New PvE Metagame

tlee

Ascalonian Squire

Join Date: Jan 2010

ANET should just removed all the skills and all we get to use are the weapons. That will make everyone happier..

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Not me.

I favor elemetalists.

Maybe if I could keep the fire ball...

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by MithranArkanere View Post
Not me.

I favor elemetalists.

Maybe if I could keep the fire ball...
well you could always wand the enemy.

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

"PvE is easy"... Ive head this a lot in this thread... True most PvE is easy; however, there are areas where the overpowered PvE skills should be used... Monster skills / world effects / lvl 30 monsters with fast attack & fast cast time and double damage...

The players will always find and use the fastest best builds...

There will always be some kind of speed clear build to nerf... Balance is not easy... Skills just need to be updated faster... once every 3 months would be great... once every 6 months would be ok... once every year is - well, time to play another game.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

PvE...Metagame?

lolwut?

Do people ITT know what "metagame" means?

Mercesa

Mercesa

Frost Gate Guardian

Join Date: Aug 2009

Netherlands

N/

No offence but what does "Metagame" means ?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Chthon View Post
Discord is not particularly strong.
Oh, you!

Ever run a 2/6 group, six discord necros and two humans running AP/norn caller builds? Shit dies instantly.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Master Ketsu View Post
PvE...Metagame?

lolwut?

Do people ITT know what "metagame" means?
It means "a build or a couple of builds, might also apply to team builds, that are generally favored by the community and used most frequently of all builds".

Describes SF pretty well.

Quote:
Originally Posted by tlee View Post
ANET should just removed all the skills and all we get to use are the weapons. That will make everyone happier..
Assassins and Warriors would be OP.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Zahr Dalsk View Post
Oh, you!

Ever run a 2/6 group, six discord necros and two humans running AP/norn caller builds? Shit dies instantly.
I'm fully aware of what discord can do, and it's not particularly strong. I've had this discussion elsewhere and I'm in no mood to waste my breath repeating it.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Chthon View Post
I'm fully aware of what discord can do, and it's not particularly strong. I've had this discussion elsewhere and I'm in no mood to waste my breath repeating it.
A link doesn't need breath and would suffice.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Arduin View Post
A link doesn't need breath and would suffice.
Use search. Start in the necro forum.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

http://www.guildwarsguru.com/forum/w...t10376124.html
This appears to be the thread. It can't be discussed without a new thread since it's locked. It could be discussed here in detail, but it's not exactly what this topic is about.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Chthon View Post
I'm fully aware of what discord can do, and it's not particularly strong.
Well, that's up to you. I like near-instant kills, personally, but if you prefer to take things slowly, that's cool too.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Zahr Dalsk View Post
Well, that's up to you. I like near-instant kills, personally, but if you prefer to take things slowly, that's cool too.
I like'em. I wish they didn't have a one copy per spirit rule for Rit's, lol. That would be insane to watch, lol. Yes, that would be my guild wars wet dream right there, lol. 8 man Spirit Spammers.

Come on can't a guy fantasize?

Shriketalon

Lion's Arch Merchant

Join Date: May 2007

Quote:
Originally Posted by FyrFytr998 View Post
Come on can't a guy fantasize?
12 man spirit spamming Rt/N minion masters with no minion cap in an elite mission full of enemies.

Mmmmm....carnage.....

The Ghetto Prophet

Academy Page

Join Date: May 2008

Servite Nostrum Animus

E/

Hey friends, when SF gets nerfed (apparantly) let's use obby flesh tanks and all those candies we stored!

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Do you seriously think that SF will get nerfed this year? Which fairy told you that?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by shadows of hob View Post
Do you seriously think that SF will get nerfed this year? Which fairy told you that?
Indeed. They mentioned "February", but never specify which year...

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by The Ghetto Prophet View Post
Hey friends, when SF gets nerfed (apparantly) let's use obby flesh tanks and all those candies we stored!
Sounds great to me because with OBBY flesh you are subject to physical attacks. Some things that physical attacks open you upto are, enchant removal, physical interrupts, and various conditions, including daze, cripple, bleeding, and deep wound. Oh and ofcourse a lvl30 warrior with 20spec in str hurts alot when you get hit. Plus the default armor bonus from obs flesh is 20 which is much weaker than the 56 you get from armor earth which means you take more dmg.

So obs flesh gives you spell immunity but has several downsides and to overcome then you need team support (read bonder) or other types of manipulation that limits your secondary (terra tanks e/me).

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by toocooltang View Post
Sounds great to me because with OBBY flesh you are subject to physical attacks. Some things that physical attacks open you upto are, enchant removal, physical interrupts, and various conditions, including daze, cripple, bleeding, and deep wound. Oh and ofcourse a lvl30 warrior with 20spec in str hurts alot when you get hit. Plus the default armor bonus from obs flesh is 20 which is much weaker than the 56 you get from armor earth which means you take more dmg.

So obs flesh gives you spell immunity but has several downsides and to overcome then you need team support (read bonder) or other types of manipulation that limits your secondary (terra tanks e/me).
Stoneflesh Aura helps a lot with physical damage, and anything else that might sneak through short of skeletons of dhuum.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by Orry View Post
Stoneflesh Aura helps a lot with physical damage, and anything else that might sneak through short of skeletons of dhuum.
It does help, but 1...5...10dmg get through still, that adds up. If you make the insanely huge pulls like they do in DOA you will take alot of dmg and you will need a bonder to reduce it even further. Which of course elminates spliting. Also in veil you will run slower with obs flesh up and even with candy the touchers will still catch you. Really obs flesh is great for tanking, but you do take more damange than with shadowform and you can't split really. You might be able to but it certainly would be much harder in doa. I also think you would have to fight more stuff in foundry.

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

Hopefully they will nerf SF. and make it... Difficult to 600/smite everywhere. and buff more skills for party use. so you are then forced to pug a dungeon or elite mission.
However, they need to buff skills for professions so they can get groups easier so its not just dominated by monks necro's tank's and ele's.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by Commander Kanen View Post
Hopefully they will nerf SF. and make it... Difficult to 600/smite everywhere. and buff more skills for party use. so you are then forced to pug a dungeon or elite mission.
However, they need to buff skills for professions so they can get groups easier so its not just dominated by monks necro's tank's and ele's.
No, nerfing SF and 600/smite wouldnt be enough, Also nerfs for SY!, e/mo Healers, Obsidian Flesh, Terra, 100b, SoS

That would maybe make just a little difference.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Pleikki View Post
No, nerfing SF and 600/smite wouldnt be enough, Also nerfs for SY!, e/mo Healers, Obsidian Flesh, Terra, 100b, SoS

That would maybe make just a little difference.
PermaSF and 600/Smite are mostly self sufficient solo/dual builds, whereas anything you mention here is a perhaps hyperefficient setup that still needs a full party to work (and you forgot to mention Discord )

There's a subtle difference between a good build and an abuse.

Aurelio

Ascalonian Squire

Join Date: Oct 2009

R/

Quote:
Originally Posted by Pleikki View Post
No, nerfing SF and 600/smite wouldnt be enough, Also nerfs for SY!, e/mo Healers, Obsidian Flesh, Terra, 100b, SoS

That would maybe make just a little difference.
This is stupid.
Those builds can't run entire areas or dungeons alone, they need a full party.

Not Listing it Here

Ascalonian Squire

Join Date: Jan 2010

Forgot to add that we should just suggest that they eliminate secondary professions. That's where most of the abuse comes in (*rolls eyes).

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

ANet has done that cycle before. See Spirit Bond, Protective Bond, Edge of Extinction(RIP), Splinter Weapon, Shield of Absorption, and then finally loot scaling or rate of kill to slow them all. There's probably more; that's not the point.

It's possible that secret builds and locations with higher yields may exist, but any person aware of it should never post anything at all about them if they wish to take advantage of it. Power traders will still farm the farmers to make more.

I don't see the value in trying to create new builds without knowledge of a future skill update. Predicting future patterns of players has even less value. There is no data.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Pleikki View Post
No, nerfing SF and 600/smite wouldnt be enough, Also nerfs for SY!, e/mo Healers, Obsidian Flesh, Terra, 100b, SoS

That would maybe make just a little difference.
what would be the point of nerfing builds that need a full party to clear anything ? forcing people to share your biased point of view on how the game has to be played ?

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by toocooltang View Post
It does help, but 1...5...10dmg get through still, that adds up. If you make the insanely huge pulls like they do in DOA you will take alot of dmg and you will need a bonder to reduce it even further. Which of course elminates spliting. Also in veil you will run slower with obs flesh up and even with candy the touchers will still catch you. Really obs flesh is great for tanking, but you do take more damange than with shadowform and you can't split really. You might be able to but it certainly would be much harder in doa. I also think you would have to fight more stuff in foundry.
Of course you'll take more damage than the "practical invincibility in most areas of the game", that's kind of what makes it balanced.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

I just hope they remember to buff things (aside from what they suposedly promised they would)...

Oh and,the F is the update?

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

"loot scaling" thats complete BS no such thing exists. I have proven it and ANet has not acknowledged it. The only loot scaling there is would be scaled drops when you kill everything at once. There is no "farm this zone ___ times we make your drops suck"

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Risus View Post
"loot scaling" thats complete BS no such thing exists. I have proven it and ANet has not acknowledged it. The only loot scaling there is would be scaled drops when you kill everything at once. There is no "farm this zone ___ times we make your drops suck"
"Farming this zone makes your drops suck" isn't loot scaling, that is the original anti-farm code which they replaced with loot scaling, loot scaling makes the ammount of non-rare drops go up with paty size so you (statistically) get the same number of non-rares with a party as you would alone, now, golds, greens, rare materials, holiday drops and tomes do not scale, you will get more alone then you will with a party of these items, if they really didn't want people to farm they could always make everything scale.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by Risus View Post
"loot scaling" thats complete BS no such thing exists. I have proven it and ANet has not acknowledged it. The only loot scaling there is would be scaled drops when you kill everything at once. There is no "farm this zone ___ times we make your drops suck"
55ing griffons used to give you drops for a 6 man party but you were soloing the zone, so you got 6 peoples worth of drops.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Orry View Post
loot scaling makes the ammount of non-rare drops go up with paty size so you (statistically) get the same number of non-rares with a party as you would alone, now, golds, greens, rare materials, holiday drops and tomes do not scale, you will get more alone then you will with a party of these items, if they really didn't want people to farm they could always make everything scale.
Yup, that is indeed the ANet lie. Shame it doesn't work that way, yet gullible people still believe the lie, despite proof! Go figure.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Fay Vert View Post
Yup, that is indeed the ANet lie. Shame it doesn't work that way, yet gullible people still believe the lie, despite proof! Go figure.
I'd like to see your proof, because all the evidence I've seen points to it working.

EDIT: Just so you know, I won't accept evidence from raptor farming with leachers vs. without because it only effects items that the players are all in range to have drop.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Quote:
Originally Posted by Orry View Post
I'd like to see your proof, because all the evidence I've seen points to it working.

EDIT: Just so you know, I won't accept evidence from raptor farming with leachers vs. without because it only effects items that the players are all in range to have drop.
Syncing. If you enter the zone at the same time as someone else, you get the exact same drops. You have to adjust for graphics and internet lag but eventually you will sync. 1 goes in alone, 1 goes in with a hero/friend, see what drops you get. Exact same drops, loot scaling disproved. Good area to do this is Jaya Bluffs with SoS spirit spammer on NM.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Risus View Post
Syncing. If you enter the zone at the same time as someone else, you get the exact same drops. You have to adjust for graphics and internet lag but eventually you will sync. 1 goes in alone, 1 goes in with a hero/friend, see what drops you get. Exact same drops, loot scaling disproved. Good area to do this is Jaya Bluffs with SoS spirit spammer on NM.
Actually, that proves loot scaling, theoretically if it didn't scale the hero would get some drops and you would get less, go in with 2 people and that second person will get some drops, but you'll still get the same.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Forgot to add that we should just suggest that they eliminate secondary professions. That's where most of the abuse comes in
Thats a good idea. eliminate secondary profs from the player character/heroes/henchies. That sure would make PvE harder, which is what we need most.

Quote:
I just hope they remember to buff things (aside from what they suposedly promised they would)...
eww... no. Whenever Anet "buffs skill" they become overpowered. Overpowered skills (AP, MoP, the eotn PvE skills, etc.) are a big part of what have ruined PvE and made it way too easy. If Anet cant "balance" a skill, then they need to focus on nerfing the overpowerd skills before they focus on buffing any skills.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Is a Guild Wars player not entitled to the rewards of his gameplay?

No, says the man in Heroes' Ascent.
It belongs to the PvPers.

No, says the man in the player group.
It belongs to the PUGs.

No, says the man on the forums.
It belongs to skilled players.

I rejected those answers; instead, I chose something different. I chose the impossible. I chose... 600/Smite.

rodzilla711

Pre-Searing Cadet

Join Date: Jul 2008

W/

I get as many green drops playing with 3 heroes and 4 henchmen in normal mode as I do when I solo farm in Hard mode. I seldom bother with solo farming anymore. it's not worth the time spent. The redundancy is so boring too.