Charlie's Action Fighter!

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

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Plums. The whole lot of ya.

About to get started on the picture again before I doze off from the lunch I just had.

BladeWind

BladeWind

Krytan Explorer

Join Date: Nov 2007

The Ice Wastes in the Underworld.

The Renegades Of Ascalon

E/

Quote:
Originally Posted by Eragon Zarroc View Post
lmao, that's alot of lols ;-)

4398046511103 of them i think And if that many dosent cheer him up,.....I dread to think

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

Lmao.. Look what I did.... xD

<3Charliepai!

AND PAI = PIE! ): Charlie be a pie.

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

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Final wippie. Busy week coming up, so I'm not quite sure when I'll be done. Hopefully I can finish this mid to late week.

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

Looks good charliepai!

The background is coming together very nicely.

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

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Sorry Bebe, I'm not creative enough to come up with a clever nickname for you

Also, thank you.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

You know Charlie, the picture seems surreal, since the army wouldnt really be arranged like that if they were actually fighting.

So instead, the men arranged seem somewhat robotic, and almost take on a ghoul-like/ghost-like quality, as if they were doing this their previous life and repeating it. All we need is for your warrior to have glowing eyes and tendrils of mist creeping out from under the helmet :P

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

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Quote:
Originally Posted by YunSooJin View Post
You know Charlie, the picture seems surreal, since the army wouldnt really be arranged like that if they were actually fighting.

So instead, the men arranged seem somewhat robotic, and almost take on a ghoul-like/ghost-like quality, as if they were doing this their previous life and repeating it. All we need is for your warrior to have glowing eyes and tendrils of mist creeping out from under the helmet :P
That's an interesting way to look at it; didn't really see it from that perspective. Pretty creepy in a neat way. Right now, I'm going for the idea that they've just broken formation and leading an open charge on the Afflicted. Hopefully when I add in the remaining soldiers, it'll better portray the chaotic clash of armor.

As much as I liked the previous orderly formation of the beginning designs, the composition would have been compromised to support the standard layout of infantry, spears, bows, etc. A big warfare scene like that would be something I'd want to focus on entirely on itself.

Quote:
Originally Posted by YunSooJin View Post
Mungmungtang What.

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

So I herd u liek doggies

Smilin' Assassin

Smilin' Assassin

Krytan Explorer

Join Date: Apr 2007

Cantha

Pixies O Wickid Nawtyness [pixy]

A/Me

woo .. that's powerful, Charlie ~
the mass of soldiers + heroic Iron + the overall darkness gives that cinematic feel, that something is about to happen

*smart soldiers: if I were up against the afflicted I'd want a 10' polearm too :}

Charlie Dayman

Charlie Dayman

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Join Date: Apr 2009

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Quote:
Originally Posted by Smilin' Assassin View Post

*smart soldiers: if I were up against the afflicted I'd want a 10' polearm too :} I'm sure anyone would want a polearm to jab Afflicted with. I don't want that rubbish exploding in my face.

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

Ignore YSJ. >.>

Anyhoos. I really like the shiny moon! Lmao.
or is it the sun....... but it's dark.. ):

Charlie Dayman

Charlie Dayman

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Join Date: Apr 2009

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Quote:
Originally Posted by bebe View Post
Ignore YSJ. >.>

Anyhoos. I really like the shiny moon! Lmao.
or is it the sun....... but it's dark.. ): That thing there would be the moon.

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

Then I stick to my original statement.. I like the moon!

& the little fire thing going on on the right side.. the brightness just makes it so pretty against all the dark. ^o^

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

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Fire is always a nice little toss in during battle scenes. That and it also gives a nice secondary light source.

Morag D

Morag D

Desert Nomad

Join Date: Mar 2007

UK/Austria

[bone]

P/

the fire is awesome. and I LOVE how the hammer came out, it's omg so shiny and 3D and realistic :O

Ravenhawk

Ravenhawk

Jungle Guide

Join Date: Apr 2009

Eon

Me/N

*still waiting for that armor/metal tutorial* Damn...your lighting's HOT~! Any advise? I mean, I know about the keeping in mind the lightsource and stuff (I'm still pretty bad at this one lol)..but are there any other tricks/tips that I could use?

Charlie Dayman

Charlie Dayman

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Join Date: Apr 2009

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As you said, keep in mind the light source. Always focus on the area that you're lighting whether it's curved or straight-edged - both forms have very different shading planes and will appear more 3D depending on how well you treat them.

I've been experimenting with shading techniques and I've ran into one I really like. Both the linear dodge and multiply tool are very useful in creating strongly differing values according to the color you're mixing. Majority of the light and dark tones are a result of that setting.

GeminiJuSa

GeminiJuSa

Krytan Explorer

Join Date: Nov 2009

BhLd

E/Mo

I'd love to see any kind of tutorial made by you Charlie-!

Ravenhawk

Ravenhawk

Jungle Guide

Join Date: Apr 2009

Eon

Me/N

Quote:
Originally Posted by Charlie Dayman View Post
As you said, keep in mind the light source. Always focus on the area that you're lighting whether it's curved or straight-edged - both forms have very different shading planes and will appear more 3D depending on how well you treat them.
This is a very nice pointer. I've always shaded things as if they are all curved so far.

Quote: Originally Posted by Charlie Dayman View Post
I've been experimenting with shading techniques and I've ran into one I really like. Both the linear dodge and multiply tool are very useful in creating strongly differing values according to the color you're mixing. Majority of the light and dark tones are a result of that setting. I actually use burn and dodge tool at the moment for basic shading. Hmm..I may have to check how linear dodge/multiply combo would look then!

Quote: I'll see what I can do, though I'm not the best at explaining things.

@Raven: Like Widow said, avoid the burn and dodge tool. It's nice to use sometimes, but it has that nasty drawback of making uneven value lines whenever you move the mouse back and forth. At least with the linear dodge and multiply setting, you don't have to worry about mis-matched lines appearing when you move about.

Plus, using a palette of assorted colors is more visually interesting than burning and dodging.

@Yasmine: I'll probably be erasing a few portions of the far left hand side and bringing up more focus on the opposite. Not to mention more leaping flames and banners behind him. That should bring out a bit more attention on Iron, though I personally feel he's already a primary focus as he takes up 1/3 of the layout and is more detailed than the gents in the back.

And I guess Charliepai is now widely accepted on behalf of Bebe.

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

Yay for Charliepai!

It's really a compliment! ^o^

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

I think the real reason dodge and burn is frown upon is because it can lead to weird mismatches in saturation :P. Generally midtones are more saturated, but with burn and dodge, it can either make it look grey or sometimes even way too saturated. Either way, it doesn't give you much control
Originally Posted by GeminiJuSa View Post
I'd love to see any kind of tutorial made by you Charlie-! And I promise to never call you Charliepai if you do make one! <3

Widowmaker

Widowmaker

Krytan Explorer

Join Date: Mar 2008

N/

Quote:
Originally Posted by Ravenhawk View Post
I actually use burn and dodge tool at the moment for basic shading. *Watches people run screaming for the hills.*

Generally you want to use those as little as possible, they can do strange things to colours and tend to flatten images.

Ravenhawk

Ravenhawk

Jungle Guide

Join Date: Apr 2009

Eon

Me/N

Quote:
Originally Posted by Widowmaker View Post
*Watches people run screaming for the hills.*

Generally you want to use those as little as possible, they can do strange things to colours and tend to flatten images. Yeah I heard that about them actually lol. Wasnt using them initially. But I keep an open mind, some techniques make use of them quite well (last three full body drawings-including WIP one- I have used of burn,dodge tool in non straightforward way. Will try multiply as Charliepai said). At the same time I am open for better methods to improve. Always am

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

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Quote:
Originally Posted by GeminiJuSa View Post
I'd love to see any kind of tutorial made by you Charlie-!