah i got all professions but its not like grinding, because every Profession is different because of their skills. Unless you go Ursanway on all of them.
Grinding with a Axewielding Wammo =/= Grinding with 55 Monk
Grinding with a Axewielding Wammo =/= Grinding with 55 Monk
Arduin
Sweet, we got different kinds of grinding.
The Ghetto Prophet
Hey I have an idea: let's pretend we're all brainless and take 4 hours to do underworld because we only brought physical damage so that we didn't upset anyone by doing it in a reasonable time. YEAH!
UnChosen
Don't need to pretend. Pretty much every "balanced" pugs are like that, in fact 4 hours is probably too conservative of an estimate. 6 hours/failing halfway/fail right at the start by aataxes is more reasonable.
Abedeus
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Hey I have an idea: let's pretend we're all brainless and take 4 hours to do underworld because we only brought physical damage so that we didn't upset anyone by doing it in a reasonable time. YEAH!
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Elite Area = Harder than normal thing.
Hard Mode = Harder than Normal Mode.
Hard Mode Elite Area = Supposed to be very hard. It shouldn't take less than an HOUR to make it through.
Still, the best solution would be - change UW and FoW to something like DoA. Basically, each area is separated until you do a quest, but you can start that quest, finish it, and do the rest of them another time. Man, this would be so awesome... And you wouldn't be able to abuse it, seeing how you would need 8k to do it in 8 runs.
UnChosen
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I forgot that people don't understand the meaning of Hard Mode or Elite Area.
Elite Area = Harder than normal thing. Hard Mode = Harder than Normal Mode. Hard Mode Elite Area = Supposed to be very hard. It shouldn't take less than an HOUR to make it through. Still, the best solution would be - change UW and FoW to something like DoA. Basically, each area is separated until you do a quest, but you can start that quest, finish it, and do the rest of them another time. Man, this would be so awesome... And you wouldn't be able to abuse it, seeing how you would need 8k to do it in 8 runs. |