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Originally Posted by Yawgmoth
I was there from the very beginning and I remember huge masses of players playing... but the vast majority of them didn't make it to Lion's Arch by the time unconditionals stopped dropping. I well remember how stupidly low were the chances to get any gold weapon drop at all then, except specific locations, that's why so many unconds come from the bugged Arid Sea barrels that dropped golds enmasse before nerf - likely half of the golds in game at that time came from there.
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exactly my point here...
the VAST majority of gold items dropped in the first two weeks were dropped to the few players able to get to the areas necissary to drop such weapons...anets search would not have been overwhelmingly long at this time.
i dont know how quickly you progressed through the game on your first char (i progressed very fast) but if you progressed quickly then you should remember that GWs population, in fact, wasnt that large...it was just concentrated. the majority of players were locked up in lower level areas, with only a few people making it to later area regions, specifially the farming ones. i mean, i honestly havent a clue, but if i had to pull a number out of my ass, i would guess there were fewer than 1,000 players capable of being able to farm chests that had a high enough drop level to even spawn unconds. so as i said earlier, i dont imagine the search would have been much if they had truly wanted them gone.
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I think it would a really major trouble or even close to impossible for Anet to find the existing unconditionals to nerf them. They're not fixed items like a green, but every one is different, they don't share an id, and their stats aren't recorded in a way that would be searchable (they explained that also as a reason for not making an auction house). If they were a result of a recent exploit they could go by server logs tracking the occurences of that exploit to know the accounts used, then track those accounts' trade history from that point. Logs are searchable, but I doubt they keep logs from over 5 years ago, and that there are item stats logged anyway.
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already addressed this one several times. stick&horse.
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If you showed one of them to Gaile it should be obvious that nothing bad could have happened. They don't have a goal of fixing any unusual item on sight, any serious action from them would require a stronger consideration and a formal procedure. No individual dev is to make that kind of decision on spot, especially when it's about something that has existed for all eternity and was tolerated, yes, they are aware some very few weapons like like this exist but they're simply tolerating their existance as they don't cause any harm or imbalance at all.
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gaile isnt the only dev to know of more than 1 specific player who possessed unconds. heck...at one point i had 8 of them, at the same time, mostly for trading up for other, better, unconds. see the thing is, anet wouldnt even have to find hundreds of players to remove the vast majority of the unconds in the game...but just a handfull of the players who made a habbit of collecting them.
now, if you're right and anet just didnt deem it worth the time and effort to remove an item category that, frankly, doesnt truly ruin the game; isnt condoning their existence the same thing as accepting it and isnt accepting it the same thing as endorsing it?
look at it this way; if anet really thought uncunds broke the game they would either go through the effort of removing them, or simply make them able to drop again (or perhaps make weapons with 20>50 max, thus making them far below standard dmg output and thus useless); putting them on even par with current drop-able weapons. the fact that anet has never lifted a finger to "correct" them in some way shape or form means 1 thing.
in 1 form or another anet wants unconds to be around.
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Now If you remember so well what mods some of the unconds had when dropped, you should remember the most important thing - what inherent mod they had when dropped? Were they all +DMG/-HP or Ene Regen as most common reports and the most logical explanations I believe in say? Or something else? And they had to be modded with a matching Zealous or Sundering to become the real uncons, right? Because that's the logical explanation which is believed in by others who also were there and dealt with them. If you know more than anyone else about them, share the truth, bust the myths.
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honestly, this part of your post makes no sense.
are you asking me if they dropped with -1 energy degen or -1 hp degen mods as an inherent condition? if so; then as i previoudly stated; no.
and the mods on the early unconds did not need to be changed in order to display their unconditional status, ever. it was only after the fake uncond bug that this became an issue.
and as i said; there was zero way to make a fake uncond a true uncond...only to make them look like one. but as soon as the mod changed, so did the posted stats.
the true unconds always displayed their stats from the begining.
if it had been possible to "make" unconds simply by adding/removing zealous or vampiric mods then there would be FAR more of them. and believe you me, its not like i didnt try
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And as for the wave of hacked unconds that disappeared, I was completely unable to find any info at all, could you at least hint at when it was or were there any known characteristics of the process of making them or of the results? Has anyone made any screenshots of what was created then before going poof?
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honestly...since the hacked uncond ordeal i have...gone through 3 relationships including my current fiancee of over 3 years, had my fiancee go through a miscarriage after which she had my daughter, my parents' divorce after 32 years of marriage; moved 4 times had 2 job changes, expierienced the loss of my fiancee's mother to a fatal form of brain cancer and countless other actual life events.
so...you'll have to pardon me if i dont exactly recall when...but i believe it was shortly before the HoD sword nerf. but again, there are enough people to remember.
as for the screenshots...most of the unconds forged using the method designed to bug them were promptly marketed as true unconds, and sold. so when anet removed them in many cases it was simply honest players who got hurt. im sure some of the screens are in the old trade-posts, but i honestly wouldnt know where to look. your best chance of confirmation of this is just to ask the old school traders who still play to see if they remember. im sure some do, im sure some dont. but i do very specifically remember that for a period of appx a month or 2 i did not buy or sell any unconds in any way shape or form, in order to utterly avoid this disasterous period. note; it did not even take that long for anet to fix the bug...i just allowed myself some time for the mess to clear up before i resumed pursuing them.
its important to note though that the whole mess with bugged unconds is when most people stopped seeing unconds as a thing of beauty and started lumping all unconds into the "OMG HAXX0R WEAPONS!" category.