Nerf Mark of Pain

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m
majikmajikmajik
Wilds Pathfinder
#21
so is this a nerf MoP because its okay but i over use it
or
another SF reference/QQ thread in disguise?

+1close
Cuilan
Cuilan
Forge Runner
#22
That skill doesn't require that other skill to be effective. So therefor it's not a thread about that. Mark of Pain really doesn't require that much technique. Not saying it doesn't require any at all.

Requesting to be locked may mean a bias with the professions.
sickle of carnage
sickle of carnage
Wilds Pathfinder
#23
Quote:
Originally Posted by Cuilan View Post
Because keeping Shadow Form up is good technique. They should be rewarded.

No thanks.
Keeping shadow form up requires no technique. You just mash buttons.
farmerfez
farmerfez
Krytan Explorer
#24
its fine because it takes some skill to use it well....its just not a button masher
G
Ghost Dog
Krytan Explorer
#25
I can understand why you want it nerfed but my friend, permafags have ruined this game enough for me, if they kill MoP too I will murder someone.
Tenebrae
Tenebrae
Forge Runner
#26
Quote:
Originally Posted by Cuilan View Post
That skill doesn't require that other skill to be effective. So therefor it's not a thread about that. Mark of Pain really doesn't require that much technique. Not saying it doesn't require any at all.

Requesting to be locked may mean a bias with the professions.
To be so good that fits the "bloody overpowered" skill , it requires :
1- All party to deal Physical damage and 8+ minions hitting the SAME target
2- To be used on a Full HP target that is in the middle of a 4+ mob ball
3- To be used with AP in order to shorten recharge.
4- Good positioning , block and bla bla.

If now ppl is going to request to nerf ALL the skill and or skill combos that require ALL of that points ( yes , ALL , not 2 , not even 3 ) ..... man , we are going to have about 10+ more threads in this forum .

/notsigned
F
FoxBat
Furnace Stoker
#27
It has a decent recharge though. Assassin's Promise is the real culprit, make it only recharge sin skills.
Cuilan
Cuilan
Forge Runner
#28
1-4 aren't requirements to be too powerful. 4 doesn't take any unique skill.
Xenomortis
Xenomortis
Tea Powered
#29
Quote:
Originally Posted by Cuilan View Post
Does way too much damage and is insanely overpowered in a semi-focused group or one based around it. Discuss.
One person just attacking the marked target won't really merit it's presence. A sin might cut it though.

In order for impressive use it requires bunched up enemies, physicals to follow calls or a shit-load of minions and a bit of luck, along with a method to shorten its recharge.

Enemies remain bunched up, facilitating its use - this is an AI issue.
Coordinated teams are good teams and should be rewarded as such.
Recharge reduction (namely AP) is where things start to get a bit too much. Perhaps you should look here.


Mark of Pain has a strong balancing factor; it has a 20 second recharge.
This effectively means it can be used about once per fight. That use may be wasted, or it may destroy most of the mob. Which happens depends on a few factors and it's up to the caster to get the most out of it.
AP nearly destroys that balancing factor.

A 40/40 set isn't reliable enough to be noteworthy.


Also, balling up of enemies does not require explicit tanking.
Cuilan
Cuilan
Forge Runner
#30
Then players of other professions should be rewarded, no?

All other caster professions are inferior because you're not playing optimal. MoP nuker.
Xenomortis
Xenomortis
Tea Powered
#31
Quote:
Originally Posted by Cuilan View Post
Then players of other professions should be rewarded, no?

All other caster professions are inferior because you're not playing optimal. MoP nuker.
You only want one Mark of Pain caller per team.
The physicals are part of your team.

It is your team that is rewarded. There are 5 physical classes - all 5 can form part of that setup.
Eles and Monks and even Rits can find places on these teams. Really, it's only Mesmers that suffer. Nerfing MoP or even AP wouldn't help them.
S
Sir Tieger
Academy Page
#32
oh look moar QQ pissing and moaning threads on Guru...

[insert skill] is overpowered nerf nao plox!!11!11one!

im just glad Anet doesn't pay any attention to all this..otherwise we would be all stuck auto attacking due to all skills doing 0 dmg with 10 sec cast and 60min recharge..

MoP works with the right co ordination and setup.
Does that make it overpowered? No
Does it mean your team knows what they are doing? Yes
Incase of h/h does it mean u set them up correctly and know how to call targets? Yes

So lets nerf anything that performs well with a well co ordinated team...

Awesome idea..

/notsigned
Cuilan
Cuilan
Forge Runner
#33
So non-H/H teams should all tank and spank?
H
Hotboxin240
Ascalonian Squire
#34
splinter + MoP + scythe

Thanks for the AoE

Nothing wrong with these skills, it's like saying lets get rid of fire ele's.
S
SmokingHotImolation
Wilds Pathfinder
#35
Quote:
Originally Posted by Ugh View Post
Or they could nerf SF and there would be no way for anyone to get 30 guys all adjacent to each other.
/thread. That is all
S
Sir Tieger
Academy Page
#36
Quote:
Originally Posted by Cuilan View Post
So non-H/H teams should all tank and spank?
Would you mind pointing out where exactly in my post i mention tank and spank?

Just because a team uses MoP and a melee class this = Tank and Spank?

ermm no
Rose Rune
Rose Rune
Ascalonian Squire
#37
Culian, Mark of Pain is a strong spell although so are several other things, and i see no reason why it should be nerfed. Sure it can take down any group you take as long as they're balled and you spike correctly, but it is an evenly balanced skill and if you're going to do that you may as well nerf any skill that can do enough damage to spike well. That would include Feast of Corruption, Energy Surge, Searing Flames, and so on. Even if Anet were to nerf everything they could think of to prevent Speed Clears people would still find a way, trust me. And Hundred blades is used in collision with Mark of Pain so why would you suggest MoP over HB? Of course HB can't spike down a target fully but it is probably the best warrior buff in the game and so it should need to be nerfed if I'm following your line of thought.

This probably wouldn't be the best place to post threads like this, because mass troll always follows.
Xx Da Best Xx
Xx Da Best Xx
Frost Gate Guardian
#38
I think he just likes SF so much he wants to nerf every skill that makes a team build INVOLVING sf weak.
MoP is not OP. You have to use strategy and have communication to make it work right.
war330
war330
Academy Page
#39
Quote:
Originally Posted by Arkantos View Post
I cannot emphasize how true this post is.

It's a decently balanced skill, in the way that it's good with good players, and bad with bad. Sure, it does huge damage when well coordinated, but it has a 20 second recharge and isn't problematic. The problem is the ability to spam it non stop with AP. The problem is AP, not MoP.

As for it being a troll thread, it's pretty easy to see this skill as overpowered depending on your point of view, but this guys probably (semi) serious.



Not true at all. My old guild used to run MoP in Urgoz, and we managed to ball up plenty of enemies without SF. It all depends on how good your frontline is.
dont forget that before SF there were terra tanks with their massive armor and ability to reduce damage and ignore spells if done right :P


with ppl QQ-ing about SF why dont we just tank tanks out of the game? seriously now because as soon as SF is nerfed, the trolls will go find another half decent skill to go kill to ruin the fun for everyone else
Cuilan
Cuilan
Forge Runner
#40
Quote:
Originally Posted by Xx Da Best Xx View Post
I think he just likes SF so much he wants to nerf every skill that makes a team build INVOLVING sf weak.
That doesn't even make any sense.

And nobody in this thread said melee meant tank and spank.