Wow.... you didn't think about that one much did you? So, a N/Rt can't be an effective healer anymore because they no long had passive energy management to spam heals with.... But, you also remove the ability for Rangers to make use of Throw Dirt, Lightning Reflexes, Glass Arrows, etc., or Monks from using Blessed Light, Unyielding Aura, Blessed Signet, etc., or Warriors from using Enraging Charge, Flail, Bull's Strike, etc., or Assassin's from using Twisting Fangs, Critical Defenses, Assassin's Remedy, etc....... See where this is going? I didn't bring into account things like Warrior's Endurance or Way of the Assassin, but just typical build skills.
Not having the attribute removes those skills. Sure, maybe they will have access to the skills, just can't put attribute points into them, but then the stances last such a short time, nobody would use them, the enchantments would be the same, and the damage/duration would not be worth using. You would kill almost any build except ones that can bypass a primary attribute COMPLETELY, and not many of those exist. |
The more real part of that post was my answer to the previous poster abour EXPERTISE on rangers. In fact i am oposed to the builds using the primary attribute to play the secondary class, the secondary profession should be as it names tells, SECONDARY, which means in second place, not as important as the primary, etc etc etc etc blah blah blah should be to help your primary and not the other way around.
I'm sorry for the confusion, i will add the sarcasm tags on that post to prevent further missreading.
EDIT: Re-reading your post i fell in the account that hey, look at this: If we remove primaries a lot of skills disapear, but wait... my necros (core) does not have a single SR skill......... ¿isn't that having LESS than other classes in fact?