New PvE Metagame
tlee
ANET should just removed all the skills and all we get to use are the weapons. That will make everyone happier..
MithranArkanere
Not me.
I favor elemetalists.
Maybe if I could keep the fire ball...
I favor elemetalists.
Maybe if I could keep the fire ball...
Lanier
Gargle Blaster
"PvE is easy"... Ive head this a lot in this thread... True most PvE is easy; however, there are areas where the overpowered PvE skills should be used... Monster skills / world effects / lvl 30 monsters with fast attack & fast cast time and double damage...
The players will always find and use the fastest best builds...
There will always be some kind of speed clear build to nerf... Balance is not easy... Skills just need to be updated faster... once every 3 months would be great... once every 6 months would be ok... once every year is - well, time to play another game.
The players will always find and use the fastest best builds...
There will always be some kind of speed clear build to nerf... Balance is not easy... Skills just need to be updated faster... once every 3 months would be great... once every 6 months would be ok... once every year is - well, time to play another game.
Master Ketsu
PvE...Metagame?
lolwut?
Do people ITT know what "metagame" means?
lolwut?
Do people ITT know what "metagame" means?
Mercesa
No offence but what does "Metagame" means ?
Zahr Dalsk
Abedeus
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PvE...Metagame?
lolwut? Do people ITT know what "metagame" means? |
Describes SF pretty well.
Assassins and Warriors would be OP.
Chthon
I'm fully aware of what discord can do, and it's not particularly strong. I've had this discussion elsewhere and I'm in no mood to waste my breath repeating it.
Arduin
Chthon
Cuilan
http://www.guildwarsguru.com/forum/w...t10376124.html
This appears to be the thread. It can't be discussed without a new thread since it's locked. It could be discussed here in detail, but it's not exactly what this topic is about.
This appears to be the thread. It can't be discussed without a new thread since it's locked. It could be discussed here in detail, but it's not exactly what this topic is about.
Zahr Dalsk
FyrFytr998
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Well, that's up to you. I like near-instant kills, personally, but if you prefer to take things slowly, that's cool too.
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Come on can't a guy fantasize?
Shriketalon
The Ghetto Prophet
Hey friends, when SF gets nerfed (apparantly) let's use obby flesh tanks and all those candies we stored!
shadows of hob
Do you seriously think that SF will get nerfed this year? Which fairy told you that?
Gill Halendt
toocooltang
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Hey friends, when SF gets nerfed (apparantly) let's use obby flesh tanks and all those candies we stored!
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So obs flesh gives you spell immunity but has several downsides and to overcome then you need team support (read bonder) or other types of manipulation that limits your secondary (terra tanks e/me).
Orry
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Sounds great to me because with OBBY flesh you are subject to physical attacks. Some things that physical attacks open you upto are, enchant removal, physical interrupts, and various conditions, including daze, cripple, bleeding, and deep wound. Oh and ofcourse a lvl30 warrior with 20spec in str hurts alot when you get hit. Plus the default armor bonus from obs flesh is 20 which is much weaker than the 56 you get from armor earth which means you take more dmg.
So obs flesh gives you spell immunity but has several downsides and to overcome then you need team support (read bonder) or other types of manipulation that limits your secondary (terra tanks e/me). |
toocooltang
It does help, but 1...5...10dmg get through still, that adds up. If you make the insanely huge pulls like they do in DOA you will take alot of dmg and you will need a bonder to reduce it even further. Which of course elminates spliting. Also in veil you will run slower with obs flesh up and even with candy the touchers will still catch you. Really obs flesh is great for tanking, but you do take more damange than with shadowform and you can't split really. You might be able to but it certainly would be much harder in doa. I also think you would have to fight more stuff in foundry.
Commander Kanen
Hopefully they will nerf SF. and make it... Difficult to 600/smite everywhere. and buff more skills for party use. so you are then forced to pug a dungeon or elite mission.
However, they need to buff skills for professions so they can get groups easier so its not just dominated by monks necro's tank's and ele's.
However, they need to buff skills for professions so they can get groups easier so its not just dominated by monks necro's tank's and ele's.
Pleikki
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Hopefully they will nerf SF. and make it... Difficult to 600/smite everywhere. and buff more skills for party use. so you are then forced to pug a dungeon or elite mission.
However, they need to buff skills for professions so they can get groups easier so its not just dominated by monks necro's tank's and ele's. |
That would maybe make just a little difference.
Gill Halendt
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No, nerfing SF and 600/smite wouldnt be enough, Also nerfs for SY!, e/mo Healers, Obsidian Flesh, Terra, 100b, SoS
That would maybe make just a little difference. |
There's a subtle difference between a good build and an abuse.
Aurelio
Not Listing it Here
Forgot to add that we should just suggest that they eliminate secondary professions. That's where most of the abuse comes in (*rolls eyes).
MisterB
ANet has done that cycle before. See Spirit Bond, Protective Bond, Edge of Extinction(RIP), Splinter Weapon, Shield of Absorption, and then finally loot scaling or rate of kill to slow them all. There's probably more; that's not the point.
It's possible that secret builds and locations with higher yields may exist, but any person aware of it should never post anything at all about them if they wish to take advantage of it. Power traders will still farm the farmers to make more.
I don't see the value in trying to create new builds without knowledge of a future skill update. Predicting future patterns of players has even less value. There is no data.
It's possible that secret builds and locations with higher yields may exist, but any person aware of it should never post anything at all about them if they wish to take advantage of it. Power traders will still farm the farmers to make more.
I don't see the value in trying to create new builds without knowledge of a future skill update. Predicting future patterns of players has even less value. There is no data.
Bug John
what would be the point of nerfing builds that need a full party to clear anything ? forcing people to share your biased point of view on how the game has to be played ?
Orry
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It does help, but 1...5...10dmg get through still, that adds up. If you make the insanely huge pulls like they do in DOA you will take alot of dmg and you will need a bonder to reduce it even further. Which of course elminates spliting. Also in veil you will run slower with obs flesh up and even with candy the touchers will still catch you. Really obs flesh is great for tanking, but you do take more damange than with shadowform and you can't split really. You might be able to but it certainly would be much harder in doa. I also think you would have to fight more stuff in foundry.
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Xsiriss
I just hope they remember to buff things (aside from what they suposedly promised they would)...
Oh and,the F is the update?
Oh and,the F is the update?
Risus
"loot scaling" thats complete BS no such thing exists. I have proven it and ANet has not acknowledged it. The only loot scaling there is would be scaled drops when you kill everything at once. There is no "farm this zone ___ times we make your drops suck"
Orry
"Farming this zone makes your drops suck" isn't loot scaling, that is the original anti-farm code which they replaced with loot scaling, loot scaling makes the ammount of non-rare drops go up with paty size so you (statistically) get the same number of non-rares with a party as you would alone, now, golds, greens, rare materials, holiday drops and tomes do not scale, you will get more alone then you will with a party of these items, if they really didn't want people to farm they could always make everything scale.
toocooltang
55ing griffons used to give you drops for a 6 man party but you were soloing the zone, so you got 6 peoples worth of drops.
Fay Vert
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loot scaling makes the ammount of non-rare drops go up with paty size so you (statistically) get the same number of non-rares with a party as you would alone, now, golds, greens, rare materials, holiday drops and tomes do not scale, you will get more alone then you will with a party of these items, if they really didn't want people to farm they could always make everything scale.
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Orry
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Yup, that is indeed the ANet lie. Shame it doesn't work that way, yet gullible people still believe the lie, despite proof! Go figure.
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EDIT: Just so you know, I won't accept evidence from raptor farming with leachers vs. without because it only effects items that the players are all in range to have drop.
Risus
Syncing. If you enter the zone at the same time as someone else, you get the exact same drops. You have to adjust for graphics and internet lag but eventually you will sync. 1 goes in alone, 1 goes in with a hero/friend, see what drops you get. Exact same drops, loot scaling disproved. Good area to do this is Jaya Bluffs with SoS spirit spammer on NM.
Orry
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Syncing. If you enter the zone at the same time as someone else, you get the exact same drops. You have to adjust for graphics and internet lag but eventually you will sync. 1 goes in alone, 1 goes in with a hero/friend, see what drops you get. Exact same drops, loot scaling disproved. Good area to do this is Jaya Bluffs with SoS spirit spammer on NM.
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Lanier
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Forgot to add that we should just suggest that they eliminate secondary professions. That's where most of the abuse comes in |
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I just hope they remember to buff things (aside from what they suposedly promised they would)... |
Zahr Dalsk
Is a Guild Wars player not entitled to the rewards of his gameplay?
No, says the man in Heroes' Ascent.
It belongs to the PvPers.
No, says the man in the player group.
It belongs to the PUGs.
No, says the man on the forums.
It belongs to skilled players.
I rejected those answers; instead, I chose something different. I chose the impossible. I chose... 600/Smite.
No, says the man in Heroes' Ascent.
It belongs to the PvPers.
No, says the man in the player group.
It belongs to the PUGs.
No, says the man on the forums.
It belongs to skilled players.
I rejected those answers; instead, I chose something different. I chose the impossible. I chose... 600/Smite.
rodzilla711
I get as many green drops playing with 3 heroes and 4 henchmen in normal mode as I do when I solo farm in Hard mode. I seldom bother with solo farming anymore. it's not worth the time spent. The redundancy is so boring too.