Actually...i think SF should stay.
Axeman002
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.
apart from the QQ posts anyone else agree on this?
apart from the QQ posts anyone else agree on this?
Abedeus
Yes, let's keep a God-Mode iWin button because people can't tank.
OH I FORGOT, tanks suck, thanks.
OH I FORGOT, tanks suck, thanks.
Hyperventilate
What a brave statement, especially on Guru.
I disagree with you, really. You shouldn't need to be locked into a specific build or profession in order to complete something. My warrior hero can tank just nicely with a little support, I don't need a perma-sin on my team.
I do pray that the SF nerf comes quickly. I wish to troll in ToA.
Side thought:
UW was completable before SF even existed. Still a challenge, but still completable.
I disagree with you, really. You shouldn't need to be locked into a specific build or profession in order to complete something. My warrior hero can tank just nicely with a little support, I don't need a perma-sin on my team.
I do pray that the SF nerf comes quickly. I wish to troll in ToA.
Side thought:
UW was completable before SF even existed. Still a challenge, but still completable.
EPO Bot
Kill SF...
With fire!
With fire!
The build master
There is no reason to keep the godmode button ingame, good teams can always find ways to clear hard elite areas. And the pug groups will keep failing sounds good to mee.
BlackSephir
Hey guys, me epeen is so huge i think that my opinions deserve their own threads instead of posting in already existing ones.
So here goes!
So here goes!
Windf0rce
People just got too used to perma SF, but it is not necessary to do the area, and breaks a lot of the game so I still think it must be nerfed ASAP.
Even quests like 4H can be done without tanking a side (with a proper split), and if the team wants another tanking build can be picked. Servants of Grenth quest doesn't require tanking either, a balanced team can take on the full aggro and survive (use a Paragon). I don't think of any other quest in the UW that would justify tanking that a balanced team cannot do.
They could as well remove the stupid Skeletons of Dhuum, perhaps I was too used to the old UW but they feel SO out of place. Though thinking well, they drop Ectos, so they might as well stay.
Even quests like 4H can be done without tanking a side (with a proper split), and if the team wants another tanking build can be picked. Servants of Grenth quest doesn't require tanking either, a balanced team can take on the full aggro and survive (use a Paragon). I don't think of any other quest in the UW that would justify tanking that a balanced team cannot do.
They could as well remove the stupid Skeletons of Dhuum, perhaps I was too used to the old UW but they feel SO out of place. Though thinking well, they drop Ectos, so they might as well stay.
Ugh
Quote:
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.
apart from the QQ posts anyone else agree on this? |
novawhiz
BLASPHEMY!!!!!!!!!!!!!!!!!!!
On topic, i think never having SF in the game would have been super duper but at this stage i dont see what the community gains from an SF nerf.
After SF is gone, there will only be successful Guild balance-way runs
so... if you want to be pr0 1337 you can do balance-way runs now.
Nerfing SF at this point will just make a bunch of people quit, and beat an already dead further.
Still i wish it was never in the game but o well
On topic, i think never having SF in the game would have been super duper but at this stage i dont see what the community gains from an SF nerf.
After SF is gone, there will only be successful Guild balance-way runs
so... if you want to be pr0 1337 you can do balance-way runs now.
Nerfing SF at this point will just make a bunch of people quit, and beat an already dead further.
Still i wish it was never in the game but o well
BlackSephir
Polgara Val
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So basically they're only staying because of one broken skill?
Good riddance then. |
You would be very naive into thinking that some players wouldent quit if SF is nerfed, in fact its highly possible that some players would leave the game because some of them just like doing UW or FOW etc with SF and nothing else.
Yes SF is Godmode, yes it doesent require a great deal of skill to use, honestly though the bottom line is that its your choice if you want to use it or not. If you want a balanced group to defeat UW or FOW for example, then by all means find a group of like minded players who prefer the balanced way and nock yourself out.
However I do like the fact of having SF as a choice if I want to use it. The question of players giving up or quiting after the SF nerf is probably going to scare Anet in my opinion. They rely on the common gamer not the hardcore GW players to maintain there profit margins. Its there they make there money on not the core players.
Still, it is a good idea to nerf SF and players find a balanced way to do things but given the choice I would personally prefer to have both options available to me.
Pol
BuD
Didnt you make a few posts wanting to nerf SF & 600/Smite teams?
I think this dude got it right.
Quote:
Hey guys, me epeen is so huge i think that my opinions deserve their own threads instead of posting in already existing ones. |
upier
Does SF have a place in a nicely designed, balanced game?
That, it does not.
Is GW a nicely designed, balanced game?
That, it is not.
That, it does not.
Is GW a nicely designed, balanced game?
That, it is not.
SmokingHotImolation
Cool story brah. Seems like you could've shared your opinion in one of the countless SF threads, instead of making a new one.
Shayne Hawke
Shadow Form is a bad concept, and when it gets nerfed, I'm sure people will find a new way to do it, or find something else to group farm.
ousbique
Nerf Searing Flames too, it's also a bad concept.
vamp08
Does anyone honestly think SF'ers "quitting" is going to impact ArenaNet? They have your money already, they dont care. Anet still knows the sorry saps will welcome GW2 with open arms; so the "qitters" only fail themselvs, not the company. And like the rest, I say good riddance to them.
Wuhy
Quote:
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.
apart from the QQ posts anyone else agree on this? |
ps.: good riddance!
own age myname
Man, guru is full of elitist cry babies. Who cares if SF gets nerfed, who cares if SF isn't nerfed. Once it's nerfed, it'll go back to the way it was before; UW is closed off just elite guilds and random sucky PUGs. Unless someone comes up with another UWSC.
lishi
To be fair UW teams are based around Overpowered stuff.
Shadow form? overpowered
Save yourself? overpowered, hell they could nerf it to +33 armor and i would still take it
SoS rits? not much like above, but still overpowered given the amount of protection and damage they offer.
Cons? well ....
Shadow form? overpowered
Save yourself? overpowered, hell they could nerf it to +33 armor and i would still take it
SoS rits? not much like above, but still overpowered given the amount of protection and damage they offer.
Cons? well ....
english storm
People never learn, when SF is gone give it a few weeks/months for another build to crop up and it will be treated exactly the same as Ursans and SF. People just like to bitch and ruin other peoples fun imo.
Wuhy
To be honest, no. Decent people just don't like skills/consumables/titles/whatever that break entire games you know.
Marzipan Marci
kedde
UW was never too hard 4,5 years ago.
It isn't today either, not with HM either since so many options for making you and your team have a raise in power higher than the enemies you fight are numerous in means of cons, stupidly powerful skills, and pve skills.
It isn't today either, not with HM either since so many options for making you and your team have a raise in power higher than the enemies you fight are numerous in means of cons, stupidly powerful skills, and pve skills.
damkel
Arduin
Quote:
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.
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Killamus
Quote:
You don't need a tank in UW. Play more aggressively, killing > tanking. With a few 100 blades Warriors there is no need for tanking, not even aggromanagement.
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And yes, you do need some sort of tank for the 4 horseman split. I've tried several times without a dedicated tank, using two to three VERY competent monks, and failed every time. The only time we succeeded without a shadow form tank was when we brought an obby flesh tank for one side, and went 7/8 to kill the other side. And even then it was close, just because of the sheer damage output of the skeletons and terrorwebs.
Oh, and for anyone interested: We decided to have the obbly flesh tank bring sliver armor - In HM, the other side had just one of the horsemen left, no terrors.
/edit
By the way, I don't think that without shadow form, all of these areas will be impossible, my guild has already done 1:30 DoA clears without shadow form. But it will be a lot harder for normal teams to do these areas.
ChaosWarrior
would people stop playing gw because it got nerfed?
It they nerf sf and after that the spirit build and after after after...
there's always something people find to do
red resign they doesn't exist anymore...
With what profession could people still farm if they remove anything people would like?
I need to say if a warrior fights a assassin (wich are both melee classes) in most casses the sin would win and the warrior would lose. Why? I have no idea.
the warrior exist for so much longer but still...
It they nerf sf and after that the spirit build and after after after...
there's always something people find to do
red resign they doesn't exist anymore...
With what profession could people still farm if they remove anything people would like?
I need to say if a warrior fights a assassin (wich are both melee classes) in most casses the sin would win and the warrior would lose. Why? I have no idea.
the warrior exist for so much longer but still...
Rose Rune
I have two things to say to this:
1. People will adapt to SF being gone, they adapted before, they'll adapt now. It wasn't here forever and it being nerfed might not even end up being a big deal.
2. Troll time, nom nom nom... :/
1. People will adapt to SF being gone, they adapted before, they'll adapt now. It wasn't here forever and it being nerfed might not even end up being a big deal.
2. Troll time, nom nom nom... :/
Gun Pierson
Quote:
Does anyone honestly think SF'ers "quitting" is going to impact ArenaNet? They have your money already, they dont care.
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source:
http://www.youtube.com/user/arenanet.../2/-3ScVRiFm3A
They seem to have learned their lesson after nerfing Ursan, which resulted in an empty DoA instead of groups forming there.
Axeman002
yes but if they remove SF...what use will my sin be in UW or any other area...im not saying dont nerf it...im saying make it a tank skill (which still gets hit hard by skellies).
and ppl saying its Godmode skill it isnt...loads can hit thru it..but anyway back to my post...yeah u can take obby flesh tank and go back 3-4 years like they used to..but are they gonna fremove all the content to match how the game was 3-4 years ago? i think not ..so the sin has evolved to compensate these changes, hence being one of the best tanks...so take SF away from a sin and where do they fit in any UW or elite area run??? probably no where and then there banished to the useless proffession pile...so this is why i said keep it as a TANK only skill...also i felt it needed a new post as i assumed it would get abit more constructive answers...but i forgot this is a guru community so that was a silly idea really lol...yes i think Perma is OP WITH sliver form etc...
but take away the sliver usage and keep us a tank so we can still at least enjoy what little is left of the game.
and ppl saying its Godmode skill it isnt...loads can hit thru it..but anyway back to my post...yeah u can take obby flesh tank and go back 3-4 years like they used to..but are they gonna fremove all the content to match how the game was 3-4 years ago? i think not ..so the sin has evolved to compensate these changes, hence being one of the best tanks...so take SF away from a sin and where do they fit in any UW or elite area run??? probably no where and then there banished to the useless proffession pile...so this is why i said keep it as a TANK only skill...also i felt it needed a new post as i assumed it would get abit more constructive answers...but i forgot this is a guru community so that was a silly idea really lol...yes i think Perma is OP WITH sliver form etc...
but take away the sliver usage and keep us a tank so we can still at least enjoy what little is left of the game.
Verene
Oh, please.
Shadow Form is not a necessity for anything other than doing it the fast and lazy way. UW is not overly difficult for balanced groups. Will it take longer than a full group of perma tanks? Yes. But who cares? So you won't be able to farm it over and over and over. I think most people will live.
They shouldn't completely destroy the skill. It still can be a decent farming skill. But it definitely needs to be nerfed down from being an invincibility button like it is now.
Shadow Form is not a necessity for anything other than doing it the fast and lazy way. UW is not overly difficult for balanced groups. Will it take longer than a full group of perma tanks? Yes. But who cares? So you won't be able to farm it over and over and over. I think most people will live.
They shouldn't completely destroy the skill. It still can be a decent farming skill. But it definitely needs to be nerfed down from being an invincibility button like it is now.
Mercesa
Nerfing Shadow form Is useless It will repeat the endless cycle of nerfs.
Skills > Builds > Overpowered > Nerf > Skills > New build found > Overpowered > Nerf Etc. It won't end.
Skills > Builds > Overpowered > Nerf > Skills > New build found > Overpowered > Nerf Etc. It won't end.
ll Jamie ll
Quote:
There is no reason to keep the godmode button ingame, good teams can always find ways to clear hard elite areas. And the pug groups will keep failing sounds good to mee.
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They can do what they like with SF tbh. Although changing it so you can't deal damage under it would be good enough.
Sniper22
Right now the speed clear time of UW has been significantly increased, now you're still asking for a SF nerf. I mean, you guys do realize that nerfing SF isn't going to stop UW speedclear builds right? People will always find a build that is the fastest and will only require certain professions and those builds will be what pugs run for UW. SF doesn't stop you guys from having fun with your guild by running a balanced build. SF is just one way of making UW fun for some people.
Arduin
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I would love to see you take 2-3 100b warriors into the Underworld in hard mode, aggro all the aatxes in the chamber and come out alive.
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Also, six 100b Warriors.
Quote:
And yes, you do need some sort of tank for the 4 horseman split. I've tried several times without a dedicated tank, using two to three VERY competent monks, and failed every time. The only time we succeeded without a shadow form tank was when we brought an obby flesh tank for one side, and went 7/8 to kill the other side. And even then it was close, just because of the sheer damage output of the skeletons and terrorwebs.
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Zahr Dalsk
english storm
Quote:
To be honest, no. Decent people just don't like skills/consumables/titles/whatever that break entire games you know.
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People just don't want to be happy, Anet is damned if they do and damned if they don't due to people selfish behaviour.
daraaksii
Quote:
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.
apart from the QQ posts anyone else agree on this? |
Carboplatin
People were doing UW with core+ prophecies skills only without cons or pve skills.
you don't need SF.
you don't need SF.