The FOW Problem
Lishy
AKB48
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Right now, you are the only kid bitching about us trying to take away your I-Win toy. You are the one who gets everything you want. If you like winning with no risk or effort so much, go to Oblivion, spawn yourself the best armor and weapons in the game and kill level 2 mobs. Obviously the concept of a "MMO Economy" is foreign to you.
I never had billions or trillions. The most I have ever had was about 300k, and even I think it's very little. I just know things are bad for the game the way they are. You know how to fix UW, FoW and everything else revolving SF? Nerf SF. Or reverse it to the way it was before. Status quo will work better than anything A.Net is going to throw. |
Ungle
Haha Man, kinda funny that the god of gods for dungeons made this thread xD (Didn't read all the posts if this is out of place)
Jensy
Am happy to say I did the LMoTN title without getting a run from a sin or 600 pair. No fun being run, it's dead boring, and zzzzz sins. So, not everyone does it. I'm ... well, not exactly 'glad' that the service exists for people who are too terrible to do it on their own, but what can you do.
HawkofStorms
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FYI I haven't logged on in 2 months, I log on every once in awhile to check on stuff and the like, but I don't play anymore, so I really could care less. But, the thing is, I can't stands idiots with little or no money like you shouting "MAKE EVERYTHING 5 HOURS LONG AND MAKE IT IMPOSSIBLE TO GET 100K QUICKLY". And yes, people like you are indeed bad for the game, one way or the other.
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As opposed to people who get run through all the content, then bitch about their not being any content and are bored and quit.
Edit: Actually, don't bother responding to this either. After seeing your posts in other threads, you are clearly just a troll. So, you are going on my ignore list and I won't see any of your bickering and insults. So, save your breath... err typing.
StormDragonZ
Well, if anything happens to the FoW in similar fashion to the UW, I can bet Domain of Anguish will be next...
Copenhagen Master
I do SC for FOW. I have no beef with SF whatsoever, but without that skill, there wouldn't be a FOWsc IMO. With that said I do think though there will always be groups that find *fast* ways without SF to clear certain areas. New monster skills is probably the only ways I see certain Elite areas being slowed down, or changing up the way quests are done. Then again with certain monster skills people will always find a way to counter them, that is the beauty of GW's to problem solve with your skill sets hehe. Either way I use to do FOW and UW back in the old days the old fashion way with a balance team. I didn't mind it then and on occasions I wouldn't mind it now, GW players (some of them) just got lazy and took the fast route to high end loot items, instead of enjoying the game or comradery of playing with other players.
BLOODGOAT
coil
how is fow a problem?
these areas are what, 4+ years old? and your complaining they should take as long to complete as they did 4 years ago? seriously, stop crying over other people and worry bout yourself
these areas are what, 4+ years old? and your complaining they should take as long to complete as they did 4 years ago? seriously, stop crying over other people and worry bout yourself
byteme!
The only problem (and this has gone on since day 1 even before SF) is the constant demand for nerfs. Nerfing SF will not bring the end to all this nonsense and that should worry anyone interested in investing their hard earned cash for GW2. Some of the nerfs were justified but others weren't and has left a very bad taste in my mouth for quite some time now.
Life Bringing
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Well, if anything happens to the FoW in similar fashion to the UW, I can bet Domain of Anguish will be next...
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I honestly don't see a fow nerf coming. To start, there are only 2 sins that split away and blow shit up, as opposed to uw's 6(could count vale, so 7). Next, there is more than 2 professions being used. In fact, all professions but a paragon and a dervish can be used in relatively easily in fow, and derv can even AoEbomb if it really felt like doing fow. FoW records are also about twice the time that the UW record was, with most pugs getting around 25 minutes. The shard price plummeting is a problem, but nerfing fow honestly doesn't make sense to me, since anet still wants people to pug.
Tar Ionwe
I find it funny how a few people think an area should be nerfed just because they think it should take longer to complete. Don't do SC's then, find a balanced group if you want it to take longer. Just because a run is too fast doesn't mean it should be nerfed. Having these SC's actually gets groups together as well, isn't that what Anet wanted... people being able to get groups together easily?
byteme!
PuGs naturally go where the pastures are greenest. Right now UW/FoWSC are the best when it comes to rewards versus time spent. Nerf UW so it's slower and less profitable and they'll gradually move on. DoASC, SoOSC and whatever else is on the horizon will eventually fill this void. Then we can see more of these threads. YAY!
zwei2stein
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The solution is so simple! Monsters get an extra 9th-skill which ensures that most mobs has some enchant-removal, interrupt and other annoying stuff. Or even better: a 9th-monster skills that does all that at the same time.
Game Design is indeed fun . OT: As many said, it's an arms' race. But farmers are chasing an invisible chicken. |
Devs have many nice tricks to ensure party stays together:
* Carry fragile bundle throught enemy spawn: Cant be soloed by perma (loss of enchant weapon), at least one aditional party member needed.
* Door that needs several cooperating party members to open, like in deep, room 3.
* PvE skills! Giving some mobs "YMLAD!", Radiation Field, Ear Bite, Weakness Trap, etc, would help. At ton.
* "Remove enchant if spellfails" skill would work best as it is unlikely to interfere with normal gameplay, but will destroy perma tank, obsi tank (if they finally make effects consistent), SB-ed 600... as pretty much any farming gimmick plays on having spell immunity.
kazjun
Pugging? Did smiters booning ursan make more pugs? Go have a look in DOA on a non z-bounty day and see how many people are playing this 'elite' content.
Nerfing the UW. Go sit in TOA and see how many so called 'balanced' pugs are forming to do the UW. About as many as pre UWSC. That as, almost none at all.
And dungeons? Like there was some big pugging craze before some one figured out you could run dungeons. About the only dungeon that really got pugged was HoS. Frankly, dungeons have probably seen more activity since runners came then ever before in the game. And for better or worse, they probably bring back people who'd never have bothered going back to the dungeons after filling their nm and hm books and getting the master of the north points.
Nerf FoW if you want, I don't really care, but you can bet that there won't suddenly be some big explosion of 'balanced' pugs forming to do it. Just as there wasn't pre-FoWSC.
Nerfing the UW. Go sit in TOA and see how many so called 'balanced' pugs are forming to do the UW. About as many as pre UWSC. That as, almost none at all.
And dungeons? Like there was some big pugging craze before some one figured out you could run dungeons. About the only dungeon that really got pugged was HoS. Frankly, dungeons have probably seen more activity since runners came then ever before in the game. And for better or worse, they probably bring back people who'd never have bothered going back to the dungeons after filling their nm and hm books and getting the master of the north points.
Nerf FoW if you want, I don't really care, but you can bet that there won't suddenly be some big explosion of 'balanced' pugs forming to do it. Just as there wasn't pre-FoWSC.
qvtkc
Fril Estelin
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Yes, simple area change is needed.
Devs have many nice tricks to ensure party stays together: * Carry fragile bundle throught enemy spawn: Cant be soloed by perma (loss of enchant weapon), at least one aditional party member needed. * Door that needs several cooperating party members to open, like in deep, room 3. * PvE skills! Giving some mobs "YMLAD!", Radiation Field, Ear Bite, Weakness Trap, etc, would help. At ton. * "Remove enchant if spellfails" skill would work best as it is unlikely to interfere with normal gameplay, but will destroy perma tank, obsi tank (if they finally make effects consistent), SB-ed 600... as pretty much any farming gimmick plays on having spell immunity. |
Any good designer who wants to do that would have to do it very slowly, one step at a time, while at the same time providing some subtle emphasis on the directions where players should go (e.g., a general idea of "balance"). It's completely obvious that the Live Team has nowhere near the resources to do that, and actually GW1 at this point doesn't need it. I doubt that good/skilled players, veterans or other PvPers would come back, unless there's a message from Linsey describing a massive move like this. She's already done "wonders" (players don't see it that way) since introducing the April update and the "PvP love" one (this one not finished yet?) and maybe 2010 will see some bold things happening.
After all, they've introduced titles/GWAMM and Hom, and a few grams of grind (which is actually not strictly needed to get full HoM and GWAMM), and it would be illogical to change the game against this. However nice it seems to skilled-pro-veteran players, this is an ideal that contradicts their business, and hence their existence, pay and job. The recent news of studio closure sort-of puts all this into perspective, ofc Anet is in a relatively good position, but nowhere near what is needed to steer the community one way or another (related note: I read that WoW has 68% market share on MMOs...woaw, just woaw), and I don't think it's in fact what they'd want their game to be. GW1 proposes many ways to play, alas some of them being more difficult (balanced, PvP) because of the pressure of other gameplays (farm, gimmick).
I must be an idealist on this topic, or an utopist that believes he's realistic, but I think the community could do something to change this. I've personally done some zquests with balanced PUGs put together in a few minutes which achieved an amazing efficiency in some not-so-simple HM missions, without each player being amazing him/herself. But well...
*circles on his todo list to go to FoW for his first FoW armor and get SF on his sins* ...
upier
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Well of course that's what happens if you block one area the dumb kids will go somewhere else. SF is the problem, they should fix that.
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Phineas
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Death's Charge and Starburst says hi |
Arduin
zwei2stein
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Now, if you could just point me to where I can find these guys in FoW...
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Being mostly core does not imply that goal was to create core-only area.
A/Rt/D/P mobs are not out of question.
Abedeus
qvtkc
"Fixing" areas is pointless. First off, farmers are not a problem, only a symptom. Second, even if they were a problem, that "solution" would not solve it, since they just move on to the next farm. Thirdly, it screws over the area for anyone who wishes to play it legitimately.
Well even though he likely didn't mean it that way, he is actually literally correct on all three points:
Well even though he likely didn't mean it that way, he is actually literally correct on all three points:
- SF is the bane of GW (overly easy farming + dungeon/mission running)
- Nerfing it would solve (almost) all problems
- stfu
Deakon
I've been playing GW for 2 1/2 years now. I've been enjoying it tremendously. I didn't realize how horrible things were until I joined this forum. All those speed-clears are ruining my fun because... um... It's affecting my... um... uh... It's just ruining the game and needs to be stopped! Nerf SF so I can go back to 2 hours of rezzing party members in UW so they can rage quit halfway thru. Yeah... That's the ticket.
Abedeus
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I've been playing GW for 2 1/2 years now. I've been enjoying it tremendously. I didn't realize how horrible things were until I joined this forum. All those speed-clears are ruining my fun because... um... It's affecting my... um... uh... It's just ruining the game and needs to be stopped! Nerf SF so I can go back to 2 hours of rezzing party members in UW so they can rage quit halfway thru. Yeah... That's the ticket.
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Elemental Swords pre-overfarming - 100k + ecto, depending on how low the req was. NOTE: Req 13 and 12 were still really popular as caster weapons.
After overfarming - ...anyone still buys those, except for req 9's?
So if you get a nice Elemental Sword and hope to sell it for a lot, prepare to be disappointed.
Deakon
So it boils down to greed. I think I understand fully now. Thank you!
Abedeus
Devika
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Playing 4 or 5 classes out of 10 is still better than 1 out of 10.
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Assassin x3
Warrior x2
Necromancer x1
Ritualist x1
Monk x1
5 classes out of 10.
Pretty sure Elementalists could replace some of the Assassin roles at some point aswell, although I'm not sure if it's still possible. Rangers can also take over the Ritualists role too if needs be.
That boosts it up to 7 classes out of 10 leaving out Paragons, Dervishes, and Mesmers.
miriforst
well i think fowsc is at least better than uwsc.
fowsc IS op but uwsc was sick.
its when a single proffesion rickroll over all other in a certain portion of the game and its barely worth playing anything else in that portion.
and i agree that 6/10 IS better hitrate than 2/10 proffesions
consets mad the thing even stranger with now being perma with any secondary prof you like (i bet they even didnt need the vale necro if they ran the A/N variant.)
its basicly a skill that was suposed to be used as a backup skill if you got in trouble, but people got it perma and suddenly a-net could simply not remove it since about 90% of the factions characters (not really but it felt like that :P) was assasins.
its a skill that makes you immortal against everything except 1% of the skills and still gives you the ability do dash out lot of dammage.
so im not against fowsc where you atleast have more proffesions to choose from and actually gives different roles to different characters.
any other person from any other game would stare at your screen and say "wtf why arent you even taking a single dammage if it is such a hardcore area as you say?"
fowsc IS op but uwsc was sick.
its when a single proffesion rickroll over all other in a certain portion of the game and its barely worth playing anything else in that portion.
and i agree that 6/10 IS better hitrate than 2/10 proffesions
consets mad the thing even stranger with now being perma with any secondary prof you like (i bet they even didnt need the vale necro if they ran the A/N variant.)
its basicly a skill that was suposed to be used as a backup skill if you got in trouble, but people got it perma and suddenly a-net could simply not remove it since about 90% of the factions characters (not really but it felt like that :P) was assasins.
its a skill that makes you immortal against everything except 1% of the skills and still gives you the ability do dash out lot of dammage.
so im not against fowsc where you atleast have more proffesions to choose from and actually gives different roles to different characters.
any other person from any other game would stare at your screen and say "wtf why arent you even taking a single dammage if it is such a hardcore area as you say?"
Little O B S I
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Ah... gottcha... people who actually play the game are bad for the game.
As opposed to people who get run through all the content, then bitch about their not being any content and are bored and quit. |
People who "actually play the game" are neither here nor there. They aren't particularly good and they aren't particularly bad, at least in PvE.
At the end of the day its the age of the game that is failing us here. You can't expect a 4 year old game to be receiving the same amount of new content or dedication that it once had when it was alive. It's dying out so let it go peacefully, and appreciate the fact that people are actually trying to improve it ever so slightly.
p.s. make SF a stance
coil
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So... you want idiot-proof builds because you don't have a good guild and think PuGs fail. And you are blind to see how this affects the economy for the honest players.
Elemental Swords pre-overfarming - 100k + ecto, depending on how low the req was. NOTE: Req 13 and 12 were still really popular as caster weapons. |
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That boosts it up to 7 classes out of 10 leaving out Paragons, Dervishes, and Mesmers.
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again i fail to see what the "problem" is with a 4 yr old area besides those people that are too morally superior to try a new build crying about those that can successfully make a build more efficient.
N E D M
ummmm
first of all, ever hear of dwarven stability? it was already pointed out IN THIS VERY THREAD. to YOU.
http://www.guildwarsguru.com/forum/s...1&postcount=48
make it a F O R M skill. Shadow FORM. durrrrrrr
Life Bringing
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PuGs naturally go where the pastures are greenest. Right now UW/FoWSC are the best when it comes to rewards versus time spent. Nerf UW so it's slower and less profitable and they'll gradually move on. DoASC, SoOSC and whatever else is on the horizon will eventually fill this void. Then we can see more of these threads. YAY!
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mage767
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Are you kidding me? DoA is the best farm in the entire game. So many times better than fow/uw that it's ridiculous. The problem is that all the problems that pugs have in fow are a thousand times worse in doa. Pugs can't ball well, spike well, heal well, or follow instructions. There's a reason pugs don't do doa, and it's not because of lack of profits
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DOA has no 'elite' skin drops either
DOA gems fell from their starting 50K+ each to now 2-5k each
Contrast this to:
FOW/UWSC which has some really rare drops.
Quicker.
Shards/Ectos have certainly dropped in price but not by 10x factor, and are always in demand.
Verdict: DOA is not good enough moneywise unless you belong to a guild which does quad-runs in HM and does not fail. Oh, and I bitched Mallyx over 100 times already...
Abedeus
Golgotha
bloodvayne
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So if you get a nice Elemental Sword and hope to sell it for a lot, prepare to be disappointed.
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People generally make money from farming, or from getting lucky in this game.
Not everyone has amazing luck, so farming is the only good answer to make money fast.
When rare drops are actually considered "rare", they sell for a lot. The only people that will buy these rare drops... are people who farmed and got the cash to pay for it.
Since, in the end, things are going to have to be farmed, no matter what, buy somebody, isn't it generally more logical to farm the high-end item? This makes the rare drop a lot more common, but isn't that better for everyone? Everyone that wanted one anyways.
Golgotha
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Wait, you're saying this makes farming a bad thing?
People generally make money from farming, or from getting lucky in this game. Not everyone has amazing luck, so farming is the only good answer to make money fast. When rare drops are actually considered "rare", they sell for a lot. The only people that will buy these rare drops... are people who farmed and got the cash to pay for it. Since, in the end, things are going to have to be farmed, no matter what, buy somebody, isn't it generally more logical to farm the high-end item? This makes the rare drop a lot more common, but isn't that better for everyone? Everyone that wanted one anyways. |
They cry about balance and PUG's, but at the end of the day every counterpoint is based around either a crafting item's worth (shards, ecto, etc), an item used as currency's worth (ecto) or a once rare item only the hardcore player has attained. It has nothing to do with balance and everything to do with keeping themselves on a pedestal over the average GW player, who are inferior to their obvious talents.
The only balance they're worried about is their gold balance.
Tramp
If all the sc boys hit FOW now instead of UW wont that drive down the prices of shards to the floor as well as elf tonics and obsidian edges? That will make FOW armor easy to afford for the masses and make some rare items cheap so everyone can afford them. That sounds like a good thing for most people. The new fowsc'ers will only quit when it is a bad deal for them. Sounds like a win-win for everyone to me. Non sc'ers get cheap fow armor and cheap toys, sc'ers get to make profit until the excess is gone and they move elsewhere. I fail to see any losers here unless you look backwards at people who paid more in the past for some items. But you never evaluate finances looking into history, only forward, that is economics 101. I dont sc, never have sc'd, have no flipping clue how these guys are even doing it. But objectively, looking forward, it seems that there are no losers. Sc'ers win, people who want FOW armor/skins win, and anyone with some item to sell wins as this will create and/or free up extra money for people to buy stuff from others.
Trickle up economics 101. It worked in the roaring 80's/early 90's in the real world, it will work here too. (think of time spent playing as a tax and relate that back to the real world economics.) The "time tax" on sc'ers is lowered, so they earn more: a win. This drives fow item prices down making it more affordable: a win. The extra money earned by the sc'ers and money saved by people who now can buy FOW armor/toys cheaper is spent on other items in the economy from hero gear to rare weapons. So anyone who finds or has an item for sale can more easily find a buyer: a win. Anyone who can play the game, find an item to sell (fow or not), will win (think entrepreneurs). If you sit on your butt and do nothing but whine that everyone is making money except you... you lose (think welfare recipients). That is economics 101, trickle up, real world analogies. The only losers in a SF world (assuming that is what they are using) are the people who do not play the game, do not find items to sell, and just sit around whining. You do not have to be doing speed clearing to benefit. All boats will rise in a rising tide. All you have to do is stop expecting welfare checks to be sent in the mail cuz it isnt gonna happen.
As one further anecdote, I never made so much ectos trading as when ecto prices crashed and went to 3-3.5k each. The exact opposite occured when uwsc was killed and ectos went to 6-6.5k. Trading became tough as people stopped spending. Think about it, when taxes are high (time spent to make money is up because uwsc is harder) people do not spend. When taxes are low (time spent to make money is down because there is something to speed clear) then they go out and spend, baby, spend.
I say hurry up and speed clear all you want! I want to save money buying cheap fow armor so I can stop slumming in my consolate docks armor. I want you to earn lots of money and feel very rich because I have some nice rare weapons to sell you. You earned it, and I have some bling for you to buy. ;-)
Trickle up economics 101. It worked in the roaring 80's/early 90's in the real world, it will work here too. (think of time spent playing as a tax and relate that back to the real world economics.) The "time tax" on sc'ers is lowered, so they earn more: a win. This drives fow item prices down making it more affordable: a win. The extra money earned by the sc'ers and money saved by people who now can buy FOW armor/toys cheaper is spent on other items in the economy from hero gear to rare weapons. So anyone who finds or has an item for sale can more easily find a buyer: a win. Anyone who can play the game, find an item to sell (fow or not), will win (think entrepreneurs). If you sit on your butt and do nothing but whine that everyone is making money except you... you lose (think welfare recipients). That is economics 101, trickle up, real world analogies. The only losers in a SF world (assuming that is what they are using) are the people who do not play the game, do not find items to sell, and just sit around whining. You do not have to be doing speed clearing to benefit. All boats will rise in a rising tide. All you have to do is stop expecting welfare checks to be sent in the mail cuz it isnt gonna happen.
As one further anecdote, I never made so much ectos trading as when ecto prices crashed and went to 3-3.5k each. The exact opposite occured when uwsc was killed and ectos went to 6-6.5k. Trading became tough as people stopped spending. Think about it, when taxes are high (time spent to make money is up because uwsc is harder) people do not spend. When taxes are low (time spent to make money is down because there is something to speed clear) then they go out and spend, baby, spend.
I say hurry up and speed clear all you want! I want to save money buying cheap fow armor so I can stop slumming in my consolate docks armor. I want you to earn lots of money and feel very rich because I have some nice rare weapons to sell you. You earned it, and I have some bling for you to buy. ;-)
Symeon
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This boils down to nothing more than the elitist players wanting to keep their haves from the have nots. Any avenue that allows other players, whom are undeserving in their eyes, to attain items they've played to get needs to be shut down. Period.
They cry about balance and PUG's, but at the end of the day every counterpoint is based around either a crafting item's worth (shards, ecto, etc), an item used as currency's worth (ecto) or a once rare item only the hardcore player has attained. It has nothing to do with balance and everything to do with keeping themselves on a pedestal over the average GW player, who are inferior to their obvious talents. The only balance they're worried about is their gold balance. |
Your own argument is also very easy to fire back; is the sole concern of the SF defenders not simply the rate at which their stacks of ectoplasm accumulate? Almost every point made seems to revolve around SF being 'ignorable' - if you don't use it, why care? Can't you just play the game how you like it and leave others alone? How does it affect your gameplay? - Aren't these all just an attempt to drive attention away from your precious method of gaining wealth?