Dhuum opinions.....

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by Rushin Roulette View Post
I wouldnt mind if Ursan was added to the new UW Meta. Im r10 Norn... but Id find a much better role than to play a low damage Ursan Skill spammer. The last "Nerf" to Ursan was to change the damage dealt from Touch to Physical... and that sounds just perfect for MoP and Barbs
It was from armour-ignoring damage to physical. (I think you mean life-stealing or something when you say Touch damage).
I'd assume slow attack rate means mop isn't so hot.

Is Ursan really the new uwsc? =(. Out of the frying pan into the fire much?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Chthon View Post
1. I resent having to use cons to keep people alive. There really should be some way to remove DP inherent to the quest to offset Dhuum's touch.

2. It's too long. It takes maybe 3-5 minutes to empty out his lifebar (even less in NM) and then you're just picking off minions for another year and a half while the rest bar charges. Once the outcome of the battle is that clear, it's needlessly tedious to have to finish it out at such length. I'd suggest that the rest bar fill instantly (or at least very quickly) once his hp hits zero.
http://www.wiki.guildwars.com/wiki/Reversal_of_Death - it's not much but it's something. A couple of players should keep the important people from dying as a result of Touch of Dhuum if DP is called.
The mechanic is interesting, but 15% DP is a lot.

2. The fight is long, but I kind of like the idea of an endurance battle. It's just annoying is 20 minutes of endurance after 90-120 minutes of Underworld.

coil

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by Lifestyle View Post
I like the addition of Dhuum. New content that is rewarding and satisfying to beat.

However, I don't like how everybody whine that they can't beat him. Come on, you need to think now, what the hell is wrong in that? It's an elite area, it's not meant to be farmed but to kick your butt. You should wipe a few times instead of owning him constantly. Shrug it off and try again.
qft. he's fun and he looks cool and the setup is put together very cleverly. challenging if youre unprepared, but kinda easy if you are.

the way i see it....anet killed my 15 mins of fun and my use for a friends list with skeles. with dhuum they gave me new content and revived my FL. i'm just waiting for my turn at a mini drop

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Quote:
Originally Posted by Chicken of the Seas View Post
First serious attempt with friends (in same party as verene) and we went through fine. It took a little while but we managed to kill Dhuum on the first time through.
I'm sure we'll be able to get through it quicker if we do it again, too. Nor will we have to spend time sorting out builds and stuff, since we know what works :P

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Ursans very effective did 1.50 1st time run hm with pug.

TheRemedy

Academy Page

Join Date: Oct 2006

I found the spirit skills very helpful, our whole team came back as spirits and were able to kill him without much trouble. You have to be very fast and careful with the heals, but if everyone heals right away you won't die. We did use cons, and it was a challenge, but very fun, and not impossible. It was about 2hrs25mins, but we wasted at least 20mins throughout the map.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Xenomortis View Post
http://www.wiki.guildwars.com/wiki/Reversal_of_Death - it's not much but it's something. A couple of players should keep the important people from dying as a result of Touch of Dhuum if DP is called.
The mechanic is interesting, but 15% DP is a lot.
1. But someone's got to die to use the spirit skill in the first place.

2. He puts it on so much faster than it can be taken back off with that skill alone.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

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Quote:
Originally Posted by Chthon View Post
1. But someone's got to die to use the spirit skill in the first place.

2. He puts it on so much faster than it can be taken back off with that skill alone.
Two physicals can eat the skill and die. Casters don't seem to get hit with it so often.

Touch of Dhuum recharge = 20 secs. Is that halved because he's a boss?
Reversal of Death recharge = 7 secs.

In 21 secs you can remove 15 DP. 2 Spirit should manage if they're attentive.

Polgara Val

Wilds Pathfinder

Join Date: Apr 2007

TSR

Mo/Me

Might be a good idea if Anet did what they did before, when all quests are completed before fighting Dhuum, for everyone to be auto rezed again like it was when you completed all the uw quests before they introduced Dhuum.

Had a situation earlier when all the people who had rez scrolls died and only 3 people left alive who had no rez scrolls to speak of, finished all the quests and we couldent kill off Dhuum.

Pol

Maker of the fallen

Ascalonian Squire

Join Date: Oct 2008

Epic

W/E

Bummer, beat all of the UW and failed at Dhuum. I didn't even get an ecto to drop (Probably because I monked) Wish they would res you after you get all of UW done so you can keep trying on Dhuum...really frustrating because I try to play for fun but it's just disappointing D:. Never stood a chance to be honest lol

cturtle

Pre-Searing Cadet

Join Date: Sep 2005

I'd like it if they just made so that either we had a rez shrine like in EotN dungeons, or we could unlock one piece at a time like in DoA. I've been to Dhuum twice and failed both times. I don't really understand how to improve my strategy, and want to just work on Dhuum rounds repeatedly and experiment without tiring myself out in a 1 - 3 hour UW clear first. I'm a little discouraged to go back again because it's so much work to get there and then just fail without learning anything.

Trip555

Ascalonian Squire

Join Date: Nov 2009

Destiny Dealers

I beat all Elite Areas before in GW and for whatever reason saved UW for last.
All other Areas took 1-5 attempts, UW like 20 til my group finally made it yesterday.

I got on other people TS or Ventrilo.
Played as Ursan, Nuker, UA Monk, 100blades and god knows what.
Only the Imbagon from yesterday had ever beaten Dhuum before. All the other people I talked to over the days didnt ever make it since Helloween. Neither did their guilds.

What kills you is the following:
Unforgiving, unfair quests.
People taking quests, despite saying "No one takes quests". Also Mobways tend to fail, because the Permas play like they are invincible, out of UA range or pop the Reaper while there are still enemys around.

We were Eles, Rits, 1 Perma, Necro, 2 Monks and Imbagon, when we made it yesterday. 1 DC while Bossfight ofc.
Took forever to fill the rest bar, then we didnt do enough damage until we found out that everyone except Imbagaon, Rit and Monks needs to go Spirit and spam skill 5.

Hope the above info helps you guys.

4 hours to make it to Dhuum, 1 hour for Dhuum (could be reduced to 30 if know what to do). This is grinding.

They shouldn't balance the game, because of Youtube Speedclear Vidoes performed by Elite Players.
Their first concern should be the normal people getting frustrated.

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

E/

if u pretend that the last updated elite area... in hard mode... can be easly done by every_fool in ToA... well UW would lose the status of ELITE area...

it's obvious it's hard, u are in the Underworld!! Fighting a God! what did u expect?! did u ever check DoA (fullrun)?

it's kinda impossible make it with pugs, no coordination, no voice chat, no exp, random troubles like disconnect, laag, "oh_crap_i_didn't_know_that_new_skele_spawn", ecc ecc...

Tbh Dhuum is not that hard... just long (took me around 20 mins to beat him and 1 more Hr to get to him) if u know how to take care of him.

About the grinding style that gw is taking... hey guys... GW is a 4years++ game old! it's already a miracle if it is still alive!! it's normal that after all this time the game is "a little" boring than at begin lol

someone in first pages talked about the difference between Dungeons and Elite areas about the chance to respwan (or not)... Dungeons are hard but not elite (except for slaver's exile, which is however a elite dungeon, not an area! and btw it's kinda impossible make it atm so..) in all other elite area (doa, deep, urgoz, fow, uw, tombs...) if u fail u go back to town that's the role, stop.

If u wanna do high end area get skillz and let ur party members get it too. that's all.

if u wanna do elite BE elite!!!

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Jk)Phoenix View Post
if u wanna do elite BE elite!!!
It's a f... game. Games are supposed to be fun not "elite grind".

It's almost impossible to just get to Dhuum with "strangers" (nvm defeat it) and just have fun meeting people and it's definitively impossible to get 7 other elite players that you know join you (more so in European timezones).

Right now the update is still a bit fresh so you can still find some "normal" teams going for 4h clears but give it two more weeks and soon only sins and Mo will go down there, leaving all people with other main prof toons on the side and uninterested in the crappy changes they've done to UW.

[sarcasm] How is that a balanced game? I keep hearing how GW is one of the most balanced MMOs out there... It obviously is since only 2 main profs out of 10 are viable options in elite areas.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Xenomortis View Post
Two physicals can eat the skill and die. Casters don't seem to get hit with it so often.

Touch of Dhuum recharge = 20 secs. Is that halved because he's a boss?
Reversal of Death recharge = 7 secs.

In 21 secs you can remove 15 DP. 2 Spirit should manage if they're attentive.
It would require using the brain so > most pugs haha. Shouldnt be a problem if Dhuum is hexed as hell and cant get near casters.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I am just guessing here, but wouldn't pain inverter do a mass amount of damage to dhuum every time he casts judgement of dhuum? He does 75 damage a second to your entire party + the spirits so casting a pain inverter for every judgement of dhuum would deal tons of damage.

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

E/

Quote:
Originally Posted by Test Me View Post
It's a f... game. Games are supposed to be fun not "elite grind".

It's almost impossible to just get to Dhuum with "strangers" (nvm defeat it) and just have fun meeting people and it's definitively impossible to get 7 other elite players that you know join you (more so in European timezones).

Right now the update is still a bit fresh so you can still find some "normal" teams going for 4h clears but give it two more weeks and soon only sins and Mo will go down there, leaving all people with other main prof toons on the side and uninterested in the crappy changes they've done to UW.

[sarcasm] How is that a balanced game? I keep hearing how GW is one of the most balanced MMOs out there... It obviously is since only 2 main profs out of 10 are viable options in elite areas.
yes it's a game, there are hundreds of other areas u can go play... the elite areas are only 6, simply go somewhere else if u wanna a relax play -_-

about the balanced game i agree with u but i think ppl who say that are referring to pvp game

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

to do elite be elite hahahaha

we all know you just mean play SF beat elite areas.

the best part about other elite areas is you don't need SF though. We all know its god mode and its makes runs 10 times faster, but you don't NEED it in every other elite mission.

Urgoz and the Deep can be balanced you just have to account for the rebirth/nt and kd tricks. FoW is a joke even in hardmode. I mean heroes without cons can pwn FoW HM on autoattack. DoA can be balanced (even with heroes in NM just takes awhile). But UW practically requires a SF even if its sole job is to just hold aggro in key parts of the map. Ie. Pits, 4h, wastes .

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quite the contrary, Urgoz is one of the more balanced elite areas. Did it once in HM in 45 minutes with balanced.
Hundred blades and spirits own. Let me tell you that those are way better than SF tank n' spank.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Jk)Phoenix View Post
about the balanced game i agree with u but i think ppl who say that are referring to pvp game
Excuse me but... what PvP? Is that thing still on?

But I guess it must be PvP, because in terms of PvE... balance is an undefined concept for GW.

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

E/

Quote:
Originally Posted by Feathermoore Rep View Post
to do elite be elite hahahaha

we all know you just mean play SF beat elite areas.

the best part about other elite areas is you don't need SF though. We all know its god mode and its makes runs 10 times faster, but you don't NEED it in every other elite mission.

Urgoz and the Deep can be balanced you just have to account for the rebirth/nt and kd tricks. FoW is a joke even in hardmode. I mean heroes without cons can pwn FoW HM on autoattack. DoA can be balanced (even with heroes in NM just takes awhile). But UW practically requires a SF even if its sole job is to just hold aggro in key parts of the map. Ie. Pits, 4h, wastes .
WTS: Old Style Geotank (if u really hate SF)

btw try ask to ANY random sin in ToA to do mountains+pools or ask to an exp'd player if he's going there in "godmode" or if it is easy to do -.-

DoA balanced with heroes? i wanna spectate it, really, especially when u will be in the final room of foundry (after hours of playing). don't make me laugh -.-

Still idk why are u whining like that... it's the current meta man, few months ago there was ONLY roj spike, before there was ONLY ursanway, now there is this! Tomorrow who knows?

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Feathermoore Rep View Post
to do elite be elite hahahaha

we all know you just mean play SF beat elite areas.

the best part about other elite areas is you don't need SF though. We all know its god mode and its makes runs 10 times faster, but you don't NEED it in every other elite mission.

Urgoz and the Deep can be balanced you just have to account for the rebirth/nt and kd tricks. FoW is a joke even in hardmode. I mean heroes without cons can pwn FoW HM on autoattack. DoA can be balanced (even with heroes in NM just takes awhile).
Many in this thread announced proudly that they did UW with "balanced" meaning they did not go mobway: if team has a designated tank, that is not balanced anymore (SF, obs DP monk with SB etc).
Quote:
Originally Posted by Feathermoore Rep View Post
But UW practically requires a SF even if its sole job is to just hold aggro in key parts of the map. Ie. Pits, 4h, wastes .
I did wastes without tankspank and I always failed 4h. But it is not impossible, just hard...and you need a whole lot of good ppl who hate SF as much as you do because these "hard" quests are a piece of cake with perma.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Tenebrae View Post
It would require using the brain so > most pugs haha. Shouldnt be a problem if Dhuum is hexed as hell and cant get near casters.
Well if they haven't got a brain, they shouldn't manage the UW.
It's just a shame failure doesn't encourage them to try and grow one.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Sadly, Broken Form has now caused broken devs to break one of the best areas of the game. Broken UW

Iceish

Iceish

Ascalonian Squire

Join Date: Dec 2008

LEICSTERR

Wollffester Clan

E/

My Guild used to do alot of UWSC so alot of us know all the areas. Yeah the Nerf of SC is setting in to everything, but in my opinon a good one. Its been interesting spending 2 hours ending failing on wastes But stil yet to find a balenced way/SC way :/

Hail

Ascalonian Squire

Join Date: Nov 2009

I tried this last Sunday with like 10 pugs, some Mobway and some "balanced" (whatever that means now) and i only managed to clear it twice, once in Normal Mode and once in Hard Mode. The battle against Dhuum is pretty manageable in NM, even by inexperienced people. But in HM it gets crazy! Judgement of Dhuum deals like triple dmg, you need lots o rez scrolls, we used at least 10 rez scrolls, i lost the count.

If rez scrolls are so important for this, the price of plant fibers may skyrocket, at least until people lost interest in doing this. Time to farm...

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Anyone got to Dhuum with heroes in their team? Any issues with them?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Xenomortis View Post
Two physicals can eat the skill and die.
1. My point was that I don't like the design decision to make it such that you have no choice but to let someone die or use cons.

2. Actually, we tried killing off the physicals after we got him to 0 hp so they could fill the rest bar faster the other night. Overall I didn't like it. We lost the ability to pick off minions as quickly as I'd like and they piled up sometimes. Surviving minions interrupted reapers' Dhuum's Rest and the spirit people ended up wasting a fair part of their time encapsulating them. Overall, it filled the rest bar faster, but not faster enough to justify the headache. (Though we didn't have earthbind along that run. That would probably result in far less minions, less reaper interruption, and fewer distractions for the spirit from spamming Dhuum's rest.)

Quote:
Touch of Dhuum recharge = 20 secs. Is that halved because he's a boss?
Reversal of Death recharge = 7 secs.

In 21 secs you can remove 15 DP. 2 Spirit should manage if they're attentive.
And halved again for HM.

Quote:
Casters don't seem to get hit with it so often.
He's as big as a house. Casters should have no trouble pre-kiting. He should only get you if (a) he pops up next to you (but even that's a slow animation that gives you lots of time), (b) he hexes you immediately before trying to touch, or (c) you're a backliner too busy healing his AoE bursts to take time to kite.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

Me and 2 friends with heroes just did a full DoA two nights ago because neither of them had done it. Granted it took us a solid 3 hours. But we did it. No tanks, no imbagons, no bonders, no SB. We did pop a conset in foundry 3rd room because after 2 hours we wanted to ensure made it through. 3rd room is the only hard part because you have to pull one group and keep them sorta at bay before they run up all on your heroes sorta balled in the corner.

The last room isn't hard at all. Its so open, even if you mess up you can all run away and rez later. Its just long. Pull 1, kill 1. repeat. As for the quest, just clear the run, and start the farthest away. flag everything way way spread out and stay still, then one guy talks and runs with the snake away. team kills the spawns. its pretty easy.

As for OB tank, why would i want to take something thats even less usefull than an SF and almost 100% slower.

As for Mountains and pools. I used to run pre-skele UWSC. As with any of the other areas is just a matter of knowledge of the place and practice. Whether its "easy" or not is irregardless. Just because you have to think more doesn't equate to it being harder. You're still one person complete an entire quest that was originally designed for a team.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Polgara Val View Post
Someone came up with an intresting idea in this thread, since it takes a lot of time at the moment to get to Dhuum, how about for example, you complete all quests and you cant beat Dhuum and end up back in ToA etc.

However, whoever has the quests compeleted in UW can go back and have a second crack at Dhuum, without having to waste another 1-2 hours of your time doing all uw quests again.

The only problem is if you go back to ToA and go back again to fight him, people can tweak there skillbars specifically to fight Dhuum, food for thought though.

Pol
Come on now! You know we'd all just speed clear, suicide back to town and character swap to spank him. Even a relatively minimal time savings would be worth the plat and cons.

The whole point of adding a boss like that is to constrain the skills you bring to deter splitting the group. Sounds like it didn't work out as planned, of course. But the impending nerf should sort that out.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

(1) It is really really tough if you do not bring at least one Shadow Form guy. Tough to the point where you construct your build around two quests and try to break them as good as you can, because tackling them in any normal way will lead to failure. Especially with the skeletons thrown into the mix.

(2) If you bring one SF, you'll clock around 3h. Multiple SF can reduce this time to half, making droves of SF still the most desirable way to play this. The high speed farming aspect is gone in any case. You want money, go play DoA, same time and easily ten times the money.

(3) Most pugs want you to bring UA, yet there is no way to recast it in Dhuum's chamber. Add inexperience in knowing who does what and you get a wipe no matter who is on your team. These kinks should work themselves out over time though. Same goes for people learning that they need more health in there.

(4) TS is make or break at Dhuum. If you can shout your name for some DP removal then you are good. If not, you are dead. There is no TS in GW so tracking DPs with the Gui might be a good addition here.

(5) At this point a Book of UW would be really great. The book records all the quests you do in the UW, if it is full you may face Dhuum. That way people would be allowed to sub-segment this insanely long quest chain. Actually, that might be better on the Wiki.

In total, there is nothing really broken badly here, just a few kinks and corners.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by 4thVariety View Post
(5) At this point a Book of UW would be really great. The book records all the quests you do in the UW, if it is full you may face Dhuum. That way people would be allowed to sub-segment this insanely long quest chain. Actually, that might be better on the Wiki.
I do not want another bloody book. My inventory screen is already clogged up with those (although I no longer need the NM NF and EotN ones on my main).
Perhaps a quest like the Slaver's one, but I kind of prefer it this way.

It's no worse than Urgoz and the Deep. I would say this boss fight is easier than those two.

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

Quote:
Originally Posted by Jk)Phoenix
DoA balanced with heroes? i wanna spectate it, really, especially when u will be in the final room of foundry (after hours of playing). don't make me laugh -.-
It is really easy actually, and Fury is way harder than that "final room".
Play more DoA, then comment.

And it wont be afther "Hours of playing", but after !an hour! of playing(Full DoA heroway with experrienced team = 1h 20 min)

Jk)Phoenix

Jk)Phoenix

Wilds Pathfinder

Join Date: Apr 2006

Pizza's Town

I've Quit GW ^^

E/

Quote:
Originally Posted by Reflect View Post
It is really easy actually, and Fury is way harder than that "final room".
Play more DoA, then comment.

And it wont be afther "Hours of playing", but after !an hour! of playing(Full DoA heroway with experrienced team = 1h 20 min)
let me know when u go m8, i'm really curious.

lol @ experienced team (if ur team are heroes)

silicagel

Academy Page

Join Date: Feb 2006

haha

W/

The fact that people are complaining about time spent/reward factor is typical of the state of guild wars. It's human nature to look for shortcuts to get what you want but people forget it's a game and should be about the gaming experience and not so much in-game rewards. imho, there is way too much emphasis on farming in guild wars and while I think dhuum is a good addition, the state of pve in guild wars taints the value of it. Developers need to kill farming builds, despite the threats of pre-pubescents who are crying over the potential inability to fill their xunlai chest with stacks of ectos, but they should have done it a long time ago. SF should never have been buffed and I hope they learn from this mistake in GW2.

Wubbies

Wubbies

Academy Page

Join Date: Dec 2008

Bananna Dipper

It Varies

W/

Quote:
Originally Posted by Apollo Smile View Post
The Dhuum battle itself is awesome. Its a challenging and creative boss battle. Finding a decent party that is able to actually complete all the quests, just to lose to him so quickly is a real bummer. If anything, once you "complete" the Underworld it should just add the Kill Dhuum quest, just like Mallyx has his own quest and Duncan has his. That way, people would still be required to beat the underworld, but have a fair shot to take a crack at Dhuum.

/Signed Good thinkin patinkin'

bloodvayne

Frost Gate Guardian

Join Date: Jul 2007

N/

Quote:
Originally Posted by Vazze View Post
Many in this thread announced proudly that they did if team has a designated tank, that is not balanced anymore (SF, obs DP monk with SB etc).
So if a team has a designated healer it isn't balanced either?

IlikeGW

Jungle Guide

Join Date: Aug 2005

Well, finally beat dumb ol' Dhuum. Vazze -- I think you were the same guy who came up with the build in game? has a great balanced build for it with no permas or farming tanks or any of that nonsense. Anyway good times. Takes 3 hours though, so by good times I mean, easy but long.