Actually...i think SF should stay.

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Daesu
Daesu
Furnace Stoker
#41
Quote:
Originally Posted by Gun Pierson View Post
They seem to have learned their lesson after nerfing Ursan, which resulted in an empty DoA instead of groups forming there.
And at that time, I warned that this would happen. I stopped playing DoA too. SF is not the only way to clear UW just as Ursan is not the only way to clear DoA so UW would follow the same path towards DEATH as DoA did.

People here bitch too much without thinking of the consequences while others bitch just to boost their personal in-game wealth.

If UW becomes a lot more difficult, fewer people would play in it. I dont care for UW anymore and I stopped trading ectos or anything else in the game. I just do zmissions with my heroes and work on titles on my characters.

In that sense, the game economy is already DEAD to me, especially the upcoming nerfs doesn't make it anymore appealing. If farming becomes near impossible, I would probably stop my weekly Nicholas farm also. Yes, please reduce the things to do in this game and make it die faster.
madsGW
madsGW
Academy Page
#42
[insert random troll]


moar sf threads plz
Xsiriss
Xsiriss
Jungle Guide
#43
Quote:
Originally Posted by Ugh View Post
That's why the nerf of SF should be accompanied by a slight watering down of the overly difficult areas/quests (4h and Wastes are the first to come to mind). It doesn't mean everything should stay broken.
Totally agreed. Thing are only 'easy' because of gimmicks. Try rolling a balance in HM and most of the time you'll get raped. Something like a lowering of 33 to 20% or less of the bonus attack speeds etc. should be better...
Day Trooper
Day Trooper
Frost Gate Guardian
#44
Is SF overpowered? Of course. However, I feel the real root of the problem with SF is not SF itself but Essence of Celerity.

Back when Essence of Celerity recharged skills 25% faster, all classes could maintain SF 24/7. Thus, a much wider array of classes could participate in speed clears. However, when Anet changed Essence of Celerity to recharge skills 20% faster, only sins were able to maintain Shadow Form 24/7. And so only sins can do speed clears like Shards of Orr, Bogroots, Frostmaw, etc. And as expected (and rightfully so), quite a few folks including myself became upset about this. (In fact, the only reason I created my assassin was to be able to continue doing UW qq.)

I really think that if all classes could perma, then this current uproar over Shadow Form wouldn't exist. Revert the Essence nerf, and I think this would satisfy quite a few folks.

Recently, myself and a few others put together a new UWSC ('dayway' xD) which experienced groups can use to complete UW in two consets (or 1 for experienced teams):

http://www.guildwarsguru.com/forum/s...php?t=10415339

As you can see our current team is made up of 3 A/Es, 2 A/Mes, 1 A/D, 1 Rit/R and 1 E/Mo. So 6 sins and 2 others.

However, if essence of celerity still recharged skills 25% faster, then the team could also take Me/As and a D/A - thus more classes could participate (btw if Shadow Form isn't nerfed this Thursday, then we plan to do a full writeup of this teambuild and also change a couple things to make it more pug-friendly).

Finally, if SF does get nerfed I cringe at the thought of UW taking 2+ hours to complete and thus seeing ToA become a dead outpost like DoA. Does anyone really want that?

-DT
a
athariel
Frost Gate Guardian
#45
Quote:
Profession: A/Mo
next please.....
K
Killamus
Guest
#46
Quote:
Originally Posted by Arduinna View Post
Granted, it was NM. But if you are aggroing all aatxes at the same time it's no wonder you can't complete the UW without a perma SF.

Also, six 100b Warriors.

Two teams of 3 100b Warriors + 1 Monk. Again, NM.
I'm going to start pointing out the things wrong with this post:

First, instead of using sins to successfully doing it, you're STILL just using two classes: Warriors and monks. Isn't this the main problem with shadow form, that it only allows one class in the UW? You're still doing that with this setup, just warriors instead of sins.

Second: I asked that question rehtorically - You said you didn't bother with aggro control. To me, this means not bothering watching what aggro you get and don't get - If you don't bother with this, you will usually end up with pretty much all the aggro in the chamber. Of course I don't do this - Most people I group up with aren't stupid enough to leeroy into everything.

You also keep posting NM - The idea is doing these in HM, which is what shadow form allows you to do! While like I said, I don't think it'll make it impossible to do without shadow form, I think it'll be so hard that it won't even be worth trying, even with a highly coordinated team.

Oh yea, and to whomever says that tank and spank is not a good idea... Let's look at the pros vs the cons:
Pros:
Having a dedicated tank means you can take more aggro successfully
Instead of 2-3 monks attempting to heal/prot the entire party, they have to heal just ONE target. Healing one very protted target is a lot easier then trying to heal an entire party of mildy protted targets. Especially in high-end areas.
Having a tank means that you can ball groups effectively, thus making AoE spells a lot more effective. Instead of your searing flames only hitting 3-4 foes, they're hitting 20+ foes - It's a lot more energy effective for the entire team.
Assuming the tank is good, it's considerably quicker to ball then nuke then attempt to lure one small group, kill it, then move on.
Cons: You lose the damage/healing of one party member. And depending on the tank, this may even be void.

Why else do you think that DoA teams consist of a bonder and a UA? The UA doesn't even do much, aside from an Extinguish and heal party whenever the tank is crippled - And res, when something bad happens. When not using a shadow form tank, obviously, the UA has to do these a bit more, but it's not like the UA has to spam heals to keep the party alive - Just one member.

I would love to see any team do DoA, in hard mode, without using any sort of tanking - Spellbreaker, obby flesh, shadow form, defy pain, what have you - In a reasonable amount of time, for all 4 areas in one go. Oh, and since we're all bitching about cons, PvE skills, etc, none of those either. Let's say, a reasonable amount of time is around the two hour mark.
Dr Kris
Dr Kris
Academy Page
#47
Quote:
Originally Posted by Day Trooper View Post
Is SF overpowered? Of course. However, I feel the real root of the problem with SF is not SF itself but Essence of Celerity.

Back when Essence of Celerity recharged skills 25% faster, all classes could maintain SF 24/7. Thus, a much wider array of classes could participate in speed clears. However, when Anet changed Essence of Celerity to recharge skills 20% faster, only sins were able to maintain Shadow Form 24/7. And so only sins can do speed clears like Shards of Orr, Bogroots, Frostmaw, etc. And as expected (and rightfully so), quite a few folks including myself became upset about this. (In fact, the only reason I created my assassin was to be able to continue doing UW qq.)

I really think that if all classes could perma, then this current uproar over Shadow Form wouldn't exist. Revert the Essence nerf, and I think this would satisfy quite a few folks.

Recently, myself and a few others put together a new UWSC ('dayway' xD) which experienced groups can use to complete UW in two consets (or 1 for experienced teams):

http://www.guildwarsguru.com/forum/s...php?t=10415339

As you can see our current team is made up of 3 A/Es, 2 A/Mes, 1 A/D, 1 Rit/R and 1 E/Mo. So 6 sins and 2 others.

However, if essence of celerity still recharged skills 25% faster, then the team could also take Me/As and a D/A - thus more classes could participate (btw if Shadow Form isn't nerfed this Thursday, then we plan to do a full writeup of this teambuild and also change a couple things to make it more pug-friendly).

Finally, if SF does get nerfed I cringe at the thought of UW taking 2+ hours to complete and thus seeing ToA become a dead outpost like DoA. Does anyone really want that?

-DT
Totaly agree whit you nice point
N1ghtstalker
N1ghtstalker
Forge Runner
#48
lets just make every monster in UW/FoW and DoA lvl 30 and remove SF from the game and then put even more monsters in the elite area's!
BenjZee
BenjZee
Forge Runner
#49
Ya know what i can't help think this is the exact same topic we usually have with a different title....which makes me think the impact on changing Anets mind on detailed changes is slighlty low. I wouuld consider it a huge waste of time now if they just backed out too
A
Azure Requiem
Academy Page
#50
I personally don't care one way or the other about sf, it doesn't affect me or my enjoyment of guildwars. Yes I occasionally use it to run my gf or friends places (female sins just have a spiffy looking ims run animation, except with scythes and hammers) But I can run places with my ranger or warrior to replace that.

(though since that announcement merely said changes to sf, I would laugh hysterically if they buffed it, but we know they intend to nerf it)

Anyway, wondering what other skills are already in the cross-hairs as blanket nerf to farming is what bothers me. I have been playing 4 years off and on, so I have seen farming builds come and go. It is the blanket / band-aid nerfs that screw over other builds along with the intended target that irritate me.

I am still confused why anet is so anti-farming. (loot scaling / anti farm code etc)

I play a lot of different games and gw has one of the worst in game economies that I have seen. And it is highly due to a lack of money sinks to remove gold from circulation, so it just accumulates.
Wuhy
Wuhy
Frost Gate Guardian
#51
Quote:
Originally Posted by upier View Post
Does SF have a place in a nicely designed, balanced game?
That, it does not.
Is GW a nicely designed, balanced game?
That, it is not.
gw is a perfectly designed game with sh*t balance.

Quote:
Originally Posted by english storm View Post
Ahh back to the redundant game breaking excuse. It's redundant and not true because you are not forced to use skills/consumables/titles/whatever. You can play without them and judging by the amount of bitching against them on here, there must be 100's of groups wanting to play without them...

People just don't want to be happy, Anet is damned if they do and damned if they don't due to people selfish behaviour.
you can't since this is a team game where you need 7 other guys to do stuff with and if 99% of ppl run sh*tway you don't want to take part in.. then you are screwed.
Benderama
Benderama
Krytan Explorer
#52
i don't really care if SF gos now, more balanced teams are getting into UW than before (ish), and killing off SF might just knock a few farmers off the game population. if we're lucky it could just mean lots more people are accepted into balanced groups.
as soon as SF goes away another, maybe less powerful, solo/tanking build will come along. how long has SF been around for anyway?
*applause for standing up for your SF beliefs anywhere*
Golgotha
Golgotha
Krytan Explorer
#53
The purely blood-thirsty nature of the SF bashing is only rivaled by that which Ursan received. It's also the point of being irrational.

Contrary to what some Guru posters would have you believe, Shadow Form is not God-mode by it's design, rather by the design of many areas. Secondly, the Permasin isn't even profitable to any degree outside of dungeons runs and UW. They will nerf SF, but I still don't think it's the main issue. Poorly designed "nerfs" to areas did little to discourage the use of Permasins, who are nothing more than a build taking advantage of those poor designs in areas. Time vs. reward is ridiculous in many areas, this discourages balanced groups and requires players to use the current meta to attain any wealth.

Speaking purely about UW here, there are many counters to SF (one being a core skill -- Leech Signet) yet it was never equipped on mobs. The beauty of it is that it replaces an almost identical skill (Power Drain) so that it doesn't penalize balanced groups.

Anet in the past has done many alterations to areas, pop-ups being the most notable, to deter specific farming builds yet they never even seemed to try it for Permasins -- Skeletons were not an issue for UWSC, let's be honest. So instead they'll likely nerf a skill across the board that is only an issue in a handful of scenarios? That seems like overkill.. or hiding ineptitude of the staff to properly handle current metas. Shadow Form received no wrath from the GW population prior to it's dominance in the UW. This makes it obvious that it's not the skill, rather the dominance of said skill in elite areas. Fix the areas, and hopefully rewards to help push balanced groups, and Shadow Form is once again relegated to just another farming build.

I covered most of this previously, but I don't feel like typing it all out again.
o
optymind
Krytan Explorer
#54
NERF SF INTO THE GROUND! and buff ursan.
chessyang
chessyang
Not far from Elite
#55
Quote:
Originally Posted by Dr Kris View Post
Totaly agree whit you nice point
i second that. <-- Read it

SF is fine in PvE.
Tullzinski
Tullzinski
Jungle Guide
#56
Quote:
Originally Posted by Azure Requiem View Post
I am still confused why anet is so anti-farming. (loot scaling / anti farm code etc)
Google:
Results 1 - 10 of about 507,000 for buy guild wars gold. (0.36 seconds)

Bing:
ALL RESULTS1-10 of 3,870,000 results

Yahoo:
11,200,000 results for buy guild wars gold

All these gold sellers cannot be getting the gold/items to sell exclusively from hacked accounts.

Maybe I am reading too much between the lines from Regina's post, but this makes more sense than the rest of this thread. Especially when looking at it from ANETs point of view. I really doubt ANET gives a crap about us normal players getting rich from SF or making the game "too easy" for us.

Reginas post:
This was not an attempt to address all of the concerns about Shadow Form Assassins. That will happen in the next major skill update, which will include big changes to Shadow Form and may also include changes to other prominent farming skills.

My opinion is our "concerns" are secondary to the thorn in any MMO's side. What better way to limit gold sellers ability to obtain in game gold than to nerf all "prominent farming skills". It will not wipe em out but I would be willing to bet it will slow the sellers down alot.

Oh well my two cents....back to lurking......
Achrr The Archer
Achrr The Archer
Krytan Explorer
#57
It's the age old simple answer. If you don't like the skill, don't use it!


Edit: And by the way, if it was "God Mode", PUGS should never fail then right?
T
The Drunkard
Wilds Pathfinder
#58
No. As long as SF can deal DPS I will never agree with keeping invincibility in a game.

There is no point in arguing about it anymore, Anet is going to change it. The only thing to do is wait and see what happens.
V
Vazze
Krytan Explorer
#59
Quote:
Originally Posted by Day Trooper View Post
Is SF overpowered? Of course.
...
Finally, if SF does get nerfed I cringe at the thought of UW taking 2+ hours to complete and thus seeing ToA become a dead outpost like DoA. Does anyone really want that?
You have a point there. But that won't be different from the current situation. Who do we have in ToA right now?
Group A) SC teams doing FOW with SF and manly or Mobway (slowly getting replaced by dayway)
Group B) ppl lfg to do FoW or UW for fun or for hall ...mostly first timers.

The two groups never mix. Whether you buff or nerf SF.
These days ToA is populated with Group B) mainly because of Dhuum.

If sf is nerfed Group B will still be lfg in ToA except they start using a different type of tank or ... blasphemy!... they don't use tanks at all and will go with balanced.

If sf is nerfed Group A will do the next most profitable farm that fits their level of experience. If that is not another form of UW/FOW farm, they will disappear from ToA and will go someplace else. So what?

Btw, I am 100% sure that with the sf nerf another godmode build will be born (in addition to ER). Haha, recession or not ...there is no way anet would "decrease the profit rate" of the (soon to be ex-)perma population.
i
impulsion
Wilds Pathfinder
#60
I for one will probably quit after SF nerf. Yes, SF is easy to maintain and makes elite areas simple to complete, but it also makes so many things actually possible. Being (mostly) invincible coupled with the mobility that SF provides allows you to concentrate on aggro control and running rather than staying alive. Completing pools in 5mins, pits or 4H in 7 etc. all take skill, and are simply not possible without SF.

Sure without SF you can still finish the UW, but can you finish it in 7mins? Can you solo every quest? I don't want to just complete areas willy-nilly in a balanced team, I want to design a build and a method then refine it to achieve the fastest time possible.