Primary Ritualist, why?

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Gennadios
Gennadios
Wilds Pathfinder
#41
SP also makes minions alot more durable. I'm talking surviving ele bosses sliver armor in HM durable.
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maxxfury
Wilds Pathfinder
#46
Its funny because a elem does heal and prot better than anyone else.
AndroBubbles
AndroBubbles
Lion's Arch Merchant
#48
Quote: Originally Posted by Arrogant Bastard View Post Post a rit build that spikes better or heals better than monks/eles. Eles aren't "the spiking profession" anymore, and ER makes the healing aspect ridiculous anyway.

SoS restoration is easily comparable to a monk, and a well placed splinter weapon is a spike in itself, which can be added to with ancestor's rage. Or I can use the SoS spammer with painful bond to absorb some aggro AND apply a lot of damage.

To give one other skill as an example: Recuperation has one of the highest potentials for net healing in the game. It supports any ally (sans spirits) in range. If you calculate with restoration at 14, it gives a net total of 258 health PER ally. Remember that this effect includes the minions you use for tanking and activating your offensive hexes, and all other beneficial NPCs in range. In an area where sustained battle is common, it's hard to match that.

Quote: Originally Posted by maxxfury View Post
Its funny because a elem does heal and prot better than anyone else. Yes, but that's obvious. My point is that ritualists are more than capable of doing multiple jobs very well.

Posts Merged by Cebe: Please use the button rather than double posting!
reaper with no name
reaper with no name
Desert Nomad
#50
The only potential advantage of using a ranger or necro over a rit for spirit spam is that you don't need boon of creation or spirit siphon, and can therefore bring along another spirit (assuming your passive energy management is enough to fuel that extra spirit).

This seems like it would make necros and rangers better spirit spammers, but let's look at the math.

Let's assume a build like this:
SoS
Pain
Bloodsong
Anguish
Vampirism
Painful Bond
Spirit Siphon (Rit)/Bloodsong (N/Rt or R/Rt)
AoU

The rit gets 16 channeling, 13 communing, and 4 SP. The non-rit gets 12 channeling, 12 communing, and 6 SR or Expertise.

For the rit:

SoS 34 dmg x3
Pain 27 dmg
Bloodsong 26 dmg
Anguish 18 dmg x2
Vampirism 20 dmg

Painful Bond 21 dmg x7

211+147=358

Non-rit:

SoS 27 dmg x3
Pain 25 dmg
Bloodsong 21 dmg
Anguish 17 dmg x2
Vampirism 20 dmg
Shadowsong 17 dmg

Painful Bond 18 dmg x8

198+144=342

Nope. Even though the rit has one less spirit, they still win out in damage. Oh, and the less spirits you bring with you, the worst this gets for the non-rit, because then SoS becomes a bigger and bigger portion of the damage (and that's one of the major places where the rit comes out on top). Oh, and this is all while having tougher spirits (spirits gain 6 armor and 20 health per level, and there's also SP to consider), and superior energy management overall thanks to spirit siphon.

Now, at 14 channeling the necro and ranger can beat the rit in pure damage output, but the rit is still going to have tougher spirits and better energy management, and the toughness of spirits is half the point. They just don't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing die.

Of course, it's not even a fair comparison, because then we're assuming the rit won't take a superior rune for channeling but the necro or ranger will take a superior rune for soul reaping/expertise. So we have to assume they don't do that. But now there's a problem. 4 SR or Expertise won't be nearly enough to fuel the extra spirit that would be required to beat the rit in damage. So the rit still wins.
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maxxfury
Wilds Pathfinder
#52
I think everyone has missed the BIGGEST reason why a Rit primary si better for this!

The twisty cool dancing casting animation is epic!

As well as the higher spec splinter! or a longer duration gdw.

To be honest with an sos bar, if you need more Eman that siphon spirit....hmm
upier
upier
Grotto Attendant
#53
Quote: Originally Posted by maxxfury View Post I think everyone has missed the BIGGEST reason why a Rit primary si better for this!

The twisty cool dancing casting animation is epic! Correction, it WAS.
The longer casting animations felt like the guy worshipped the gods and called upon the souls from an another realm of existence. The new, 1 sec cast times just look like he's suffering from a spasm.
That was the first thing I raged about after the change when everyone was going "Uhhh, ahhh, ohhh!"
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maxxfury
Wilds Pathfinder
#54
Cant deny it was better with longer casts. /good point
G
Genius Was Revrac
Frost Gate Guardian
#59
Another very awesome combo for the Ritualist is the Ebon Vanguard Sin and Asuran summon skills. With Spawning at 13 those pve summon skills can do some serious tanking. I have seen my 20th lvl ebon sin tank whole mobs for the duration of the spell.