What do you miss most from the earlier years of Guild Wars?
Grim Lich
Just to be clear, this is not an "WHY DID ANET NERF THIS! QQ" thread, just like to see the things that have naturally changed as the years go by. Like Ectos being worth a lot more. .. .
But my personal thing I miss, is the Titans. Remember when they were scary? Remember when they were difficult? At least I do. Now they are a breeze. Which upsets me cause they are by far one of the coolest enemies in the game.
How about you guys?
But my personal thing I miss, is the Titans. Remember when they were scary? Remember when they were difficult? At least I do. Now they are a breeze. Which upsets me cause they are by far one of the coolest enemies in the game.
How about you guys?
Ranger Brummy
When there were no hipster teens hanging out in Great temple, thinking they are cool treating it like myspace.
EternalTempest
The aspect of the culture where people would pug, not care about skill builds that much, and go and to a zone and do stuff with no single minded goal in mind.
As the game mature, and by the nature of skill builds, combo's, number crunching I would be a fool to believe the innocent state of the game to stay the same.
You can compensate this by finding other players that share or don't mind your play style and build up your social networks.
I miss the faction login screen when your character was on a pedistol surrounded by ocean
As the game mature, and by the nature of skill builds, combo's, number crunching I would be a fool to believe the innocent state of the game to stay the same.
You can compensate this by finding other players that share or don't mind your play style and build up your social networks.
I miss the faction login screen when your character was on a pedistol surrounded by ocean
Turk The Legendary
the activeness... Guild wars is dying and compared to 2 years ago is dead. Nevertheless i still play but it was much funner when there was more people
Skyy High
When I didn't know the difference between a bad build and a good build, or the optimal way to do a particular mission. Yeah, I sucked back then and failed often enough, but figuring it all out was the best part of the game, imo. Also, the great feeling you get when you explore someplace new for the first time.
[edit]Oh yeah, tying in to my above point, I miss not being hooked to these forums. Other people being unhappy makes me unhappy, and there are just so goddamn many unhappy people around here.
[edit]Oh yeah, tying in to my above point, I miss not being hooked to these forums. Other people being unhappy makes me unhappy, and there are just so goddamn many unhappy people around here.
PowerRAV
RTSFirebat
PuGing. The days when Thunderhead Keep is near impossible even with a monk.
Heroes were the worst thing ever added to this game! I'm sure plenty of you will disagree with me, hell I use them myself. But that is because the idea of PuGing was killed when Heroes were added. Sab we all love your three necro build, but it pretty much ended PuGing as we know it.
I hope GW2 will encourage a return of the Pick up Group.
Heroes were the worst thing ever added to this game! I'm sure plenty of you will disagree with me, hell I use them myself. But that is because the idea of PuGing was killed when Heroes were added. Sab we all love your three necro build, but it pretty much ended PuGing as we know it.
I hope GW2 will encourage a return of the Pick up Group.
fricker
What do you miss most from the earlier years of Guild Wars?
My life... where did it all go wrong? D:
My life... where did it all go wrong? D:
Xsiriss
No titles,smaller mounts of epeen. Oh and the first few days of hardmode,where the loot drops were so epic and many that you didn't have to farm.
_Nihilist_
PUG's EVERYWHERE. When I first started playing in January 2006 you couldn't find an empty Outpost in Tyria, and finding a few extra players to join you and your friends took a couple of minutes - which was well worth the effort to not have to bring a Henchman (no runes/meh builds) along.
I also miss the overall "laid back" approach to finishing Missions/Quests. If I wanted to run my Warrior as a Warrior/Necro with Life Transfer and Life Siphon using full Glad's Armor and a Shadestone, no one bitched for very long. I try to run my "for fun/shits and giggles" builds these days, and I get kicked (if I don't just ping the build the group wants and then load whatever I'm going to run before we Zone out, lol).
When I first started playing all of my friends would log in at aroudn the same time a couple nights a week and we all progressed our main characters through at the same pace. We took AGES to get anywhere because we did everything we could do in each Outpost/Zone/Mission. Hell, we even went into the low-level Arenas for a couple hours whenever we reached a new one (Ascalon, Yak's Bend, etc.) just to beat the hell out of one another for a change. Trust me, nothing's as fun as hearing your dedicated Monk screaming over Vent/TS that he's not going to Heal you next trip out because you just stomped him into a mudhole @ Yak's Bend Arena... gods, those were the f'ing days... /end nostalgia kick
I also miss the overall "laid back" approach to finishing Missions/Quests. If I wanted to run my Warrior as a Warrior/Necro with Life Transfer and Life Siphon using full Glad's Armor and a Shadestone, no one bitched for very long. I try to run my "for fun/shits and giggles" builds these days, and I get kicked (if I don't just ping the build the group wants and then load whatever I'm going to run before we Zone out, lol).
When I first started playing all of my friends would log in at aroudn the same time a couple nights a week and we all progressed our main characters through at the same pace. We took AGES to get anywhere because we did everything we could do in each Outpost/Zone/Mission. Hell, we even went into the low-level Arenas for a couple hours whenever we reached a new one (Ascalon, Yak's Bend, etc.) just to beat the hell out of one another for a change. Trust me, nothing's as fun as hearing your dedicated Monk screaming over Vent/TS that he's not going to Heal you next trip out because you just stomped him into a mudhole @ Yak's Bend Arena... gods, those were the f'ing days... /end nostalgia kick
Worldbeater
I miss when obby armor was elite. Now the closest we have to elite armor is obby+chaos gloves, and it seems like everybody has that, except for the people like me, who like the look of other armor better. I love primeval+chaos for my derv. Norn for the derv dyed white is pretty cool too
Artisan Archer
GvG, I should have started way earlier.
sixdartbart
Quote:
PuGing. The days when Thunderhead Keep is near impossible even with a monk.
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Agree that heroes killed pugs much like inscriptions killed trading.
Hench bars were aweful and they were sooo stupid back in the day so it made people not want them but heroes turned it into a single player game with towns to trade in.
WTB monks on strike to go heckel again!!!
kedde
Alive and competitive pvp community + support that had yet to be screwed.
Reverend Dr
Less skills.
More skills, specifically more skills in each skill line, means that powerful bars can be created from just one one. That is a 12/12 attribute split for that line and the primary's passive effect. It is incredibly easy for such a bar to bring either individual or party support skills and at a fairly strong spec. With stronger lines, stronger bars can be made from primary only skills, leaving secondary classes (along with the points needed to spec into those classes) open for whatever else may be needed.
Look at hex lines. It is no secret that hexes get better with more hexes. Old curses bars had to either bring some sub-par hexes or devote their secondary and attribute points to speccing into another line. Modern curse bars have no need to to go anywhere other than curses for meaty skills, secondary is freely open without sacrificing any offensive ability.
Compare old and new. Old runners had to spec into energy storage, air, water, and healing (occasionally prot as well), were incredibly fragile, could only provide minimal party support, and only had healing breeze for base defense. Modern runners need spec only in restoration and water, with a little left over for spawning, they are very hearty, can provide very strong party support, strong base defense, and powerful snares. Modern monking has seen a split between prot and heal, when for years all monk bars were hybrids. Water eles used to have huge stat ranges trying to be able to keep strong snares along with support and enough damage to spike assist, now their support, snaring, and damage are stronger than ever and without requiring anything other than water magic. Old rangers used to have 5 way splits between wilderness, expertise, marksmanship, illusion, and dom, modern rangers have such freedom with attributes that now we have 150-200 spike assistance from high marksmanship, which for years couldn't be run much above 9.
More skills, specifically more skills in each skill line, means that powerful bars can be created from just one one. That is a 12/12 attribute split for that line and the primary's passive effect. It is incredibly easy for such a bar to bring either individual or party support skills and at a fairly strong spec. With stronger lines, stronger bars can be made from primary only skills, leaving secondary classes (along with the points needed to spec into those classes) open for whatever else may be needed.
Look at hex lines. It is no secret that hexes get better with more hexes. Old curses bars had to either bring some sub-par hexes or devote their secondary and attribute points to speccing into another line. Modern curse bars have no need to to go anywhere other than curses for meaty skills, secondary is freely open without sacrificing any offensive ability.
Compare old and new. Old runners had to spec into energy storage, air, water, and healing (occasionally prot as well), were incredibly fragile, could only provide minimal party support, and only had healing breeze for base defense. Modern runners need spec only in restoration and water, with a little left over for spawning, they are very hearty, can provide very strong party support, strong base defense, and powerful snares. Modern monking has seen a split between prot and heal, when for years all monk bars were hybrids. Water eles used to have huge stat ranges trying to be able to keep strong snares along with support and enough damage to spike assist, now their support, snaring, and damage are stronger than ever and without requiring anything other than water magic. Old rangers used to have 5 way splits between wilderness, expertise, marksmanship, illusion, and dom, modern rangers have such freedom with attributes that now we have 150-200 spike assistance from high marksmanship, which for years couldn't be run much above 9.
XyphoidProcess
I miss when 100k was a lot of money.
FyrFytr998
I miss seeing a single necro and a massive minion army prior to the cap. It was funny seeing how many they could keep alive, lol.
Tramp
I miss Ascalon International district where all the stinking rich people would hang out and poor people were not allowed. Sometimes you could sneak in though past the guard. The rich guys were so rich they used to throw ectos on the ground in town and you could follow them around and pick them up, then quickly stick them in your storage chest. Eventually you could gather so many that you were then considered rich and you did not have to sneak into town anymore, you actually got an invite. Ahhhh... the good ole days as I remember them.
Skyy High
Quote:
Heroes were the worst thing ever added to this game! I'm sure plenty of you will disagree with me, hell I use them myself. But that is because the idea of PuGing was killed when Heroes were added. Sab we all love your three necro build, but it pretty much ended PuGing as we know it.
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Lishy
Quote:
Heroes were the worst thing ever added to this game! I'm sure plenty of you will disagree with me, hell I use them myself. But that is because the idea of PuGing was killed when Heroes were added. Sab we all love your three necro build, but it pretty much ended PuGing as we know it.
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Didn't PuGGing get killed because players hated pugs and they had the option not to? Why force people to play the game a way they hate?
As for me, I miss the no-minion cap.
Test Me
Quote:
I miss the faction login screen when your character was on a pedistol surrounded by ocean
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I've honestly forgotten about it completely. I had to make an effort to remember it, but it was a really awesome login screen now that I do recall it! I didn't even know I missed it so much!
chessyang
No hard mode. Also the titles only skills. LAME. Req 7,8 items. Droks runs... Ahhh
Cuilan
The "no-minion" cap was amusing to see.
I miss having real life friends who played and to be able to find PUGs for simple quests.
Thunderhead Keep use to be one of my favorite missions because of its difficulty.
People use to say congrats and such when purple items dropped.
The old assassin attack 'n run gameplay use to be fun.
I miss having real life friends who played and to be able to find PUGs for simple quests.
Thunderhead Keep use to be one of my favorite missions because of its difficulty.
People use to say congrats and such when purple items dropped.
The old assassin attack 'n run gameplay use to be fun.
Martin Alvito
I miss going in there, standing in a mob by storage, putting a high end pet out, setting status to offline and watching the chaos in local chat.
Chasing Squirrels
What I missed?Partying with REAL PLAYERS and dying 50 times to beat a mission. Yes I know people are going to flame me for this but w/e i didnt buy this game so i could play it like a single player!
Aleta
Quote:
I miss the monk strikes
Agree that heroes killed pugs much like inscriptions killed trading. Hench bars were aweful and they were sooo stupid back in the day so it made people not want them but heroes turned it into a single player game with towns to trade in. WTB monks on strike to go heckel again!!! |
I miss the very first login screen. Sure wish it was back. I miss pugging and in my experience I never did get screamed at. Going from place to place in the desert with a group and not being run there. Seeing Dragon's lair for the first time. Still the prettiest place I think.
Going in a trapper team to FoW and not knowing I shouldn't take any quests oops
Thunderhead keep oh my gosh LOL that first time was awesome!
I'd give anything sometimes for that first year of GW back again
dr love
i miss pugging for missions, as fail as they were, it was always interesting.
at a time, there was no wiki and you basically had 8 noobs trying to figure out what to do.
at a time, there was no wiki and you basically had 8 noobs trying to figure out what to do.
KZaske
AexIndex
I miss VoD, used to love seeing the NPC's running to the flag stand. EPIC!!!
Edge Igneas
Quote:
I miss the faction login screen when your character was on a pedistol surrounded by ocean
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I wish Arenanet would add an option to choose login screens. But I think they've said before it's technically difficult.
own age myname
I miss the "rush" when I saw new build pop up on my chat menu. Now, I just go "bleh" and keep on playing.
Divine Ashes
I miss when it was prophecies only, and farming and selling greens from Sorrows Furnace was the most lucrative means of making money.
I miss the hard Thunderhead Keep.
I miss the monk strikes in Thunderhead Keep XD.
I miss rank in HA actually meaning something.
I miss taking and holding halls in HA actually meaning something.
I miss the World Championships for GvG.
I miss boon prots in GvG.
I miss owning 5 man Oro runs in Sorrow's Furnace with 40 minions the most, though.
I miss the hard Thunderhead Keep.
I miss the monk strikes in Thunderhead Keep XD.
I miss rank in HA actually meaning something.
I miss taking and holding halls in HA actually meaning something.
I miss the World Championships for GvG.
I miss boon prots in GvG.
I miss owning 5 man Oro runs in Sorrow's Furnace with 40 minions the most, though.
Warvic
- PUG's, Completing prophecies with my Wammo (Mending, Healingbreeze) and nobody cared.
- When rare weapons were rare in PvE. No inscriptions & mods etc.
- When gold was not that easy to get! (before XTH etc)
- When rare weapons were rare in PvE. No inscriptions & mods etc.
- When gold was not that easy to get! (before XTH etc)
TheRaven
I miss pugging. It was fun to be able to pick up a group of real players and have fun as a group completing the quest or mission. I wasn't in any hurry to get thru the campaign and if we failed, we failed. No big deal, just do it over again tomorrow and do better.
Now you go to any mission town and see 3 people spamming "Running mission 2k each 5/8!!!" I bet those 3 out of the 4 people he's running are capable of finishing the mission on their own if they would just try.
I know people say that only the bad players that can't do the mission with their heroes join pugs, but that's not true. I've completed every mission in the game solo with my heroes but I'd still rather attempt one with a pug.
Now you go to any mission town and see 3 people spamming "Running mission 2k each 5/8!!!" I bet those 3 out of the 4 people he's running are capable of finishing the mission on their own if they would just try.
I know people say that only the bad players that can't do the mission with their heroes join pugs, but that's not true. I've completed every mission in the game solo with my heroes but I'd still rather attempt one with a pug.
lilondra
I miss the times where everyone was so new they didn't even think about being arrogant.I miss the old gale even though I never got to play it.
Job Ox
The first visit to Droknar's Forge when it was a true bustling city. All the traders, the max armor, getting lost in town, venturing out into the unknown of the Shiverpeaks. It was actually wondrous.
ORO runs. Minions armies, Pro bonders, and keg aggro. Fun! Carrying the baby. Hilarious.
55'ing griffons outside Augury Rock.
Running Drok's with Ye Olde Charge/B-Stance Wammo.
Thinking that soloing the River Drake in Pre-Searing was quite the accomplishment.
ORO runs. Minions armies, Pro bonders, and keg aggro. Fun! Carrying the baby. Hilarious.
55'ing griffons outside Augury Rock.
Running Drok's with Ye Olde Charge/B-Stance Wammo.
Thinking that soloing the River Drake in Pre-Searing was quite the accomplishment.
AnClar
My very first spider capping run, back in the Prophecies only days. I went with 7 other guildies, and had a blast in the UW. Even though I've unlocked all the other pets in the game, I still like Boris best!
Xenex Xclame
Skill Charms.
Rekliss
that's all a-net's fault. Most of it comes from high-end weapons where the drop rate is .02% i like to call it "inflation". Never understood why a player-created item had to be so rare and expensive; always thought it was a contribution to the community, not a fight to see who can pay the most to own one.