Nerf Soul Reaping

Allamorph

Allamorph

Academy Page

Join Date: Oct 2009

The Basement

Fifteen Over Fifty [Rare]

E/Me

Quote:
Originally Posted by drkn
and not spammable for metric ass-tons of damage ;p
Fix'd But yes. Precision =/= power.

Quote:
Originally Posted by drkn
you still CAN get an e-management skill, like the SR signet. which is powerful as well. you just, usually, don't have to worry about it.
To which I alluded a few times. I.e., unless you slot SoLS, you're SOL.

i r clevur lolz

Quote:
Originally Posted by HigherMinion
Well, you do have to do something; kill things. If you stand around like a lemon, you feel no benefit.
Mah fist.


Actually, I wonder how much of a riot would start if the time limit was increased to thirty seconds.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by robmdq View Post
I am completely agree with you, lets buff the underpowered parts, but i guess Anet is following the same path as all other game companies, it is eaier to nerf nerf nerf and let players in a game that lost it playability and original foncionality instead of actually making it better for everyone.
A part of balance would naturally include buffs, nerfs, and adjusting that can go either way. Anet has a history of nerfs, so this isn't exactly anything new. See the 1-2 only good dervish builds. They're attack spammers and no longer about enchantments.
Quote:
Originally Posted by robmdq View Post
For those QQing about with SR necros don't need to do anything: wrong, you are supposed to kill "smething" to get energy, if you get someone else to kill it for you, it is about the player and not the skill fault. So, from now on; please nerf the players who get others to do their job!!
Please consider that some professions work really well with their main attributes effect and their skills. Necromancers on the other hand can easily run builds without energy management or perhaps one skill slot for it. Mesmers require 2-3 skils that are primarily there on the bar for energy and have no other worthy effect. That gives the necromancer player far more options of skill choices. Mesmers have an attribute that in theory could make them extremely useful in PvE, but it works against them very often. Saying mesmers are suppose to sit there wanding and completely ignore how mesmers have been played for the last five years is a cruel way to get your lulz. Mesmers may not be a spam profession, but they should be allowed to cast or even allowed to spam depending on the bar. The reason why I say "allowed to spam depending on the bar" is because this is Guild Wars...in that a profession can do more than one single thing.

Necromancers are designed by Anet to have god like status with high energy return along with being very effective.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by HigherMinion View Post
Well, you do have to do something; kill things. If you stand around like a lemon, you feel no benefit.
Not really , your group can do that for you and will ... you can actually go with an empty bar , X in SR and still get energy . Its too damn passive

Allamorph

Allamorph

Academy Page

Join Date: Oct 2009

The Basement

Fifteen Over Fifty [Rare]

E/Me

Quote:
Originally Posted by Cuilan
Saying mesmers are suppose to sit there wanding and completely ignore how mesmers have been played for the last five years is a cruel way to get your lulz. Mesmers may not be a spam profession, but they should be allowed to cast or even allowed to spam depending on the bar.
Whee signets. I guess Artificer's makes a tad more sense after all?

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Well, you do have to do something; kill things. If you stand around like a lemon, you feel no benefit.
you can stand around like a lemon and wait for your h/h or other players to use their stuff, so that you can spam yours again. you usually don't go out alone.

Quote:
Whee signets. I guess Artificer's makes a tad more sense after all?
what has more armor to do with being useful and/or having spammable skills?
please provide a decent pve me/x signet build. not a fun one, as there's a lot of those, but something comparable to most typical necro builds.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Allamorph View Post
Whee signets. I guess Artificer's makes a tad more sense after all?
I'm sorry, I assumed that everyone who read my last post would know I was talking about PvE from its wording.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

What's this about artificers, signets, and bad talk for necros? Ya'll want them to go this route for the sake of taking them out of the loop of viability?

My question to you "NERF SR" sayers is: How the f*** does it affect your gaming in any way, shape or form? That is the real question at hand. Are there too many necros everywhere farming everything, making the prices on items such as ectos low again? Are they devastating the GW1 economy by any means? Or are they being overused simply because it is the only surefire way to deal with HM without having to PUG. Also, keep in mind that unless you have an active PvE guild, there's hardly any other viable option in a dead game. PUGing to do HM is just not a worthy enough choice because players are generally bad, rude, selfish, etc...

I don't even PvE, but I'm against players motioning to get everything nerfed for the sake of raining on the parades of the successful and gloating on the forums about it, talkin' 'bout: "Yea, Qq sum moar. I get a kick out of it! LOLOLOLOL"

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
How the f*** does it affect your gaming in any way, shape or form? That is the real question at hand.
bearing in mind the fact that my class has the least viable atts/skills in pve, while there are classes that can do nearly everything and they have superb primairy attribute, much better than any other primairy att, makes me feel sad.

Quote:
I don't even PvE
i don't get why non-pvers talk about pve problems (and vice versa, too). it's like i were whining about other people views about some hardcore HA.
sorry, /ignore-mode on.



edit:
@down - hence the and/or.

Allamorph

Allamorph

Academy Page

Join Date: Oct 2009

The Basement

Fifteen Over Fifty [Rare]

E/Me

Quote:
Originally Posted by drkn
what has more armor to do with being useful and/or having spammable skills?

please provide a decent pve me/x signet build. not a fun one, as there's a lot of those, but something comparable to most typical necro builds.
A) Let's stop equating spammable skills with usefulness, for one. (I thought we went over this....)

B) Eh, no. I won't.

Quote:
Originally Posted by Cuilan
I'm sorry, I assumed that everyone who read my last post would know I was talking about PvE from its wording.
...wait. We're suppose to read posts?

When the frick did that memo get sent out?

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by Tenebrae View Post
Not really , your group can do that for you and will ... you can actually go with an empty bar , X in SR and still get energy . Its too damn passive
Technically, no.

I go out with an empty skill bar, and 45 energy. The fight starts. Something dies. I still have 45 energy. Something else dies. I still have 45 energy.

The Necromancer's primary attribute is identical to every other profession's in energy gain terms, assuming the character is standing still and not using energy in the first place.

Quote:
Originally Posted by drkn
bearing in mind the fact that my class has the least viable atts/skills in pve, while there are classes that can do nearly everything and they have superb primairy attribute, much better than any other primairy att, makes me feel sad.
I guess the obvious question would then be...why are you playing that class instead of a Necro? If the Necro is superior in nearly every way, and yet you for some reason still play a Mesmer, then there must be something of value in that class that makes it worth it for you, no?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by trankle View Post
If the Necro is superior in nearly every way, and yet you for some reason still play a Mesmer, then there must be something of value in that class that makes it worth it for you, no?
I don't know his answer but mine would be my invested time put into it, casting faster so I can get an effect faster with or without cons, the sometimes risky skills, conditions spread, their stances even though I rarely have room to fit them on my bar, interruption use to be fun (not great, but able to do something compared to nothing) in PvE back before hard mode/Great Dwarf Weapon, awesome looking armor/animations, and punishment. The mesmer profession has been left out of date with the game's changes. Someone said on Guild Wars in the skill update preview notes that mesmers shouldn't be buffed because nobody uses them, but I replied wasn't that the same situation ritualists were in? Now they have many builds and can use their own skills from their own attribute while being useful.

I'm left with an extremely extreme niche cleaner/SoH build, AP abuse that many professions can do in some form, and conditions which isn't always needed (area or if there's a paragon already in the party, etc.) Fevered Dreams builds have absolutely terribad energy and I'm surprised someone put it on PvX without a necromancer version.

Off topic, but someone asked.

Necromancers get to have their cake, eat it, and have your friends cake to eat too. Allowing a god like profession to remain while you have 3-4 others suffer from not being able to do contribute as well, run builds that nuke themselves, etc isn't right.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
I guess the obvious question would then be...why are you playing that class instead of a Necro? If the Necro is superior in nearly every way, and yet you for some reason still play a Mesmer, then there must be something of value in that class that makes it worth it for you, no?
sentiment. and i'm too lazy to do it - i've completed most of proph titles (well, started hm, but was 3/4 way through skill hunter, etc) before i even bought factions. before i actually got into the game and knew what's everything about, my mesmer had some titles and money wasted on armors - i just didn't want to toss it all away on the way to gwamm, especially that some time and effort were already put in.
i've started playing a mesmer because females had the best looking armors in game and the manuscripts at the wiki made me all OMGWHATACOOLCLASS.
the game IS easy enough to complete it or grind all the titles up by playing h/h or getting into a generally build-free guild group. it is. still, it doesn't make balance unnecessary or unneeded.

and, staying at the mesmer and primairy att topic, i have played other professions. casters and para (which is, well, more caster-like with ranged attack and spell-like shouts), as i generally don't like fighters in games, but i got a fair comparison of playstyle, now, when i know the game and know what to look at, how to form a team, how to build my own skilltab. so it's not like i only played mesmer but friends told me xyz or i looked at the wiki and now i'm sure that everyone is better.
i'm now back in gw after a two-month hiatus and i'm starting to play para and necro again, since mesmer's hom is pretty much all filled up. and yeah, it is much easier/faster at most places, with either of them. para's superior armor - as well as party-wide imbagon magic - makes everything safer, while having much more energy on necro makes everything generally faster and much much more fun - it's great not being limited to wanding after a few spells, unless you run discordway.

on the other hand, i like the feeling of having a gwammed mesmer, when compared to other classes, it feels kinda hardcore :3

Sir Baddock

Sir Baddock

Lion's Arch Merchant

Join Date: Jan 2007

Canada

Endemic Warfare

W/

Soul Reaping has already been nerfed, while it's useful in certain situations generally there are builds that are better or even to a Necro/Anything. As an example N/Rt's used to be Meta healers, then it was E/Rt (still is in some builds) and don't forget the good old Monk. If anything ArenaNet should be concentrating on updating useless skills and broken attributes some quick areas of concern include Tactics not being useful in MOST scenarios and an example of an underpowered skill is Word of Censure.

Soul Reaping for the amount of points invested into it is repetitively balanced considering most if not all spell casting classes have an easy source of Energy, Mesmers can remove enchantments for HP and Energy, Ritualists can steal it from Spirits, Monks have numerous secondary skills to reduce mana used as well as Elites and Regular skills which reduce the cost of spells.

TLDR version: Rather then having ArenaNet nerf things they should be improving upon the core elements that are already present in Guild Wars to make Soul Reaping not as powerful when compared to other professions main attributes.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

the biggest problem with SR and other classes e-management skills is that SR is NOT a skill, it doesn't take a slot in skilltab and is less probably to be disrupted/countered.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

If it was a skill there would be endless howls of protest over how overpowered it would be compared to other energy management skills. That's why you can't and shouldn't compare primary attribute effects to skills, they are not meant to have parity. You really shouldn't even compare primary to primary because as is often the case they are balanced with that professions skills specifically in mind.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by drkn View Post
the biggest problem with SR and other classes e-management skills is that SR is NOT a skill, it doesn't take a slot in skilltab and is less probably to be disrupted/countered.
The problem is - Divine favor is crap, ES is meh, SP is barely useful and Fast casting is useless for PvE.

Compared to that SR is overpowered.

But lets look at how the game is played.

Rits - spam spirits, backup healing. Necros aren't better and don't replace rits.

Mesmers - Mesmers uses are very limited. You have some gimmicks and that's it. Necros aren't replacing Mesmers.

Monks - Necromancers can cast more expensive spells like Heal party, Divert Hexes. Still, monks are being replaced by ER healers not Necros. Before Necros could be used as support for monks, but monks still had their place.

Eles - Eles are ERing, which gives infinite energy. Their damage is kinda meh in HM most of the time, but before they weren't being replaced by necros, maybe because the PuG teams generally aggro dump their spells and the enemy is all dead.

So what are you guys worried about?

That players use necro heroes instead of other professions heroes?

Or you just want to bring SR to the same crappy status of other caster primaries?

Additionally, look at the skills necros have available - outside the ones used on the necro roles (MM, Orders, Curses) you only have a handful of skills that are of some use with other secondary professions.

Sure you can be a spirit spammer, but what do you get from the necro line? Rt/x can use paragon shouts for example or bring utility.

N/Rt healer? Rt/x healers can have hex removal, buff melees, N/Rt can't. Additionally the only useful elites a N/Rt healer have is either some crappy stuff like discord/IV or some crappy ritualist elite.

Eles are a bit the same.

Monks still have AP/boon for spammer roles, for example.

The fact is necromancers are a fine class. Sure Necromancer heroes are quite above any other hero class, but that is like saying Warriors need to be buffed cause AI melee sucks.

Necromancer humans generally play their traditional roles.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Imo the problem isn't necros, its the balance of the game, mainly in HM. Hard mode totally destroys balance between classes, it needs a rework that doesn't make other ATTs next to useless.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

@Reformed:
'don't compare SR to anything, because you shouldn't do it, not in it's mechanics or in it's gains'
sorry, couldn't resist to point out your logic.
SR seems to be balanced out with playing a MM in mind. and that's all it's balanced in.


@Improvavel:
first of all, i said nothing about necros replacing anyone. i don't support this view of nonamedreaper.

Quote:
Or you just want to bring SR to the same crappy status of other caster primaries?
i'd prefer other caster primairies to get buffed to SR level. if that is impossible, i'd like SR toned down to the level of other primairy atts. i would love some balance in that matter.

Quote:
N/Rt healer? Rt/x healers can have hex removal, buff melees, N/Rt can't.
n/rt, as a support, not a main healer, is pretty much as good as rt/n.

Quote:
Necromancer humans generally play their traditional roles.
and the point is that this traditional role is easier to play out, less limited by the game mechanics, gives out more possibilities, makes necros more verstaile than other casters - is overpowered - call it what you like.
it might be a wide problem, though. necromancers are hard to balance and still be playable - i remember c4 back in lineage2, the time when necromancers dominated the scene. even later, after buffs to other classes and nerfs to them, they still have had their power.
still, it doesn't mean that they shouldn't be tried to be balanced.

Will Mason

Lion's Arch Merchant

Join Date: Nov 2007

Dont Fear The Creeper [BuD]

A/

For SR giving unlimited energy, people sure do bring a lot of energy management skills like GolE and SoLS...

It's a passive effect, but requires an active playstyle (i.e. actually killing things), the energy is rewarded on the end, and not the beginning as with other energy primary atts. Due to the 15 second limit, the energy sometimes helps but it's irregular and often doesn't allow you spam (which is the problem with abusing expertise).

The only place it is ever abused in pve is on heroes, because they spam their energy out...And that's a hero problem, not a SR one. Groups most always take a necro to use necro builds like SS and MM. They have a nice offensive/defensive niche with curses spells and death magic that other professions usually don't touch.

If anything needs a nerf, it's Expertise combined with a ranger's armor that allows abuse of secondary professions...

robmdq

robmdq

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Will Mason View Post
For SR giving unlimited energy, people sure do bring a lot of energy management skills like GolE and SoLS...

It's a passive effect, but requires an active playstyle (i.e. actually killing things), the energy is rewarded on the end, and not the beginning as with other energy primary atts. Due to the 15 second limit, the energy sometimes helps but it's irregular and often doesn't allow you spam (which is the problem with abusing expertise).

The only place it is ever abused in pve is on heroes, because they spam their energy out...And that's a hero problem, not a SR one. Groups most always take a necro to use necro builds like SS and MM. They have a nice offensive/defensive niche with curses spells and death magic that other professions usually don't touch.

If anything needs a nerf, it's Expertise combined with a ranger's armor that allows abuse of secondary professions...
Abused on heroes ----> Easy fix: remove primary attribute from heroes, i don't see why AI characters should have the primary attribute, that way humans can be better than heroes.

Expertise ----> my main is ranger, and i think you are right, at a certain extent. Fix: remove Expertise hability to affect non-ranger skills, but if you touch expertise so it affect ranger skills it will then probably be the worse nerf ever done to an already over-nerfed class.

/SARCASM_OFF

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by robmdq View Post
Abused on heroes ----> Easy fix: remove primary attribute from heroes, i don't see why AI characters should have the primary attribute, that way humans can be better than heroes.
Humans are already better than heroes. PvE-only skills and Personal Cons. Removing Primary Attribute is stupid.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
The only place it is ever abused in pve is on heroes, because they spam their energy out...And that's a hero problem, not a SR one.
hero's so stupid to waste all the energy by spamming all skills all along. what's the solution? oh, i know - bring a necro hero to abuse SR!
...how about tweaking the hero's build so that he doesn't run out of the energy so fast? or include more e-management skills?
it is SR 'problem', dear sir.

Quote:
It's a passive effect, but requires an active playstyle (i.e. actually killing things)
however, you can stand there like a lemon and wait until the rest of the party do the killing stuff, so that you can unleash your spells again. and again. you're just 1/8 in your pt.
sure, every class has energy regeneration, but when you look at SR as gigantic innate e-regen bonus, it becomes seemingly OP.

robmdq

robmdq

Academy Page

Join Date: May 2005

Quote:
Originally Posted by drkn View Post
however, you can stand there like a lemon and wait until the rest of the party do the killing stuff, so that you can unleash your spells again. and again. you're just 1/8 in your pt.
sure, every class has energy regeneration, but when you look at SR as gigantic innate e-regen bonus, it becomes seemingly OP.
Then it is a party problem for letting one member stand there like a lemmon and not doing nothing, sorry, not a problem with SR itself. I like to use a popular saying for these cases "it is not the pig's fault, it is the one's who feed them fault" (more or less, not easy to translate sayings)

Allamorph

Allamorph

Academy Page

Join Date: Oct 2009

The Basement

Fifteen Over Fifty [Rare]

E/Me

Quote:
Originally Posted by drkn
n/rt, as a support, not a main healer, is pretty much as good as rt/n.
Translation: Yes, you're right, but that doesn't mean you're right.

You want to talk about necromancers using Soul Reaping to do the jobs of other classes better the other classes can do them? That automatically assumes the necro can and will be taking the main role.

Additionally, he said Rt/X, not Rt/N. I mean, heck, I just got through being a smartass about reading posts.

Quote:
Originally Posted by drkn
hero's so stupid to waste all the energy by spamming all skills all along. what's the solution? oh, i know - bring a necro hero to abuse SR!
...how about tweaking the hero's build so that he doesn't run out of the energy so fast? or include more e-management skills?
it is SR 'problem', dear sir.
Speaking of pointing out people's logic....

Quote:
Originally Posted by drkn
however, you can stand there like a lemon and wait until the rest of the party do the killing stuff, so that you can unleash your spells again.
And this is a problem? You play a mesmer, for crying out loud. So do I ( although balancing play time between the classes I have is a bit tricky at times), and that sounds like the same thing I do with her—wanding like a lemon with a staff—the only difference being I'm waiting for skill recharge and not energy to start my next spike.

If the class ever has to sit there waiting for their energy to refill, whether through natural regeneration or boosts from area deaths, the discussion of brokenness shouldn't even come up. Necros don't have to slot skills for energy management? Neither do Paragons; like I said earlier, simply maintaining Aggressive Refrain ensures my energy is always at maximum.

Can I have my Leadership bonus denied? Sure...if I stand there like a lemon and spear without a) moving outside the damn Well of Silence or b) calling Vocal Minority et al. Someone else in the party can take care of it, and most likely will take care of it since they want SY on them. Can anyone else in the party help the necro with their energy regain when it's denied for fifteen seconds by a triple-activation?

(Answer: there's a chant for Paras and one, maybe a couple more skills for Rits that do that, but who slots those things when everyone in high-end is rabid for MOAR DAMAGE? So essentially, as I said before, SOL—unless you bring that one skill you need. =O)

Quote:
Originally Posted by drkn
sure, every class has energy regeneration, but when you look at SR as gigantic innate e-regen bonus, it becomes seemingly OP.
Remember basic application of statistics? Energy regain is on average [rank]e per five seconds, but in practice it is not [rank]e per five seconds. It is [rank]e whenever something dies and if a fourth thing dies before the time limit is up then sucks for you. It used to be a massive bonus. Now it's just hefty.

Quote:
Originally Posted by robmdq
Abused on heroes ----> Easy fix: remove primary attribute from heroes, i don't see why AI characters should have the primary attribute, that way humans can be better than heroes.
Bahaha.

Also, removing the non-Ranger skill bonus means the R/Rt wrangler will die, and I have a few friends who would be sad; plus it'd go counter to drkn's thing about buffing the other class primaries instead. But if that were implemented (because it at least makes more sense than OMFG NERF SR), you might want ER to be modified to only return a bonus for casting elementalist spells. And that in turn would destroy ER Infusers and ER Bonders and oh Lord can you imagine the outcry.

Which would be amusing.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by drkn View Post

however, you can stand there like a lemon and wait until the rest of the party do the killing stuff, so that you can unleash your spells again. and again. you're just 1/8 in your pt.
sure, every class has energy regeneration, but when you look at SR as gigantic innate e-regen bonus, it becomes seemingly OP.
So it's not a problem then, you've concluded? I mean... If you have to wait for energy to regen, like everyone else then there is no issue, and SR is not overpowered.

The End?

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Allamorph View Post


You want to talk about necromancers using Soul Reaping to do the jobs of other classes better the other classes can do them? That automatically assumes the necro can and will be taking the main role.

Neither do Paragons; like I said earlier, simply maintaining Aggressive Refrain ensures my energy is always at maximum.

Remember basic application of statistics? Energy regain is on average [rank]e per five seconds, but in practice it is not [rank]e per five seconds. It is [rank]e whenever something dies and if a fourth thing dies before the time limit is up then sucks for you. It used to be a massive bonus. Now it's just hefty.
It doesn't matter if they actually bother to do those things; only whether or not they can. Not doing so simply means they have better things to do (or other things they have more fun doing).

Go try a Paragon MM. Then we'll talk.

Ok, how about we assume that on average, you'll get the benefit of SR twice every 15 seconds. That means that without doing anything additional, and without sacrificing a skill slot, you get an average of almost 20 energy every 15 seconds. How is that not overpowered?

robmdq

robmdq

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Allamorph View Post
Bahaha.

Also, removing the non-Ranger skill bonus means the R/Rt wrangler will die, and I have a few friends who would be sad; plus it'd go counter to drkn's thing about buffing the other class primaries instead. But if that were implemented (because it at least makes more sense than OMFG NERF SR), you might want ER to be modified to only return a bonus for casting elementalist spells. And that in turn would destroy ER Infusers and ER Bonders and oh Lord can you imagine the outcry.

Which would be amusing.
I was actually being sarcastic, but hey, let's do that, the only non ranger skill i got in my two main bars is rebrth On the necro, i never really relied on SR for anything, which wont stop me for trying to prevent one of my favorite classes to get nerfed just for the sake of it.

Quote:
Originally Posted by reaper with no name View Post
Go try a Paragon MM. Then we'll talk.

Ok, how about we assume that on average, you'll get the benefit of SR twice every 15 seconds. That means that without doing anything additional, and without sacrificing a skill slot, you get an average of almost 20 energy every 15 seconds. How is that not overpowered?
I always though MM was a NECROMANCER build, not a paragon build....


Anyways, why would anybody spent so many stat points into SR?

I will have to research a bit about "new" builds out there, but usually after loading up some average build you are lucky if u have SR 3 (counting on a minor rune there). Anyways, most new builds aren't for core skills, so if you are proposing to nerf my core characters because of some excpansion added something that messed up with the attrib, better nerf the new ones and do not touch the core classes, they were bastarded more than enough already to be trying to get them even worse.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by reaper with no name View Post
...you get an average of almost 20 energy every 15 seconds. How is that not overpowered?
It's hard to make meaningful comparisons because they don't all work the same way but if you want to look at just potential energy gains a paragon can return that much in the same time frame from leadership. An assassin could easily do that much or more with some zealous daggers and decent crit strikes spec.

Will Mason

Lion's Arch Merchant

Join Date: Nov 2007

Dont Fear The Creeper [BuD]

A/

Quote:
Originally Posted by robmdq View Post
Abused on heroes ----> Easy fix: remove primary attribute from heroes, i don't see why AI characters should have the primary attribute, that way humans can be better than heroes.

Expertise ----> my main is ranger, and i think you are right, at a certain extent. Fix: remove Expertise ability to affect non-ranger skills, but if you touch expertise so it affect ranger skills it will then probably be the worse nerf ever done to an already over-nerfed class.
The fact that SR is abused on heroes to heal has little effect on gameplay... Human monks can still outperform those heroes most of the time because they're a lot smarter with energy and have access to PvE skills, and it makes little difference to the heroes if you take a player monk healer over them. You also have to remember that other professions have their own primary attributes that make up for this.

Rangers aren't overnerfed, most of their skills just outperform the others due to power creep and a large majority made up of pet/traps/nature rituals. Which is why you see the same bars a lot on rangers.

Your suggested nerf is overkill too, all that's needed is to remove the expertise effect on secondary class attack skills.


Quote:
Originally Posted by HigherMinion
Quote:
Originally Posted by drkn

however, you can stand there like a lemon and wait until the rest of the party do the killing stuff, so that you can unleash your spells again. and again. you're just 1/8 in your pt.
sure, every class has energy regeneration, but when you look at SR as gigantic innate e-regen bonus, it becomes seemingly OP.
So it's not a problem then, you've concluded? I mean... If you have to wait for energy to regen, like everyone else then there is no issue, and SR is not overpowered.

The End?
Huh, that's what I gathered from his logic too. Amazing. But in the end, my point comes back. Post-Nerf SR with the limit is not useful for spamming, which would make it OP. The end trigger effect makes it useful for MMs, heroes, and a few other bars, but often you still need e-management skills like SoLS. Obviously it's not "unlimited energy" since this is the case.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
So it's not a problem then, you've concluded? I mean... If you have to wait for energy to regen, like everyone else then there is no issue, and SR is not overpowered.

The End?
Quote:
Huh, that's what I gathered from his logic too. Amazing.
people have a tendency to see what they want to see. some words are like a mirror.

every class has an innate energy regeneration. necro's e-regen is extrapolated. SR is not a skill and not any form of active e-management. even an ele has to keep ER up and cover it in several locations. even a para has to use shouts, therefore thinking about e-management beforehand and using suitable skills to aid leadership.
SR is completely passive. unstrippable. even though it's 'ticks' may go for a waste if four mobs die in the same second, it's still superior, as it's undisruptible and works without even paying attention.

as for standing like a lemon. i believed in your reading abilities, but let me say it all VERY simply.
the party has just approached a group. assume that you've unleashed all your high energy spells and your energy is 3 now. not enough to cast anything. you may use a skill that gives you back the energy - spirit siphon, ether signet, shout something. that may be effective, but requires a skill slot especially for e-management, it may be disrupted, interrupted, disabled.
you may also just wait until your innate energy regen gets you enough energy to do something instead of wanding. as a caster, you have 4 pips of regen - or 4 energy every 3 seconds (20 energy every 15 seconds of doing nothing). it takes a while, especially mid-combat.
unless you're a necromancer. at 10 SR, you will gain 30 energy in the next 15 seconds, as long as your party does the killing. so if you take your time to write a text - and it takes exactly 15 seconds - you'll end up with 53 e rather than 33. it doesn't matter how fast monsters around you died.
it gets even better in the first five seconds. let's assume that you've approached the mobs with full energy, used it all up to devastate them somehow and now you have to regen your energy. still, your curses has been cast, you have dealt your damage - the mobs are seemingly weaker than at the beginning. the rest of your party probably will kill most of them off, at least 2-3, before you are able to cast something again thanks to 4 pips of e regen. extra 30 energy after five seconds of fights, even with 15s gap in SR triggering, is still imbalanced - that energy will probably let you kill - or seriously damage - or throw in another curse on - the remaining mobs. and before you approach another group, there's usually at least 5-10s space, so that SR may 'recharge'.
to compare, an activated skill, ether signet, that has a very nasty requirement at low inspiration, has a recharge of 45s. it can be disabled, rupted, timed wrong and wasted. drain enchantment? 20s recharge. power drain? nearly impossible to time out in HM, 20s recharge. the skills' recharges are longer than SR's. how is that fine?

was long, but i hoped that you could understand what i meant in the first place. yes, you may stand like a lemon and get 30 additional energy from doing nothing while your teammates kill stuff, and then you can do something again, rather than use an e-management skill, like the rest of us, or wand until you get your energy back from the pips.



e: still, i would prefer to see other primairy caster atts buffed to SR level. i'm just pointing out that SR is seriously imbalanced and too powerful compared to other options in general pve. same as ER infusing or running an imbagon. though i have a general anti-nerf attitude - instead of nerfing what's powerful and imbalanced, but working, would be better to buff what's unused.
however, if buffing loads of other skills/atts is not an option, it's better to tone down the OP rather than leave it be,

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by reaper with no name View Post
Ok, how about we assume that on average, you'll get the benefit of SR twice every 15 seconds. That means that without doing anything additional, and without sacrificing a skill slot, you get an average of almost 20 energy every 15 seconds. How is that not overpowered?
A majority of the skills necros use have hefty energy costs, which should be its balancing factor. However, Anet decided to give rits healing skills that didn't rely on their primary that are cheap and spammable, and as a result they are exploited by necs. AP is also another problem in that it enables necs to constantly cast high energy spells WITH a low cooldown. SR is a problem, but it's not THE problem.

/notsigned

Will Mason

Lion's Arch Merchant

Join Date: Nov 2007

Dont Fear The Creeper [BuD]

A/

It's fine because it serves necromancer skills well and isn't being abused on secondary profession skills (aside from heroes, but I already talked about that)... Necros have high cost skills for a reason...in order to balance it out. The e-management is definitely greater in magnitude but the trade-offs are different and you're attempting to completely leave that out of the discussion.

To use your example, since you like comparing apples and oranges:

Do necros have energy problems? Yes, they often bring SoLS or AP.

Do paragons have energy problems? Not really, they spam shouts and can use high attacks/chants with ease without any e-management skills besides the shouts they were already going to bring.

Necros gain more energy with 2 more regen than paras but often require additional e-management? By your apples to oranges logic that sounds like Leadership needs a nerf.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Necros have high cost skills for a reason...in order to balance it out.
i don't really think all their useful skills are omgexpensive. sorry, the 'primairy att is so powerful to balance out xyz' is just utter crap - if that was the case, only paras, rangers and necs would have expensive skills (most of them) due to their primairy (and some ele, due to their higher max energy), while only mesmers would have 3+s cast times (most of spells, again). it's not the issue, just a connection to get another 'argument'.
some nec skills are expensive - same as some mes skills, some monk skills. some curses are 3s cast time, loads of ele spells got long cast time - it's not a way to 'balance out the FC mesmer powah', as you would like to see the connection there.

galbat0rixx

Krytan Explorer

Join Date: Jan 2009

I reside in the Pyramids of Egypt.

Gaurdians Of The Shiverpeaks [GoS]

W/D

Too much fuss if you ask me, SR might enable necros to mimic other classes "better", but it hasn't rendered every other primary class useless, the necro only has the choice of N/x, there's still plenty of builds the necro can't hope to use, for example a Rt/Mo build wouldn't be achievable by a Necro, as it is limited to it's primary profession.

So bottom line is the necromancer's might give it advantages for some things, but it doesn't mean it can do anything better than any other profession.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by galbat0rixx View Post
So bottom line is the necromancer's might give it advantages for some things, but it doesn't mean it can do anything better than any other profession.
They can use Fevered Dreams better.
They have stronger AP builds that can be used in speed clears.

That's an example of one profession that was mentioned in this thread. You are incorrect.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Cuilan View Post
They can use Fevered Dreams better.
They have stronger AP builds that can be used in speed clears.

That's an example of one profession that was mentioned in this thread. You are incorrect.
They have stronger AP builds because Mark of Pain is hax and just Curses are better in general; nothing to do with Soul Reaping. Mesmers just have inferior hexes.

I know Xeno says FDnec>FDmes, but having played both, I'd have to say he's wrong. The FC helps more than the extra skilllslot which I save from energy management with SR. FD on a necro is slow and boring.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by robmdq View Post
Abused on heroes ----> Easy fix: remove primary attribute from heroes, i don't see why AI characters should have the primary attribute, that way humans can be better than heroes.
Wow.... you didn't think about that one much did you? So, a N/Rt can't be an effective healer anymore because they no long had passive energy management to spam heals with.... But, you also remove the ability for Rangers to make use of Throw Dirt, Lightning Reflexes, Glass Arrows, etc., or Monks from using Blessed Light, Unyielding Aura, Blessed Signet, etc., or Warriors from using Enraging Charge, Flail, Bull's Strike, etc., or Assassin's from using Twisting Fangs, Critical Defenses, Assassin's Remedy, etc....... See where this is going? I didn't bring into account things like Warrior's Endurance or Way of the Assassin, but just typical build skills.

Not having the attribute removes those skills. Sure, maybe they will have access to the skills, just can't put attribute points into them, but then the stances last such a short time, nobody would use them, the enchantments would be the same, and the damage/duration would not be worth using. You would kill almost any build except ones that can bypass a primary attribute COMPLETELY, and not many of those exist.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

I was directly replying to the quoted post, Higher Minion. You would think getting the hexes and conditions up faster would give mesmers an edge with the addition of blind, but its worthless when you can't cast.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by HigherMinion View Post
I know Xeno says FDnec>FDmes, but having played both, I'd have to say he's wrong. The FC helps more than the extra skilllslot which I save from energy management with SR. FD on a necro is slow and boring.
It depends largely on how long a fight lasts. If a fight is over really quickly then the Mes can frontload their skills more easily (can gain energy before the Nec reliably can) but then they're less useful - if you blew the enemy up that quick then they weren't much threat and you weren't valuable.
If a fight lasts a bit longer and you want to keep casting then the Necro quickly catches up.

The only gains from the Mes primary is a faster cast on FD itself and the ability to take Blind (at the cost of another skill). I hold Blind to be somewhat overrated, Weakness covers the threat of physicals most of the time (and is much easier to inflict) and the only time I generally wish for blind is when I'm against a large number of annoying Rangers - even then I prefer Aegis since it's much easier to use and much more reliable with no conditions - skills that cause blind often have a condition attached or are very expensive.
Since I tend to only use FD when I H/H, the cast time on FD is of little concern since I simply cast it to initiate aggro (less so if the mob is moving or requires careful pulling).

The gain from the Nec primary is Soul Reaping, that is much more energy over the long run. I also free up a skill slot since I need less for energy management.

Will Mason

Lion's Arch Merchant

Join Date: Nov 2007

Dont Fear The Creeper [BuD]

A/

Quote:
Originally Posted by drkn View Post
i don't really think all their useful skills are omgexpensive. sorry, the 'primairy att is so powerful to balance out xyz' is just utter crap - if that was the case, only paras, rangers and necs would have expensive skills (most of them) due to their primairy (and some ele, due to their higher max energy), while only mesmers would have 3+s cast times (most of spells, again). it's not the issue, just a connection to get another 'argument'.
some nec skills are expensive - same as some mes skills, some monk skills. some curses are 3s cast time, loads of ele spells got long cast time - it's not a way to 'balance out the FC mesmer powah', as you would like to see the connection there.
Sorry I had to lol...Of course there's a connection...Except you have it backwards. Skills are based around the profession's primary attribute, not the other way around, so that hopefully, they're the best ones at using it. A lot of curses necro skills are 10-15 energy and MM skills are 10-25 energy to make up for SR's benefit.

Just like a lot of mesmer skills are 2-3 second cast, Ele skills are long cast to balance out their damage with easy ruptability and are high energy so that generally you need an attunement. Monk spells at the same energy cost generally heal for less than rit heals because DF is taken into account. Rangers have high energy preparations and natural rituals. Do I really need to go on?