Before all the recent UW changes, you could do every quest with an assassin, ele, mesmer or monk. It was not profession-restricting, using 5-6sins was just the most efficient way.
Shadow form did not remove all elements of skill as some people seem to think. Doing uw fast takes skill, and non-"elite" people can still complete it - everybody wins except those who want the end chest to be worth something, but if you just want money go powertrade.
Quote:
Originally Posted by Vazze
You have a point there. But that won't be different from the current situation. Who do we have in ToA right now?
Group A) SC teams doing FOW with SF and manly or Mobway (slowly getting replaced by dayway)
Group B) ppl lfg to do FoW or UW for fun or for hall ...mostly first timers.
The two groups never mix. Whether you buff or nerf SF.
These days ToA is populated with Group B) mainly because of Dhuum.
If sf is nerfed Group B will still be lfg in ToA except they start using a different type of tank or ... blasphemy!... they don't use tanks at all and will go with balanced.
If sf is nerfed Group A will do the next most profitable farm that fits their level of experience. If that is not another form of UW/FOW farm, they will disappear from ToA and will go someplace else. So what?
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As outlined by Vazze perfectly, nerfing SF does not mean PUGs will form where so can easily find a group for any class/build. As many have said already, look at DoA.
SF is not some super-duper god mode the likes of which have never been seen before. 600 monk can tank anything SF can and more, OF or warrior tank etc. can all tank almost everything SF can. The difference is that with SF you only have to stop once every 30 seconds, where as with other builds you must constantly be refreshing enchantments, have bonders/healers etc. Surely pressing 1-2-3-4 every 10secs is not actually harder to do than press 1-2 every 30.
From what I can see these are the only 4 points people make against SF and IMO they are all null and void.