Petition To Demand A Response From Anet On RMT Botters and Exploiters

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Eragon Zarroc View Post
opposing party window hack could be construed as interacting with other people with the use of a third party program
Texmod Carthographer interacts with your world map. I still dont see where you're going with this?

Are you really going to argue Texmod does not give you an advantage, when clearly it does in numerous ways?

-Easy Carthographer
-HP bar markers for skills such as WoH, ZB, etc
-Highlighting of certain items/armors for PvP. (Warrior)
-Highlighting of certain skills being cast (Diversion, Shame, etc...)

There is enough unfair advantages I can think of when I think about Texmod. Though I'm not saying ppl using Texmod should be banned, that's what you are. (By claiming your no tolerance bs) Altough, in a way, it would make me, personally, feel better if Texmod users got banned aswell, because I got banned for something similar aswell. (Not in the recent botting spree)

Quote:
That's enough not to be malicious injection, that's enough not to make TexMod detectable.
Texmod is detectable, so much for your theory. Cba finding the official statement, but I think that french chick said they "ignored" the Texmod injections.

Again, Texmod doesn't manipulate the server/client communication, but it does manimulate the client/ .dat communication, which is only an extension of that client/server line.

The changes Texmod forces through go directly to your client. Texmod is no more than a client hack, just because it doesn't need any input/out from the server doesn't make any less of a hack.

And for someone claiming Texmod is "OK" to use, it find it really disturbing to see:

Quote:
You probably don't realize the gravity of this. There was really nothing to "judge": hacking is forbidden and a severe breach to the Rules of Conduct, be it once or multiple times. End of story.
comming out of the same mouth. Texmod IS a hack, wether you like it or not.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Kiky View Post
Second. Some of the banned botters well let's say it in ur words: they had a gun and used it but didn't kill anyone simply "practiced" and tried it out. So this is what I'm QQing about in this thread, they didn't rly judge who to ban simply if an injection has been detected = BAN. Didn't matter if the guy they banned used bot for 10 mins, 2 hours or 2000 hours nor where they used it.
That's because detection -> they have the certainty that data manipulation (a form of hack) happened.

You probably don't realize the gravity of this. There was really nothing to "judge": hacking is forbidden and a severe breach to the Rules of Conduct, be it once or multiple times. End of story.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Killed u man View Post
Texmod is detectable, so much for your theory. Cba finding the official statement, but I think that french chick said they "ignored" the Texmod injections.

Again, Texmod doesn't manipulate the server/client communication, but it does manimulate the client/ .dat communication, which is only an extension of that client/server line.
KSMod injection were ignored, as the ksmod.dll was injected to the executable process.

TexMod doesn't technically inject anything, it doesn't even connect to the .DAT file, it simply reads data streams coming out from your videocard data-buffer. Locally, absolutely undetectable unless they can read your data transfers, not even remotely a hack, since that data is in your video memory and ready to be used on screen. All TexMod does is to display overlay textures. Locally. That's not "injection" in my books.

SOME user-developed mods MIGHT rely on injection through other extensions to the program, but then again, it's not TexMod itself.

Does this provide advantages? Sure does. As much as playing on a 42" LCD display to see your opponent's skills better so you can disrupt him. Visual tweaks. Or using a laser, ultra-precise mouse or a multifunction keyboard.

Heck, even Ventrilo is a hack then, as voice communication can provide a relevant edge over a team not using it.

Quote:
Originally Posted by Killed u man View Post
The changes Texmod forces through go directly to your client. Texmod is no more than a client hack, just because it doesn't need any input/out from the server doesn't make any less of a hack.
Ok. But, whatever, they can do nothing to prevent this. It's not a hack they can detect, not one they can take action against, not something that involves disruption or interference with their client-server system to work. That's enough for TexMod not to be classified as a "hack" by any security corporation.

Killed u man

Forge Runner

Join Date: Feb 2006

And now, you're saying that Texmod is as much of an advantage as a better mouse, or this or that.

My initial point was that some people seem to be so dead-on focused on the: "using ANY hack, even once to test, should be insta ban" to which I replied, Texmod technically is a hack.

My intital point still stands, and is only firmed up by your statements of drawning your own lines (Mouse, 42 inch screen, etc): People who used the bot only once to test it don't deserve to be perma banned.

Obviusly, there will be very few people, but there are. (Burton comes to mind) Anet is always so strict one day, and so loose the other, we as a community really have no clue where the lines lay.

Sometimes they say this, which turns out to be a complete lie, sometimes they say that which turns out only to be halve the truth. The rules in Guild Wars are so incredibly vague, you simply can't put the most severe punishment on people who crossed these vague lines only once. (Aka people trying the bot once just to see how it works, for arguements sake only so they can counter it better)

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Quote:
Originally Posted by Killed u man View Post
Anet is always so strict one day, and so loose the other, we as a community really have no clue where the lines lay.

Sometimes they say this, which turns out to be a complete lie, sometimes they say that which turns out only to be halve the truth. The rules in Guild Wars are so incredibly vague, you simply can't put the most severe punishment on people who crossed these vague lines only once. (Aka people trying the bot once just to see how it works, for arguements sake only so they can counter it better)
give up and succumb to Anet's vague and random will. only then will you know the true and ultimate power of their force... Otherwise, you will be crushed by it!

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by firebaall
Bad choice.

A closer analogy would be if that person took that tool to a school and started shooting. The reason those people got caught, was because they loaded up the software and fired it into the game.

Connect the dots.
Quote:
Originally Posted by Gill Halendt View Post
Wrong analogy: you don't get banned for simply checking bot sites or downloading them. You get banned for USING.

So, to fix your analogy... As soon as you load the gun and shoot, killing one person, it doesn't matter wether it was one kill or ten: you're arrested for killing.

You're usually jailed for killing: Jail -> Permaban

You're basically asking to punish one time killers with a parking ticket.
reading comprehension ftl...

the analogy was for bots being banned onsite for being detected but not actually being used.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Killed u man View Post
My initial point was that some people seem to be so dead-on focused on the: "using ANY hack, even once to test, should be insta ban" to which I replied, Texmod technically is a hack.
And my initial point still stands: let's assume TexMod is a hack, and a nasty one at that. It doesn't interfere IN ANY WAY with the client-server data transmission. Data manipulation is bannable not just because it sucks, it opens backdoors to cheat systems, it gives unfair advantages, or because of any other game-related thing.

Data manipulation is a VIOLATION, you're hacking the systems of a service provider to acquire data otherwise inaccessible to you, potentially exploiting any weaknesses in the system or misuse any sensible or data acquired. That's something you DO NOT with TexMod.

That's why they have account termination as a punishment.

The company I work for reports any detected unauthorized access attempt to our system to the Postal Police. A permanent ban suddendly sounds not so bad in comparison.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by gill halendt
Come back when TexMod plays the game automatically.
broken logic. many pvp bots don't play the game automatically.

Quote:
Originally Posted by gill halendt
They interrupt automatically and do that for you. Do you really think the EULA refers to "playing the game" as "completing the campaign for you while you go to the cinema"? -_-
interrupt bot was maybe a bit of a bad example, but still it is not fully automated. but there are other pvp cheats that work function as indicators such as the ones that indicate who's being targeted on your team.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by snaek View Post
the analogy was for bots being banned onsite for being detected but not actually being used.
They can't detect a bot on your PC unless you use it.

If they can, they're hacking YOUR system and browsing your local folders. Sorry, I seriously doubt they do that.

Quote:
Originally Posted by snaek View Post
broken logic. many pvp bots, for example interrput bots, don't play the game automatically.
They interrupt automatically and do that for you. Do you really think the EULA refers to "playing the game" as "completing the campaign for you while you go to the cinema"? -_-

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Gill Halendt View Post
They can't detect a bot on your PC unless you use it.

If they can, they're hacking YOUR system and browsing your local folders. Sorry, I seriously doubt they do that.
loading it up into memory is not the same as actually executing the script.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by snaek View Post
loading it up into memory is not the same as actually executing the script.
Loading it up won't be detected. Again, they can't read local memory.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Gill Halendt View Post
Loading it up won't be detected. Again, they can't read local memory.
i may not fully understand what dll injection is, but common sense tells me that once the 'dll' is 'injected' it is detectable...

Kiky

Ascalonian Squire

Join Date: May 2010

Quote:
Originally Posted by Gill Halendt View Post
And my initial point still stands: let's assume TexMod is a hack, and a nasty one at that. It doesn't interfere IN ANY WAY with the client-server data transmission. Data manipulation is bannable not just because it sucks, it opens backdoors to cheat systems, it gives unfair advantages, or because of any other game-related thing.

Data manipulation is a VIOLATION, you're hacking the systems of a service provider to acquire data otherwise inaccessible to you, potentially exploiting any weaknesses in the system or misuse any sensible or data acquired. That's something you DO NOT with TexMod.

That's why they have account termination as a punishment.

The company I work for reports any detected unauthorized access attempt to our system to the Postal Police. A permanent ban suddendly sounds not so bad in comparison.
U are saying that Texmod users shouldnt be banned (but also u said zero tolerance to cheaters). So it shouldnt be a bannable offense because it doesnt interfere with client-server data transmission.
That would also mean that pixel bots shouldnt be banned which type of bot the RMT-s use and are ruining the economy of GW.
If u think of the bs u just said about that Texmod should be bannable. Well let's see, think of any visual cheats for a FPS game....

Firebaall

Firebaall

Krytan Explorer

Join Date: Sep 2006

Quote:
Originally Posted by snaek View Post
reading comprehension ftl...

the analogy was for bots being banned onsite for being detected but not actually being used.
As the thread evolution shows after you posted this....you have no idea what your talking about. Educate yourself before "debating". Otherwise you look like a fool.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Kiky View Post
U are saying that Texmod users shouldnt be banned (but also u said zero tolerance to cheaters). So it shouldnt be a bannable offense because it doesnt interfere with client-server data transmission.
That would also mean that pixel bots shouldnt be banned which type of bot the RMT-s use and are ruining the economy of GW.
If u think of the bs u just said about that Texmod should be bannable. Well let's see, think of any visual cheats for a FPS game....
First: zero tollerance to cheaters? Me? Where?

Second: you came to the conclusions you liked.

Interference in the client-server interaction is data manipulation, it's a violation, it's an attempt to HACK A SYSTEM and gather sensible data you shouldn't be allowed to manipulate. That's even before you consider it a CHEAT, a cheat is a game-related problem. I could make a bot that loads the game for me, draws 100k from my bank and handles it to the closest player I meet, or even drops them in explorable and then it returns to the outpost. Is it a bot? Yes. Is it a cheat? No. Do I need to inject and manipulate data for it to work? Yes, indeed. Will I get banned for it? Most likely, even if I didn't cheat. Data hacks and manipulation are bannable offenses in pretty much every system I know.

Cheating? A whole different matter: botters weren't banned for cheating, but more for the violation to the system.

Actions against cheating require a much clearer policy against it, as lots of the cheating methods can't just be detected with a computerized detector. TexMod doesn't "hack" anything of the Guild Wars systems, hence it's not detectable, yet it can be used to "cheat" (if you like calling carto-mods like that, fine with me). If Anet came and told us TexMod wasn't acceptable because it allowed forms of cheating, I wouldn't bother, really.

If they ever decided to ban people for it, there's little I could do or say against it: it's their game, they decide the rules, the decide how and when to enforce them.

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Is that the tactic then. Try and get Anet to lump in textmod so that the ban counts soars and the QQ gets so large that they have to give the botters back their accounts?

Seriously? Some would have the rest of us believe that 6000 Z keys per day = the same advantage as scraping some corners?

People are having a laugh here.

Mireles

Mireles

Wilds Pathfinder

Join Date: Jun 2009

W/Me

These threads make me curious of to how many guru members were banned... it seems like this is that we talk about in riverside

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Killed u man View Post
If you wanna go down the zero tollerance road:

What about Texmod users? Despite Regina/Anet claiming it's OK, their rules still state all third party programs are bannable. Not only is it a third party program, but it also injects. Your theory states all Texmod users should be banned.

What about people using portal glitches, AI glitches, exploits (such as the recent dual modding) and others. All those people deserve to be banned in your eyes?

Whilst I agree that the exploiters who recently made money of the dual modding exploit should be banned (for both scamming as exploiting), but most of those others are so harmless.

Somebody trying the interrupt bot only once didnt deserve a perm, in my eyes.

Again, this is just another excuse. You are trying to make the case that something that doesn't effect other players in any way whatsoever is similar to something that does.

TexMod is like having a laptop in class instead of writing notes by hand. An interrupt bot/farming bot is like having a device that stops all pens and pencils from working, and controls electricity, and having a laptop to take notes. I see no relation....


Could you pro botters or people that don't believe the botters deserved a perma ban please post something that logically explains why the botters don't deserve to be banned forever after cheating using logic and not excuse after excuse? (Note: If you say that people that used a bot for 10 minutes shouldn't be perma banned but others should, who is making the distinction, and explain how that is fair to everyone who didn't cheat or even better, how it is fair to everyone who botted?)

windtalker

Frost Gate Guardian

Join Date: May 2006

[LOD]

N/

Quote:
Originally Posted by Rahja the Thief View Post
Again, this is just another excuse. You are trying to make the case that something that doesn't effect other players in any way whatsoever is similar to something that does.

TexMod is like having a laptop in class instead of writing notes by hand. An interrupt bot/farming bot is like having a device that stops all pens and pencils from working, and controls electricity, and having a laptop to take notes. I see no relation....


Could you pro botters or people that don't believe the botters deserved a perma ban please post something that logically explains why the botters don't deserve to be banned forever after cheating using logic and not excuse after excuse? (Note: If you say that people that used a bot for 10 minutes shouldn't be perma banned but others should, who is making the distinction, and explain how that is fair to everyone who didn't cheat or even better, how it is fair to everyone who botted?)
Um, what?
Have you ever heard of the word justice? Or do you think that people speeding (comparable to drunkard botters, achieving the destination (title) with less in-game time), people stealing (scammers etc), and people killing (pvp botters etc) should all be put to death?

Regardless of the fact that Guild Wars is not the real world, people still have a concept of fairness, and when you use third party programs once, twice, or half a dozen times just to make your title-hunting a little less boring/time-consuming, and you receive the Guild Wars death sentence instead of a ticket, you think it's unfair.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by windtalker View Post
Um, what?
Have you ever heard of the word justice? Or do you think that people speeding (comparable to drunkard botters, achieving the destination (title) with less in-game time), people stealing (scammers etc), and people killing (pvp botters etc) should all be put to death?

Regardless of the fact that Guild Wars is not the real world, people still have a concept of fairness, and when you use third party programs once, twice, or half a dozen times just to make your title-hunting a little less boring/time-consuming, and you receive the Guild Wars death sentence instead of a ticket, you think it's unfair.
Botting is an especially heinous activity as outlined by the EULA/ToS. You are attempting to make real world comparisons without taking into consideration anything present in the EULA/ToS.

So people that used it once are ok? People that used it twice too? Half a dozen are ok too? What about 7x? 8? 9? Where do we draw the line for perma bans for those who chose to cheat to make it easier, and the rest of us have to actually try... I know, working to earn something is a crazy concept. Just take the easy way out, right?

ANET is simply following your example; they are taking the easy way out and having Dhuum slay your cheating asses for your heinous sins.

Gli

Forge Runner

Join Date: Nov 2005

Let's not forget that playing with an altered client is already an offense, whether said alteration is used to run a botting script or not.

Actually using the alteration for botting purposes, is a second offense.

Gaining an advantage through said botting is a third offense, whether you do it once or 1,000,000 times.

That's three strikes.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by rahja the thief
ANET is simply following your example
ha... anet lowering themselves to the level of cheaters. you make one strong argument there. no wonder you think having a relatively fair system in place is unachievable...

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Gli View Post
Let's not forget that playing with an altered client is already an offense, whether said alteration is used to run a botting script or not.

Actually using the alteration for botting purposes, is a second offense.

Gaining an advantage through said botting is a third offense, whether you do it once or 1,000,000 times.

That's three strikes.

Oh, this is a great way of viewing this Gli! <3

On that note... Guild Wars uses slightly different rules from Baseball or US law...

It goes something like this...

Strike 1, Strike 2, Strike 3,

Quote:
Originally Posted by snaek View Post
ha... anet lowering themselves to the level of cheaters. you make one strong argument there. no wonder you think having a relatively fair system in place is unachievable...
Revenge is a dish best served permanently.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Rahja the Thief View Post
Again, this is just another excuse. You are trying to make the case that something that doesn't effect other players in any way whatsoever is similar to something that does.
People running texmod that complete carto faster, and therefore can move on to impacting the economy with farming, doesn't impact others? People running texmod to quickly learn HFFF routes in the day and pull in faction faster than pvp doesn't affect others? Bad monks playing a little above their skill level with HP bars affect others? Spike callers seeing frenzy warriors light up in rainbow even when not selected doesn't affect others?

The degree of advantage conferred by texmod is far less, but it is nonetheless an advantage.

I'm not advocating any leniency on botters or even people who use party window hack, but the undefined grey lines, and harsh consequences for running over them, are troubling.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

That's a bit of an oversimplification, Rahja.

Ex: A guy I regularly play with during Snowball ATs uses TexMod to do a couple of things. First of all, he turns off the falling snow. Second, he changes the color of the gift so that it's very easy to see who is carrying a gift.

These changes confer advantage in a form of PvP. They aren't bannable because a) the advantage is minimal and b) ANet can't detect it. If the advantage were gamebreaking, ANet would probably insist that we install some VAC-style software.

At the end of the day, that's where the pro-botters are hitting your argument. They claim that the rules for what is bannable and what is not are not well defined, and that their actions don't merit a perma-ban.

However, what that argument lacks is a coherent claim about what merits a perma-ban and what doesn't. I'd take the position that any form of client modification for the purposes of gaining an advantage merits a perma-ban, and that the only reason things like TexMod don't in practice earn one is that monitoring and enforcement costs are too high.

As I've said elsewhere, I don't really care all that much about truly victimless crimes like the drunkard bot. IMO, the developer needs to step in when players' actions have distributional consequences (such that cheaters earn stuff at the expense of non-cheaters). ANet has more or less taken the stance that when players exploit ANet's development decisions through "normal play" (ie: farming, IWAY, Duncan bugs), they'll let it slide. It's actions that require exploiting client loopholes that lead to bans.

Duping, the DoA exploit, and botting are all flagrant violations under that standard.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by windtalker View Post
Um, what?
Have you ever heard of the word justice?
People breaking the rules and being appropriately punished is justice. You can't compare botting to anything in the real world. This is Guild Wars. Cheating is the most serious offense in Guild Wars you can do. Botting is a form of cheating. The punishment as determined by the law (A.Net) is a perma ban.

This isn't a democracy. A.Net holds all the power in making and enforcing their rules. You have no right to tell them otherwise. You don't wanna get banned, then follow their rules. You don't like the rules, then go play something else. There is absolutely nothing unreasonable about permabanning anyone for breaking the rules A.Net has in place, and every single one of A.Nets rules are justified.

By giving cheaters a perma ban, justice is being served.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by FoxBat View Post
People running texmod that complete carto faster, and therefore can move on to impacting the economy with farming, doesn't impact others? People running texmod to quickly learn HFFF routes in the day and pull in faction faster than pvp doesn't affect others? Bad monks playing a little above their skill level with HP bars affect others? Spike callers seeing frenzy warriors light up in rainbow even when not selected doesn't affect others?

The degree of advantage conferred by texmod is far less, but it is nonetheless an advantage.

I'm not advocating any leniency on botters or even people who use party window hack, but the undefined grey lines, and harsh consequences for running over them, are troubling.
Again, this is attempting to make an excuse, by sighting a gray area that was NEVER a gray area. ANET has always said TexMod was ok to use.

In addition, everyone can access TexMod, and no one will get banned for doing so. Also, TexMod doesn't play the game for you.

TexMod is similar to using dual monitors. I use dual monitors, is that a gray area too? Yet another excuse.
Quote:
Originally Posted by Martin Alvito View Post
That's a bit of an oversimplification, Rahja.

Ex: A guy I regularly play with during Snowball ATs uses TexMod to do a couple of things. First of all, he turns off the falling snow. Second, he changes the color of the gift so that it's very easy to see who is carrying a gift.

These changes confer advantage in a form of PvP. They aren't bannable because a) the advantage is minimal and b) ANet can't detect it. If the advantage were gamebreaking, ANet would probably insist that we install some VAC-style software.

At the end of the day, that's where the pro-botters are hitting your argument. They claim that the rules for what is bannable and what is not are not well defined, and that their actions don't merit a perma-ban.

However, what that argument lacks is a coherent claim about what merits a perma-ban and what doesn't. I'd take the position that any form of client modification for the purposes of gaining an advantage merits a perma-ban, and that the only reason things like TexMod don't in practice earn one is that monitoring and enforcement costs are too high.

As I've said elsewhere, I don't really care all that much about truly victimless crimes like the drunkard bot. IMO, the developer needs to step in when players' actions have distributional consequences (such that cheaters earn stuff at the expense of non-cheaters). ANet has more or less taken the stance that when players exploit ANet's development decisions through "normal play" (ie: farming, IWAY, Duncan bugs), they'll let it slide. It's actions that require exploiting client loopholes that lead to bans.

Duping, the DoA exploit, and botting are all flagrant violations under that standard.
You just proved my point. TexMod doesn't alter the client, it simply replaces textures. It's the most benign thing EVER. That, and everyone can use it freely, without the risk of a ban. It's widely available. Personally, I don't use it, and I can still kick anyone's ass who does, so it clearly isn't giving the people who use it an edge.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by Rahja the Thief View Post
....slay ... cheating asses ... heinous ... sins.
Wow. Strong words for a game, bro. I see so many people taking this way too far - on both sides. The holier-than-thou people are getting more annoying than the people grieving over the loss of their accounts.

Somewhat on-topic... as someone else said several posts ago, I'm curious as to what anet will do regarding other game exploiters. I obviously don't expect details or time lines - an element of surprise is always key! My hope is that they do address it because there are a lot of ways for people to cheat without using dll injectors. The only bump in the road I see for that is how will they discern between people prettying up some textures using texmod, or those doing something more sinister to get an advantage over others in PvP?

I'm not an expert in such things . There's a thread out there asking about AutoHotKey and if it's okay. I wonder what anet will do to approach situations like this .

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Jenn View Post
Wow. Strong words for a game, bro. I see so many people taking this way too far - on both sides. The holier-than-thou people are getting more annoying than the people grieving over the loss of their accounts.

Somewhat on-topic... as someone else said several posts ago, I'm curious as to what anet will do regarding other game exploiters. I obviously don't expect details or time lines - an element of surprise is always key! My hope is that they do address it because there are a lot of ways for people to cheat without using dll injectors. The only bump in the road I see for that is how will they discern between people prettying up some textures using texmod, or those doing something more sinister to get an advantage over others in PvP?

I'm not an expert in such things . There's a thread out there asking about AutoHotKey and if it's okay. I wonder what anet will do to approach situations like this .
I'd go away if it wasn't for the sheer stupidity being expressed, and the plethora of excuses.

That, and I do believe Dhuum did slay them for their sins against humanity, did he not? And they were cheating, yes?

My words have passion behind them, nothing more You of all people, Jenn, should know that I hold my convictions very strongly, as it seems a lot of other people do.

And I wouldn't call the lot of us who are poking fun at this "holier-than-thou"...

It's a rather simple distinction: Those who chose to cheat and those who didn't, no holy-esk bologna about it.

AutoHotKey? What iz dat?

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by martin alvito
At the end of the day, that's where the pro-botters are hitting your argument. They claim that the rules for what is bannable and what is not are not well defined, and that their actions don't merit a perma-ban.

However, what that argument lacks is a coherent claim about what merits a perma-ban and what doesn't. I'd take the position that any form of client modification for the purposes of gaining an advantage merits a perma-ban, and that the only reason things like TexMod don't in practice earn one is that monitoring and enforcement costs are too high.
finally a non-biased response. personally i feel that people take the word "botting" way out of proportion. botting, exploiting, hacking, etc, etc are simply all just means of cheating. quite frankly, i don't care how one cheats, but in the end it is cheating above all that must be under review.

all i'm trying to argue here is fairness.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Using a second monitor isn't going to alter skill animations to make them easier to pick out and disrupt or otherwise react to in a competitive environment. TexMod has the ability to provide players with advantages over other players in direct manners through client-side modifications; but, as Martin pointed out, it would be far too costly to police this sort of thing and thus nothing will ever be done about it.

Jinkies

Jinkies

Krytan Explorer

Join Date: Nov 2008

Korea

Peace And Harmony [PnH] War Machine [WM]

From what I understand people who have been running GWCA based bots on their alts that didn't get banned (since the ban) have yet to be banned. This would suggest that Anet's super amazing bot detection methods aren't really all that great and it takes alot of time for bans to actually catch up with the botters.

As for botting in PvP, well it looks like the days of a bot free zone are about to come to an end. People are already returning to oldschool pixel/interface interrupt bots. This isn't as effective as the rupty since it requires players to have selected the target or have the target in clear sight (so you can see the casting animation) to work, but it will get the job done.

I'm sorry Anet but so far in 6 months you've managed to ban only those using injection. Obviously if it takes you that long to ban this select group of people, it's going to take years before they make any progress with interface bots or exploits.

Letting people know that you /care has always been the best way to stop problems like this. Think back to the pre searing incident, if you hadn't come forward saying to delete all the exploited items think how many more people you would have ended up banning in attempt to stop the flow of illegal items in pre.

There is a reason you haven't stopped most botters yet. And that's because you just plain can't. The only methods you have are checking for repetitive action, which could easily be justified by a macro, and in game reporters, which you've never given a shit about anyway.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Jinkies View Post
From what I understand people who have been running GWCA based bots on their alts that didn't get banned (since the ban) have yet to be banned. This would suggest that Anet's super amazing bot detection methods aren't really all that great and it takes alot of time for bans to actually catch up with the botters.
I believe it was mentioned in a press release (or something of that nature) that they would be adopting the banwave system commonly used by companies such as Blizzard and Valve. It's likely that anyone using GWCA bots won't be banned for another 3-6 months.

Which, naturally, gives them plenty of time to obtain virtual riches and safely stash them away on alternate accounts.

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Leaving aside the venom being spewed here, there are other issues associated with the ban. Issues which do not bode well for GW2.

One of the earlier posters in this thread claimed that all of the banned accounts used a particular type of Bot within a narrow time period. While people who used these bots earlier were not banned, and people currently using other types of bots were also not banned. IF THIS IS TRUE, then the bans were the result of a short period of real-time monitoring of server-side activity for particular indicators. The bans were not the result of someone processing long term logs of online actions by all players, they were the result of extra people actively watching closely for a while.

This would explain the problems Anet is continuing to have with gold sellers, as well as why users of other types of bots were unaffected by the bans. It suggests that GW was not programmed with an eye toward within game security and so things that should have been included in the basic structure of the program were not. If you want to help with the gold-seller problem and gold/item collection bots you should be urging Anet to give due consideration to solving these problem BEFORE they release GW2.

mini pet monster

mini pet monster

Ascalonian Squire

Join Date: May 2010

E/Mo

For those of you that are curious, the bans were not for 'botting' per se, but for injecting a certain .dll

Of course, many, many botters were caught because the .dll gave such powerful options and botters couldn't resist using it.

However, I can give some funny examples of bans that happened to real players:

1. Someone released a map travel tool on a guild website. It allows you to map travel to anywhere in the game that you have unlocked on that character. For example, you can go from ToA to DoA in 1 click. Woohoo! Little did these guildies know, the utility was built using that forbidden .dll. They are all perma'd.

2. I'm going to assume 95% of the players with max drunkard used some kind of glitch (remember when you could drink, map travel, drink, map travel?) or an auto clicker. I have never heard of someone being perma'd for clicking booze. Well, one poor soul used the injected drunkard clicker because it was so readily available. He didn't dare use any other bots, but he figured, who's been banned for a drunkard clicker? Well he was.

I can also give some funny examples of real people that were not banned:

1. A few people botted hard on alt accounts, but never injected on their main account. Their bot accounts are smoked, but their mains live on. They also gained some fat stacks. Good for them.

2. Those that started injecting about 2 weeks ago, missed the ban wave. No doubt, they are crapping their pants, but for now, they are safe.


So, if everyone was banned for modifying the client, but not necessarily 'botting', why is texmod, multilaunch and ksmod ok?

Texmod can be used to confer some cool advantages as martin posted. It can also be used to help with cartographer, and even help setup pixel detection bots. I believe texmod was the main tool used by guild wars botters before this new .dll came out. Diablo 2 bots live off of texmod.

Multilaunch confers wicked advantage to those that can use it. You can rush multiple accounts through one area, instead of playing it over 3 times. You could red resign like a BOSS. I'm sure everyone knows someone that loaded up 4 accounts or something crazy and made a few thousand zkeys. You can powertrade kamadan and scam ascalon at the same time. During canthan new year, all the top rbr racers had multi accounts going. They would race the first 30s, and if they couldn't get a top score, they would just switch accounts. During festivals, people drop all their accounts into kamadan/LA/shing jea and afk gifts. The list goes on.

I'm unfamiliar with ksmod but I believe it plays some fun noises when enemies die. In GvG or HA, its nice to have something indicate when someone dies besides a tiny little faction counter that pops up.

These modifications all confer advantages. They are OK as long as not abused right? So why is the standard not the same for this modification that got 3700+ banned?

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by Jenn View Post
Wow. Strong words for a game, bro. I see so many people taking this way too far - on both sides. The holier-than-thou people are getting more annoying than the people grieving over the loss of their accounts.
People are not simply grieving over the loss of their accounts. They are trying to get them back by whatever means possible. Even if means starting a thread that screams, "I'm guilty, but not as guilty as some others."

For some reason, the mods have let this thread go on despite most of the posts appealing bans being off topic, including the OP. It makes any reasonable person question where the sympathies of the mods lie.

Quote:
Originally Posted by Martin Alvito
However, what that (pro botters') argument lacks is a coherent claim about what merits a perma-ban and what doesn't. I'd take the position that any form of client modification for the purposes of gaining an advantage merits a perma-ban, and that the only reason things like TexMod don't in practice earn one is that monitoring and enforcement costs are too high.
I agree that there is some gray area here. However, as you stated, those banned haven't come up with a coherent claim.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by mini pet monster View Post
For those of you that are curious, the bans were not for 'botting' per se, but for injecting a certain .dll

Of course, many, many botters were caught because the .dll gave such powerful options and botters couldn't resist using it.

However, I can give some funny examples of bans that happened to real players:

1. Someone released a map travel tool on a guild website. It allows you to map travel to anywhere in the game that you have unlocked on that character. For example, you can go from ToA to DoA in 1 click. Woohoo! Little did these guildies know, the utility was built using that forbidden .dll. They are all perma'd.

2. I'm going to assume 95% of the players with max drunkard used some kind of glitch (remember when you could drink, map travel, drink, map travel?) or an auto clicker. I have never heard of someone being perma'd for clicking booze. Well, one poor soul used the injected drunkard clicker because it was so readily available. He didn't dare use any other bots, but he figured, who's been banned for a drunkard clicker? Well he was.

I can also give some funny examples of real people that were not banned:

1. A few people botted hard on alt accounts, but never injected on their main account. Their bot accounts are smoked, but their mains live on. They also gained some fat stacks. Good for them.

2. Those that started injecting about 2 weeks ago, missed the ban wave. No doubt, they are crapping their pants, but for now, they are safe.


So, if everyone was banned for modifying the client, but not necessarily 'botting', why is texmod, multilaunch and ksmod ok?

Texmod can be used to confer some cool advantages as martin posted. It can also be used to help with cartographer, and even help setup pixel detection bots. I believe texmod was the main tool used by guild wars botters before this new .dll came out. Diablo 2 bots live off of texmod.

Multilaunch confers wicked advantage to those that can use it. You can rush multiple accounts through one area, instead of playing it over 3 times. You could red resign like a BOSS. I'm sure everyone knows someone that loaded up 4 accounts or something crazy and made a few thousand zkeys. You can powertrade kamadan and scam ascalon at the same time. During canthan new year, all the top rbr racers had multi accounts going. They would race the first 30s, and if they couldn't get a top score, they would just switch accounts. During festivals, people drop all their accounts into kamadan/LA/shing jea and afk gifts. The list goes on.

I'm unfamiliar with ksmod but I believe it plays some fun noises when enemies die. In GvG or HA, its nice to have something indicate when someone dies besides a tiny little faction counter that pops up.

These modifications all confer advantages. They are OK as long as not abused right? So why is the standard not the same for this modification that got 3700+ banned?
cause you can't reliably detect most of the modifications.. except for .dll injection :P. I'd say its less of a double standard and more of a "we don't know if these other guys are botting, but we sure do know you're botting!"

There is no way GW can detect whether you are using a third party program that uses pixel detection.. no way. I suppose if they made the game more invasive and it checked up on your task manager they could, but even then there are multiple options out there to run bots.. I mean, bots have existed as long as grind-games have existed.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

The people who were banned have a reason to keep saying things.
a. to attempt to make a point.
b. to attempt to make themselves feel a little better about a crappy situation.

The people flaming the banned people need to keep saying things.
a. to feel better about themselves at the expense of others.

I'm going to side with Team Banned. Here's why:
You can justify it anyway you like, but unless you're talking about people who bot PVP, What anyone does in this game has absolutely no effect on anyone else's ability to play the game.
The arguments lamenting the effects on a fictional economy- grow the F up.
Saying it detracts from the value of a video game title- again grow the F up.
Saying it hurts the integrity of the game- it's a videogame, grow the F up.
Singing cheater-cheater- do what you were told to do in kindergarten, don't worry about what other people do. It doesn't affect you. Worry about what you do. And BTW, grow the F up.

I farmed my Lux title almost exclusively in comp mishes during the height of the botting craze. Just about every match, there would be 3 wand bots running around the map in circles, all but guaranteeing fail. I gotta tell you, I still don't see a need to ban those accounts. Just perma-dishonor them, so they can't ruin the game play and call it a day.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by tha walkin dude View Post
The people flaming the banned people need to keep saying things.
Do you think I and others come to gwguru to see 5 generic threads on bots crying. Nobody cares that you got banned, seriously if you want sympathy from other bots then take it up on the bot forums. I can't wait till this crap goes away or at least dies down to one thread.
BTW am I supposed to feel bad for the bot that I would see every day in the game or the person who spent a minute starting it for the day?

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Ninja Ninja View Post
Do you think I and others come to gwguru to see 5 generic threads on bots crying.
I don't come to Guru to see hundreds of pages of retarded ideas, but lo and behold, they exist anyway.

Guru is a forum for discussion. Sometimes people want to discuss things that other people don't want to discuss, but that's par for the course on the Internet.