E/Mo healer or N/Rt healer?
Daesu
Yes the ER AI is workable but far from perfect. They are really different beasts from a N/Rt healer.
To put it as simply as possible, N/Rt healers make red bars go up, ER protect prevents red bars from going down too much. Each has its own value, especially in HM where monsters hit hard.
I use ER protect for spot healing through infuse and single target protection while my SoS N/Rt double up for team heals through Life, and PwK.
To put it as simply as possible, N/Rt healers make red bars go up, ER protect prevents red bars from going down too much. Each has its own value, especially in HM where monsters hit hard.
I use ER protect for spot healing through infuse and single target protection while my SoS N/Rt double up for team heals through Life, and PwK.
cellardweller
The offensive henchmen are pretty pisspoor in comparison to the defensive ones so there's little point in not brining 2 of them. With this in mind, then spending a hero slot on purely defensive option does not really make sense. You only need a PS somewhere that you can invoke manually and a couple of copies of SoA and you're set.
cellardweller
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Originally Posted by Daesu
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