Firstly: here is a comparison of my experience over last 12 months
Guild Wars: $40 Gameplay: >1300 hours
Halo combat evolved: $10 Gameplay: 13 hours
Mass effect: $20 Gameplay: 70 hours
Mass Effect 2: $70 Gameplay 96 hours
Borderlands: $80 Gameplay 56 hours
Bunch of others i wont bother posting
all those games i listed up there that as how long it took for me to become bored of them (excpt ME2 and GW) and stop playing them and how much i paid for them. Now; you say 5000 hours over 5 years. on average the life of a $100 new release game is 18 hours max. an MMO has a much larger life but most are subscription, meaning you pay every week or month for the same game. the average WoW player will play the game for over 12 months. a subscription is about $15 thats $180 for one game over a year. you played GW for 5 years thats $900 on the worlds most popular subscription MMO. i doubt very much that you payed this much for GW. be glad for the time you did have with it.
secondly
What did you think was going to happen? Did you really think that A-net was just going to sit there and let you cheat the game? did you really think that after going against the EULA you would not be punished?
So basically, my point is this: Anet killed this game by not updating it enough. Without enough content updates, or micro-transactions, or anything that normal, successful MMOs employ to keep their game active, this game died out.
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Lastly. GW is far from dead. and i dont think it will die out untill a few years after GW2 is released. even then i will probably find a way to run a server for me and my guild to play off because frankly. this game is awsome.