PvE EASY MODE: General PHYSWAY
Ensign
Only running 4 physicals makes baby jesus cry.
Xenomortis
Arrogant Bastard
Urgoz and the Deep
DigitalFear
Oh yay. You guys finally got around to posting this.
Hatchet Child
Quote:
Originally Posted by Arrogant Bastard

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.
Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.
I'm thinking something like this, Flashing Blades tank with instant recharge.
Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory.
HigherMinion
Quote:
Originally Posted by Hatchet Child

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows. Were you around when we started doing the Deep with V, JJ? I can't remember, but we ran something like 6 sins, 3 ERs, one nec, one cleaner and a rit, I think.
We finished in 46 minutes the first time, however failing to actually kill Kanaxai because someone brought a wand... (qq) Second time we won and took an hour. Only tough part was the chillblains spam, which you just need to lure properly for, after the Gate.
What would the tank be doing there?
Hatchet Child
Well i was going on the old Warrior tanks in the deep. But if you can zerg mobs do it.
But a lot of the deep is a F*** load of mobs and you body block em with sins, like the ol'days.
PS. No i wasn't there when you started doing it.
But a lot of the deep is a F*** load of mobs and you body block em with sins, like the ol'days.
PS. No i wasn't there when you started doing it.
Arrogant Bastard
Quote:
Originally Posted by Hatchet Child

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.
Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.
I'm thinking something like this, Flashing Blades tank with instant recharge.
Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory. No, I don't run Deep/Urgoz sc.
HigherMinion
Quote:
Originally Posted by Hatchet Child

Did you take a FD Mesmer with you?
EDIT: Forget it. Just remembered they have Plague touch Fragility+ Plague Touch is lol, though!
EDIT: Forget it. Just remembered they have Plague touch Fragility+ Plague Touch is lol, though!
TalanRoarer
I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.
Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
Arrogant Bastard
Quote:
Originally Posted by TalanRoarer

I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.
Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing. Yeah you have consistent redbars instead of 200-300 hp flux everywhere.
Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing. Yeah you have consistent redbars instead of 200-300 hp flux everywhere.
Cantos
This concept is cool, but where do I find people running it?
mage767
Quote:
Originally Posted by HigherMinion

I don't know how many people run this sort of setup, but my guild and I run it mostly.
The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.
But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
Actually, I prefer NOT to run ER bonder because it bores the hell out of me. I have tried it in some occasions and found that I wasn't enjoying the game running a near god-mode bar. Moreover, I like pounding enemies more than spamming spells all over the place which feels like a bot on steroids. However, I don't mind others running it.
ER pro/infuser a lot different from monking (which I enjoy) simply because in monking I'm constrained by energy, which forces me to prioritize spells. Sure, I can't save everyone as monk, and sometimes I do fail, but at least I can assure swift res as UA, and overheal the screen with a well placed seed of life. Plus, in good teams, a monk usually gets a free ride, doing the least work...
The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.
But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
Actually, I prefer NOT to run ER bonder because it bores the hell out of me. I have tried it in some occasions and found that I wasn't enjoying the game running a near god-mode bar. Moreover, I like pounding enemies more than spamming spells all over the place which feels like a bot on steroids. However, I don't mind others running it.

ER pro/infuser a lot different from monking (which I enjoy) simply because in monking I'm constrained by energy, which forces me to prioritize spells. Sure, I can't save everyone as monk, and sometimes I do fail, but at least I can assure swift res as UA, and overheal the screen with a well placed seed of life. Plus, in good teams, a monk usually gets a free ride, doing the least work...

maxxfury
This really needs to be posted on pvx!....
oh wait?...
oh wait?...
Karate Jesus
Quote:
Originally Posted by maxxfury

This really needs to be posted on pvx!....
oh wait?... It is....it's just not being received well, because PvX typically expects General PvE builds to be designed for teams of heroes/henchies or teams of 2 players + heroes.
Don't worry, Minion and I have already talked this out.
oh wait?... It is....it's just not being received well, because PvX typically expects General PvE builds to be designed for teams of heroes/henchies or teams of 2 players + heroes.
Don't worry, Minion and I have already talked this out.
Chthon
Quote:
Originally Posted by HigherMinion

I don't know how many people run this sort of setup, but my guild and I run it mostly.
The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.
But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER. Which is really odd. For something that's not that hard and yields such insane results, one would think that more people would bother learning how to do it.
The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.
But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER. Which is really odd. For something that's not that hard and yields such insane results, one would think that more people would bother learning how to do it.
Arrogant Bastard
Quote:
Originally Posted by Chthon

Which is really odd. For something that's not that hard and yields such insane results, one would think that more people would bother learning how to do it.
I think people panic when they have negative energy regen.
Interrupts/strips seem to throw them off as well. ER has some glaring weaknesses that can only be accommodated via knowledge of the area you are in to avoid them.
Also people new to it often have problems with energy spiking (i think its because they don't have the right equip: runes/insignia/high set...).
Interrupts/strips seem to throw them off as well. ER has some glaring weaknesses that can only be accommodated via knowledge of the area you are in to avoid them.
Also people new to it often have problems with energy spiking (i think its because they don't have the right equip: runes/insignia/high set...).
HigherMinion
Had a PUG ER today for ZB... Thank God we were 80% in wurms
Infuse Health and Orison of Healing on the bar... I don't think everyone understand what ER does?

DigitalFear
It's a selfheal?
TalanRoarer
Arrogant Bastard
WTF no splinter weapon?
Where are heroes?
Fail build.
Where are heroes?
Fail build.
HigherMinion
Arrogant Bastard
Also Discordway is faster than this crap. Why use 8 players and cons when you can just use discord heroes?
On a serious note, there is actually a legitimate question about this build on PvX:
How does the OotV build maintain orders and SoH while using hex/condition removal given that there is a cap on SR?
I never heard a necro complain about energy while running this build, but it is apparently a huge problem.
I don't have a necro so I can't try it out myself. Could someone explain this.
On a serious note, there is actually a legitimate question about this build on PvX:
How does the OotV build maintain orders and SoH while using hex/condition removal given that there is a cap on SR?
I never heard a necro complain about energy while running this build, but it is apparently a huge problem.
I don't have a necro so I can't try it out myself. Could someone explain this.
Dusk Banewalker
Have you thought of using locusts fury on the assassins? With 33 ias they attack something like 3 times/sec iirc, which would be some scary dps with gdw, orders, barbs, and mop.
Arrogant Bastard
Athrun Feya
so...
27e every 15 seconds
blood bond = 5e
x3 oov = 15e
that leaves 7 energy remove all hexes and conditions your party might have over 15seconds. and this is assuming things are constantly dying (which isnt the case with bosses etc).
if using 1 hex/cond removal skill every 15 seconds is your idea of spam then god help you.
27e every 15 seconds
blood bond = 5e
x3 oov = 15e
that leaves 7 energy remove all hexes and conditions your party might have over 15seconds. and this is assuming things are constantly dying (which isnt the case with bosses etc).
if using 1 hex/cond removal skill every 15 seconds is your idea of spam then god help you.
Arrogant Bastard
Minion what did I tell you about using argumentative fallacies!
Need someone like xeno or chtlon to use maths to explain.
Need someone like xeno or chtlon to use maths to explain.
Xenomortis
Quote:
Originally Posted by Athrun Feya

so...
27e every 15 seconds
blood bond = 5e
x3 oov = 15e
that leaves 7 energy remove all hexes and conditions your party might have over 15seconds. and this is assuming things are constantly dying (which isnt the case with bosses etc).
if using 1 hex/cond removal skill every 15 seconds is your idea of spam then god help you. Do you choose to ignore the obvious answer? Did you fully read my comments on PvX?
Here it is, nice and big so it cannot be missed.
I should point out that this isn't a cleaner - you aren't going to be able to keep your team free of hexes and conditions but it's useful to be able to remove the threatening or annoying ones. If you want complete cleanliness, then you want a different build.
27e every 15 seconds
blood bond = 5e
x3 oov = 15e
that leaves 7 energy remove all hexes and conditions your party might have over 15seconds. and this is assuming things are constantly dying (which isnt the case with bosses etc).
if using 1 hex/cond removal skill every 15 seconds is your idea of spam then god help you. Do you choose to ignore the obvious answer? Did you fully read my comments on PvX?
Here it is, nice and big so it cannot be missed.
I should point out that this isn't a cleaner - you aren't going to be able to keep your team free of hexes and conditions but it's useful to be able to remove the threatening or annoying ones. If you want complete cleanliness, then you want a different build.
Arrogant Bastard
Quote:
Originally Posted by Xenomortis

Do you choose to ignore the obvious answer? Did you fully read my comments on PvX?
Here it is, nice and big so it cannot be missed.
I should point out that this isn't a cleaner - you aren't going to be able to keep your team free of hexes and conditions but it's useful to be able to remove the threatening or annoying ones. If you want complete cleanliness, then you want a different build. Since OoP is buffed by things like scan, do you think it is enough to outweigh the benefits of lifesteal? In addition, you can also bring Dark Fury.
Considering these, is OotV only superior when using a predominantly non-adrenaline based physicals (e.g. sins)?
Here it is, nice and big so it cannot be missed.
I should point out that this isn't a cleaner - you aren't going to be able to keep your team free of hexes and conditions but it's useful to be able to remove the threatening or annoying ones. If you want complete cleanliness, then you want a different build. Since OoP is buffed by things like scan, do you think it is enough to outweigh the benefits of lifesteal? In addition, you can also bring Dark Fury.
Considering these, is OotV only superior when using a predominantly non-adrenaline based physicals (e.g. sins)?
Xenomortis
Quote:
Originally Posted by Arrogant Bastard

Considering these, is OotV only superior when using a predominantly non-adrenaline based physicals (e.g. sins)?
Quote:
Originally Posted by Myself - somewhere on PvXwiki
If damage is your only concern then strictly speaking; yes, but only if your physicals are carrying Asuran Scan or By Ural's Hammer. Even then, the difference in damage is fairly marginal but using CF makes the bar much easier to run and you don't need any further energy management even while keeping up 4 copies of SoH.
CF+OoP+DF is clearly the winner when you have Warriors not using Endurance bars or when you need all the cover enchantments you can get but otherwise, it's only a small difference. Also consider that OoV heals the frontliners whenever they attack anything. ER Eles can provide a big spot heal with Infuse, but are much weaker against pressure - OoV and Blood Bond releive some of that. Another, very small consideration is that OoV deals its extra damage as a seperate, near unprottable packet (some things do now prot against it though). It's near trivial though and so damage-wise OoV generally draws even with OoP, with OoP having the potential to deal a little bit more. The superior option depends on what you want out of it. If you want durability on the frontlines then OoV. If you want to squeeze out every last bit of damage possible then OoP. Dark Fury is completely unnecessary if you don't have any Warriors that use adrenal attack skills. Arrogant Bastard
Quote:
Originally Posted by Xenomortis
![]() Another, very small consideration is that OoV deals its extra damage as a seperate, near unprottable packet (some things do now prot against it though). It's near trivial though and so damage-wise OoV at best draws even with OoP with OoP having the potential to deal a little bit more. |
So these are the biggest complains about the PvX build (minus the bad edits):
1) Splinter > GDW: Chtlon has math which proves this wrong
Quote:
Tbh, you already have Vig Spirit and Blood Bond. I don't think losing OotV is going to make a huge difference.Quote:
Splinter > GDW: Chtlon has math which proves this wrong
He talks about DPS here, but pve really isn't about DPS. If you can spike down a group of foes extremely quickly, you've done your job. There's no such thing as a prolonged battle in PvE.
Quote:
Originally Posted by Xenomortis
The following is answering the question: "Is Cultist's Fervor + OoP superior to OotV".
I'm going to assume that you're comparing skill slots used here. The real question is "If Cultist's Fervor+OoP superior to OotV+SoLS?
As for Lau, she's right from a purely mathematical perspective, but i would guess that energy is better than that when actual using it. You won't actually get off(or need) 3 OotV off in 15 seconds because it lasts 6, recharges in 5, and has a 2 second cast. You'll most likely get 2 off in a 15 second period. |