Quote:
Originally Posted by upier
But to come here and argue that killing groups of 30 foes with one swing is somehow balanced ... well .. that's just insane. It's like "SR is NOT overpowered" all over again.
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Stop thinking we're all masterbating over how awesome is SF. Reactive conditional damage (curses line, most of the domination line, everything that isn't just "deal X damage") is going to be more powerful in PvE than PvP. Lets balance it all for PvE and suddenly noen of it is going to have a place in PvP where opponents don't ball up and constantly trigger conditional damage. While hex stack is a rather degenerate build, forcing the game to just "hounour balance" is not going to make the game good either.
SF works under a completely different MO. SF is invulnerability, okay maybe not complete invulnerability, but it allows one to ignore some (if not all) aspects of the game. Whether they let you ignore attacks, spells, conditions, or any other aspect of gameplay, such things should simply not exist in an MMO (this is easily expanded to include ob flesh, spellbreaker, vow of silence, avatar of melandru and others). Such things just don't belong in an MMO.
What you have issue with is how MoP stacks with whirlwind and hundred blades. Like most people on this board you get angry, oh so angry and you lash out at what you see causing this problem; like most others when they lash out, you fail to see where the real issue is: the way whirlwind and hundred blades work together. Take that raptor farm build, MoP is only used to kill the boss, whirlwind + hundred is enough to kill all of the babies; its whirlwild + hundred that is broken, not MoP.
EDIT: If the problem is stupidity of foes, then don't change the skill, change the stupidity of foes. Is addressing the root problem really that hard of a concept.