PvE EASY MODE: General PHYSWAY
HigherMinion
Essence Snow
Arrogant Bastard
Quote:
Originally Posted by Essence Snow
Yeah....we killed everything just to be safe. Then camped 1 ER on the reaper while rest of group killed the incomming up the hill b4 going back to kill the other spawn.
Mainly asked to embarrass Minion, who claims to be good but for the past week has been failing multiple times at 4H.
HigherMinion
Quote:
Originally Posted by Arrogant Bastard
Mainly asked to embarrass Minion, who claims to be good but for the past week has been failing multiple times at 4H.
Just the once, sir. I blame D1git0l
Myotheraccount
Minion is mean. Never stalks my PM for UW. </3
DigitalFear
My IGN's Legendary Q Q go stalk me if Minion doesn't want to.
Quote:
Originally Posted by HigherMinion
Quote:
Just the once, sir. I blame D1git0l
I was raping the actual horsemen instead of other mobs on my own. How can I fail by doing the RIGHT thing? ;o
Oh and twice btw.
Oh and twice btw.
Myotheraccount
Expect to be spammed daily. :3
HigherMinion
You need to take out the Skeletons too, or they'll rape you soon enough.
DigitalFear
Hm, suppose I could ER if it's needed. Today;s run was pretty good.
Also, lolmeta. all the nabs are running it.
Also, lolmeta. all the nabs are running it.
maxxfury
DigitalFear
Btw, Panic or not? G liked it, it seems. ;o
Malician
Here's the story of four different PUG groups, ERing it each time, all HM. All had basically the right builds.
Two of the E/MO partners were completely and utterly incompetent. I mean completely unable to maintain bonds AT ALL bad.. right builds and gear but 100% useless.
The third was able to keep bonds up (sometimes), but not at all in Mountains even with me bonding 2/3 the party. Still made it through Four Horsemen without any problems but the team tried to blitz to pools, gathered up all the remaining aggro in Plains and some of Pools, then the two guys still alive managed to draw all the mobs to the rit who'd gotten away. Wipe.
The fourth ER was the best. He made it all the way to the second fight in Escort on the way to Vale before dropping bonds! Party did fine until we were on the way to Mountains where he dropped / left. I solo ER'd it through Mountains but couldn't deal with plains alone.
The other two others were able to keep bonds up.. some of the time but lost them as soon as any real fighting started.
Made it through Four Horsemen with the first playable ER, then the team tried to blitz to Pools gathering all aggro, 2/3 team died.. rit gets to safety and two people go run to bring mobs to him.
Lesson: most of the E/MO in TOA are really, really, *REALLY* bad. You're honestly better off with a half decent prot monk.
Two of the E/MO partners were completely and utterly incompetent. I mean completely unable to maintain bonds AT ALL bad.. right builds and gear but 100% useless.
The third was able to keep bonds up (sometimes), but not at all in Mountains even with me bonding 2/3 the party. Still made it through Four Horsemen without any problems but the team tried to blitz to pools, gathered up all the remaining aggro in Plains and some of Pools, then the two guys still alive managed to draw all the mobs to the rit who'd gotten away. Wipe.
The fourth ER was the best. He made it all the way to the second fight in Escort on the way to Vale before dropping bonds! Party did fine until we were on the way to Mountains where he dropped / left. I solo ER'd it through Mountains but couldn't deal with plains alone.
The other two others were able to keep bonds up.. some of the time but lost them as soon as any real fighting started.
Made it through Four Horsemen with the first playable ER, then the team tried to blitz to Pools gathering all aggro, 2/3 team died.. rit gets to safety and two people go run to bring mobs to him.
Lesson: most of the E/MO in TOA are really, really, *REALLY* bad. You're honestly better off with a half decent prot monk.
HigherMinion
I don't think people know what Ether Renewal does... They should really be practicing via dungeons, like we did.
PUGging HM missions and dungeons is a good way to learn how to play it better. Work your way up to UW.
Spam more prots, cover more, spam INFUSE; pretend it's Burning Speed if you have to...
PUGging HM missions and dungeons is a good way to learn how to play it better. Work your way up to UW.
Spam more prots, cover more, spam INFUSE; pretend it's Burning Speed if you have to...
Arrogant Bastard
The problem is they panic without BURNING SPEED on their bar.
They also don't understand that Infuse can serve the same purpose as Burning Speed for when energy is needed.
The introduction of ER Eles into SC teams produced people who can't handle using a proper ER build.
They also don't understand that Infuse can serve the same purpose as Burning Speed for when energy is needed.
The introduction of ER Eles into SC teams produced people who can't handle using a proper ER build.
Myotheraccount
Finding an ER is a pain. I sat in ToA for an hour trolling people, there were like 3 parties looking for an ER and 1 hour later they were still looking for them. ;p
HigherMinion
That's because I was afk, sorry!
Myotheraccount
No you weren't. Liar! >:
DigitalFear
DUN CALL MINION LIAR!
(He knows he is ;p)
And yeah Arro, 'EMOs' with Burning Speed should die.
(He knows he is ;p)
And yeah Arro, 'EMOs' with Burning Speed should die.
Cuilan
Physway is a pretty fail team set up. It's a gimmick that fails very often by the very people who made it in Underworld. People can run all sorts of awful junk and pass, but it doesn't make it good.
maxxfury
Aohm on the OP listed scythe bars? wut? yano, cos its fits perfectly with the orders bot xDwink Or is there a really good reason for it to be there? .........
HigherMinion
Quote:
Originally Posted by maxxfury
Aohm on the OP listed scythe bars? wut? yano, cos its fits perfectly with the orders bot xDwink Or is there a really good reason for it to be there? .........
They shouldn't really be there; Arrogant's just a lazy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. They need to be changed.
maxxfury
Just with the moaning on pvx about the crap bars ppl were putting in variants, then reverts and been sent here for alt phys bars :P i found it kinda funny that the ones here were borked too :P
HigherMinion
I know what you mean. It's come to a point where we need to start making compromises and less guess-work/theories. The idea's been planted, and now it's time to see what they do with it.
Myotheraccount
DigitalFear
Quote:
Originally Posted by Myotheraccount
Just because you can't run this build doesn't make it bad. Besides, you are from [KISS] so anything you say is invalid.
Word, lol.
Chthon
Did a run last night with Aina, Cuilan, and 5 PUG people. Went surprisingly well for a PUG and surprisingly not-super-slow (1:50) considering that it was a PUG and featured quite a few delays on account of the retard and one sin discoed with 3 or 4 quests to go. Few things of note:
1. One retard aside, PUG people were surprisingly decent -- even the guy who had never finished UW before. Everyone always complains about PUGS, but this one gave me a little hope.
2. Putting the SoS back in makes a ton of difference. Everything that involves mindblades is much easier with a bunch of Clumsy-proof spirits hacking away while your sins are doing a boatload of DPS to themselves and not so much to the mindblades. It also allows you to do the 7-1 split for 4H if you like, or a very conservative 6-2 split. It also makes mountains faster and easier if you happen to get a blocked path.
3. Aina made the sins (or at least most of them, I wasn't sure) take IAU. That went a long way towards solving the problem with noob/sloppy sins getting stuck in meteor showers.
4. Shadowstep on a sin or two makes UWG much easier.
5. I've said several times before that the run from Plains to Pools is way too risky for the time it saves. The better alternative in my mind (which worked fine last night) is to: kill the wailers, kill the horsie, immediately push forward into the pops so that the spawns from the horsie don't aggro to you, kill the pops, kill the patrols, pull and kill the wailers, run past the horsie to the dryders. Adds maybe one or two minutes while being 1000x safer.
1. One retard aside, PUG people were surprisingly decent -- even the guy who had never finished UW before. Everyone always complains about PUGS, but this one gave me a little hope.
2. Putting the SoS back in makes a ton of difference. Everything that involves mindblades is much easier with a bunch of Clumsy-proof spirits hacking away while your sins are doing a boatload of DPS to themselves and not so much to the mindblades. It also allows you to do the 7-1 split for 4H if you like, or a very conservative 6-2 split. It also makes mountains faster and easier if you happen to get a blocked path.
3. Aina made the sins (or at least most of them, I wasn't sure) take IAU. That went a long way towards solving the problem with noob/sloppy sins getting stuck in meteor showers.
4. Shadowstep on a sin or two makes UWG much easier.
5. I've said several times before that the run from Plains to Pools is way too risky for the time it saves. The better alternative in my mind (which worked fine last night) is to: kill the wailers, kill the horsie, immediately push forward into the pops so that the spawns from the horsie don't aggro to you, kill the pops, kill the patrols, pull and kill the wailers, run past the horsie to the dryders. Adds maybe one or two minutes while being 1000x safer.
HigherMinion
They're getting better. Either that or the bad players have already given up... /ponder
maxxfury
Quote:
Originally Posted by HigherMinion
They're getting better. Either that or the bad players have already given up... /ponder
The bad ones are still running Burning speed in sc's >;P and the cool kids are playing "balanced"* way again :P *well its more balanced that a team all soling different places :P
HigherMinion
Ha. I see you got the name changed at last. Now to get some of those faggy builds updated! =)
Arrogant Bastard
Quote:
Originally Posted by HigherMinion
Ha. I see you got the name changed at last. Now to get some of those faggy builds updated! =)
Too lazy. You or someone else do it and PM me links.
K THX BAI
K THX BAI
Arrogant Bastard
4h without the rit stalling is extremely variable since the nerf to cons (can't reapply bonds fast enough).
The original strategy was the secondary ER keeping the rit alive solo, which worked well up until now. Before the update, I only failed using that strategy once because a PuG necro panicked when he saw me keeping Reaper alive solo (his first reaction was to aggro everything and draw them towards me :/)
The original strategy was the secondary ER keeping the rit alive solo, which worked well up until now. Before the update, I only failed using that strategy once because a PuG necro panicked when he saw me keeping Reaper alive solo (his first reaction was to aggro everything and draw them towards me :/)
Strife17
Fail Physway in underworld just now
because a A/W didn't knew that if you kill certain dreamrider, mindblades pop. and that if you kill those mindblades, more will pop.
This is very annoying with only 3 ppl alive.
lesson learned: do not take anyone with "Shana" in his IGN.
because a A/W didn't knew that if you kill certain dreamrider, mindblades pop. and that if you kill those mindblades, more will pop.
This is very annoying with only 3 ppl alive.
lesson learned: do not take anyone with "Shana" in his IGN.
HigherMinion
mage767
The rit should nicely place his spirits in a line or curve such that one meteor AOE does not kill all at the same time. Seriously, the rit should be able to take out an entire side (pool) by himself with the ER watching his/her back. The rit much slide lieft right only while changing spirits cast. Remove feast of souls from the bar (the rit mustn't heal - his job is to spam spirits). Failing to use armor of unfeeling is learning to fail.