What do you miss most from the earlier years of Guild Wars?
McMullen
I loved the choice of pre-made PvP builds, in RA all the W/Mo's were guaranteed to be using Mending and Healing hands (paladin), and W/E's were "Abominable Snowman" with deep freeze.
Oh, and there was a time when warriors used Gale over Shock. ♥
Oh, and there was a time when warriors used Gale over Shock. ♥
MithranArkanere
Everything was new to me.
Now I know every single centimeter of terrain better than the back of my hand.
New stuff is great. Old stuff is... well... not so great.
Most things have improved since then, and I still want retroactive changes to make old campaigns more like the new ones. Like talking to NPCs with an icon over themselves to start missions.
Now I know every single centimeter of terrain better than the back of my hand.
New stuff is great. Old stuff is... well... not so great.
Most things have improved since then, and I still want retroactive changes to make old campaigns more like the new ones. Like talking to NPCs with an icon over themselves to start missions.
To Chicken To Die
Non-PvE skills.
Challenge of the game.
New explored areas and towns.
lvl 20 in Ascalon Arena or low lvl with elite skills ^^
Challenge of the game.
New explored areas and towns.
lvl 20 in Ascalon Arena or low lvl with elite skills ^^
bebe
The innocence of players.
These days everyone thinks they know everything and it just turns into ignorance.
These days everyone thinks they know everything and it just turns into ignorance.
Trader of Secrets
I miss this; "omg I just ID a sup rune, IM RICH!!!!!"
cloudbunny
not so much:
* not being able to join pugs because necros were regarded too weak in pve
* waiting 3 months before getting into UW because europe "never" had favor
* in my first guild being forced to play gvg as lonely lvl 19 newbie monk, without any previous pvp experience - and getting the blame when we lost
* Being humiliated for 1 hour when I by mistake joined a "farming pug" (without knowing) when doing tombs a 2nd time
* Getting harassed in outposts by naked wammos
* Getting disconnected after 4 hours in UW
* Not being able to test different builds because I did not have enough points
but more so:
* my first full exploration of UW took 11 hours, 4 hours to gather a team and and fail once, and 7 hours to actually explore (not all quest though)
* Using purple runes since gold ones were too expensive
* Taking 10 min breaks in the middle of missions and UW/FoW trips
* When pugs really could be bad (I pug missions a lot today, but rarely get into bad pugs)
* Most people carried self heal
* Without a clue, fighting the dobbelganger with a plain bloodbuild more than 10 times before I finally survived
* Beating the last area in UW with only 3 people left in the party and really be proud of it
* Being able to do long pulls, and fight during withdrawal was important
* When Rebirth was an almost mandatory skill
* not being able to join pugs because necros were regarded too weak in pve
* waiting 3 months before getting into UW because europe "never" had favor
* in my first guild being forced to play gvg as lonely lvl 19 newbie monk, without any previous pvp experience - and getting the blame when we lost
* Being humiliated for 1 hour when I by mistake joined a "farming pug" (without knowing) when doing tombs a 2nd time
* Getting harassed in outposts by naked wammos
* Getting disconnected after 4 hours in UW
* Not being able to test different builds because I did not have enough points
but more so:
* my first full exploration of UW took 11 hours, 4 hours to gather a team and and fail once, and 7 hours to actually explore (not all quest though)
* Using purple runes since gold ones were too expensive
* Taking 10 min breaks in the middle of missions and UW/FoW trips
* When pugs really could be bad (I pug missions a lot today, but rarely get into bad pugs)
* Most people carried self heal
* Without a clue, fighting the dobbelganger with a plain bloodbuild more than 10 times before I finally survived
* Beating the last area in UW with only 3 people left in the party and really be proud of it
* Being able to do long pulls, and fight during withdrawal was important
* When Rebirth was an almost mandatory skill
Nereyda Shoaal
PUGs. I miss them. I do
As a monk I really had to concentrate on what I'm doing and where I'm standing. I never knew what to expect from people
Also the old Urgoz. Before the NF and etc
It was an elite area and you had to know what you are doing. The margin for error was really tiny
Went to Urgoz 4 days ago and I almost fell asleep
As a monk I really had to concentrate on what I'm doing and where I'm standing. I never knew what to expect from people
Also the old Urgoz. Before the NF and etc
It was an elite area and you had to know what you are doing. The margin for error was really tiny
Went to Urgoz 4 days ago and I almost fell asleep
_Nihilist_
Quote:
I miss evading.
Sure it was a pointless aspect, but it was only removed because there were no "Can not be evaded" skills. |
"Attack target enemy twice. The first attack cannot be blocked, the second attack cannot be evaded."
instanceskiller
Lol i miss lots of things
But the biggest ones i suppose are;
.Being new to guild wars and knowing nothing
.when pugs were common
.when there were more people playing
.the factions login screen
.when there were more frequent updates
and i know there's probably lots more but can't think of them.
But the biggest ones i suppose are;
.Being new to guild wars and knowing nothing
.when pugs were common
.when there were more people playing
.the factions login screen
.when there were more frequent updates
and i know there's probably lots more but can't think of them.
Karate Jesus
I miss not having to pay so much rl money for things.
I also miss PvP....
I also miss PvP....
Reverend Dr
GhostKairi
I miss Guild Wars.
This just isnt the same game we all loved 4-5 years ago, when everyone thought Kryta would be Guild Wars 2, when you could farm trolls for a day straight and make 10x more then a shitty perma sin, when getting Obi armor (after about the first year) took 2 hours, when Wammo's were used in any organized team, when mesmers were the rubish class, when there was no grinding for titles, no eliteism, and a friendly community...
I honestly miss Guild Wars....
This just isnt the same game we all loved 4-5 years ago, when everyone thought Kryta would be Guild Wars 2, when you could farm trolls for a day straight and make 10x more then a shitty perma sin, when getting Obi armor (after about the first year) took 2 hours, when Wammo's were used in any organized team, when mesmers were the rubish class, when there was no grinding for titles, no eliteism, and a friendly community...
I honestly miss Guild Wars....
DeusExMachina
When minion masters were actually effective in pvp and pve. Motherf***ing minion cap. putting that in was a ridiculous decision.
Oh, and I miss my innocent days of the first few days of factions when roaming shing jea island was fun instead of boring and I just killed monsters for fun instead of quests.
Oh, and I miss my innocent days of the first few days of factions when roaming shing jea island was fun instead of boring and I just killed monsters for fun instead of quests.
aeronox
When everybody in an outpost didn't have a number "4" over their head.
If everybody has it, then nobody is teaming up with each other.
Full Hero/Hench teams are a major step backwards. Too late to fix it now.
If everybody has it, then nobody is teaming up with each other.
Full Hero/Hench teams are a major step backwards. Too late to fix it now.
tealspikes
I miss when people would play together rather than h/h in a multiplayer game. And when people ddn't care if I used my sword ele or my IW mes.
I also miss playing in the Ascalon/Shiverpeak Arenas, and VoD.
I also miss playing in the Ascalon/Shiverpeak Arenas, and VoD.
Page Down Warhammer
I was actually pretty excited when i got my first green, and 3 hours used to get a really good time for Sorrow's Furnace, now I feel like I wasted half a day when most of the greens are subpar anyway.
Nodakim
I miss people.
And PuGs.
And PuGs.
Zahr Dalsk
My favourite time was early to mid 2007.
Lots of cool people. The good Kurzicks were still playing, the Luxons were all mobbing, and AB was fun shit. Game balance was pretty nice, both PvE and PvP. There were heroes, and still plenty enough people that you could make a choice either way. There were lots of people even in those quiet-ish Prophecies outposts. All Chat was filled everywhere. There were regular skill updates.
The game was alive.
Lots of cool people. The good Kurzicks were still playing, the Luxons were all mobbing, and AB was fun shit. Game balance was pretty nice, both PvE and PvP. There were heroes, and still plenty enough people that you could make a choice either way. There were lots of people even in those quiet-ish Prophecies outposts. All Chat was filled everywhere. There were regular skill updates.
The game was alive.
DreamWind
I miss when this game was good. Particularly the PvP. Nothing more need be said.
Vapor_Fighter
Thinking I was pro for being able to run to droks back in prophecies only....now everyone and their mother can do that >.< . And getting my first 15k armor purely from running THK to grotto..and of course...paladins!
Vana The Everyoung
I miss:
All my old friends.
Chatting in Grotto.
I miss seeing all The dollz to the walls dancing in pre, in the old days when we had pre Ascalon stairways full of people dancing with us.
I miss ele firestorm being uber
my war/monk running the game using mending...
I miss the old guru topic on the biggest jerk in gw lol that topic got over 100 pages.
I never took part in the monk strike, bit silly I thought.
All my old friends.
Chatting in Grotto.
I miss seeing all The dollz to the walls dancing in pre, in the old days when we had pre Ascalon stairways full of people dancing with us.
I miss ele firestorm being uber
my war/monk running the game using mending...
I miss the old guru topic on the biggest jerk in gw lol that topic got over 100 pages.
I never took part in the monk strike, bit silly I thought.
Mustache Mayhem
ah yeah the monk strike.. the peeps who couldn't hench thunderhead keep- the wammo roid rages in that town were epic..
remember king jalis ran outside the keep to solo with his hammer one time.. they must have fixed him in a update and remember minion masters in tombs- they'd have so many minions it looked like thiller
remember king jalis ran outside the keep to solo with his hammer one time.. they must have fixed him in a update and remember minion masters in tombs- they'd have so many minions it looked like thiller
The Drunkard
I missed the design-a-wep contests. It was cool that anet implemented weapons from beautifully drawn entries from players; a good community relationship.
The Mad Addict
Why did they give up on that? The actual A Net designer ain't got shit on the people who designed those weapons/shields.
The Drunkard
Jugalo Dano
The Mad Addict
WTF is this suppose to mean lol?
blooQkazoo
sb vent.
The old pvp Tombs.
When everyone struggled to interrupt Glint's Crystal Hibernation. lolz fur days
EoE bombs were fun.
Victory or Death
OoB monking in gvg.
Having to go out of your way to buy a random normal skill.
Having the Wolf emote and feeling good about it.
"Naked" dance parties in LA
The FIRST Wintersday
The fear that the Minotaurs instilled in a player when they first reached the Shiverpeaks
Eearthquake Aftershock Warriors. What a silly build.
The 2 WoH Healer 1 Prot monk backline.
The feeling of accomplishment I got when I finished prophecies.
The old pvp Tombs.
When everyone struggled to interrupt Glint's Crystal Hibernation. lolz fur days
EoE bombs were fun.
Victory or Death
OoB monking in gvg.
Having to go out of your way to buy a random normal skill.
Having the Wolf emote and feeling good about it.
"Naked" dance parties in LA
The FIRST Wintersday
The fear that the Minotaurs instilled in a player when they first reached the Shiverpeaks
Eearthquake Aftershock Warriors. What a silly build.
The 2 WoH Healer 1 Prot monk backline.
The feeling of accomplishment I got when I finished prophecies.
Vapor_Fighter
^^, gotta love sb/infuse monks..
Also when factions first came out and me and my friends found out that sins can teleport..we thought it was the coolest thing ever, and we all then made sins
Also when factions first came out and me and my friends found out that sins can teleport..we thought it was the coolest thing ever, and we all then made sins
Tearmaker
I miss things like the Slow Totem along with the people who know what it is and where it is and how to use it. Yeah, I miss the stuff like that, stuff that is in the game but nobody seems to remember.
Trelliz
I miss the uncapped limit on triggering Soul Reaping...those were the days.
Aleta
Quote:
I miss things like the Slow Totem along with the people who know what it is and where it is and how to use it. Yeah, I miss the stuff like that, stuff that is in the game but nobody seems to remember.
|
I did go with a group awhile back and I said aren't we going to go get the slow totem and no one knew what I meant sigh
And I still miss pre nerf loot drops
Pistachio
I miss the days where everyone was still learning the game and everyone was just having fun with it. You weren't kicked out of groups for not being able to run X build, and the general attitude was pretty laid back.
Also, I miss black dyes selling for over 50k. Had I only known...
Also, I miss black dyes selling for over 50k. Had I only known...
HolyApocalypse
When Tombs was Tombs and not HA.
Party wipes in the spawning area of UW/FoW because of bad aggro/normal builds (well...maybe I don't miss it that much)
Feeling accomplished once you reached LA/Denravi/Drok's/Ring of Fire, then feeling like you finished the game after Abaddon's Mouth before GW threw a twist at you. ("The Vizier is the Lich!" a la "Snape killed Dumbledore!")
Bringing "awesome" end-game max items back to newbies in Ascalon.
Celestial Sigils being so expensive that guilds were rarer.
Winning relic runs in Tombs with ranger spirit blocking.Bambis being the sweetest emote ever, and people being impressed.
The 6 team HA map, and waiting for what seemed like hours for the other two teams left alive to fight it out so you could vulture the win.
The awesome feeling of reaching the shiny gold maps for the first time
Party wipes in the spawning area of UW/FoW because of bad aggro/normal builds (well...maybe I don't miss it that much)
Feeling accomplished once you reached LA/Denravi/Drok's/Ring of Fire, then feeling like you finished the game after Abaddon's Mouth before GW threw a twist at you. ("The Vizier is the Lich!" a la "Snape killed Dumbledore!")
Bringing "awesome" end-game max items back to newbies in Ascalon.
Celestial Sigils being so expensive that guilds were rarer.
sixdartbart
Quote:
Thanks!!!
3 comps and several games later I don't have my old screenies and I had some great ones of some warrior abusing those lil strikers. lol
I hope the Devs look through here a time or two so they are reminded what made people love GWs and what really watered it down.
Tom425
Big_Iron
Quote:
PuGing. The days when Thunderhead Keep is near impossible even with a monk.
Heroes were the worst thing ever added to this game! I'm sure plenty of you will disagree with me, hell I use them myself. But that is because the idea of PuGing was killed when Heroes were added. Sab we all love your three necro build, but it pretty much ended PuGing as we know it. I hope GW2 will encourage a return of the Pick up Group. |
daraaksii
M e a t b a l l.
+ the times without heroes.
I won't be buying GW2 if there are any form of heroes.
+ the times without heroes.
I won't be buying GW2 if there are any form of heroes.