@EragonSorcerer, I'm absolutely NOT against farming in any way, I myself farm on occasion. What I am against is the direction the game has gone, and ANet's handling of the situation, which has placed a large focus on the false economy and virtual e-wealth, at the expense of the FUN of the game. If they re-balanced loot scaling and drops so that the average player had more of an incentive to do difficult missions and such, then more people would PLAY more of the game. Of course, obsessive farmers would farm and become more rich than before, but if GW has re-balanced loot as I mention, this would have less of an impact since the relative value is much lower.
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And my thoughts on the GW economy debate: Just because there is a potentially unlimited supply of everything in Guild Wars doesn't mean that supply and demand will have no effect on them. Supply in this scenario simply refers to the amount that are in existence at any point in time. Food and paper are two things that, as long as we put time into creating them(farming, quite literally lol), we will never run out of. They still follow "real-world" economic rules. In fact, if you think about it, most things we buy are renewable. The only exceptions are things like original art by dead artists and petroleum based products(I'm sure there are a few other things, but I can't think of them right now).