Don't worry, folks. Live Team is working on a play balance update. As before, we will give you all a preview before the changes are in the game. We plan to have this preview ready for you to check out relatively soon (TM)--i.e. in the next week or two. But just to give you a small teaser, we're working on some changes to Mesmers in PvE. So stay tuned.
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Mesmer Speculation
Essence Snow
So the beans have been spilt. Mesmers are finally going to get some attention in PvE.
Maybe making fast casting somewhat useful? More premptive interrupts maybe? Reworking on recharges and casting costs? Who knows..I for one am very excited!
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removing them completely because they were unable/to lazy to fix them?
Cuilan
No positive adjectives means more nerfs.
DRGN
It might be a PvE only change to Fast Casting(though I don't see that as likely or if even possible without major headaches). Whatever it is, they need to make sure it doesn't wind up like CoP/EN where people realize an X/Me can do it as good or better as a Me/X. I say all this as someone who has a PvE version of everything but a Mesmer.
FoxBat
We aren't going to see pve-only attribute effects. At best they will buff some primary att skill to insanity, and there are a bunch of very useless FC skills that could be reworked.
Looking at the derv/para buffs though, I will bet we will see mesmer buffs that continue to play better on necro/ele/whatever primary. Fevered dreams is already a fine build, its just a million times better on a necro.
Looking at the derv/para buffs though, I will bet we will see mesmer buffs that continue to play better on necro/ele/whatever primary. Fevered dreams is already a fine build, its just a million times better on a necro.
Painbringer
Makeing e-denial painful in PVE?????????????????????????????????????
rather then waist your time
A little party wide foe hexing would go a long way too
Fast casting should get looked at... I can do it faster can take you so far.
rather then waist your time
A little party wide foe hexing would go a long way too
Fast casting should get looked at... I can do it faster can take you so far.
Master Mxyzptlk
Please focus on fast casting. Just so nobody looks at my mesmer and says "why aren't you an ele or a necro" no matter what bar I'm running again. Mesmers are the best secondary, and when they're abused as a secondary, the nerf hits the Mesmer. Note: adding in mindbender so necros and eles could have fast casting was just insulting. When do mesmers get soul reaping?
Also, please do something with inspiration. An entire line devoted to energy management is kind of pointless. Maybe some skills that help party members so we're actually useful to a team?
Personally I'd like to see some more support and/or debuffs. I don't want to be a wacky elementalist or a weak necromancer. Shared Burden is the type of skill I'm thinking of more than Energy Surge or Ineptitude (although a not weaksauce version would be nice)
also... maybe a new insignia? replace that "+ armor while casting" insignia for the mesmers. Giving that to the class with fast casting was not the most sensible decision.
Also, please do something with inspiration. An entire line devoted to energy management is kind of pointless. Maybe some skills that help party members so we're actually useful to a team?
Personally I'd like to see some more support and/or debuffs. I don't want to be a wacky elementalist or a weak necromancer. Shared Burden is the type of skill I'm thinking of more than Energy Surge or Ineptitude (although a not weaksauce version would be nice)
also... maybe a new insignia? replace that "+ armor while casting" insignia for the mesmers. Giving that to the class with fast casting was not the most sensible decision.
mistokibbles
Fast casting applies only to mesmer skills. PLEASE. Me/N Bloodspam and Me/Mo Smite support has to die.
Kook~NBK~
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Makeing e-denial painful in PVE?????????????????????????????????????
rather then waist your time |
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A little party wide foe hexing would go a long way too |
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Fast casting should get looked at... I can do it faster can take you so far. |
I'm not expecting anything more than a possible buff to some skills that would enable Mesmers to create one good build that non-mesmers can understand.
R666
So Mesmer's get the love for PvE, When do Dervs get some love for PvE & PvP (mostly PvP)? They gave some good buffs a while back but cause other classes abused the buffs they got nerf back again
Snark Is Dead
Cool, I'm glad the team is looking into Mesmers in (HM end-game?) PvE. I'm guessing it'll be a substantive update for mesmers. I'll definitely be staying tuned for this.
drkn
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Please focus on fast casting. Just so nobody looks at my mesmer and says "why aren't you an ele or a necro" no matter what bar I'm running again. Mesmers are the best secondary, and when they're abused as a secondary, the nerf hits the Mesmer. Note: adding in mindbender so necros and eles could have fast casting was just insulting. When do mesmers get soul reaping?
Also, please do something with inspiration. An entire line devoted to energy management is kind of pointless. Maybe some skills that help party members so we're actually useful to a team? Personally I'd like to see some more support and/or debuffs. I don't want to be a wacky elementalist or a weak necromancer. Shared Burden is the type of skill I'm thinking of more than Energy Surge or Ineptitude (although a not weaksauce version would be nice) also... maybe a new insignia? replace that "+ armor while casting" insignia for the mesmers. Giving that to the class with fast casting was not the most sensible decision. |
sorry, couldn't resist.
also there were loads of topics about mesmers in pve in sardelac, vast topics, with suggestions and in-depth thoughts.
Bill Clinton
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Fast casting applies only to mesmer skills. PLEASE. Me/N Bloodspam and Me/Mo Smite support has to die.
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Thanks for asking for more nerfs, by the way.
I think they should improve fast castings power and in return increase the casting time of all mesmer spells by a second or so. That way Mesmers are just as good at their own spells as they ever were but other proffesions will not want to use them so much.
Thievery skills should all use fast-casting as their atribute in PvE (except simple thievery). Maybe give mesmers an enchantment ''For X seconds all stolen skills use your fast casting attribute''.
More AoE debuffs please. Imagined burned, kitahs burden etc are just piss poor. Either make them AoE or jack up the speed reduction. If ritualists can get skills on the level of binding chains then so should we.
Lets get a litle bit of balance on our signets, shall we? When the hell was Keystone signet ever a good choice. And signet of disenchantment? You gotta be kidding me.
We dont want damage. Forget about cry-of-pain style play.
drkn
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We dont want damage. Forget about cry-of-pain style play. |
FireWhale
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We're talking about PvE.
Thanks for asking for more nerfs, by the way. I think they should improve fast castings power and in return increase the casting time of all mesmer spells by a second or so. That way Mesmers are just as good at their own spells as they ever were but other proffesions will not want to use them so much. Thievery skills should all use fast-casting as their atribute in PvE (except simple thievery). Maybe give mesmers an enchantment ''For X seconds all stolen skills use your fast casting attribute''. More AoE debuffs please. Imagined burned, kitahs burden etc are just piss poor. Either make them AoE or jack up the speed reduction. If ritualists can get skills on the level of binding chains then so should we. Lets get a litle bit of balance on our signets, shall we? When the hell was Keystone signet ever a good choice. And signet of disenchantment? You gotta be kidding me. We dont want damage. Forget about cry-of-pain style play. |
I agree thievery needs to be reworked. AoE debuffs would help a lot, but that gets into the iffy business of hexes being easier to apply when they should be harder.
I also agree buffing signets would help improve the mesmer's arsenal.
MagmaRed
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+1
sorry, couldn't resist. also there were loads of topics about mesmers in pve in sardelac, vast topics, with suggestions and in-depth thoughts. |
I expect they have a lot of ideas available, I'm just hoping the choose the good ones.
awry
Psychic Instability. Elite Spell. If target non boss foe is under 25...37...40 health, that target foe becomes an ally. You may not have more than 1...1...2... foes under this effect.
Illusionary Weapon. Elite Enchantment Spell. (60 seconds.) Illusionary Weaponry deals 8...34...40 damage to foes in the area when you make melee attacks against them.
Illusionary Weapon. Elite Enchantment Spell. (60 seconds.) Illusionary Weaponry deals 8...34...40 damage to foes in the area when you make melee attacks against them.
Trader of Secrets
I wouldnt be surprised if there wasnt a small tweak on SF was slipped in there. UWSC is revived to almost what it was before the big nerf.
Back to mesmers, they need more pve value.
Back to mesmers, they need more pve value.
The Drunkard
I'm guessing they're just going to pump up numbers in PvE, since it's happened for rits, sins, wars, and a few of the nec skills with the recent skill updates.
Gift3d
Remember the last time they said they were gonna buff mesmers in general? Now we can interrupt paragon chants! Hope this buff is actually worthwhile.
mage767
1. They should introduce non-elite AOE skills for mesmers that DON'T scatter enemies. Necros got a lot of these in the last update with their blood line, and they were already very over-powered. The rits also got some AOE hex skill buffed last update...
2. Totally revamp the shitty FC elites. Either make them all AOE, or change them completely. Example:
(a) Arcane Languor: Elite Hex Spell. For 1...8 seconds, all spells cast by target foe AND ALL ADJACENT FOES cause Exhaustion.
(b) Stolen Speed: Elite Hex Spell. For 5...17 seconds, target foe's spells take 25% longer to cast and your ENTIRE TEAM CAST spells targeting that foe take 25% less time to cast.
(c) Psychic Instability: Elite Spell. Interrupt target foe's AND ALL ADJACENT FOES NEXT action. If that action was a spell, ATTRIBUTES OF THE SAME TYPE ARE DISABLED FOR 10 seconds, and AFFECTED FOES KNOCKED DOWN. (50% failure chance with Fast Casting 4 or less.)
(d) Symbols of Inspiration: (change this completely!): Disable elite skills of target foe and all adjacent foes for 10 seconds. Acquire a random elite from target foe.
3. Inspiration: Some changes:
Channeling: Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you AND ALL PARTY MEMBERS gain 1 Energy for each foe in the area. This should make mesmers more useful to the team.
2. Totally revamp the shitty FC elites. Either make them all AOE, or change them completely. Example:
(a) Arcane Languor: Elite Hex Spell. For 1...8 seconds, all spells cast by target foe AND ALL ADJACENT FOES cause Exhaustion.
(b) Stolen Speed: Elite Hex Spell. For 5...17 seconds, target foe's spells take 25% longer to cast and your ENTIRE TEAM CAST spells targeting that foe take 25% less time to cast.
(c) Psychic Instability: Elite Spell. Interrupt target foe's AND ALL ADJACENT FOES NEXT action. If that action was a spell, ATTRIBUTES OF THE SAME TYPE ARE DISABLED FOR 10 seconds, and AFFECTED FOES KNOCKED DOWN. (50% failure chance with Fast Casting 4 or less.)
(d) Symbols of Inspiration: (change this completely!): Disable elite skills of target foe and all adjacent foes for 10 seconds. Acquire a random elite from target foe.
3. Inspiration: Some changes:
Channeling: Enchantment Spell. For 8...46 seconds, whenever you cast a spell, you AND ALL PARTY MEMBERS gain 1 Energy for each foe in the area. This should make mesmers more useful to the team.
Phaern Majes
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Remember the last time they said they were gonna buff mesmers in general? Now we can interrupt paragon chants! Hope this buff is actually worthwhile.
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Maybe make it so every hex also cause 1 pip of health degen for every 2 points into fast casting. Degen lasts 3-5 seconds. *shrug* who knows be interesting to see though.
ll Jamie ll
Just made a mesmer in pve (prophecies as it happens, reliving all those memories), looks like im just in time too.
Cuilan
Simply changing them or buffing them a little won't cut it. They need to have just as insanely powerful skills like the other power creep synergy professions and changes that make up for the years of neglect.
Mesmers are a damage profession, but it's just they suck at it with the current game. They have punishment and risk skills.
A lot of skills need skill splitting. Allowing overpowered stuff and making a profession more useful isn't balance because you'll still have the powerful and synergy stuff running around.
Hopefully the Test Krewe isn't that strongly biased enough to foil any attempts at fixing things. I have no faith in them.
Mesmers are a damage profession, but it's just they suck at it with the current game. They have punishment and risk skills.
A lot of skills need skill splitting. Allowing overpowered stuff and making a profession more useful isn't balance because you'll still have the powerful and synergy stuff running around.
Hopefully the Test Krewe isn't that strongly biased enough to foil any attempts at fixing things. I have no faith in them.
Rocky Raccoon
My Mes has been sitting around waiting for a little tweaking I hope this does it.
asb
Oh, this one's is gonna be good.
My take: /dance emote focuses enemy aggro on Mesmer player doing it.
Seriously tho, I'd say they will do something that will promote fast casting, like adding a secondary buff for each spell successfully cast on an enemy.
I'd also really like to see some power creep on the inspiration line, energy draining in particular, but on the other hand of course, monsters like shimmering oozes will become even more dangerous in HM.
My take: /dance emote focuses enemy aggro on Mesmer player doing it.
Seriously tho, I'd say they will do something that will promote fast casting, like adding a secondary buff for each spell successfully cast on an enemy.
I'd also really like to see some power creep on the inspiration line, energy draining in particular, but on the other hand of course, monsters like shimmering oozes will become even more dangerous in HM.
byteme!
Don't set your expectations too high! You'll all just bitch and moan later on.
Winterclaw
How about tweaking mob AI so things like empathy/backfire will cause mobs to pause or shut some of them down completely? Or make it possible to interrupt mobs in HM.
Or change some of the illusion DoTs to be a single direct damage. Or give them a good spike as well as a smaller DoT effect.
Or change some of the illusion DoTs to be a single direct damage. Or give them a good spike as well as a smaller DoT effect.
Cuilan
Make some interrupts have a lasting effect that makes them not cast or as well. Perhaps make some instantly recharge from successfully interrupting something. More skills that allow people to prevent stuff without having to worry about missing...which is the case in hard mode and normal mode just needs damage.
MagmaRed
What? lol.... that was sarcasm, right? I hope.... Mesmers are not a damage class. They can do damage, but so can Monk. Not all classes are based on damage, and Mesmer is one of those. If you said Elementalist was based on damage, I'd agree. Elementalist has a lot of utility as well (blind, weakness, knockdowns, wards, etc.), but they are mainly a class designed around damage. Mesmer, on the other hand, I'd say is a utility class. They do damage, but that is a support role for them, not a core role. They excel more at disruption (either interrupts, casting speed reduction, casting prevention, etc.), and utility (hex removal, adrenaline/energy denial, enchantment removal, etc.). Now, I agree they are weak for PvE use of many of those roles, but they are not a class designed to deal damage.
Cuilan
Thanks for your narrow minded opinion. Never said mesmers were a damage profession as in that's all they do, perhaps read other posts without picking what you want. Mesmers and monks are damage professions because this is Guild Wars we're talking about.
snikerz
no need to buff mezmers in pve
-Makai-
Burst Cancel
Fixed.
There are a number of obvious ways to buff mes PvE:
- Link monster skills to attributes and allow them to be disabled by skills like Power Block or stolen/copied by skills like Arcane Thievery or Inspired Hex.
- Make more punishment hexes and interrupts AoE and/or increase the duration of those skills. Think Backfire or Ineptitude with "nearby" or "in the area" radius.
- Make interrupting viable in HM. Easy ways to do this are to make skills like Migraine AoE. Alternatively, increase the speed penalty to 150 or 200%.
- Greatly increase the potency of e-denial to compensate for the accelerated energy regen of monsters; skills that cause complete energy loss or -10 pips of energy regen should exist to make e-denial an efficient tactic in PvE.
- Lower recharge time and energy cost of b&b interrupts; alternatively, alter some interrupts to return energy or instantly recharge if the interrupt is successful.
Edit: upon further consideration, the last effect (energy return or instant recharge) could be linked to the FC attribute as an X energy returned or X% chance of recharge per point.
There are a number of obvious ways to buff mes PvE:
- Link monster skills to attributes and allow them to be disabled by skills like Power Block or stolen/copied by skills like Arcane Thievery or Inspired Hex.
- Make more punishment hexes and interrupts AoE and/or increase the duration of those skills. Think Backfire or Ineptitude with "nearby" or "in the area" radius.
- Make interrupting viable in HM. Easy ways to do this are to make skills like Migraine AoE. Alternatively, increase the speed penalty to 150 or 200%.
- Greatly increase the potency of e-denial to compensate for the accelerated energy regen of monsters; skills that cause complete energy loss or -10 pips of energy regen should exist to make e-denial an efficient tactic in PvE.
- Lower recharge time and energy cost of b&b interrupts; alternatively, alter some interrupts to return energy or instantly recharge if the interrupt is successful.
Edit: upon further consideration, the last effect (energy return or instant recharge) could be linked to the FC attribute as an X energy returned or X% chance of recharge per point.
Life Bringing
The problem with buffing any interrupt skills is that it's really a hero buff, not a player buff
-Makai-
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The problem with buffing any interrupt skills is that it's really a hero buff, not a player buff
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Personally, I think it'd be nice if a bunch of Inspiration spells were linked to Fast Casting in some way, similar to how Glowing Gaze, Glowstone, etc. are linked to E-Storage. A "this skill recharges x seconds faster for y points in Fast Casting" clause would be great.
JDRyder
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How about tweaking mob AI so things like empathy/backfire will cause mobs to pause or shut some of them down completely? Or make it possible to interrupt mobs in HM.
Or change some of the illusion DoTs to be a single direct damage. Or give them a good spike as well as a smaller DoT effect. |
I also think interrupting should have better effects in pve, for example
Power flux, if target foe is interrupted target foes nearby take 15 damage for each rank in fast casting
Here are some other basic ideas I'd like to see.
Dom
Panic, hex target foe with panic for 10 secs next spell that foe uses fails. If a spell fails target foe gets knocked down every 2 secs for each rank in fast casting.
Backfire now hexes all foes nearby if fast casting is above 4 (this also will encourage player monks to take hex removal rather than a bar full of heals... hopefully...)
Diversion now hexes all foes nearby if fast casting is above 4, and skill backfires on the caster.
Shame/Guilt now cause 8 damage for each rank in fast casting as well.
Ill
Conjure Nightmare/Phantasm now also causes 4 damage each sec to adjacent foes for each rank in fast casting
Imagined Burden now hexes all foes in the area if Fast casting is above 4 (imo would allow for more team work because it allows melee to have less down time when a mob moves away, as well is allows your casters to kite in HM)
Clumsiness skills (or skills like them) cause 2 damage to nearby foes for each rank in fast casting
Insp
Channeling, enchants party members if FC is above 4
Ether lord, hex target foe with either lord, allies nearby gain 1 energy for each rank in fast casting whenever that foe cast a spell.
Spirit Shackles target foe loses 5 energy whenever it attacks. The ally who that foe is attacking gains 5 energy if your fast casting is above 4
reaper with no name
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So Mesmer's get the love for PvE, When do Dervs get some love for PvE & PvP (mostly PvP)? They gave some good buffs a while back but cause other classes abused the buffs they got nerf back again
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And calm down. One (nearly) useless class at a time. Right now, it's the mesmer's turn.
Besides, dervishes need more help in PvE than they do in PvP.
R_Frost
i just hope that if this is a mesmer skill buff update or some skills changed that Anet actually tests this stuff and see what effects happen in NM and HM. all we need is for Anet to take the cheep way out for skill changes and shorten casting time and/or recharge time on some skills for PvE only then find the HM Ai that uses the same skills just got way more difficult to fight because they failed or the fail crew didnt catch it before release.