"Nerf" in title.
Lack of content in post.
/notsigned
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... Also while were at that... Necros have already been nerfed twice already (Minions were onse uncapped and Soulreaping used to trigger at EVERY death, not only 3 times every 15 seconds).
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And why bring up the argument "as a group"? If you nerf the soul reaping attribute solely for group purposes then you're forgetting about the Solo part of game play.
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Or better yet, let's just nerf the stuff that allows certain professions to play as another profession better than that profession can? That way, you know, everyone can have fun, and not just the people with the overpowered class(es).
Minion Bombing is better accomplished by heroes, making the question of which profession is better at it moot. Yes, there are a lot of good necromancer builds that don't involve minions. Too many, in fact. That is, many of them are builds that other professions are supposed to be better at, yet they get crowded out of them by necromancers. For example, let's assume for a fleeting moment that tomorrow Anet were to make elementalist nukes good again. Would this make Elementalists useful as nukers? No, it wouldn't, because N/Es would abuse SR and outcompete true eles, much like how they used to outcompete true rits. They have been nerfed...And yet the problem still exists. Hence, another nerf is needed. |
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When used for anything other than minion masters, SR allows for almost unparalleled abuse of secondary professions. Quite often an N/X can outperform the profession that it emulates, harming the viability of builds for other professions.
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. I've only seen about 3 necros running N/Mo, 1 necro N/E, and a couple of N/Me mainly using backfire/empathy. I can understand N/Rt to some degree
but saying SR allows for unparalleled abuse is an opinion, because you're assuming your always going to get the kill. Even if that was the case most of the time the energy gain from SR won't balance out with the spells you have to cast prior to the opponents death, whether you're running an offensive or defensive bar. The professions you're "abusing" can go beyond 12 att and can prove to be a little more successful damage/support wise, which imo evens out with the gain from soul reaping
as well, since it affects attack skills, touch skills, and spirits from other professions. But that wasn't the entire issue seeing as how rangers were able to use defensive capabilities with the cheaper attack skills more efficiently. The trade-off is that necros may gain energy bonus but they also lack the primary attribute for that profession as well as the ability to go beyond 12 in any of it's attribute. I don't understand the idea behind this nerf. Is it to encourage people to use other professions, which most of the time they do, or to stop relying on SR for survivability.|
Necros are pretty crap at melee (Dervs, Sins, Warriors or Paragons are better at that role. Heck, even Rits, Mesmers and Monks are better Meleemancers than Necros are).
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| Eles will always be the better Nuke spammers because the high energy pool with good Energy management skills still beats SR without Ele runes. |
| Mesmers will also always be better Interrupters and general crowd control because of fast casting and their own Skills. |
| Each profession has its upsides and downsides. |
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I remember when Soul Reaping allowed for inifinite energy return. No waiting 5 seconds, no limit on spirits, and you could also have more than 10 minions withou skills like Masochism. When they nerfed Soul Reaping the first time there was a huge QQ session about it. Eventually everyone got over it, but it had complaints for a LONG time. I personally see no problem with Soul Reaping large enough to warrant another nerf.
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http://www.guildwarsguru.com/forum/d...t10422887.html
The necromancer will be using armor ignoring damage for nuking and other methods of damage. Mesmers are one of the worst at interruption. A rit or ele can spam and/or maintain Great Dwarf Weapon. Hammer warriors or crit hammer sins can knock them down. lol. |
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Originally Posted by Rushin Roulette
Heck, even Rits, Mesmers and Monks are better Meleemancers than Necros are).
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| Someone casting GDW on another character is not interrupting anything specific. |
| You apparently dont know how evil a good mesmer can be, if played well. |