New PvE Metagame

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Quote:
Originally Posted by Arduin View Post
Tactics - Everytime you use a shout, foes have a 10-80% chance of targetting you.
That is actually an excellent idea.

capashen

Academy Page

Join Date: Jun 2009

The Kaos Order [TKO]

E/

feb is the chantan new year's month, , march is for easter april for birthday ...next skill update is in may....

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Fay Vert View Post
I think it's safe to say Cons will become even more important
I hope so. I made as much money selling mats for consets as I did actually farming for ecto, and with a lot less hassle to boot.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Cuilan View Post
Mark of Pain groups become the norm.
Melee with SY replace the need for paragons.
Monks are made fun of and are kicked/laughed out of groups.
Mesmers will experience more nerfs.

If people enjoy Guild Wars, I don't see how these nerfs will stop players from doing dungeons.
SY doesn't stack, it only overlaps the gap in protection. Plus, the true key to imbagon is not SY, but the synergy between it and TNTF (which only paragons can use effectively).

That's not to say that paragons won't start being ignored, but if they are it won't be because melee starts carrying SY (heck, most good melee already does).

Darth The Xx

Wilds Pathfinder

Join Date: Jul 2008

Sen'jin Village

The Infamous Cake Bandits [cake]

Mo/W

Quote:
Originally Posted by Aurelio View Post
Nothing, PUGs will disappear. People will just do every area/dungeon with a balanced team (failing most time).
They will get tired quickly and they will leave the game waiting for gw2.
Most people will just farm what they can to earn their last titles and that's the end of pve.
This is stupid, people always say the same thing about OP builds getting nerfed (see ursan) as far as balanced groups go, they hardly "fail most of the time" ...

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Kenzo Skunk View Post
That is actually an excellent idea.
GW was so much better before a bunch of people that really wanted to play a different game tried to turn it into WoW.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Reverend Dr View Post
GW was so much better before a bunch of people that really wanted to play a different game tried to turn it into WoW.
First the implement this, then they change "You Shall Not Pass!" to:

"Taunt. Focuses the attention of every Nearby enemy onto you and forces it to use the best attack available."

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Arduin View Post
Tactics - Everytime you use a shout, foes have a 10-80% chance of targetting you.

Gogo tanking stance warriors, just like in the geartrick days!
That would affectively make Tactics a PvE only attribute as PvP would not benefit from this. (as if anyone uses Tactics anyways) Such a change would probably benefit a Paragon primary more then a Warrior anyways. Either way you'd have to do a PvE/PvP split. On the PvP side you'd have to make Tactics pretty damn good if you are going to persuade people to migrate from Strength which has the benefit of an IAS, IMS, Bull's Strike and +armor penetration to contend with. These have been staples on a warrior bar for as long as I can remember. Making Tactics viable enough to contend with Strength is a pretty tall order. Lets just wait and see.


PS.
This will never happen from my point of view and if it does then, "WTFLOLDARTBOARD!?".

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Stranger things have happened but I just don't see them putting aggro control into the game. If melee can force targeting there is no reason to not allow casters (Mesmer?) to remove it as a future buff. I can see it now...Rits got SoS as a response to the suggestion of a Togo-esque Spirit Realm so why not a Hide/Feign Death change somewhere in Illusion.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by kajusbonus View Post
You people are all missing out on the current PewPew-anything build:
Discord
it is, imo, the current meta in PvE GW...
eva tryed 7 Discorders (one human) with One A/E AP caller?
its liek, not funny
Discord is not particularly strong. But I agree that it is "meta" in the sense that it's very overused. It's also about as mindless as GW can get because the heroes do all the work. I don't think it needs a nerf from a balance perspective, but I wouldn't object to one if it came because I don't like mindless builds succeeding.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

We won't know unless that update comes around because they are making a change to tactics. If that makes the attribute line good enough we might see a meta farming build involving skills of that line. Otherwise, new meta farming builds could involve Obsidian Flesh, Defy Pain, Mist Form, or maybe a generic blocking stance that's paired with Dwarven Stability. With the way how 600 worked it made possible for a lot of opportunities, as long as heroes are involved.

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Quote:
Originally Posted by Reverend Dr View Post
GW was so much better before a bunch of people that really wanted to play a different game tried to turn it into WoW.
I`ve never played WoW for real. Tried it for a few days (not even a full week) and got bored with retarded quests and cartoony graphics. But, despite WoW being what it is, it has better aggro control for melee classes than GW. Unless "do not move once you got aggro, or you`ll lose it" is considered a better option?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Kenzo Skunk View Post
I`ve never played WoW for real. Tried it for a few days (not even a full week) and got bored with retarded quests and cartoony graphics. But, despite WoW being what it is, it has better aggro control for melee classes than GW. Unless "do not move once you got aggro, or you`ll lose it" is considered a better option?
We do not need to promote such tanking.
One of the nice things that stops GW PvE from being utterly retarded is the lack of aggro-control skills.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Tanking in games, with aggro and everything, is dumb as hell.

Tanking in Aion, for instance, means basically "attack the same mob as everyone else, sometimes taunting the other mobs and using AoE taunts once in a full moon". And tanking bosses is even easier, since you can use 3 or more taunt skills on him, assuring you never lose aggro.

Where's fun in that?

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

That is what you think. And that doesn`t mean that you`re right. Not from my perspective and, obviously vice versa. Pointless..

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

For the love of god people don't talk about any of it!!! It will just be next on the freaking nerf list. Builds need to go underground, the first rule of fight club is you don't talk about fight club, when is everyone going to learn this?
Everyone needs to spread out in game, a district with 100 chars in that are all the same prof/builds is a dead giveaway.

Doubt the above will ever happen but feel the need to point out the nerf cycle here.

Nerf Cycle:
1 ANET makes/changes skill
2 Players use new skill to make killer build/s,
3 Players QQ about killer build/s
4 Everyone uses killer build/s to dominate the game
5 ANET threatens changes to skill/build
6 Players start to make next killer build
goto 1

/end jaded opinion

Nimble Night

Nimble Night

Academy Page

Join Date: Jan 2007

london

History Repeats Itself [Cry]/Get Pooped[NJoY]

Mo/

Anet obviously doesn't want to promote the use of these retarded taunts that make mobs lose what little AI they have, or else they would not have made them react to AoE. That kind of nonsense should remain in games like WoW.

Killed u man

Forge Runner

Join Date: Feb 2006

You guys are, once again, making the same mistake which made SF the only viabe "rule" of PvE in the first place.

By "making" a new meta, you're simply looking for a build to replace SF. You guys fail to understand that the problem isn't specificly SF, it's that people can steamroll through "elite" areas with some buttonbash builds.

This thread perfectly illustrates what is wrong with the PvE community...

lishi

Forge Runner

Join Date: Jul 2005

what is the point of discussion the new meta if you dont even know nerfs and buffs?

For example many said OF tanks, even if that is could be on the list of the nerfs.

Myself I hope the concept of tanks itself just die.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Killed u man View Post
You guys are, once again, making the same mistake which made SF the only viabe "rule" of PvE in the first place.

By "making" a new meta, you're simply looking for a build to replace SF. You guys fail to understand that the problem isn't specificly SF, it's that people can steamroll through "elite" areas with some buttonbash builds.

This thread perfectly illustrates what is wrong with the PvE community...
Umm....newsflash. Steamrolling elite areas and farming are the PvE meta in a 5 year old game. No amount of skill balancing is going to bring back the game to past glories. Only new content or a new game itself (GW2) can do this.

veteran_player

Ascalonian Squire

Join Date: Nov 2006

ATF

N/

Maybe they will go the other way and instead of Nerfing Shadowform they will give each of the other classes a skill that allows them to be comparable in speed and simplicity to Shadowform...........

Maybe we will see something like this:

--------------------------------------------------------------------

WARRIOR: Steady Stance becomes: Elite Stance. (20 seconds) You gain 100...300...400 Armor. This stance ends if you use a skill. 5 energy ; 22 Second recharge

Not quite as effective as Shadowform as you can still take damage from Hexes, but sturdy enough so that Warriors would see use as tanks in pick up play again. The two-second interim between uses would keep it interesting.

--------------------------------------------------------------------

MESMER: Psychic Instability becomes: Elite Hex Spell (15 seconds) Enemies within spell range have 10 energy degen, Party members in earshot have 10 energy regen. 1 second cast time ; 10 Energy ; 30 second recharge

Party would still be able to take damage from melee enemies and wand attacks and this skill would be effected by hex removal so it would not be as foolproof as Shadowform under cons , but it would allow party members to let loose thier skill bars without concern for energy , and make enemies largely inneffective , allowing speed and ease similar to Shadowform under cons in elite zones.

--------------------------------------------------------------------

Necromancer: Order of the Vampire becomes: Elite Enchantment Spell (4 seconds) Enchants all party members, All damage done by Party members becomes Life Stealing. 1/2 second cast time ; Sacrifice 75% Health ; 20 energy ; 10 Second recharge.

This would provide Shadowform level invulerability to high damage party members while still keeping things interesting for tanks. Subject to enchant removal and vulnerable to things like traps. With a 20% enchant mod it could be kept up half of the time so it would not be quite as imba as Shadowform, but would certainly make Necros a viable option in pick up play.

--------------------------------------------------------------------

Elementalist: Master of Magic becomes: Elite Spell. (10 Seconds) Deals 5...17...20 fire damage for each second since casting this spell and causes 90% slower movement. Hits foes near target's initial location. Foes still in area when spell expires are knocked down, blinded and have cracked armor.

This would still scatter enemies even though they are snared so may leave HM SC groups preferring to take groups one at a time as opposed too grouping entire areas, hence it may not be as fast as Shadowform, but it would be fun and certainly we'd see Eles as candidates for damagers in pick up play in Elite zones again.

--------------------------------------------------------------------

Paragon: "The Power Is Yours!" becomes: Elite Shout. (5 seconds.) Effect all party members in earshot. All damage is converted to healing. All degen becomes regen. All DMS is converted to IMS. All DAS is converted to IAS. When this shout ends all party members lose all adrenaline. No Casting time ; 10 Adrenaline ; 4 second recharge.

Basically would be 5 seconds of invulnerability and 5 seconds of vulnerability. Not at good as Shadowform when they party splits 4 ways but would definetly allow for some fun and interesting parties.

--------------------------------------------------------------------

Ritualist: N/A - Signet Of Spirits is already OP enough. Perhaps spirits would become stackable in order to allow all rit teams and satisfy the Shadowform mentality.

--------------------------------------------------------------------

Monk: Healing Hands becomes: Elite Enchantment Spell. (10 seconds.) Enchants all party members in spell range, All party members deal 33% less damage. Heals all party members for 5...29...35 whenever any party member takes damage. End effect removes all hexes and conditions. 1/2 second cast time ; 25 energy ; 30 Second recharge.

Would grant extreme buffness at the cost of 1/3 the partys damage and would require some creativity to maintain at all times. Very similar to Shadowform in function however could make 8 way splits slightly more difficult as some degree of effort or thought may be required.

--------------------------------------------------------------------

Ranger: Expert's Dexterity becomes: Elite Stance. (1...16...20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute. (25%...75%...90% chance of Vorpal kill shot which deals 5000 piercing damage) 5 energy ; 20 second recharge.

Would bring the popular concept of headshots to Guild Wars. Would be a little slower than shadowform as this skill only allows you to engage one enemy at a time so taking on 5 or 6 groups at a time could be problematic. Would be great for 4 way splits and could be used by "pros" for 8 way splits.

--------------------------------------------------------------------

Dervish: NEW SKILL: Avatar Of Dhuum: Elite Form. (10...58...70 seconds) You become Dhuum. When you activate Avatar Of Dhuum, your skill bar is replaced with Dhuum's skill bar. You have 61,500 health. Your skills cannot be disabled. You are immune to all conditions. Hexes on you expire 50% faster. When this skill ends all of your skills including Avatar Of Dhuum are recharged and you lose 3 energy and 9 health. 3 Second cast time ; 20 energy ; 120 second recharge.

This could create some problems for many shadowform mentality players as it may be necessary to read the skill descriptions in your bar to be effective.

--------------------------------------------------------------------

Yes this is a joke, and yes it is kind of ridiculous.........

...............but then again......... if you think about it..........

.......... is any of it really any more ridiculous than 30 minute UW HM speed clears........

........ or the idea of bi-monthly skill updates every 8 months or so.........

......... at least people would get to play.........

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

Rt/

sorry if this isn't really on topic but it'd be a ta unfair to drop the ner-bomb on SoS. spirit spamming is on the same level (in some ways beneath and others above) MMs. forcing spirit spammers into other skills/proffesions would kinda weaken ritualists and would be pointless when MMs are just as powerful and utilised just as much.

lishi

Forge Runner

Join Date: Jul 2005

That was one long joke post.


I hope.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by veteran_player View Post
Maybe they will go the other way and instead of Nerfing Shadowform they will give each of the other classes a skill that allows them to be comparable in speed and simplicity to Shadowform...........

Maybe we will see something like this:
ROFL This stuff is way better than bringing ursan back!!!

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

W/D SY Scythes, while already popular, will probably see a major forthcoming as frontline damage dealers/tanks. A/D perma is incredibly popular in certain areas and used in a number of speed clears. W/D pumps out better damage (due to SF's damage reduction) and has SY to support a balanced team.

Alternately, a Warrior with some e-management, bonds, and anti-spell abilities of some flavor. Turn 600/Smite into Warrior/Bond. Not a terrible idea since physicals still deal the most damage and don't cause scatter.

These are my thoughts.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Verene View Post
They say they're looking at 600/Smite teams, but that really makes me wonder exactly what they can possibly do to nerf that without completely screwing over everything else.
They could make Prot Spirt scale with protection prayers instead of being set at 10% so like "Target cannot take more than 59...50...47 damage from a single source." And make spirit bond trigger after the PS reduction, or not trigger I guess is what would happen. They'd still be viable and needed, they just wouldn't stack which is the problem with 600 tanks.

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Eles. Why? Even without OF they have plenty of tanking skills. Emo also seems to work well.

And eles still have some decent damage spells.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I will just do as I've been doing the entire time:
- Check the wiki to see the monsters I will be facing.
- Check their builds.
- Make a build accordingly.
- Check my party members builds for synergy.

It will never make any sense to me to stick to a single build. Why using only 8 skills all the time when you have 1319 to choose from?

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by MithranArkanere View Post
I will just do as I've been doing the entire time:
- Check the wiki to see the monsters I will be facing.
- Check their builds.
- Make a build accordingly.
- Check my party members builds for synergy.

It will never make any sense to me to stick to a single build. Why using only 8 skills all the time when you have 1319 to choose from?
That's why they are nerfing the overpowered bulds, all skills should have a use, not just a couple of them.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by MithranArkanere View Post
It will never make any sense to me to stick to a single build. Why using only 8 skills all the time when you have 1319 to choose from?
Because those 8 skills gets the job done as well (actually, 4*8 skills, including heroes).

Sad, but true nonetheless.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

That idea for being Dhuum's avatar is pretty funny. It just makes me wonder how the pvp build will turn out.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

there was gear stance tanks who could hold all the aggro while back.. after that there was alot of bad wannabe tanks remember playing pve.. before the gear, stance warriors used to run out ahead and grab all the aggro.. and rest of the team had to sit back and play their role- nuke, heal after he had all the hate on him (gw aggro is pretty cool- the monsters can see health and AL- go after the weakest).. alot of the newer players don't know this so they want something similar to the gear or taunts

if they put that back in none of the mob ai matters.. you can get a group of monkeys to clear any area- but sure the leeroys would love that

yeah nerf all the solo builds but make it easy on the players with downs =| let's play SY cause that's not op but it's something we can actually do without knowing to how play the game (or even how aggro works for that matter)

oh don't nerf my main that's not fair! think this whole business with the current set of nerfs is just bad players who can barely hold a pencil in rl

just my opinion!

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Quote:
Originally Posted by MithranArkanere View Post
I will just do as I've been doing the entire time:
- Check the wiki to see the monsters I will be facing.
- Check their builds.
- Make a build accordingly.
- Check my party members builds for synergy.
I used to do the very same.. Until i realized that i will lose more time tweaking and synergyzing than i need to complete the area..

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Originally Posted by Orry View Post
That's why they are nerfing the overpowered bulds, all skills should have a use, not just a couple of them.
they should rather nerf broken skills and buff useless ones. nerfing pve will eventually lead to even less options to choose from.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by drkn View Post
they should rather nerf broken skills and buff useless ones. nerfing pve will eventually lead to even less options to choose from.
Nerfing powercreep will bring everything in line better than buffing unused skills. They tried that before, remember? Now those skills are overpowered.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by MithranArkanere View Post
I will just do as I've been doing the entire time:
- Check the wiki to see the monsters I will be facing.
- Check their builds.
- Make a build accordingly.
- Check my party members builds for synergy.

It will never make any sense to me to stick to a single build. Why using only 8 skills all the time when you have 1319 to choose from?
This is exactly what I do as well and will continue doing. Maybe it does take more time because i have to get on wiki and change around builds/heroes but so what? Id rather have fun using many different, effective builds/teams that take a little longer to set up than save time by using the same build and team over and over again.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Orry View Post
Nerfing powercreep will bring everything in line better than buffing unused skills. They tried that before, remember? Now those skills are overpowered.
I don't really agree with that. Just because there's a few examples of that doesn't mean it has to be that way or is that way with all changed skills. I would agree with you if you were to say that the PvE skills based on titles were overpowered...because a lot of em are even with a low title.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Cuilan View Post
I don't really agree with that. Just because there's a few examples of that doesn't mean it has to be that way or is that way with all changed skills. I would agree with you if you were to say that the PvE skills based on titles were overpowered...because a lot of em are even with a low title.
They need to bring overpowered skills down to a reasonable level first, because right now the only way to make underused skills used is to make them overpowered.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Orry View Post
They need to bring overpowered skills down to a reasonable level first, because right now the only way to make underused skills used is to make them overpowered.
yea, i would agree with that. Everyone acknowledges that PvE is too easy, and the overpowered skills are one of the main reasons why. It is true that underused skills need to be buffed (just slightly) up to a "balanced" level, but that will not change anything if the overpowered skills are not nerfed to the "balanced" level as well. Anet needs to reverse at least some of the powercreep in skills in order to make PvE harder, and there are definitly several overpowered skills (Assassin's Promise, the eotn PvE only skills, Mark of Pain) that need nerfing before the buffs to the underpowered skills can take place

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

people will have to actually start playing with intelligent balance, slow pulls, and not be able to "speed clear" areas that are suppose to be the hardest of the game.