Quote:
Originally Posted by saint666

You're splitting hairs. Axes and Swords do similar things, in fact you can only use 1 of them and not pick up the other and finish all 3 campaigns with it, it's only in a few high end instances where HB is actually needed over the other, but other then that in general game play it really doesn't matter which you use, what ever suits your style.
Scythe is very limited AoE not true AoE, while enchantments gives true AoE and additional damage to scythes. So no they are not the same. Scythe attack skills are attack skills, while enchantments are enhancements to those attack skills. The viability of enchantment juggling would only give an additional type of gameplay in ADDITION(Not Replace) to the type we have now, which is a poor assassin imitation. ZV will always be available as a crutch if you feel like holding on to it. I don't see having more variety in game play is a bad thing.
Who said anything about making all attack skills rely on enchantment juggling only, enchantment juggling is about providing variety not limiting it. There still would be attack skills that are good for attack spamming as well as attack skills that take advantage of unique dervish attributes that assassins and warriors don't have access to. Also your problem is easy enough to solve. For the maintained enchantments, increase the recharge and the duration, opposed to the juggled enchantments. Logically the maintained enchantments should always be on the bottom of all the enchantments you have. And also you're thinking that each enchantment you bring is a waste, frankly right now it is, saved for a few(AoHM, wouldn't mind another copy of that). Hopefully with some buffs that can change.
The fact is that you said casting spells would only lower your dps when infact, AoHM not only does not lower your dps but raises it, so you're wrong that casting lowers your dps when in fact with good spells it can raise your dps substantially. All enchantments are buffs whether short term or long, whether it's orders that lasts 5 seconds or life bond that doesn't come off, they serve to enhance your character and raise it's power, that what enchantments are. Whether it's worth your energy and time casting depends solely on what it can do for you. If an enchantment can add 100 aoe damage and in addition 40 more damage to my attack every 5 seconds i'd say that's pretty good adding both spell and melee damage, if not op.
Dude you're splitting hairs again. The differences are so minute it doesn't even matter most of the time, whatever suits you, you have the option. Enchantments Juggling allows dervish to access true AoE and utilize it's primary attribute in addition to attack spamming that it already does right now, just not as good as warriors and assassins. Why should dervish have the OPTION to juggle enchantments? provide a combination of offense and defense that cannot be mimicked by something else. you answered yourself there.
Lol if dervishes didn't suck we wouldn't be talking about buffing them would we. Dervishes are inferior period, whether with a scythe or enchantments right now. They aren't gunna equal assassins or warriors in attack spamming given how CS and STR works even if scythes were limited to dervish only. It will take both attack skills and enchantments together for that to happen. Or you can just buff scythe attacks to obscene levels and make them fail with less than 4 mysticism, love the creativity.
I think you're confusing the assassin and dervish. Assassin spamming any attacks makes things blow up fast, different story with dervishes. If dervish wants to compete at all it has to have some pretty damn good enchantments in it's arsenal. Unless, refer to my creative idea above.
Lawls, nerfing cause a complete fail class can't compete, lets just start with buffing for now okay?
Wow, you keep on answering yourself. It's wouldn't be hard to do either cause dervishes are setting the bar pretty low on scythe spamming, frankly it would give the dervish another option to utilize that assassins and warriors can't.
From the looks of it most people are at least interested in the idea of enchantment juggling in one form or another, and can see it as a possibility unlike you, who thinks making the dervish into an assassin/warrior clone is the only possible way. You keep on asking for something that the dervish can do that can't be out performed by others, guess what that's enchantment juggling, PBAoE nuking. Yet you keep on insisting that dervishes should only be able to attack spam and should be able to do nothing else, guess what sins and wars have that on a lock down, hope for a nerf? Good luck. Lol dude, if you're doing the skill balancing I'm sure bad skills will stay bad with your apparent lack of creativity.
The difference between true AoE and scythes hitting multiple foes is miniscule.
Stop twisting my words. I was talking about the enchantments that can be used for enchantment juggling. None of the worthwhile enchantments (AoHM, HoF) can be juggled. Their recharges and energy costs are too high.
Enchantment juggling can only be useful if something else doesn't render it completely redundant. Unless we start seeing Pious Assault-like skills with +100 damage or massive nerfs to every form of melee AoE (scythes, daggers, you name it), then enchantment juggling will always be rendered redundant by other methods of damage. And by redundant, I mean "lacking a unique combination of offense and defense that something else can't do better".
The dervish class itself is not underpowered. It is technically overpowered. However, warriors and assassins are even more overpowered. Therefore, logically speaking, nerfing the overpowered makes more sense than buffing the slightly-less overpowered.
The dervish already has the option to juggle enchantments. Are you saying that enchantment juggling should be a worthwhile option? That's not likely to happen. As I've noted more times than I care to count, the buffs are unreasonably massive. Do you really think Anet will give us a Pious Assault type skill that deals +100 damage? Or a Staggering Force with armor-ignoring damage, 5 energy cost, 1/4 cast, and a 3 second recharge? Do you really think Anet will give us all of these things at once? These are the kinds of buffs we are talking about for enchantment juggling to be a worthwhile option. Anet didn't even have the balls to Smiter's Boon SF; how on earth would they have the balls to give us buffs like that?
Other people see it as an option because they don't realize just how high the wall is. They don't realize that just stopping to cast the enchantment that you want to juggle makes you lose nearly 100 dps.
There is a big difference in what should happen and what is likely to happen. Dervishes should be doing more damage to multiple targets than any other class via enchantment juggling. Elementalists should nuke better than Monks, Mesmers, Necromancers, and Ritualists. Monks should heal better than Elementalists. Warriors should not be able to do insane amounts of AoE damage. Rangers should deal more damage with bows than Ritualists. Assassins should not be effective against multiple targets. Warriors should not be capable of effectively utilizing any energy-dependent weapon. SF should not exist. PvE-Only skills should not exist. Damage cap skills should not be a requirement for successful HM play.
Since none of those other flaws so deeply ingrained in the game are going to be fixed, what makes you think that enchantment juggling will?
Quote:
Originally Posted by fr.aodhan
I apologize, reaper, but you're asking questions that have been answered. In fact, you give a partial answer to your own question: it was what the Dervish was made for and it'd be fun. The other reasons we might want to do this are listed above, sometimes repeatedly. To summarize, though, I disagree with your criterion that all updates should relate to making a Dervish fill a spot in the Meta; an ER Elementalist, for instance, has no place in this discussion. You are letting, no, forcing a handful of builds determine the future of all updates.
I'm not convinced by the risk aversion argument and I'm not convinced you take it seriously. What shall we make, for instance, of the large number of under-represented Dervish skills that aren't used because the Dervish has been funneled into a secondary attribute? Don't those represent a large waste of development time that could be easily redeemed? No, you're willing to push these skills even further towards being a waste of time just to evolve the class so that it fits into a pigeonhole. Despite feigning an interest in using developer time most efficiently, you actually just want this one skillset to become feasible, the rest of their work be damned (as much of it already has been).
Every class has tons of useless skills. The dervish is no exception. That is not going to change. The game isn't big enough for every skill to be useful. That's why GW2 is going to have fewer skills.
I don't like scythe attack spam any more than I like the fact that a Necromancer with SS and nothing else can outnuke the entire Elementalist class. Scythe attack spam just happens to be the best way to use the dervish. And that is unlikely to ever change. To delude ourselves into thinking otherwise is to set ourselves up for disappointment. I want to evolve the class so that it has a use. Doesn't matter what that use is. Scythe attack spam just happens to be the most reasonable option.
But please, don't confuse my positions on this matter with aversion to enchantment juggling. I love the concept. I just don't see Anet actually doing anything big enough to it to make it worthwhile. I mean, if you have ideas that will do the job of making enchantment juggling worthwhile (some of saint's ideas show promise), I'll definitely stamp my /signed on them, but that won't make them more likely to actually be implemented.
Also, a pigeonhole with a diameter of 2 inches is larger than a hole with a diameter of 0 inches.