It's time the anti farming and anti solo inquisition comes to an end.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Some of you need to be reminded what GW stands for and that it's not all about the way you play only.

This has been Anet's view for years:
'ArenaNet tries to keep the game fun for everyone while still providing fun and rewarding play for solo farmers.'

The recent mess only confirms we're on the wrong track now. All in the name of balance, just like the inquisition did things in the name of god, they're just beliefs of a fanatic group. It's no secret that it is the people who scream the loudest that seem to be the most intolerant for a differing point of view. And that's not what GW needs. Did the TK play a huge role in that? I don't know, but if they did, Anet should let them go and take control in own hands again.

I sincerely hope Anet realises their mistake and will make certain play styles less dull again, like 600/smite.

Thank you.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I guess it's not fun unless you're doing 8x better than balanced parties? It's not like soloing or farming is anywhere near dead.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

/agree on the 600/smite reference.

It's hard for us to know the input the TK has without ANet telling us but, even so, I would not expect them to be dictated to by the TK. I would hope the TK thoroughly play-test ANet's proposed changes and report findings, but I suspect this may not be the case.

Quote:
Originally Posted by FoxBat View Post
I guess it's not fun unless you're doing 8x better than balanced parties? It's not like soloing or farming is anywhere near dead.
In my opinion, it is much more fun doing 4x better than balanced with 600/smite, and as you rightly point out... solo farming still exists, so why not 600/smite?

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Doesn't seem like ANet was trying to kill solo play or farming, just trying to take away the imba build everyone was using. Same thing they did with Ursan.

Honestly, outside of one build, is there anything else anyone was using to effectively solo farm?

Also, NO ONE EXPECTS THE SPANISH INQUISITION! Just had to throw that one in there.

The-Bigz

Frost Gate Guardian

Join Date: Jan 2010

Cause you think I troll doesn't make my point less valid

We Roll Pros [POD]

A/W

I dont have any problems with the imba builds and I'm not part of the ecto farming/must get R6 GWAMM to be pro group. I just think that some PvE content was toned up due to these imba farming builds and perfectly viable builds have now been nerfed throughout the years because one of the key skills was one of the key skills in the imba farming chain.

Its really hard to find a pug that knows what their doing, let alone a 'Run this off PvX wiki or gtfo noob' group. That sorta ruins PvE for me, but I'm not heavy into it.

Hope you consider my feedback too on the issue of buffed areas/instances because of failure to nerf imba builds right away.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Are you saying that 600/Smite is a solo build?

Maybe it was, and then people started using it for speed clears. It was also an offender of its own right by easily passing through what was supposed to be meant as high-end content.

The case is similar with Shadow Form. Shadow Form is okay if it can be used as a solo farm. Once it gets to the point where a team of these users can clear areas with superiority that other builds can't come close to, it's a problem.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

I'm saying 600/Smite was (also) played by individuals and should not be viewed in the same light as pure solo builds for the simple reason that it has 2 component characters. If solo play is permitted, why not a decent 2 man team that can be easily managed by 1 human?

Such teams would still not have the luxury of passing through mobs unaffected (and spell protection + a speed boost is 'unaffected' as melee won't bother you).

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

yes, yes... Gun Pierson is the man to let us know what GW really stands for.

We'd be lost if it weren't for his unerring guidance ~_~

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Lets see - 3 professions used for farming gets hit , 1 profession mainly because of all the anti perma sf ppl who regard each sf user being guilty of being in every sc which caused anet to hit the next 2 in line .
Not every sf sin did uw or sc`s - my sin must have missed out bigtime as she never did a sc or uw farming.. oh what did i miss lol.
Im not complaining tho as thanks to sf haters sf became a new and possibly better skill that can now be used/abused by all classes - ty all :P
Now i can still do plenty of solo farming and even uw duo farming with any chr i have without having to rely on shadowform - all anet did in the end was shift farming methods and places that are used for farming.Even speedclears now are starting to be tested and im sure anet thought they were laid to rest for a few months not a few days.
GW is meant to be played how you want to play it - your own skillbars etc and if people want to play solo then why deny them that.If people get put off pugs because they dont have certain skills , get called noobs for many reasons and so on then sure as hell they going to go solo and that soon lowers the amount of ppl able to pug.
Maybe its not anet that sometimes hurts how we play gw but ourselves with our own attitudes.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

I want prot bond back then.

SF and 600/Smite have been viable for farming in some way, shape, or form since Factions came out. I'm pretty sure they've outstayed their welcome.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

600/smite is not dead just a little slower. If you do it right you can still pump out a continuous 36 damage per hit and up to 45 for a decent interval. (this is with no group or personal cons)

All that is required is a little messing around with the builds. The smite is a lot more versatile now as he is not at 0 energy all the time.

To be honest the 600 itself is now even easier to run in certain areas as SF is much easier to maintain then SB was giving you a little more of a buffer between casts

So stop whining and come up with something new.

My friends build is almost under 40 for foundry clear (fury included) and the city is soon to follow. Granted this is slower then the previous sub 30 runs but once we get it down perfect it will only be a 5-6 minute different.

As for solo farming it isn't gone just a shift. There have been many shifts in solo farming since GW came out. Back in the day warriors and 55 monks ruled the solo farmers other classes could do it but those seemed to be the best. Those builds soon less effective and had to give way to a new generation of farming builds.

Some solo farming builds are actually stronger no, the Spectral farm is actually faster on an OF ele then it used to be as there is no longer a movement penalty for OF. Sins can still sliver farm, with EBSOH you get the damage buff needed to kill stuff faster. Solo farming is just a little slower and harder then it used to be.

So stop complaining and either come up with some adjusted builds or, as I suspect, wait for something to be posted on wiki so you can roll your head over your keyboard again

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by Kattar View Post
Also, NO ONE EXPECTS THE SPANISH INQUISITION!





The constant nerf/buff cycle is crazy.

Seeping wound was totally missed/not tested. So much that it was nerfed immediately. Why was that?

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

It took you less then one week the get frustade over the fact that you can't make money with the same speed as u used to do. pls resign

Aldo wants more

Aldo wants more

Academy Page

Join Date: Dec 2008

Glesga, UK

Quote:
Originally Posted by Gun Pierson View Post
Some of you need to be reminded what GW stands for and that it's not all about the way you play only.

This has been Anet's view for years:
'ArenaNet tries to keep the game fun for everyone while still providing fun and rewarding play for solo farmers.'

The recent mess only confirms we're on the wrong track now. All in the name of balance, just like the inquisition did things in the name of god, they're just beliefs of a fanatic group. It's no secret that it is the people who scream the loudest that seem to be the most intolerant for a differing point of view. And that's not what GW needs. Did the TK play a huge role in that? I don't know, but if they did, Anet should let them go and take control in own hands again.

I sincerely hope Anet realises their mistake and will make certain play styles less dull again, like 600/smite.

Thank you.
I can only agree with you. After having played through all campaigns with multiple chars/proffs we (wife and friends) had started to enjoy exploring areas (Cantha usually) utilising the 600/smite duo as a means to acqire specific drops (materials mainly) and if it was on a weekend event item drop all the better.

We actually consider 600/smite as a means to an end (HoM accomplishments) and it was an enjoyable way to spend a few hours a day relaxing. Honestly it was the main reason a lot of us played on after completing existing content.

Winry Sagara

Winry Sagara

Academy Page

Join Date: Aug 2009

Sorrow Knight [SS]

E/

600/Smite gave me a lot of fun but, for example, dungeons like Rragar's Menagerie were too easy to finish in 1h/1h15m. A 8-man balanced team is more funny than a 600/smite or an Assassin Perma SF.

We play a MMORPG, not a single player game.

willie nelson

Academy Page

Join Date: Jan 2007

R/

Quote:
Originally Posted by Gun Pierson View Post
The recent mess only confirms we're on the wrong track now. All in the name of balance, just like the inquisition did things in the name of god, they're just beliefs of a fanatic group.
I'm just baffled by the fact that you're saying that nerfing one build is somehow equally as heinous as torturing and murdering thousands of innocent people.

Seriously?

By your join date, which is Feb 2006, you'd think you would have figured out there will be another popular farming build very soon.

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

I understand the concept, but not the timing.

There probably was a time you could put together a PUG sufficiently experienced to, let's say, defeat Duncan the Black in HM, but that is just not do-able anymore... player deficiency.

As I pass through many towns I will see a single player LFG to do mish/quests, with no takers... I have on occasion jumped in just for the sport and to help out.

And what was the harm in 600ing a dungeon? Passengers happily paid and everyone was happy... well, looks like not everyone

I would not want to be starting any of the campaigns at this time.

I just love the purist game Nazis... "Ya vot, you vill play my vay or you vill be nerfed"

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

I would do the old "this is a MMO, which means Massive MULTI Player and not solo'

But Anet made Hero's wich eliminated that years ago so who knows.

It was time for a SF nerf 8 months ago, the didn't nerf it correctly the first, or second or third time they did it.

My guess is they slowed sown the farms so you have to comit time to GWs in hopes you will commit more time or get involved with other things while on line for longer periods of time.

I laugh at the QQing about the nerfs that EVERYONE knew were coming. I've never had a PvE Sin or Monk and I Solo farm plenty of stuff just fine.

It goes back to what I've been saying for a while now. "Give someone and inch and they take a mile" work for something and earn something it's alot more fulfilling that way.

Popeye1906

Popeye1906

Academy Page

Join Date: Nov 2009

R/

SoS.

Plz stop QQing.

cognophile

cognophile

Frost Gate Guardian

Join Date: Oct 2005

USA

Quote:
Originally Posted by [DE] View Post
I want prot bond back then.
^ As [DE] points out, there is a long precedent for nerfing invulnerability based builds.

Here's an example of how running / farming / invulnerability can harm cooperative gameplay.

Let's say I'm trying to form a group for some mission and have gathered maybe 5-6 people together. Suddenly a runner shows up offering to run the mission for 1k, and 2-3 of the group members leave to join the runner. Ouch.

So, it's not just about people blindly hating a certain play style if that play style has a visible negative effect on a player's ability to find or form a group.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

That's not really what the inquisition was about OP but I suppose I agree with the rest of your points. The only time I was ever mildly annoyed by PuG shifts was when Ursan jumped into progressively more exclusive team formations. In the case of these solo and team farms I've never really had a problem and if anything they keep a nice steady flow of high end items coming to market. I wouldn't hold my breath on this being the end of all of this however. There is a small but extremely vocal group that has gotten results in the past and wants to see these things removed for purely selfish reasons. Until Anet starts saying "no" this group is always going to come back to the table...I give it 6 months maximum.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Well, in the interview @ PAX, when questioned about Shadow Form, Linsey Murdock states that they've been lingering on these nerfs because they were afraid of the reaction of farmers. She cites the precedent of Ursan: even if it's still playable and powerful, people don't want to use it anymore, since it's "nerfed".

Guess who's been screaming the loudest for months then: farmers had the developers in check so far. And, guess what, SF and 600/Smite are still playable, functional and efficient, just a little toned down.

If you want to play the game "as you like" with no intervention from developers and no input from the community playing it, well, online games are not for you. Get a single player game.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Read again ArenaNet's stand on imba builds. They will ALWAYS nerf a widely-used skill that makes high-end content too easy. Older accounts will remember the loss of the 50-minion armies, middle-aged accounts the Ursan nerf, and now young ones the SF, SoS, OF and HW nerfs. All focused on the same company stance - if you want the good stuff, you will work for it.

"Ultimately, we focused on the lack of trade-offs in builds centered around Shadow Form and, to a lesser degree, other sources of invulnerability. All builds should have trade-offs. Extreme defense should come at the price of offense. Extreme offense should come at the cost of defense. The most efficient characters for solo-farming should differ somewhat from the best characters for team play. The best team builds for clearing endgame content efficiently should not consist almost exclusively of a single profession. (For example, a 5-Obsidian-Flesh-Elementalist/3-Monk team that can clear the Underworld is fine, but a build like that should not feel like it's a significantly better way to play than using a more balanced team.) In addition, we've maintained our stance that endgame content should not be completed so easily or so quickly that it becomes trivialized. All of our changes are geared toward reinforcing those principles."

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Or in the case of UW...A-Net changed the area itself due to farming builds. Thus making it much harder for any other options to complete it. Note: Servents of Grenth is rediculous....not luv for A-Net on that quest. (granted I can't stand babysitting mishs of any kind)

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by Essence Snow View Post
Or in the case of UW...A-Net changed the area itself due to farming builds. Thus making it much harder for any other options to complete it. Note: Servents of Grenth is rediculous....not luv for A-Net on that quest. (granted I can't stand babysitting mishs of any kind)
I dont rly think they added it for farm builds, its just for new content orso.

Hopefully someting like that will also come for FoW, its cool stuff.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Darcy View Post
SF, SoS, OF and HW nerfs. All focused on the same company stance - if you want the good stuff, you will work for it.
OF is buffed! ~__~

LazyLink

Academy Page

Join Date: Jul 2005

Ascalon Dung Warriors

R/Mo

You're comparing Anet to the spanish inquisition???

AHAHAHAHAHAHAHAHAHAHAHAhahahahahahahah...heheh...o oo

makafri

Ascalonian Squire

Join Date: Feb 2010

don't cry and just find another way to "solo farm"

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Urass View Post
And what was the harm in 600ing a dungeon? Passengers happily paid and everyone was happy... well, looks like not everyone
Running != farming

If a build can solo, duo, or even trio an area designed for 8 people to have a challenge with, it is broken and has no place in an online game.

Game balance in PvE requires professions to be equally efficient in clearing actual missions and dungeons, once a profession becomes more efficient than another at clearing these areas it is imbalanced.
Which leaves two options:
1) Nerf the overpowered build
2)Buff every other build to the point where it becomes as effective as the overpowered build

Option 1 leads to gameplay that is still challenging, where option two makes you able to take any 8 people regardless of skill level and steamroll an elite area. Incidently, both options kill running, but only option two makes farming less effective by comparison to other builds.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

I sort of agree with the OP but only because I think PvE is a crappy format that won't benefit from balance. Nerfs/Buffs or no, PvE won't change until the AI is improved. And even then, it will always be inferior to PvP anyway. Sucky format is sucky.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Morphy View Post
I sort of agree with the OP but only because I think PvE is a crappy format that won't benefit from balance. Nerfs/Buffs or no, PvE won't change until the AI is improved. And even then, it will always be inferior to PvP anyway. Sucky format is sucky.
Because being told to "just buy a run" when you are trying to look for a legitimate group is fun, right?

i don't think I even need to write /sarcasm for people to know I'm being sarcastic.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by LazyLink View Post
You're comparing Anet to the spanish inquisition???
Not Anet, the fanatic anti (solo) farming group and their arguments and behaviour. Especially when you realise that in GW there are no über items or gear that give you tremendous advantages like in other games.

I also like to point out that there's a big misunderstanding that (solo) farmers only play solo and thus should play an offline game. The beauty of GW is that you can play different styles depending on what you feel like when logging on.

Another misunderstanding is that it's all about the money or not be able to cope with nerfs. Most long time players already have everything they want, from gold to knowledge about the game.

This is about the fun of the hunt which decreases immensely by making it dull and boring. It's about PvE endgame content and enjoyable replayability and the importance of loot and farming in an RPG game, online or offline is irrelevant.

willie nelson

Academy Page

Join Date: Jan 2007

R/

Quote:
Originally Posted by Gun Pierson View Post
This is about the fun of the hunt which decreases immensely by making it dull and boring.
Let me get this straight, making you change one overpowered build every few months(or years) is somehow more dull and boring than using the same build over and over and over and over and over...

What is this, i don't even

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by Orry View Post
Because being told to "just buy a run" when you are trying to look for a legitimate group is fun, right?
No, but it's more fun than being unable to finish any elite areas because the only pugs going are limited to 3 classes, as they were for literally years. At least 600/smite lets people passenger through content where their classes aren't wanted or needed. Which is just a small sign of failure in Anet's area design, don't you think?

And smiting is more fun now, even if it takes 25% longer. And the smite need to have a brain, which has killed pugging, to an extent.

Orry

Frost Gate Guardian

Join Date: Jan 2010

Quote:
Originally Posted by Gun Pierson View Post
Not Anet, the fanatic anti (solo) farming group and their arguments and behaviour. Especially when you realise that in GW there are no über items or gear that give you tremendous advantages like in other games.

I also like to point out that there's a big misunderstanding that (solo) farmers only play solo and thus should play an offline game. The beauty of GW is that you can play different styles depending on what you feel like when logging on.

Another misunderstanding is that it's all about the money or not be able to cope with nerfs. Most long time players already have everything they want, from gold to knowledge about the game.

This is about the fun of the hunt which decreases immensely by making it dull and boring. It's about PvE endgame content and enjoyable replayability and the importance of loot and farming in an RPG game, online or offline is irrelevant.
I've got absolutely no problem with farming, it's when builds are more effective at non-solo non-farming activities, UWSC was not solo, and it was not a farm. Farming builds have to, and have always had to cope with skill balance.

I can't speak for other people who wanted this update though.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by willie nelson View Post
Let me get this straight, making you change one overpowered build every few months(or years) is somehow more dull and boring than using the same build over and over and over and over and over...

What is this, i don't even
Because doing the same thing for an extra 10 minutes a run (passive smiter with retribution) is an improvement right? What a waste of time for achieving the same as before, completing for example a smite run. And that's why it becomes dull and boring.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

SF and 600/Smite were not farming builds.

Farming builds are, by their very nature, limited in scope. 55 is an example. In certain areas, it dominates everything it meets. However, if you try to use it as a general PvE build...the results aren't pretty.

This is a good thing. 55 should not be touched for this reason.

However, SF and 600/Smite weren't like this. They dominated most of the game, and often did it better than entire parties (admittedly, SF was much worse in this regard). That is not farming. That is taking a hammer and smashing PvE into little bitty pieces with it.

See the difference? There is nothing wrong with farming. If Anet really had a problem with it they would have nerfed SoS into the ground, or killed 55 monks. What Anet (rightly) has a problem with is builds that break PvE in half to the point that it becomes trivial, and people are left to look at the other professions going "why on earth would I use something so crappy when I can just use these guys?".


Quote:
Originally Posted by Gun Pierson View Post
Especially when you realise that in GW there are no über items or gear that give you tremendous advantages like in other games.
No, but there are builds that do. And that's why they got nerfed.

willie nelson

Academy Page

Join Date: Jan 2007

R/

Quote:
Originally Posted by Gun Pierson View Post
Because doing the same thing for an extra 10 minutes a run
^Its hard for me to take you seriously when you compare this to being tortured and/or murdered by the inquisition.

WarcryOfTruth

WarcryOfTruth

Site Contributor

Join Date: Nov 2009

Atlanta

[LIFE]

P/

Quote:
Originally Posted by Kattar View Post
Honestly, outside of one build, is there anything else anyone was using to effectively solo farm?

I was... and still solo farm on my paragon, I don't do it often, but I still do it. Farming Dead Swords and Elemental Swords and Totem Axes. Sure, those items may not be worth much, but I farm them because they are easy to do so on my Paragon and it makes me money. So yea... I used something other then the "one build"

highway

highway

Academy Page

Join Date: May 2009

Mo/

Quote:
Originally Posted by cognophile View Post
^ As [DE] points out, there is a long precedent for nerfing invulnerability based builds.

Here's an example of how running / farming / invulnerability can harm cooperative gameplay.

Let's say I'm trying to form a group for some mission and have gathered maybe 5-6 people together. Suddenly a runner shows up offering to run the mission for 1k, and 2-3 of the group members leave to join the runner. Ouch.

So, it's not just about people blindly hating a certain play style if that play style has a visible negative effect on a player's ability to find or form a group.
Most groups fail, because people are human, and have different life styles. How many times did you spent half an hour or more to get a group ready, then when play finally starts, the monk goes off to eat. The tank must rush off somewhere etc. That's what I liked about 600/smite. You have either a hero or a friend to depend on. I have spent countless times hours in dungeon or an elite area to fail because people afk. So why do people prefer a runner, because there is a 90-100% success rate.

Yes, if you go with your guild, and people you trust it is a different story.