Quote:
Originally Posted by Arduinna
Granted, it was NM. But if you are aggroing all aatxes at the same time it's no wonder you can't complete the UW without a perma SF.
Also, six 100b Warriors.
Two teams of 3 100b Warriors + 1 Monk. Again, NM.
|
I'm going to start pointing out the things wrong with this post:
First, instead of using sins to successfully doing it, you're STILL just using two classes: Warriors and monks. Isn't this the main problem with shadow form, that it only allows one class in the UW? You're still doing that with this setup, just warriors instead of sins.
Second: I asked that question rehtorically - You said you didn't bother with aggro control. To me, this means not bothering watching what aggro you get and don't get - If you don't bother with this, you will usually end up with pretty much all the aggro in the chamber. Of course I don't do this - Most people I group up with aren't stupid enough to leeroy into everything.
You also keep posting NM - The idea is doing these in HM, which is what shadow form allows you to do! While like I said, I don't think it'll make it impossible to do without shadow form, I think it'll be so hard that it won't even be worth trying, even with a highly coordinated team.
Oh yea, and to whomever says that tank and spank is not a good idea... Let's look at the pros vs the cons:
Pros:
Having a dedicated tank means you can take more aggro successfully
Instead of 2-3 monks attempting to heal/prot the entire party, they have to heal just ONE target. Healing one very protted target is a lot easier then trying to heal an entire party of mildy protted targets. Especially in high-end areas.
Having a tank means that you can ball groups effectively, thus making AoE spells a lot more effective. Instead of your searing flames only hitting 3-4 foes, they're hitting 20+ foes - It's a lot more energy effective for the entire team.
Assuming the tank is good, it's considerably quicker to ball then nuke then attempt to lure one small group, kill it, then move on.
Cons: You lose the damage/healing of one party member. And depending on the tank, this may even be void.
Why else do you think that DoA teams consist of a bonder and a UA? The UA doesn't even do much, aside from an Extinguish and heal party whenever the tank is crippled - And res, when something bad happens. When not using a shadow form tank, obviously, the UA has to do these a bit more, but it's not like the UA has to spam heals to keep the party alive - Just one member.
I would love to see any team do DoA, in hard mode, without using any sort of tanking - Spellbreaker, obby flesh, shadow form, defy pain, what have you - In a reasonable amount of time, for all 4 areas in one go. Oh, and since we're all bitching about cons, PvE skills, etc, none of those either. Let's say, a reasonable amount of time is around the two hour mark.