My suggestion to fix fort Aspenwood is something completly new. Change the game mechanics of it !
We all know that Gunther is creating a godly weapon... and to do this he needs a certain amount of time. That's completly wrong - what he should need is Amber. If the Kurzicks own all 3 amber mines the progression of building that weapon should be triple speed, if they own 2 mines double speed, 1 mine single speed - no mine at all = no progression! Instead of hiding behind gates keeping one single NPC alive they would actualy have to go out and do something to win... Running amber should still repair the gates and giving it to gunther should make the weapon be build faster... I also would introduce some sort of (Victory or Death) mechanics , by opening every gates when the weapon creation hits 90%. |
Errr...
I'm all for originality, but... what?
"We all know that Gunther is creating a godly weapon... and to do this he needs a certain amount of time. That's completly wrong - what he should need is Amber."
That's like saying, a car mechanic fixing an engine doesn't need time to fix it. He needs motor oil!
Doesn't make sense, does it?
He needs time to work. Amber assists him, but it isn't absolutely vital. The weapon isn't made of amber.
"If the Kurzicks own all 3 amber mines the progression of building that weapon should be triple speed, if they own 2 mines double speed, 1 mine single speed - no mine at all = no progression!"
We already have a PvP format for this: It's called Jade Quarry. If I want to do nothing but battle over mines, I'll go play that. I play FA because it's NOT JQ. Thanks.
"Instead of hiding behind gates keeping one single NPC alive they would actualy have to go out and do something to win..."
Because an attack/defend format is too hard to understand? The Kurzicks are defending, the Luxons are attacking. The Kurzicks are supposed to bunker down and and weather the storm, where as the Luxons are that storm. If both sides are attacking... we go right back to.. what was it? Oh yeah, Jade Quarry.
"I also would introduce some sort of (Victory or Death) mechanics , by opening every gates when the weapon creation hits 90%."
Okay. You're sitting in your back room working on your computer. Massive virus, everything is getting de-bunked. You almost get it fixed and your door suddenly falls over.
What? Why would the gates suddenly open? Would you open your doors to a bunch of bandits pillaging a town? There's no reason for the doors to spontaneously drop other than, "Ohay. we're almost done. try to kill us! "
Besides, people would just camp the doors and wait the timer out. Why bother doing anything when we can stand here with our high damage and wait for green to go down? All flood in at once, right? Easy peasy. Especially if they don't have a monk. Not to mention, only Eles, Warriors, Dervishes and Assassins on the luxon team. So much for variety. All the damage dealers would be there.
This is an attack/defend format. It's the nature of the beast that there would be stalemates, and unfortunately there's no way to balance that out. The Kurzicks are defending, so it makes sense that time would be on their side. It sucks to be a luxon and be on the losing end of a stalemate, but, it happens. Luxons get in quicker than Kurzicks anyway. Not like they're missing out, right?
Your suggestions sound like you want an entirely different PvP style. Jade Quarry. You like capping mines and making people haul it for the benefit of their team. Go play that. FA is meant to be different than JQ, and that's why I and a lot of people like it. It's not a mindless cap-fest. That isn't fun.
TL;DR Version:
FA doesn't need to turn into JQ.
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Edit:
@ Hyperventilate (post No.9):
If the monk was a very very bad player it could be true. Getting a decent monk (sometimes two) on the other side can easily dictate a Kurzick win, in many cases. Most of my comments about monks can be seen in my reply to posts No.4 and 5. |