Shadow Form meets the end

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Spookii View Post
I sort of wonder why these people QQing about wanting to play solo...are playing a MMO.

Massive...Multiplayer(?lol)

If you want to play a solo game, go play a solo game that doesn't connect you to the internet. GuildWars is more than an interactive chat system, believe it or not. ANet's main priority is to balance the game for group play, not solo play. They just happen to understand that sometimes, getting a large group of people together is not possible. And sometimes, you don't want to play with a large group of people. Thus, we have henchies and heroes, which is quite nice imo. Actual one-man builds are possible, but they should not dominate the game. Like I said, if you want to play alone, play something else. There are much better games than GW out there for that.
BZZZT WRONG

http://www.guildwars.com/products/gu...es/default.php

Quote:
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences
Quote:
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

I just have an idea.
Put a stackable -2 shadow art attribute on SF, then it's not maintable for UWSC but enough to tank for a "balance" group.

Spookii

Spookii

Krytan Explorer

Join Date: Jan 2008

Southeast, USA

N/

@Abedeus

Label it what you will, it's still the same thing. A game that is largely based on cooperative play. CORPG/MMORPG. Even ANet admits that it's based off of, and can even fall under the category of, a MMORPG.

Quote:
A competitive online role-playing game (CORPG) is a type of multiplayer video game. It shares a number of similar features with massively multiplayer online role-playing games, while having significant differences such as a focus on competitive play. Examples of CORPGs are Guild Wars and Fury.
Being a CORPG has nothing to do with multiplayer, it has to do with having a large emphasis on competitiveness rather than RP.

Quote:
The games in the Guild Wars series were critically well received[5][6][7][8] and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game.[9] Guild Wars was noted for being one of the few commercially developed games in the MMORPG genre to offer online play without subscription fees,[10] its instanced approach to MMORPG play,[11] and the quality of the graphics and play for computers with low specifications.

Let's not nitpick on silly things that make no difference, shall we?

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Quote:
Originally Posted by afya View Post
I just have an idea.
Put a stackable -2 shadow art attribute on SF, then it's not maintable for UWSC but enough to tank for a "balance" group.
candy corn, golden eggs, and lunar fortunes says hi

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Quote:
Originally Posted by BlueXIV View Post
candy corn, golden eggs, and lunar fortunes says hi
i know, but still drop after certain number of cast(two or three, maybe).
or make it -3 or -4

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

If Shadow Form is changed, I expect a functionality change. ANet's already played with the numbers many times, including the buff to easy permaform. Who knows, though? They may play with the numbers again. Meh.

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

i hope they change the entire functionality... or will it be the new smiter's boon (nee Ether Renewal).

I always thought the name implied that you become invisible. Whilst you are invisible you cannot attack. when Shadowform ends you lose all your health except for 50hp. 5 cast time, 25e. Duration 45sec, recharge 45sec.

Hence, it allows you to be stealthy, but is still susceptible to enchant stripping AoE (Chilblains), susceptible to everything including dmg, except that you cannot be seen. You would still appear as a dot but monsters cannot see you, but you can be seen by humans in PvP via a dot on the screen.

hehe... actually its quite unusable in that form... but you get the idea. perhaps it could be a stance with 2 second aftercast. and you become entirely invisible. cannot carry items (or OP) in GVG. dunno, or could be an enchant. make you invisible for 10sec with 45sec recharge which allows you to get out of mobs when playing PVE after you spike down an enemy while the rest of your team keep fighting you can recover... dunno.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

I think a nice middle ground for many would be to change its functionality to allow for tanking but not damage.

One of two ways in my mind could work:

1. A "stealth" mode, with maintainable recharge times without consets or ele skills, and turns you invisible to monsters. Cast any other spell, defensive, offensive or any attack, and SF ends with a recharge timer similar to the Dervish Forms.

2. A maintainable enchant (-1 energy regen) that has SF's current functionality, but ends when you attack or cast a spell. Tack on the Form recharge timer.

Either way leave it maintainable, allowing you to get the first strike on an enemy as in case 1, or a "tanking" mode as in case 2. An additional negative to the tanking mode could be that SF ends if any other enchants are placed on you, preventing the Sin from having a 600/Smite mode lol.

I highly doubt that ANet will do anything too innovative or out of the box, more than likely they'll screw the nerf up too.

Spookii

Spookii

Krytan Explorer

Join Date: Jan 2008

Southeast, USA

N/

Quote:
Originally Posted by Kaleban View Post
I think a nice middle ground for many would be to change its functionality to allow for tanking but not damage.

One of two ways in my mind could work:

1. A "stealth" mode, with maintainable recharge times without consets or ele skills, and turns you invisible to monsters. Cast any other spell, defensive, offensive or any attack, and SF ends with a recharge timer similar to the Dervish Forms.

2. A maintainable enchant (-1 energy regen) that has SF's current functionality, but ends when you attack or cast a spell. Tack on the Form recharge timer.

Either way leave it maintainable, allowing you to get the first strike on an enemy as in case 1, or a "tanking" mode as in case 2. An additional negative to the tanking mode could be that SF ends if any other enchants are placed on you, preventing the Sin from having a 600/Smite mode lol.

I highly doubt that ANet will do anything too innovative or out of the box, more than likely they'll screw the nerf up too.
Meh, I see that as a good way to get rid of the current situation but I see in my mind a whole new pot of problems that it could bring about. Shadow Form would be able to run anywhere by using one simple skill. I know it's easy to get a run just about anywhere in Tyria as it is now, but I can only see Shadow Form complicating the issue.

What about changing Shadow Form from an enchantment spell to a stance? That way it wouldn't be affected by Arcane Echo or Glyph of Swiftness. Nor would +20% enchantment weapons help. Annnnd Deadly Paradox flies out the window. I don't even think Dwarven Stability with a max title would help. The only hole that I see in the idea is if you used "On Your Knees!". That would require an A/W with knock down. So would that render the PermaSin practically useless since the majority of their damage comes from /E or /Me anyway? Thoughts? Suggestions?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Spookii View Post
What about changing Shadow Form from an enchantment spell to a stance? That way it wouldn't be affected by Arcane Echo or Glyph of Swiftness. It would still act the same as it does now (godmode, essentially), only there's no way to keep it up. Don't know if this has been suggested already or not, but it seems like an alright alternative to me.
Yes, that has been suggested. I believe it's even suggested in this thread, but there are too many Shadow Form threads. Anyway, Dwarven Stability can double stance duration, and "On Your Knees!" can recharge all stances.

Spookii

Spookii

Krytan Explorer

Join Date: Jan 2008

Southeast, USA

N/

Quote:
Originally Posted by MisterB View Post
Yes, that has been suggested. I believe it's even suggested in this thread, but there are too many Shadow Form threads. Anyway, Dwarven Stability can double stance duration, and "On Your Knees!" can recharge all stances.
Just edited my post before you posted. :P

Like I said, I don't see how Dwarven Stability would help. Even at 100% recharge, that would only give a 22.5 second recharge. Would that round up to 23 or down to 22? Might they bump the recharge up to 46 seconds?

I did worry about "On Your Knees!". :/ I thought about them possibly making it so that with Shadow Form on, you could gain no adrenaline. But that seems a bit silly for an assassin skill.

JimmyNeutron

Krytan Explorer

Join Date: Sep 2007

1. Reduce damage of SF from 33% to 75% or 90%.
2. All non-Assassin skills are disable when SF is up.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Kaleban View Post
Well, first off its agreed that HOW ANet handles GW1 will affect players perceptions of GW2. And you're right, if they can't do a good job with GW1, it will decrease the playerbase's faith in ANet and its future products.

The problem is, how do you define a "good job?" GW was billed as a game that emphasized skill over grind, and yet, since its inception GW has steadily become more and more grindy, to the point where the game has lost its meaning.

Consider this, WoW has a level cap of what 80 now? And it takes months and months of steady play, in a vast open world with a significantly larger playerbase. The amount of content is orders of magnitude larger than GW, and is not only better maintained, but also constantly updated and changed.

Now I'm not saying I want GW to go P2P, not only would the current system not really support such a model, the game itself is nowhere near worth a monthly fee.

But the problem lies with GW's design. A level cap that can be reached in a few steady hours of play, especially Canthan, and instant maxed PvP characters means a LOT of content can be bypassed or avoided. The ease of the game means replayability is not that high, and the lack of "jobs" for the characters (not professions like crafting, but specific roles for each character to play, such as tank, off-tank, nuker, main and secondary healers etc.) forces a rut of gameplay in which everything is balanced solely around classes that focus on healing, prot and damage. No stealth system for Sins, no real way to aggro and maintain it except by position etc.

The tl;dr version is GW was poorly conceived, riding a "free to play" wave to counter the inevitable backlash against poor maintenance and content updates. On top of that, GW has been poorly maintained, with slapdash "balance" updates and poorly thought out and implemented class additions that make the game feel bloated.

Yes you have hundreds of options and combinations, but the balance and design of the game makes it so that only a very few are ever very effective, especially given the average skill level of a random PUG.

As to the "meaningless farmfest" welcome to the world of MMORPGs. After the novelty has worn off and you've leveled a couple of characters and beaten the campaigns, thats all thats left, the search for more loot. You can PvP sure, and help guildies with their PvE, but for the player who has six or seven level 20s and a couple suits of FoW, GW doesn't offer anything NEW.

I'm sure some will mention their business model and how they're poor and suffering and like little Orphan Oliver just desire a little more gruel. Those people know nothing about business, and its safe to say that ANet's business practices and long term survival don't depend on costume sales, they're not Spencer's after all. The point is, for any persistent online game, just as in business, you must expand or fail, stagnation means death. GW has been stagnating for a while now, and as an informed consumer, my decision of whether to buy GW2 doesn't hinge on one single exploitable skill out of hundreds (there are many others btw), but instead on whether ANet can make their games FUN.

A single exploit skill doesn't remove fun, what does is a lack of replayability, lack of new and interesting content, under-developed storylines that make me want to beat my head in when I read the dialogue, etc.

ANet has the potential to not only make GW2 a great game, but to also inject new life and verve into GW1 to keep and increase the loyal playerbase. Their current path seems to be absolutely counter-intuitive though, with lackluster performance with their flagship game (series), terrible customer support, terri-bad handling of PR, swiss chesse like security and a host of other issues. All of which makes Shadow Form nearly a moot issue, and its detractors seem like infants.
Your own argument shoots itself in the foot. If farming is all that's left after the main content is done, then the only way to increase the game's lifespan is to slow down the farming. Because eventually, once you have eighteen stacks of ecto or whatever, even farming is meaningless (or rather, just as meaningless as putting another character through the game, but with far more repetition).

Balanced is more fun than not balanced. Whether you agree with this idea or not, it is a core assumption upon which ALL games of this sort are based.

Quote:
Originally Posted by Mcsnake85 View Post
I dont totaly agree...
Mobs have bad build ok,they move and do action with a limited AI (in other words they are stupid) and sometimes they kill themself...BTW they still do more damage then you,i can say triple damage.
The point is not how good are you or how good is your buil etc, the point is : you dont deal damage..
without other things in play if you and mob cast the same skill MOBS always win.Because it dont have only higher HP but higher damage and defense too,so you cant kill it..thanks god we can change skill,make a good build and solo kill something but not always is enough..
A monk as you said can do something more...a sin can do something more (with only critical build too, withou sf)..but other classes?And you think that some mobs dont have aegis or other thing to defend?
I was just compare base damage of (fireball) a skill without other things...
I have to be honest, i really dont like Shadow Form, but i use it, not always but when necessary...why?because with SF you can do a lot of farm and you are stronger than a mobs..just only because they cant hit you is a great advantage...
If they update some skill and make mobs die more easy, the first thing i do is give a kick in the a** to my sin...because NO ONE NEED God mode if you can kill MOBS IN 4/5 SKILLS....and i want to say just another thing, i dont pretend to apply this in HM, but just NM.
I guarantee you that if your monk is doing his job properly, and you are bringing a decent build (that you are using properly), that you are doing FAR, FAR more damage than the monsters are. If monsters had the kind of offensive power you seem to think they do, HM would be impossible. The fact that decent players can beat monsters most of the time is proof that players are more powerful.

If you and the mobs use the same skills the same way the monsters win every time? Yeah, well if the players and monsters have the same "power level", the players will always win. That's like saying that a guy with a sword will always beat a guy with a gun in a fight if the guy with the gun has no bullets. Your hypothetical situation is taking away one guy's advantage while leaving the other guy with his. It's not a valid comparison. Mobs get extra armor and damage and whatnot, you get intelligence and good builds and prot and PvE skills. If you're using the same skills as the mobs, you're supposed to lose, because you're playing wrong. If a guy in hockey gets the puck and shoots it into his own goal, should we give his team a point? Of course not, because he RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up, and he should not be rewarded with victory for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up.

What I seem to be getting from your post is that you want players to be able to have as much damage (pre-enemy defenses) that monsters do, while having just as much innate defense as they do. Ok, sure, I'll agree with that, once you give the monsters intelligence equalling the average human player, good monks with prot and heals comparable to that of humans, 3 monster skills per bar that are equal in power to PvE skills, good builds, consumables, the ability to rez at a shrine, and good team synergy.

Oh wait, no, I read that wrong. You want a single player to have the power of a mob. Sure, we can do that, once each monster in said mob has the power of a mob.

Oh great, now we've got an infinite recursion going. And now Anet looks even more incompetent, because even beginner programmers know that you always program recursive stuff with an ending condition.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by reaper with no name View Post
Ok, sure, I'll agree with that, once you give the monsters intelligence equalling the average human player, good monks with prot and heals comparable to that of humans, 3 monster skills per bar that are equal in power to PvE skills, good builds, consumables, the ability to rez at a shrine, and good team synergy.
I definitely think that this would be a good refresher to PvE that would add challenge back into it (minus the ability to rez at a shrine and use cons). Too bad that Anet isnt willing to spend practically any time anymore working on GW1. I mean when it takes 5 months to get a PvE skill update out...

Mcsnake85

Mcsnake85

Wilds Pathfinder

Join Date: Nov 2009

Italy

E/P

Quote:
Originally Posted by Gill Halendt View Post
I don't see a problem with this. Ask for help, or play with heroes and learn to play better.

Dumbing the game down to "4/5 skills to kill a mob" is a terrible idea. It's already close to this thanks to some over-efficient team builds and poor game mechanics.

No thanks. More Protective Spirit on your heroes, please.
Its not that my point...i just follow meta and play the builds that work,so i know how to UW/FoW/VSF/SoO/Froggy run/Katha etc..
The problem is that i use half skill in game because other half are craps and you cant play with those skills.
GW is a team game,i know why (fowsc main team spike)...but if i want play alone i cant except with SF or sometimes SoS..Heroes help a lot (see discord) but sometimes they dont do what i want,if i bring a monk, if they are under attack they run like chickens..lol..A human monk under attack,keep heal up/prot and in meantime other players kill that mob..
Ok..then just increase damage a little...give me the opportunity to deal more damage...and what anet do all times?they nerf damage,make skill deal less damage...

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

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Quote:
Originally Posted by Mcsnake85 View Post
Its not that my point...i just follow meta and play the builds that work,so i know how to UW/FoW/VSF/SoO/Froggy run/Katha etc..
The problem is that i use half skill in game because other half are craps and you cant play with those skills.
GW is a team game,i know why (fowsc main team spike)...but if i want play alone i cant except with SF or sometimes SoS..Heroes help a lot (see discord) but sometimes they dont do what i want,if i bring a monk, if they are under attack they run like chickens..lol..A human monk under attack,keep heal up/prot and in meantime other players kill that mob..
Ok..then just increase damage a little...give me the opportunity to deal more damage...and what anet do all times?they nerf damage,make skill deal less damage...
The problem is you are only playing endgame content (as I am tasting form your posts). Those are elite and hard, content that really isn't supposed to be solo'd (at least that is what 'I' think Anet's intention is).

You are stuck in thinking that dealing more damage is going to help you play the game. Instead you get better at the game by bringing good build on you and your heroes, just like everyone else is doing, or should be doing.

On the bright side, Anet has already revealed GW2 is going to be far more solo friendly. The addition of a companion for your character should enable to get you pretty far in that game. However, I am not expecting endgame content will be possible without some other people tagging along.

Also:
Quote:
Originally Posted by Mcsnake85 View Post
The problem is that i use half skill in game because other half are craps and you cant play with those skills.
No, you aren't using other skills because nothing is better or gets the job done faster than Deadly Paradox + Shadow Form. There's a difference.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Wow, has it seriously been 3 months since the last major skill update? Is ANet or the Test Krewe doing...like...ANYTHING?

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by reaper with no name View Post
Your own argument shoots itself in the foot. If farming is all that's left after the main content is done, then the only way to increase the game's lifespan is to slow down the farming. Because eventually, once you have eighteen stacks of ecto or whatever, even farming is meaningless (or rather, just as meaningless as putting another character through the game, but with far more repetition).

Balanced is more fun than not balanced. Whether you agree with this idea or not, it is a core assumption upon which ALL games of this sort are based.
Not really. WoW fixes the problem of farming being the endgame by constantly releasing new skins, items and more, to extend the life of the game in between expansion packs.

Slowing down the farming, a process by which ANet only seems capable of making more frustrating will only drive players to other games. If the only thing that remains to be done in a game is made so inaccessible and monotonous that people hate it, then most likely they'll go to other games.

Your "core" assumption is wrong. If it weren't then people would never have come up with speedclears in the first place, they would have thought to themselves "hey, this going fast thing is efficient, but not very fun, so I choose not to do it." Your assumption is based on a skewed perception that there is only one right way to play, YOUR way, and that other ways are wrong.

This is patently ridiculous and frankly offensive, I'm sick of others telling me how I should play a game. As I'm sure others share the same feelings. "Balanced" in GW's case means joining an ineffective PUG and wiping. That is NOT fun for me. In most other games, balanced means not just characters against each other, but also with the environment, such that any mix of characters has a similar chance to defeat an area. An 8 mesmer team probably could not hack UW in HM...

So instead of presuming to know how a game should be played, and basically proclaiming yourself GOD of GW, why not practice a little open mindedness? Every game goes through a cycle, and as anyone could tell you, all MMOs are notorious for their "farming" cycle which occurs once story content is done. To attempt to make the cycle an exercise in frustration would only serve to lessen a game's popularity, not increase it.

You MUST admit that the majority of the game is dead, from a multi human party perspective. Unless its UW/FoW or a Zaishen mission or event, every area in the game seems dead. Hardly conducive to party play. To place artificial constraints on players based on what the devs HOPE the game would be, rather than what it is is a fool's errand.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Balance in guildwars would imply that all team builds are of about equal speed and sucess rate in completing any ingame content. There is no balance in guildwars because shadowform completes content so much faster than any other team build. If you go look at pvxwiki you'll notice almost every build out there has shadowform in it, because its just that powerful. If you aren't running shadowform then your groups are much harder and slower in comparsion.

You also imply that a SF nerf will drive people away from guildwars, my experiance has been the complete opposite actually. I have seen maybe people grind out a month of multiple doa runs, accumliate vast amounts of ingame wealth and then just leave. Once you have a stack of armbraces, a couple stacks of ecto and max cash plus all the weapons and armor you would ever want why play the game. Point is SF removes the difficulty of playing guildwars, so when you aren't challenge you get bored.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by toocooltang View Post
Balance in guildwars would imply that all team builds are of about equal speed and sucess rate in completing any ingame content. There is no balance in guildwars because shadowform completes content so much faster than any other team build. If you go look at pvxwiki you'll notice almost every build out there has shadowform in it, because its just that powerful. If you aren't running shadowform then your groups are much harder and slower in comparsion.
You do realize that it wasn't always this way right? And that no one forces you to run a SF Sin? That the same people who complain about SF being overpowered were the ones dominating DoA and high end areas with team builds that excluded half the classes in GW?

You can do UW just fine without a Sin. Will you be as fast? No. Will that lessen your fun? It shouldn't unless you define fun as maximum efficiency, which is just weird.

Quote:
You also imply that a SF nerf will drive people away from guildwars, my experiance has been the complete opposite actually. I have seen maybe people grind out a month of multiple doa runs, accumliate vast amounts of ingame wealth and then just leave. Once you have a stack of armbraces, a couple stacks of ecto and max cash plus all the weapons and armor you would ever want why play the game. Point is SF removes the difficulty of playing guildwars, so when you aren't challenge you get bored.
No I did not actually. What I SAID was that the game is dead except for very specific areas. You won't find a lot of people at Henge of Denravi for example. An SF nerf is not the problem as I SAID, what is the problem is a lack of ANet's interest in maintaining their game's fun.

SF doesn't remove the difficulty of playing GW. That's the dumbest statement I think I've heard so far. I can solo clear most of UW on my spirit spam Rit, something I could never do on a Sin. Farming by definition is not challenging, its repetitive and formulaic and nearly guaranteed. People do it to build wealth. And MMOs are designed to addict people to the gameplay, one of the reasons why WoW is so successful is the psychological impact of not letting your monthly fee "go to waste."

And I'm not sure why people keep assuming that the vast majority of GW players have stacks of armbraces and ectos. I've played the game IIRC a total of some 2500 hours across various characters, only one of which has FoW armor, and I've never seen an armbrace. Perhaps elitist jerks crying SF nerf should stop assuming that everyone feels and thinks just like them?

Spookii

Spookii

Krytan Explorer

Join Date: Jan 2008

Southeast, USA

N/

Quote:
Originally Posted by Kaleban View Post
This is patently ridiculous and frankly offensive, I'm sick of others telling me how I should play a game. As I'm sure others share the same feelings. "Balanced" in GW's case means joining an ineffective PUG and wiping. That is NOT fun for me. In most other games, balanced means not just characters against each other, but also with the environment, such that any mix of characters has a similar chance to defeat an area. An 8 mesmer team probably could not hack UW in HM...

So instead of presuming to know how a game should be played, and basically proclaiming yourself GOD of GW, why not practice a little open mindedness? Every game goes through a cycle, and as anyone could tell you, all MMOs are notorious for their "farming" cycle which occurs once story content is done. To attempt to make the cycle an exercise in frustration would only serve to lessen a game's popularity, not increase it.
Kaleban, you're making GW sound like it's srz biz and a way of life. It's a game. There are certain rules and if ANet wants to tell you to play their game a certain way (by buffing/nerfing skills), you play that way and say thank you. If you want to Perma your way through life (while you still can), be my guest. Everyone is just raging because they can hear the ticking of the Doom clock. Work around problems, don't QQ over them. That's the entire point of a game, no? To work around certain obstacles put in place for you. I would be bored of Chutes and Ladders if there were no ladders. I played Ursan for the longest time and when they nerfed it, it didn't rock my boat. I just went on and continued to play the game that I love to play (Love the game, not the build. New t-shirt slogan, anyone?). It was even nice to be able to go back to some of my older, neglected characters. Enjoy it while it lasted, put the memories in a scrap book, and get ready to play in a new way.

I have zero problem doing HM/endgame/whatever content with friends in a balanced group. 2-3 friends. Yes, we even bring heroes along. It really isn't that hard to get a group together to do something. Unless all of your friends only have an assassin with Shadow Form. Ugly cycle. Go find new friends.

Know why PuGs suck? No one knows how to properly use their builds anymore. I used to love PuGs. Everyone goes straight for Shadow Form. I can't tell you how many newbies I've run into that on their FIRST CHARACTER are aspiring to be a PermaSin because they saw someone talking about it on a forum or saw the build on PvX. Newbies, who don't even need massive amounts of cash yet, don't even bother trying to play the game. Guild Wars has a perk (or a curse, if you look at it some ways). You don't need to be level 20 or X number of hours under your belt to wield, or even buy, a BDS/Froggy/Tormented Weapon/[Insert Fancy Item of Chocie]. You just need the cash.

I see the same problem with monks and 55s, as well. Although that's not really a problem, it's just funny.

Obviously ANet thinks Shadow Form is a problem, as they've gone through different attempts to nerf it in response to it being exploited. We are currently all sitting on our asses waiting on the next update. If ANet intended for their game to be slammed through so easily, they wouldn't even be considering the idea of getting rid of Shadow Form.

If (or when, rather) Shadow Form is nerfed, just think of it as an opportunity to play in a different way. So what if it takes you a little longer to get your leet armor? Are we really that impatient?

I personally can't say that I'd mind if they completely revamped every skill in Guild Wars. I'd like some change.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

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Quote:
Originally Posted by Del View Post
Sure, if you're just hellbent on finding things to whine about.
Not at all, I can't think of another thing I "whine" about on this forum. But going through the trade forums seeing the same guys over and over buying anything they can get their hands on is annoying, to me I must add. Powertraders? Maybe but where would they be without the SF farmers I wonder.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

You can do doa multiple ways. First option is with SF, the record here is about 30ish minutes. Your second option is with a terratank, I can't say for certain but I would think these runs with terra's tank about 1h-1h30 at the quickest. Both of these options represent tank'n'spank. You can obviously run something that isnt tank and spank but this tanks even longer approaching 2 hours.

Balance in guildwars would imply that all previously stated ways can complete DOA in roughly the same amount of time, which isn't true because with SF you can do it 2-4 times faster. The same is true for fow, uw, and all dungeons. Point is SF is so powerful, and good as a tank that it crushes all other builds out of play.

P.S. Henge of denravi was dead even before factions came out.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Straight from the official wiki:

Next Skill Balance - 17 December 2009

The Test Krewe has been discussing many proposed skill balance changes in preparation for the next balance update. The next skill balance update will not be released this month, but we would still like to give you a few more details of what our developers are working on, with feedback from the Test Krewe. Please keep in mind that not all of these changes may make it into the next skill balance and there is the possibility of different changes making it in, however we just wanted to give you an idea of some of the projects we’re undertaking at this time. The upcoming skill balance falls into two categories: addressing pressing issues, and tackling other issues.
Pressing Issues

* Shadow Form – Shadow Form is a formidable build, providing blanket protection against both attacks and spells. The developers and Test Krewe are taking a look at a couple of options, including reworking the skill from a fundamental level.
* Possible Changes to 600 Smite – The effects of this build on the game are less pronounced than other extreme farming builds, however it operates on the same basic premise of making a character invulnerable all of the time. The developers are looking at changes to some of the skills in this build.
* Balancing Midline Spike – Several skills have been identified as overpowered. Several of these skills have brought more damage and defense to GvG midlines than we'd like. This de-emphasizes distinctions in roles between frontline and midline characters and removes some of the versatility we've seen in midline characters in the past.
* Addressing Fast Cast Blood Spike – The Test Krewe is currently taking a look at a couple of proposals targeted to address the cornerstone of this team build.
* 4v4 Issues – We’re looking at both Illusion of Pain and Ebon Dust Aura in terms of addressing issues in the 4v4 format.

Addressing Other Issues

Again, please keep in mind that not all of these changes may make it into the next skill balance, and the changes may be different.

* Hammer Mastery – Hammer suffers from a number of issues that make it difficult to take over other Warrior weapons in PvE. For example, the combination of high adrenaline costs, slow attack rate, and battles ending relatively quickly in PvE mean that it can be hard to use skills before a battle is over and mean that being blocked feels much harsher. We’re looking at a number of approaches to address these and other issues.
* Tactics – Tactics is the least exciting Warrior attribute and primarily sees use as a secondary attribute on other classes. We’re considering several options to address the weaknesses of Tactics.
----------------------------------------------------------------------------------
2 months without this announced update happening. Just don't announce anything anymore. If you can't do what you say, then don't say it. If you want to help out the community, announce what our stuff in the Hall of Monuments will earn us in GW2. Do that, or start honoring your announcements.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by toocooltang View Post
You can do doa multiple ways. First option is with SF, the record here is about 30ish minutes. Your second option is with a terratank, I can't say for certain but I would think these runs with terra's tank about 1h-1h30 at the quickest. Both of these options represent tank'n'spank. You can obviously run something that isnt tank and spank but this tanks even longer approaching 2 hours.

Balance in guildwars would imply that all previously stated ways can complete DOA in roughly the same amount of time, which isn't true because with SF you can do it 2-4 times faster. The same is true for fow, uw, and all dungeons. Point is SF is so powerful, and good as a tank that it crushes all other builds out of play.

P.S. Henge of denravi was dead even before factions came out.
So what you're saying is the problem is that one build is faster than the other, which realistically has no bearing on anyone else's gameplay unless your whole reason for playing GW is to act as a merchant bringing goods to market. Might as well speculate on Glittering Dust futures.

Using that logic though, means that these same SF QQers SHOULD have been whining about how the only builds that worked in DoA were War/Ele/Mo builds, with nary another character in sight, barring the odd BiP necro. Half the classes in the game excluded from an area.

You know what the few people who did complain about the "balance" dominance were told? Go roll a War/Ele/Mo.

Ironically, when the tables are turned, their hypocrisy is exposed, and yet they still can't see it. All the Sin players telling others to go roll a Sin are conversely being told their playstyle is wrong, imbalanced and unfair.

Personally, this isn't serious business to me, I usually only play during events now to muck about with the quests and stuff. The rest of the game has become quite boring.

I was HOPING that ANet would get their act together and fix the problem, not one of the symptoms, but my hopes were too high and they stick with what they know. The real root cause is that the game is static, and that reward/time is crazy out of whack. Fix those issues and the imbalance of things like SF would disappear. But, its obvious that both the SF detractors and the devs themselves are too closeminded and short sighted to see the real issues, so of course the nerfbat will be employed here.

Too bad really. GW as a franchise had the possibility of being great, but ANet squandered it, especially by catering to the elitist jerks who worry about their "economy of ectos." LOL.

Ralisti

Ralisti

Frost Gate Guardian

Join Date: Jan 2010

CST

W/

Quote:
Originally Posted by jazilla View Post
2 months without this announced update happening. Just don't announce anything anymore. If you can't do what you say, then don't say it. If you want to help out the community, announce what our stuff in the Hall of Monuments will earn us in GW2. Do that, or start honoring your announcements.

agreed, but I would like both, please. If we're not going to get anything substantial in gw2 for a full Hom or a Gwamm, a lot of us will be done and move on~~ not?

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

I would like to see revamp of da Bear, Raven, or das Wolf when/if SF ends. At least pugging was actually possible for any elite area. I know they say da Bear still works but it's not the same. Being able to PUG for any area on any character at any time was imo really enjoyable. Now I have resort to a niche build character to PUG certain areas. My perma and monk have done UW, DoA, FoW, + Dungeons too many times. I'd like to be able to use my mesmer or derv from time to time. Before someone says that pugging is my problem...I enjoy pugging...I like meeting new ppl...so I don't see it as a problem. Just my opinion.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by aspi View Post
Not at all, I can't think of another thing I "whine" about on this forum. But going through the trade forums seeing the same guys over and over buying anything they can get their hands on is annoying, to me I must add. Powertraders? Maybe but where would they be without the SF farmers I wonder.
Without sf they'd be even richer and nothing you're bitching about would be solved.

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

Quote:
Originally Posted by vamp08 View Post
Wow, has it seriously been 3 months since the last major skill update? Is ANet or the Test Krewe doing...like...ANYTHING?
What 'major' skill update? Guess I must've missed that.

All the last couple of skill updates did was right a few wrongs Anet made in the past, by nerfing skills that had previously been buffed too much. And failing to do so.

But this just once again shows the incompetence of Anet, and reduces the chances anyone will buy GW2 without having second thoughts. /care

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Despite SF and 600/55 farming being destroyed, the damage is still done. All that'll be left is H/H'ing because PUGing utterly fails. Retarded players brought it upon themselves through not being properly equipped, Leroying, sucking at communication & response times, rebelling, etc... causing this general anti-PUG mentality to arise. It's the bad player's fault that the good players keep choosing to solo, or use NPCs that suck less than alot of real players. On top of that, just be honest with each other: ya'll hate on SF because ya'll haven't been doing it and the one's that have are far richer than you. It's called jealousy, y'know. I don't even PvE/Farm, yet I can tell it's the driving force behind this "Anti-SF/600/55'ing" campaign.

In conclusion, it really doesn't matter if SF's being destroyed. The damage is done anyway. Everyone probably has all their toons LOL FoWed up with Chaos Gloves and all the rest by now, and this is virtually irreversible.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by vamp08 View Post
Wow, has it seriously been 3 months since the last major skill update? Is ANet or the Test Krewe doing...like...ANYTHING?
No, it's been like 3 weeks. Also, the test krewe has absolutely nothing to do with when an update is going to be released.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

The initial formation of the Test Krewe has delayed the update to Shadow Form, but that's splitting hairs a bit.

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Correct me if i am wrong, but they didn't say that skill balance will happen in february?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Regina stated February was the target for the PvE skill balance.

Quote:
Our team is targeting February for the next set of skill updates. The changes previously mentioned are planned for inclusion.
http://wiki.guildwars.com/wiki/User:...l#Skill_Update

Zarion Silverarrow

Zarion Silverarrow

Lion's Arch Merchant

Join Date: Jul 2008

Puerto Rico

The Annunaki Interventionists

P/W

I have to say I don't agree with the nerf.Why?only about 20% of my money comes from SF in TOPK,and i barely do it anymore,because drops are sucking.

My solution would be,remove skeleton of dhuum,make the original enemies stronger (both armor and damage) and more numorous,make nm uw like it is atm in HM,but please do not make it impossible to solo.Hard is ok for me,its fun.but impossible is not

Another thing,when they nerf SF everyone will eventually go back to 1 build for tanking or w.e

Be it Obsidian Flesh,anything,in about 2 weeks people will already have new builds,they will come out to the community and be nerfed again.THATS WHY I DONT AGREE.What if i already am using a solo build no one else does,but when they nerf sf someone makes a build similar to mine,overuses and shares it and its nerfed.

Another of my ideas is making an UW version of skills,like pve and pvp.For skills like SF,Obsidian Flesh,and all the overused farming skills.I know UW isnt the only place farmed,but this may help players and anet come to an understanding more or less.

Lastly,I personaly like SF because it is FUN.It is not fun at all in TOPK,but it is for running from outpost to outpost...i realize my ideas will require major updates and people from gw2 working more in gw1 than gw2,but they are just old ideas...

Pardon english...am from puerto rico

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Skeletons of Dhuum ≠ impossible to solo UW.

It's too late to discuss ideas for changing Shadow Form. They have probably changed it and tested it by now, or are in the final testing stage with QA to look for bugs.

No, splitting skills again for one single instance is ... unnecessary.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Still here saying same stuff ? lol.

Quote:
Originally Posted by Kaleban View Post
So what you're saying is the problem is that one build is faster than the other, which realistically has no bearing on anyone else's gameplay unless your whole reason for playing GW is to act as a merchant bringing goods to market.
Yeah , thats the Justice and balance measure that anyone in the world should use "if it doesnt affect me , its fine" . So Killing ppl for example is fine as long as you dont know any of them right ? pfff.

Quote:
Originally Posted by Kaleban View Post
Using that logic though, means that these same SF QQers SHOULD have been whining about how the only builds that worked in DoA were War/Ele/Mo builds, with nary another character in sight, barring the odd BiP necro. Half the classes in the game excluded from an area.
Overexxagerate ftw. Is not a matter of ONE area and you know it, so cut the BS.

Quote:
Originally Posted by Kaleban View Post
Ironically, when the tables are turned, their hypocrisy is exposed, and yet they still can't see it. All the Sin players telling others to go roll a Sin are conversely being told their playstyle is wrong, imbalanced and unfair.
Funny you call ppl names when you are a PRIMMARY ASSASSIN . Like we all know , ppl that defend SF are Farmers . Just that , only Farmers will QQ about SF rework.

Quote:
Originally Posted by Kaleban View Post
bla bla bla ...... The real root cause is that the game is static, and that reward/time is crazy out of whack. Fix those issues and the imbalance of things like SF would disappear. But, its obvious that both the SF detractors and the devs themselves are too closeminded and short sighted to see the real issues, so of course the nerfbat will be employed here.
So the answer is "Fix the entire game instead of 1 skill" yeah ... pretty clever. You are so far from reality that i think you are playing a diff GW version.
- Root problems : Not going to be fixed , EVER.
- AI and Skill problems : Too much work only for 1 stupid broken skill combo.

Quote:
Originally Posted by Kaleban View Post
Too bad really. GW as a franchise had the possibility of being great, but ANet squandered it, especially by catering to the elitist jerks who worry about their "economy of ectos." LOL.
Funny mister Name caller , mister Primary Assassin , mister farmer , calling the non-farmers jerks who worry about their "economy of ectos" ... and even more funnier , you have the guts to call them hypocrite when you come here saying some worthless stuff hoping for us to not notice that you are just another SF farmer QQer about SF being reworked.

Seriously SF =\= Farming. Farming will NOT be stopped by changing current SF functionality. Is not about that and i want to believe that deep inside you know it because if you didnt realise it so far ( 5X pages lol ) you should leave this forum and quit the game.

Now that you seem to have answers for everyone , answer this :
- WHY should an perma sin or a team composed 80% by them be able to clear ANY game content in AT LEAST 3x less time than a balanced group ?

The answer must be SOMETHING so wrong and that ONLY affects sins to justify that serious advantage , go ahead and answer something so we can talk about real stuff and not root "issues" that arent going to be solved.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Tenebrae View Post
Now that you seem to have answers for everyone , answer this :
- WHY should an perma sin or a team composed 80% by them be able to clear ANY game content in AT LEAST 3x less time than a balanced group ?
Why should a balanced group be able to do the same compared to a group composed of 8 Mesmers, or 6 Rangers and 2 Eles, or any combination thereof?

When you can explain to me why the game should only cater to groups composed of Warriors, Elementalists, Monks and the occasional Necromancer, while marginalizing all the other professions and their hundreds of skills, then perhaps you'll understand that the core problem of GW is the balance of the areas, and not the classes.

Nerfing SF to hell and back will not fix the game. So any time spent on that will be futile. I repeat Tenebrae, nerfing SF will not fix the problem. It will only transfer the problem to some other class/skill combination because there are too many permutations for ANet to balance them ALL.

Its much simpler and elegant to balance the areas themselves, adding in some random skills to mobs, AND less time consuming in the long run, instead of CONSTANTLY re-working skills that rely on specific conditions to be met.

Again, ask yourself why SF is not widely used in PvP? Because the environment changes, the "mobs" you face (other players) adapt and change, hence its impossible to always rely on the same mechanic. You'd THINK that ANet would realize this simple point, and adjust PvE accordingly. Heck, even Blizzard's old Diablo 2 did this with things like random monster immunities, and random monster mob spawns at higher difficulties.

Oh, and just because my profile lists A/ doesn't mean all I do is farm or use SF all the time. That you assume so is a great example of the logical process you employ, and why you are always wrong about everything.

The tl;dr version for Tenebrae, "fixing" SF will not fix the game. The problem will transfer to a new class/skill, and you'll have the same issue FOREVER, until you fix the root cause. Being an advocate of nerfing SF is the easy, lazy way out.

Anonymous IXl

Anonymous IXl

Lion's Arch Merchant

Join Date: Nov 2009

ON, Canada

Super Galactic Mystery Solvers [Clue]

Mo/Me

I hope this update happens later this evening *Crosses fingers*

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

i remember a time when even supposed, "balance" even hurt other classes. 4/5 man sorrow's furnace runs anyone?