22 Nov 2010 at 16:47 - 281
Reaper With No Name: "I'm casting Flesh of My Flesh on Dervish Update!"
Someone had to do it.
http://www.guildwarsguru.com/forum/s...t10458390.html
Quote:
Originally Posted by Karate Jesus
Scheduled (hopefully) before Christmas
Dervish changes
Mysticism buff (won't give specifics, but it's nice)
Avatars buffed
AoHM buff
Many enchantments changed to "Flash Enchantments". The exact definition I will not provide.
Many, many changes to Dervish enchants
Some attack skills given adrenaline cost
Some attack skills given more utility
Possibly change to attack speed and crit chance of scythes
Again, a reminder, none or all of this could happen. This is based on rumors and things that have been posted, hosted, or passed around. It could be widely inaccurate or spot-on. Do not take these as fact or as a leak. They are neither.
Speculation time.
I'm expecting "Flash Enchantments" to be enchantments with no cast time and probably no aftercast delay (given that so many dervish enchantments already have 1/4 cast time, the 3/4 aftercast delay matters much more), possibly with the same removal mechanic as Sand Shards (gets stripped on next attack skill rather than requiring a specific type of skill to remove).
"Utility" sounds to me like a code word for "interrupts, knockdowns, unblockability, and conditions".
When it comes to conditions, dervishes already have access to deep wound, bleeding, cripple, blindness (one way lasts only a short time, and the other way is elite), burning, and weakness. The main conditions they lack are poison (not very dervish-like), disease (only necros get that), cracked armor (Anet historically has not been fond of letting melee characters have that without using a secondary profession), and daze (now we're talking). So with the exception of cracked armor, more blindness (not necessarily a good thing), and daze, there isn't much potential there in my personal opinion.
However, there is a lot of potential for the dervish when it comes to knockdowns (anything with "sweep" in the name could easily be made into a knockdown) and interrupts (I'm pretty sure the class doesn't even have an interrupt).
When it comes to unblockability, the dervish is pretty much limited to Irresistible Sweep and Guiding Hands, but I'm not even sure whether or not more unblockability for the dervish would be a good thing, given the damage potential of the scythe (but who knows? they might be changing that, too).
Whenever I think of potential avatar buffs, I end up scratching my head. With the exception of party wide buffs, I have a hard time thinking of ways to buff the avatars that would make them worth using in this meta (even if they did make them maintainable without Eternal Aura).
Nevertheless, these are some possibilities I think Anet might try:
AoB: More armor? Blocking? Armor Penetration? Knockdowns? IAS?
AoG: More lifesteal? Full unblockability (after all, Aegis has changed)? More damage against summons? Shortened condition/hex durations?
AoM: Health regen? More hp?
AoD: hex immunity? Protective Spirit-like effect on self?
AoL: Interrupts? Energy gain/steal on attacks? Lower skill costs? More energy?
Mysticism will probably, at the very least, give more energy than it does now (maybe even with some additional effect beyond that), but it will probably also be changed to only give energy for flash enchantments.
I'm expecting Zealous Vow to get the same nerf it did by accident in the last update (before they fixed it). Wounding Strike will be either untouched or nerfed. Vow of Strength will either be reverted, kept the same, or become unconditional.
Some problems that I could see arising:
1) PvP imbalances. If dervishes do get knockdowns and interrupts (and it's done incorrectly), we could end up with a highly damaging, highly disruptive, and slightly squishier version of the warrior.
2) The buffs may not be enough to give the dervish the niche in PvE it so desperately needs. Assassins have a stranglehold on tanking (SF) and single target melee (daggers). Warriors have a strangehold on disruptive melee (hammers), defensive support melee (DS+SY, among others), and buffed melee AoE (100B+WA). Currently, the warrior and assassin jointly own what lies between single target melee and buffed melee AoE (Critscythe, Enduring Scythe). So where will the dervish fit in? Will it take one of these roles away from the others? Will it create a new one altogether (offensive support melee? disruptive AoE melee? buffed single target melee)? Or will it end up in the same boat it's in now, albeit more powerful than before? That last one would in some ways be even worse than the status quo, because the problem of the dervish is not its absolute power, but its power relative to the competition. Changing the former but not the latter would just be power creep for the sake of power creep.
3) Bar decompression. One of the many weaknesses of enchantment juggling (besides the horrible damage of enchantments and the loss of dps from stopping to cast the enchantments) is the need for more skill slots to achieve the same effect. With AoHM, Asuran Scan, and IAS necessary staples, that leaves only 5 skill slots (one of which will be the elite and the other possibly the third PvE skill). Not only would this make the above issue more likely, but it would also cut down on the potential build diversity.
Now, the rest of you, speculate! Or Dhuum will reap you!