PvE EASY MODE: General PHYSWAY

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Quote:
Originally Posted by Karate Jesus View Post
Tbh, if there weren't so much drama around it, I could see it vetted right now. This, there was some pretty good points made by both 'sides', mostly hidden in the ego's & posturing and refusal to give any leeway for variations in playstyles hence the lack of a happy ending.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

LoL~I just went and saw what has been going on with this on PvX.....I can only laugh...I mean WOW. My 2 cents~who cares if it is on PvX~their loss~not ours on Guru. Some of us know how effective it is and if others don't benefit from it.....it's no sweat off our backs....I say abandon posting it on PvX ,not worth the hassel trying to help others if met with such opposition.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Reformed
View Post
Here's the thing KJ--I never knew any of these people before random chance got me into a group sometime this past September. When I first saw the build I thought it looked extremely sloppy, viable sure, but sloppy. I've been playing with most of the people in this thread since and can say beyond any shadow of a doubt this is extremely sturdy for something PuGs can use. Like many others I was a huge skeptic but over a very large amount of trial and error they made a believer out of me. All of the drama you are talking about was completely avoidable if site administrators were forced to either pick at the build or play moderator but not both. The previous analogy describing it as allowing a boxer to simultaneously be the referee is exactly right. I'd also point out the notion of 'sides' is laughably absurd. Armed with only fact and opinion when the 'opposition' can whip out bureaucratic procedure simply because they don't like a style of play isn't exactly fair. The drama could have been avoided by either group. Granted, Athrun shouldn't have gotten involved, but the rest of the admins stayed out of it and just tried to help clean up votes on the build and prevent conflict.

Either side of this issue could have grown a pair and ended the drama, but neither did. That's the truth.

From the outside, it all looked very childish (but what can you expect from gamers?).

Reformed, you are looking at this from your perspective and it is very, very subjective. So are Minion's, Arrogant's, Life's, Athrun's, etc. Neither side listened to the other and claiming that one was in any way more "fair" than the other is asinine. It was a clusterfck either way.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Well, all of you that have talked to me on MSN know what I've suggested for this. Wait a few weeks, get the build some attention in-game and on here, and then re-submit the build.

Or you could just keep fighting each other. Either way....

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

The point I made from the start and have made subsequently on guru and pvx, was it was unsuitable for pvx because it was a general optionals nightmare. I said earlier that if a group of people, say, wanted to use this "pug friendly" build in DoA but didn't actually have much experience there, they'd have no idea if significant hex/cond removal is needed or not, so no idea what to take for half the builds on the original version of the build. this is really the reason why we wanted something slightly more specced out (saying what you absolutely MUST take but still flexible, since it's a pug build) for certain areas.

The solution is far from hard. make a few specific variants for the build (for doa, urgoz, etc) with detailed usages (like the rest of the team builds on pvx) so people actually know what they're doing when they land in doa with a load of pugs. Then make a guide build for people trying to take it through areas that don't have more specific builds (like miscellaneous dungeons/mission/vanq/whatever else it can do.

I've said this multiple times there's a way but been selectively ignored, people prefer drama over solution. If you look into a lot of the pvx drama on comparing to "speed clears" you'll see my name doesn't appear there at all (my edits were attempting to make it more pvx-friendly so it -COULD- get vetted), so the premises for most your arguments against me are simply untrue.

Quote:
Originally Posted by Reformed
View Post
It was noted several times by several people that this build was not meant to do X or Y but Z instead and was written expressly for that purpose. An admin jumped in and said 'To hell with all that it's doing X and Y because I said so and don't touch it or it's 1RV'. The rest is history. We were told it was a very pug-safe build from the start (which i'd agree with) and we were told it could do everything (which was then changed later to exclusively elite areas and harder dungeons, for some reason). Comparing to SC's actually came much later on, after the ban in fact, from a regular member of pvx. The whole idea guru'ers are trying to get across about what happened on pvx is a very, very skew and falsified version of the truth.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Athrun Feya
View Post
The point I made from the start and have made subsequently on guru and pvx, was it was unsuitable for pvx because it was a general optionals nightmare. I said earlier that if a group of people, say, wanted to use this "pug friendly" build in DoA but didn't actually have much experience there, they'd have no idea if significant hex/cond removal is needed or not, so no idea what to take for half the builds on the original version of the build. this is really the reason why we wanted something slightly more specced out (saying what you absolutely MUST take but still flexible, since it's a pug build) for certain areas.
. Well there was a simple solution to that; where I had put instructions to hex,enchant-strip,condition heavy areas; simply list the main areas these occur. Easy fix.

The build is AS flexible as all your builds with a shit-ton of variants and "Optional slots" for each secondary profession. And if we were to do a guide for each type of area, the builds would look identical apart from two skills. So what's the point? We atleast want PUGs to think a *little* bit.

You don't need detailed usage for every area. Again, this would be pointless and seem like page-filling. Wherever you go the tactic is the same, and only changed in two situations. Pop Essence-Bond everyone- Keep everyone alive-c-space and finish the mission. There's really no reason to add a usage apart from "don't go and be dead."

Hatchet Child

Hatchet Child

Frost Gate Guardian

Join Date: Mar 2007

Wales

No longer actively playing.

N/

Okay......Derail this thread anymore why don't you?

Okay you got pissy at PvX, but as i stated before PvX is not the judge on a team build.

Guru has a lot more users that have a brain cell and can look at your team build and think about it and if they choose to look through the 7 pages of QQ and hear say They'll totally forget about the original idea about the thread; Constructive input of the team build.

/end

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

http://pvx.wikia.com/wiki/User:Excluded/DeepPhysway

Gogo Area-specific build with detailed usage!111elevenone11

PUGs are slow compared to the speed that Physway allows you to go. The Physicals were idling, not attacking more than half the time... Finished with a good enough time though.

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

New meta for non-pug team should be all wars and MoP (not minion).

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

Well the sins are good when they scatter or there's only a few targets.

I'd say 2x 100b and 2x sin should be standard. Replace 1 for ES in certain areas.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

We need more people who want to do the Deep with us. We mostly need physicals, necros who can run OoP/Aegis and MoP; Monks who can clean/SoH and UA-partyheal.

If anyone would like to join in a Physway run anywhere, post your IGN or PM me ingame or on the forums.

Also, if you want to practice your ERing skills with us, you're more than welcome to. We currently have two active ERs. One retired, two that don't play too often. So we need to get some more so I can run something else for once.

~Minion

Hatchet Child

Hatchet Child

Frost Gate Guardian

Join Date: Mar 2007

Wales

No longer actively playing.

N/

Well...You know I can come along whenever most of the time. Just gimme a shout.

Justified Soul.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'm interested, but finding time is hard, let alone big chunks to play GW in.

NOTE: I've barely got any Deep experience, but I'm a good enough Warrior. I've got an ER ele as well but I haven't got too far with her yet. Finished Prophecies and just passed Cavalon in Factions, iirc.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

bug me when the mes update comes out
Sick of running a bitch monk/mes and rangers dont get enough love :P

Arrogant Bastard

Arrogant Bastard

Lion's Arch Merchant

Join Date: Aug 2009

Your mom's house

E/

You could just run a melee ranger.

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Panic mesmer might be a viable choice now after the update. AoE rupts are win.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Used the UW Physway posted on wiki last night with 7 ppl that had nvr heard of it and 6/8 had nvr been in UW. Neither of the ERs had run ER bonder builds b4 and we still finished in HM. Even though it took a lil bit of time to complete (2hr)....I think that the absolute inexperience of the group says something about the builds.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Very impressive. I imagine it would be slightly easier for inexperienced groups due to the lack of cocky attitudes spread about the group, as is apparent in mine. We piss about, spamming eachother, cursing and drawing swastikas on the compass, lol.

2 hours is very good for a first attempt and once you become comfortable with the builds, you will be adapting to kill only the necessary mobs and split more often. (for example UWG)

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

nonononononnono i r st33l from Vrada ;o










usuck! Essence>you lololol

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Quote:
Originally Posted by HigherMinion



isuck! Essence>me lololol Learn to 4h.

On another note, gogo try Panic mesmer.