Well, that's a bunch of bull. That's like saying that, since GvG basically boils down to doing more damage to the Lord than the other team, you can mathematically optimize your strategy, right down to your positioning, when you should split, etc.
|
When you restrict the game down to "get to point X in the least amount of time" and fix everyone's skills, the strategy of the game quickly collapses. There is some strategy to starting cleanly. After that, the only real strategy in the game is deciding when to Harden if you're not the leader.
You're not playing solataire here. You cannot "optimize" for other players, how often they get certain powerups, how often they will target the leader, how often they will target the person next to them, which paths they take (and therefore how badly you can screw them up with a KD on a stretch of water or flat ground), how effectively they can evade your body blocks and KDs.
|
It very often does pay off to go out of your way slightly to get a powerup, even though it's off the "optimized path" that you should take if you want to get a top 100 score, because doing so allows you to make up for all those other factors that I listed above, factors that would normally preclude you from getting a top 100 score.
|
Remember, I finish races too. I like gamer points. And I win the vast majority of the races I finish. You are correct that if I just wanted to win races, I could race between checkpoints 2 and 3 differently and improve my odds of winning. But there isn't a lot of difference in skill usage between a clean 462 run with no speed boosts and a 483+ run. The fast line down the mountain is still the fast line down the mountain.
Lastly, if you're in second and the guy in front of you is getting too far ahead, it is much better to use your KDs on him earlier. If he gets too far in front of you, the people behind you won't be able to target or even see him soon, which means that they'll just end up targetting you instead in the hopes of pulling out a second place victory. Second is worth more than third, it's not all about who comes in first.
|
- losing contact against good resistance: You're done unless you get a Super to close the gap. If you do get a Super, you are better off having KDs available for use in the most effective locations.
- losing contact against bad resistance: You can catch up and reacquire the target. If that's the case you're better off locking the target down on the beach than trying to hold contact and hoping that baddies in the back of the pack use Blast on the leader rather than spamming them randomly.
Oh, and might I mention that the guy who gets a Rollerbeetle Blast from the first box he opened and uses it in the tunnel, and then gets one later on and saves it for the final stretch, was able to use twice as many Blasts as the guy who got one early on and saved it because it'd be more influential later.
|