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Originally Posted by Abedeus
Because if something is better than a BALANCED team, does something a lot more safely and a lot faster than that BALANCED group.. it probably means it's imbalanced.
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Of course, your supposition ignores the glaring issue that "balanced" does not mean 8 man teams composed of one of each class.
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It shouldn't? You are probably playing with crappy pugs or without a good guild, where you never run anything like Derv-way or use Rangers or other classes at all. The "divine trinity" is pretty slow and crappy in GW, there are better alternatives, but people are too lazy. Can't change that.
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Let me know when Dervway starts running DoA. And according to your logic, ANY build that is better than "balanced" is OP and imbalanced, hence needing a nerf to bring its power in line. Which of course would mean that the whole game would be even more bland and vanilla than before.
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No, but the more skills causing problems you fix, the closer you are to the golden formula. That's like a surgery - you have to fix bones, cauterize bleeds, do a splenectomy... each on its own won't help the patient, but if you fix all of the problems one by one, he will eventually be cured.
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Your medical metaphor needs work. What ANet is doing, and you and others are defending is akin to putting calamine lotion on a flesh eating bacteria. It might feel soothing temporarily, but the same problem will keep coming back. Also, fixing ALL problems one by one usually means the patient dies, since the problems you weren't able to fix at the end of the sequence get worse as you focus on other problems.
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Yeah, rebalancing every single area in the game, being careful not to screw up either with Normal Mode for lowbies or Hard Mode to make the game impossible (WoH post-buffs in HM and Crystal Desert Monk bosses?)
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Right, because WoH will counter SF... Try thinking first. If the problem is an enchant that makes a character "invincible" then add a skill to random mob spawns that defeats it. Doesn't even have to be a player available skill, it could be some "monster-only" skill which ANet has shown no problems coming up with. Heck, with the coming of Dhuum it even makes some roleplay sense to have Dieing Nightmares spawn randomly.
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No? It's because SF uses a different version of the skill. And when it didn't, it was used in RA by crappy people, only to annoy others by being untouchable to 90% of the skills... till you met a W/D or a D/x or a A/D with the touch enchantment removal skill.
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Or a Touch Necro. Or a Rit with Disenchantment. As I said, SF is not used in PvP because of its gimmicky nature, which is a simple fix in PvE.
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Oh hell no. Immunities are the worst thing about Diablo 2, except for high-end rune drop rates. Lord De Seis - Immune to Physical, Immune to Magic, Enchanted Lightning, Stone Skin. Fun times.
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Your opinion. Without immunities, Hell would be easy. And most builds have ways to counter anything the game can throw at them, whether switching from elemental to physical, life tap, etc. I have had several SC and HC characters that regularly trounced Hell difficulty, without uber rune gear. One man's difficulty is another's boon, hence why basing sweeping generalizations on subjective opinion is a bad idea.
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And you used logic and claimed he's always wrong about everything, every time for his whole life. Yeah.
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Yes. Thank you for seeing the truth.
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Tl;dr version is "DON'T NERF MY SKILL, IT'S FINE AND NOT THE PROBLEM!!". Notice that after Ursan was nerfed, there were no overpowered builds, till they buffed SF.
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Oh no? 600/Smite? Nah, couldn't be. What the argument boils down to is people who hate Sins are mad that Sins gained prominence. And that they were forced to eat the words "if you don't like it, go roll a new toon."
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Originally Posted by Tenebrae
Woah thanks for getting the Job done Abedeus. Not much to say .
Mister Wrong tell me im wrong ? yeah , thats why ppl call you Failban dude
I guess its better than sitting there , dropping some cheap words and doing NOTHING. Yes , NOTHING with caps because SF abuses root problems and 1 more teaching class for you , if reworking SF takes X work and reworking almost entire game to fix those "root problems" you mention takes 100000X , then reworking SF is not a lazy way out , is the SMART one.
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Lol.
Time taken to "skill balance" = in excess of 5 months.
Time taken to add Dieing Nightmare spawns in areas frequented by permasins = one afternoon.
Time taken to add a "monster only" disenchant to areas frequented by permasins = probably a couple days of coding and adding it to mob spawn lists.
It requires thinking outside the box, something you've proven time and again incapable of. But at least you're in line with ANet's methodology of nerf first, don't bother fixing later.