Primary Ritualist, why?
Arrogant Bastard
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Originally Posted by MasterSasori
A 40/40 should place painful bond just as often as a rit.
Aren't binding rituals unaffected by using a 40/40 set?
If so, doesn't it seem pointless to use a 40/40?
If so, doesn't it seem pointless to use a 40/40?
FoxBat
1) Painful Bond isn't a binding spell and
2) The point was a siphonless ranger wouldn't have as much energy to spam Bond (no comment on whether that's true)
2) The point was a siphonless ranger wouldn't have as much energy to spam Bond (no comment on whether that's true)
Daesu
Arrogant Bastard
MasterSasori
Quote:
Originally Posted by Arrogant Bastard
My point is that using a 40/40 for 1 spell isn't worth it.
I never said it was. My point was to address AndroBubble's post about a ritualist being able to place Painful Bond on enemies more often than a ranger. I wanted to point out that this comparison is pointless because ritualist being able to place Painful Bond on enemies is the result of a weapon effect and not the class itself.
Lord Chris Bravo
I use my rit for particully everything Vanquishing, PvP you name it .. it does it both effective and with some skill you can manage your energy really well eg. with an SoS .. i prefer to use Spirit siphon when i use it .. and after i have set down all my spirits .. i just have to cast Spirit siphon and BAM i can use painfull bond .. but that's just me
Oh btw ... i use a 40/40 channelling set at times and it works well with spirits ... especially when tackling a large mob in HM
Oh btw ... i use a 40/40 channelling set at times and it works well with spirits ... especially when tackling a large mob in HM
Lanier
In response to the OP:
1. Ritualists armor looks pretty awesome
2. Spawning power really isnt that bad. Increased health for spirits is essential for builds centered around the defensive spirits (shelter, union, and displacement), and its usefull for offensive spirits as well as one of the purposes of a spirit spammer is to provide more units for body blocking. The additional length of weapon spells is a nice bonus as well, and there are several nice spells in the spawning power line.
1. Ritualists armor looks pretty awesome
2. Spawning power really isnt that bad. Increased health for spirits is essential for builds centered around the defensive spirits (shelter, union, and displacement), and its usefull for offensive spirits as well as one of the purposes of a spirit spammer is to provide more units for body blocking. The additional length of weapon spells is a nice bonus as well, and there are several nice spells in the spawning power line.
Lord Chris Bravo
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Originally Posted by Voodoo Rage
To me it makes more sense to take a shield and spear set to compensate for my superior chan rune.
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My point is that when you crunch numbers, a ritualist with a 40/40 set will be able to place painful bond more frequently than a ranger with a 40/40 set because of energy management. If you want to take into account the fact that the damage the ritualist will pump out is superior, I don't see why we're bothering to compare a ranger to a ritualist primary in the first place.
40/40 only affects spells, which means Painful Bond is likely the only spell to benefit. In that case, it may be better to just Shield+Spear for +60 HP, armor, and IAS for AP-MoP activation.
Obvisiously i was wrong .. in that case it's good for painfull bond .. especially when tackling large mobs
AndroBubbles
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Originally Posted by MasterSasori
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Quote:
Originally Posted by Voodoo Rage
To me it makes more sense to take a shield and spear set to compensate for my superior chan rune.
There's this fun little thing I like to do called weapon swapping.
khaderach19
Its been stated before but runes are your primary reason. Its pve and there is no reason not to run Superior headpieces all the time.
Spawning power's passive benefits for spirits and minions have been reiterated enough but the line itself has a lot of utility. Feast of Souls: since quick recharge SS is meta now. Its an emergency heal for 7x90hp to all party members. explosive growth: conditional damage but ridiculous if used correctly. animate bone minions = 112 aoe damage every 5 seconds, with boon of creation its basically spammable. Rupture soul: correctly placed with destruction will do a nice aoe spike, + blind. Voodoo Rage
Maintainable weapon spells too. I'm finding it pretty reasonable to keep Great Dwarf Weapon up on 3 characters during a battle.
The Drunkard
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Originally Posted by Lanier
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The increase to weapon spells duration is the best reason to use spawning power, however, as there are many powerful weapon spells that have short durations and that benefit from it (weapon of warding, spirit light weapon, great dwarf weapon, resiliant weapon, warmongers weapon, etc.)
True, however I don't find a few seconds especially important though with weapon skills (why would you use warmongers instead of GDW?). Prefrences are prefrences.
Running AoU means using a slot on the incredibly condensed SoS rit bar. Communing also has nothing else to offer other than Shadowsong.
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Originally Posted by The Drunkard
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True, however I don't find a few seconds especially important though with weapon skills (why would you use warmongers instead of GDW?). Prefrences are prefrences.
The extra few do matter on players instead of heroes. With high spawning it is not too difficult to keep 4 GDW on your team. Yes I've done it and its awesome.
Unless you are doing minion bombing or AwS casting, most of it is redundant/weak.
Unless you are doing minion bombing or AwS casting, most of it is redundant/weak.
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