Quote:
Originally Posted by Martin Alvito
Bad play can be evaluated objectively, because RBR is a linear optimization problem with some strategic components at the start. But since it's basically a math problem in disguise (as is any computer racing game), we can logic to assess whether or not you are playing optimally, and then assess precisely how suboptimally you are playing.
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Well, that's a bunch of bull. That's like saying that, since GvG basically boils down to doing more damage to the Lord than the other team, you can mathematically optimize your strategy, right down to your positioning, when you should split, etc.
You're not playing solataire here. You cannot "optimize" for other players, how often they get certain powerups, how often they will target the leader, how often they will target the person next to them, which paths they take (and therefore how badly you can screw them up with a KD on a stretch of water or flat ground), how effectively they can evade your body blocks and KDs. You of course need to go into the match with the best strategy in mind, but skill comes from being able to adapt that strategy to the situation, not merely say, "No, I get an extra fraction of a second from this KD if I use it later, so under no circumstances will I use it before then." Skilled players are better at reacting, or even predicting, what their opponents are going to do, and when.
Once you've thrown out the idea of running a perfect race, your "optimization" to get a top 100 score goes out the window. The strategy to get in the top 100
is not the same as an effective strategy to get lots of gamer points and tokens. The proof? It very often
does pay off to go out of your way slightly to get a powerup, even though it's off the "optimized path" that you should take if you want to get a top 100 score, because doing so allows you to make up for all those other factors that I listed above, factors that would normally preclude you from getting a top 100 score.
I'd even go so far as to say that it's harder to consistently come in first than it is to get in the top 100, just because the former requires some amount of skill, whereas the latter requires just luck, time, and the ability to memorize a path, as this thread has demonstrated.
Lastly, if you're in second and the guy in front of you is getting too far ahead, it
is much better to use your KDs on him earlier. If he gets too far in front of you, the people behind you won't be able to target or even see him soon, which means that they'll just end up targetting you instead in the hopes of pulling out a second place victory. Second is worth more than third, it's not all about who comes in first.
Oh, and might I mention that the guy who gets a Rollerbeetle Blast from the first box he opened and uses it in the tunnel, and then gets one later on and saves it for the final stretch, was able to use twice as many Blasts as the guy who got one early on and saved it because it'd be more influential later. You don't save up boxes, so if all you're doing is hoarding powerups for their most effective time, you're going to be worse off than the guy who managed to snag two or more by hitting a few more boxes that were a half second out of the way.