Dervish Update
Franksalot
So i'll assum most of you have seen the small note on dervish/paragon and smite monks in the mesmer preview if not then here it is...
A few other balance issues are being worked on in parallel and will be included in the same build if they are testing well enough. These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update.
A few other balance issues are being worked on in parallel and will be included in the same build if they are testing well enough. These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update.
Eragon Zarroc
huh? you think that they may be making changes in appearances to some scythes? O_o
Gill Halendt
Quote:
Originally Posted by Franksalot
SkekSister
More likely something along the lines of scythes no longer hitting multiple targets for classes other than Dervish. Perhaps tying it to mysticism such that more targets are struck as this attribute increases.
Xsiriss
not pass the brainstorming stage? They betetr be for god's sake we should be seeing it within this month...at this rate we'll not see all those updates. But yeh probably some half assed buff or buff with subsequent nerf to destroy multiclassing even more.
Minime The Shadow
might even be something like increased attack speed with a scythe only, for each rank in mysticsm. something that gives them an edge over other classes who like to play scythe, so u dont need a secondary for IAS.
plus the obvious change to some scythe attack skills.
probably find i get flamed somehow for this, but oh well. Mini
plus the obvious change to some scythe attack skills.
probably find i get flamed somehow for this, but oh well. Mini
Gill Halendt
shinta_himura
There is no possible way that the scythe mention is going to turn out as anything other than a nerf.
Bristlebane
Maybe Scythes won't hit multiple targets using non-dervish melee skills ;-)
Xsiriss
Yes but the scythe changes are within the 'mesmer' update.
Gill Halendt
Quote:
Originally Posted by Xsiriss
A few other balance issues are being worked on in parallel and will be included in the same build if they are testing well enough. These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update.
Xsiriss
My bad read it wrong, thought it meant scythes were the only update towards dervishes. 1 class being fixed over what's been a period of ~3-4 months,not good...
Terrible Surgeon
Bristlebane
Lord Dagon
Eragon Zarroc
maybe they will buff it allowing the scythe to hit everything balled in front of it and not just 3 targets lol, that woud be interesting
Dervish Kid
It better not be a derv nerf.. We got nerfed enough.. High avatar energy costs, Vow of Strength Nerfed, we already have to cast enchants let alone spam attack skills. Give us a break.
Xx Confuto Xx
Whatever they plan on doing, I hope they'd speed it up a little
Dervish Kid
Quote:
Originally Posted by Franksalot
A few other balance issues are being worked on in parallel and will be included in the same build if they are testing well enough. These will NOT include major changes to the Dervish (and in particular scythes), non-“Imbagon” Paragons, and the smiting line for the Monk. All of those are things we’ve been considering for major updates of their own. None are far enough along to be a part of this update.
I Know this is gonna be a ways off but what are people thinking their going to do in regards to scythes?
include major changes to the Dervish (and in particular scythes),
That sounds to me like their going to change the scythes themselves not just the skills. Doesnt say anything about "appearance" of the scythes being changed. It can be dmg or how many targets it hits.
Gennadios
Watermelon Tacos
i hope they make mysticism increase attack speed, armor, and movement speed
NerfHerder
I also think the change to scythes will come in the form of skill changes that effect other professions using scythes.
The easiest of these would be (as suggested many times before) tie Aura of Holy Might to Mysticism.
Personally I would like to see the following types of changes to the Dervish:
In PvE buff Avatars to be more effective and so you dont need Eternal Aura.
ie. Avatar of Balthazar give you +40ar, IAS instead of IMS, and gives you Armor Penetrating.
Change Eternal Aura to something like Critical Agility, but make it refresh when an enchantment ends on you.
A maintainable IAS enchantment.
And maybe change Mysticism to give you more energy when a dervish enchantment ends on you.
The easiest of these would be (as suggested many times before) tie Aura of Holy Might to Mysticism.
Personally I would like to see the following types of changes to the Dervish:
In PvE buff Avatars to be more effective and so you dont need Eternal Aura.
ie. Avatar of Balthazar give you +40ar, IAS instead of IMS, and gives you Armor Penetrating.
Change Eternal Aura to something like Critical Agility, but make it refresh when an enchantment ends on you.
A maintainable IAS enchantment.
And maybe change Mysticism to give you more energy when a dervish enchantment ends on you.
Franksalot
as far as scythe dmg goes i wouldn't mind seeing the max dmg fall and the minimum dmg raise, so while crits wouldn't be as epic you generally get higher or at least medium dmg possibly so their simialr to hammers dmg no more 9's.
NerfHerder
Quote:
Originally Posted by Franksalot
as far as scythe dmg goes i wouldn't mind seeing the max dmg fall and the minimum dmg raise, so while crits wouldn't be as epic you generally get higher or at least medium dmg possibly so their simialr to hammers dmg no more 9's.
How would that balance the Dervish against Assassins or Warriors using scythes?
saint666
Reducing the energy, casting time, recharge, duration and buffing damage of offensive dervish enchantments like Heart of Holy Flame would make dervishes a viable front line class, without making it into a sin/war clone. Change mysticism to "For every 2 ranks of mysticism, you gain 1 energy whenever an enchantment on you cast by you ends, for each rank of mysticism, the energy cost and recharge time of your dervish enchantments are decreased by 4%." so that only dervishes can spam enchantments without going oom.
Dervishes weren't designed for attack spamming, if they were why would most of their skills be enchantments? So instead of competing with sins/wars at what they were designed to do(attack spamming), having dervishes better utilize their enchantments/primary attribute for a secondary source of damage would even the classes out.
Dervishes weren't designed for attack spamming, if they were why would most of their skills be enchantments? So instead of competing with sins/wars at what they were designed to do(attack spamming), having dervishes better utilize their enchantments/primary attribute for a secondary source of damage would even the classes out.
Franksalot
Quote:
Originally Posted by NerfHerder
How would that balance the Dervish against Assassins or Warriors using scythes?
It would balance criticals, the scythe sin is all about using the high damage of the scythe to do high criticals all the time with a weapon designed to do a spread of high to low damage.
FoxBat
Quote:
Originally Posted by saint666
Dervishes weren't designed for attack spamming, if they were why would most of their skills be enchantments?
Neither were sins, they were designed to be a fragile, hit-and-run spike profession with instagib powers "balanced" by high skill recharges. You can see how well that turned out in the end.
Franksalot
Quote:
* Dervish balance. We are also working on changes to the Dervish, with both PvE and PvP in mind. This is our second priority, and it may or may not be ready at the same time as the GvG changes. ... though damn GVG taking priority.
Mexay
Ultimately they need to make the dervish more viable for high-end PvE. When was the alst time you saw a dervish, using a dervish build (so DwG doesn't count, nor does Ursan etc.) Go into DoA, UW, FoW, Urgoz, The Deep?
When they first came out.
Dervs need to be made stronger in PvE, they don't have enough skills that give them a unique and powerful roll. Personally, just using enchantments the whole time feels pointless, it's just adding plenty of buffs and we might as well play a Sin.
The dervish needs more additions for high end, plain and simple. Perhaps something like this:
Sycthe Mastery: <insert current description> If Dervish is your primary class, all attacks have +1 damage and +2% chance for critical for every rank in Scythe Mastery.
That means that at R9 Scythe master, for a dervish, we gain +9 damage for EVERY ATTACK and +18% chance for a critical. Let's do the math. Your bass damage is 9-41 for a max damage scythe. your avaerage is Q9. An assasin would be doing 9 - 41 damage. A DERVISH would be doing 18 - 50 damage. Now add your +18% critical.
Do your math if you get a 33% attack speed that's aproximately 1 Attack per Second.
1 attack per second with your atrib set to 9 is 18 - 50 damage per second.
Now add you're +18% for a critical. Then another skill that increases your chance to hit for a critical hit by say... oh 12%.
That is 18 - 50 DPS +30% chance for a critical hit. JUST using Q9 Scythe Master on a dervish, and 2 skills. You have another whole 6 skills to use.
I believe with a balance such as this the dervish could be a viable profession in both PvE AND PvP. It wouldn't OP it though. keep in mind, without a 33% damage boost it's about 18 - 50 damage every 2 seconds (1.75, but it's easier with 2 seconds for the math). That's only about 9 - 25 every second. About the average as a caster. So all that would be required is some enchantment removals, even still.
Think of it, it doesn't make it TOO overpowered, but it makes it viable to bring into UW and HA with a dervish build.
Just my thoughts on it, Tell me what you think.
When they first came out.
Dervs need to be made stronger in PvE, they don't have enough skills that give them a unique and powerful roll. Personally, just using enchantments the whole time feels pointless, it's just adding plenty of buffs and we might as well play a Sin.
The dervish needs more additions for high end, plain and simple. Perhaps something like this:
Sycthe Mastery: <insert current description> If Dervish is your primary class, all attacks have +1 damage and +2% chance for critical for every rank in Scythe Mastery.
That means that at R9 Scythe master, for a dervish, we gain +9 damage for EVERY ATTACK and +18% chance for a critical. Let's do the math. Your bass damage is 9-41 for a max damage scythe. your avaerage is Q9. An assasin would be doing 9 - 41 damage. A DERVISH would be doing 18 - 50 damage. Now add your +18% critical.
Do your math if you get a 33% attack speed that's aproximately 1 Attack per Second.
1 attack per second with your atrib set to 9 is 18 - 50 damage per second.
Now add you're +18% for a critical. Then another skill that increases your chance to hit for a critical hit by say... oh 12%.
That is 18 - 50 DPS +30% chance for a critical hit. JUST using Q9 Scythe Master on a dervish, and 2 skills. You have another whole 6 skills to use.
I believe with a balance such as this the dervish could be a viable profession in both PvE AND PvP. It wouldn't OP it though. keep in mind, without a 33% damage boost it's about 18 - 50 damage every 2 seconds (1.75, but it's easier with 2 seconds for the math). That's only about 9 - 25 every second. About the average as a caster. So all that would be required is some enchantment removals, even still.
Think of it, it doesn't make it TOO overpowered, but it makes it viable to bring into UW and HA with a dervish build.
Just my thoughts on it, Tell me what you think.
Franksalot
i am actually very concerned about anet toning down scythe dmg in order to stop none derv crit builds abusing it... i'm hoping it'll be more like the mesmer change and what you said mexy, changing the skills/attributes to work more effectily on primary dervs
Bristlebane
It could be so damage is increased if hitting less than 3 targets.
This would be tied to Mysticism, perhaps something like this:
1 Target +0..50% Base Damage
2 Targets +0..33% Base Damage
3 Targets +0% Base Damage
Mysticism 15 would be required to provide the maximum amount of damage.
This would be tied to Mysticism, perhaps something like this:
1 Target +0..50% Base Damage
2 Targets +0..33% Base Damage
3 Targets +0% Base Damage
Mysticism 15 would be required to provide the maximum amount of damage.
Cuilan
Scythe's do not need buffing. It's everything else about the dervish that needs buffing and that's mostly it's enchantment and energy retardation.
Mexay
@Nerfherder: The problem with that is it means ALL professions can use a scythe and in Particualr assasins can make better use of it than a dervish. This is the point of making some exclusive effects for a Dervish using a scythe as apposed to an Assasin or Warrior.
@Lanier: I know it sounds like it would make it Overpowered, it was an example, but something along those lines would do very nicely, so that you aren't seeing a Crit Scythe Sin beating a Dervish. It just doesn't make sense. How would all the sins feel if a Dervish was able to us Shadow Form way better than them or a Warrior using 100 Blades better? :P Again, just a thought, there would be obvious tweaks to it, so it wasn't too Overpowered.
I would LOVE to see:
GLF Dervish UW
or
GLF Derv FR
GLF Derv Urgoz
It never happens and it should. The dervish isn't part of Guild Wars 2, so let's allow him to go down with Glory.
@Lanier: I know it sounds like it would make it Overpowered, it was an example, but something along those lines would do very nicely, so that you aren't seeing a Crit Scythe Sin beating a Dervish. It just doesn't make sense. How would all the sins feel if a Dervish was able to us Shadow Form way better than them or a Warrior using 100 Blades better? :P Again, just a thought, there would be obvious tweaks to it, so it wasn't too Overpowered.
I would LOVE to see:
GLF Dervish UW
or
GLF Derv FR
GLF Derv Urgoz
It never happens and it should. The dervish isn't part of Guild Wars 2, so let's allow him to go down with Glory.
Cuilan
Urgoz and Underworld Physway would gladly take a dervish.
You have enough energy for Ebon Battle Standard of Honor and GDW will allow you to KD more foes with your scythe, as the necros will be buffing you instead of the holy damage giving AoHM.
You have enough energy for Ebon Battle Standard of Honor and GDW will allow you to KD more foes with your scythe, as the necros will be buffing you instead of the holy damage giving AoHM.