Jagged Strike and Fox Fangs

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

If you (=Anet) have by now still not noticed that not Shattering Assault or Escape were the main problems in the R/A builds, take a look at the Coward Pressure and Assault Assassin that people are using nowadays. Jagged Strike and Fox Fangs simply promote spam too much and there is no reason to keep these functions for PvP. The kind of builds that feature these skills will keep coming back until you nerf the source.

The fact that this skill can be countered is irrelevant. What matters is that it provides gameplay that is inferior to that of a Warrior, meaning it's broken.
Because these skills are broken, one can't suffice with a simple change such as a number-nerf or even removing the unblockable from Fox Fangs. A complete rework is in order and for that, the Assassin needs a proper balanced role, which it currently lacks. As long as that isn't fixed, there is no reason to keep these skills alive as they will always lead to dumb builds such as those I described above.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by Morphy View Post
The solution? Guardian.
Fixed that statement up for ya, champ. Sins right now are weak, and easy as all hell to counter. Hope you get better at the game soon. Cheers.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Gift3d View Post
Fixed that statement up for ya, champ. Sins right now are weak, and easy as all hell to counter. Hope you get better at the game soon. Cheers.
I'm not talking about overpoweredness. Broken is broken and anything that is as mindless as these skills is in fact broken.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

Overpowered or underpowered things are broken. You contradict yourself.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Masmar View Post
Overpowered or underpowered things are broken. You contradict yourself.
A broken skill or mechanic is one that can't be balanced by any such thing as increasing cost, recharge, activation or decreasing numbers on the skill itself such as effect duration. In short, a broken skill can't be number-balanced. There is a major difference between a skill that's "just" overpowered and one that's broken: the overpowered skill merely needs a numbernerf whereas the broken skill needs a new function. So, no. I'm not contradicting myself.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by Gift3d View Post
Fixed that statement up for ya, champ. Sins right now are weak, and easy as all hell to counter. Hope you get better at the game soon. Cheers.

Fox Fangs is unblockable. Jagged is a quick cast attack with 1 recharge. Lets assume you have guardian up, the law of odds of a 50% block suggests that youll get through after 2 seconds. Fox fangs guaranteed to get through. Then either any dual attack which may or may not be blocked. Lets also remember that guardian has a 4 second recharge, where as the sins combo has a 3 second recharge. So run up to a target start chain, change targets restart chain gogo.

They also then can have a perma ims (Rush) and coward makes a great snare for kiters. If the monk decides to kite, coward him run up start chain. Youll probably get out your dual before guardian sets in.

Thats similar to the people who used to say that broken stuff wasnt op because you could D-shot it, or land a diversion on it. Its still broken, its just not uncounterable.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Just remove the unblockable function in PvP and split it for PvE. It does no harm there.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by Morphy View Post
I'm not talking about overpoweredness. Broken is broken and anything that is as mindless as these skills is in fact broken.
It's the Assassin. The class itself is mindless. I still don't see what you're trying to get at, here...

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

..Or just get rid of the fast activation so it can't be spammed nearly as hard.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Gift3d View Post
It's the Assassin. The class itself is mindless. I still don't see what you're trying to get at, here...
Even if the Assassin had a proper role, these skills would be mindless. Seeing that Assassins don't have a role, it's hard to determine what to change them to. Reworking them is therefore not a realistic option. Since these skills will always lead to bad play in their current form, they should be nuked until a role is made up for Assassins.

Quote:
Originally Posted by Del View Post
..Or just get rid of the fast activation so it can't be spammed nearly as hard.
That's the same as nuking it.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Spamming skills and pressuring opponents isn't considered bad play. Not being able to defend yourself against them is bad play.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by HigherMinion View Post
Spamming skills isn't considered bad play.
Orly? Since when? Last time I checked, skills that promoted spamming were considered bad.

HigherMinion

HigherMinion

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Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Morphy View Post
Orly? Since when? Last time I checked, skills that promoted spamming were considered bad.
If they're spamming and Failing, then it's bad. If they're spamming and getting a good outcome, it's not.

Think of it like this: A popular Stoning elementalist build; you go Ebon Hawk-Stoning-Ash Blast on the phys then cover Blind with Weakness again.

If you just spammed it constantly on the one foe without tabbing or targeting properly, it's ineffective. If you weaken a foe but then they get cleaned before your Stoning hits them, it's ineffective.

It's all down to the execution.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by HigherMinion View Post
Spamming skills and pressuring opponents isn't considered bad play. Not being able to defend yourself against them is bad play.
Trooooolllinnnnnnggg

Quote:
Originally Posted by HigherMinion View Post
If they're spamming and Failing, then it's bad. If they're spamming and getting a good outcome, it's not.

Think of it like this: A popular Stoning elementalist build; you go Ebon Hawk-Stoning-Ash Blast on the phys then cover Blind with Weakness again.

If you just spammed it constantly on the one foe without tabbing or targeting properly, it's ineffective. If you weaken a foe but then they get cleaned before your Stoning hits them, it's ineffective.

It's all down to the execution.
just because there is some sort of skill to effect ratio, how ever low it is, does not make the skills in question balanced or skillful to play.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by HigherMinion View Post
Spamming skills and pressuring opponents isn't considered bad play. Not being able to defend yourself against them is bad play.
Anything that promotes and rewards mindless skill spam (basically what the Sin does) is fundamentally broken in an arena that is supposed to promote skill and tactical awareness.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Woooo +30 damage on top of dagger autoattacking every 3 seconds! Big numbers here!

>_>

Any warrior should be hitting for more simply autoattacking and hitting some random attack skills. As long as autoattacking under an IAS has such high DPS for a warrior, you can't honestly complain about the existence of some (pretty bad) spamming builds for other professions. R/As were bad because they literally would never run out of energy, and they had effectively permanent 33% speed boost / block coupled with 33% IAS / block. This...no. Enough whining already.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Morphy View Post
Even if the Assassin had a proper role, these skills would be mindless. Seeing that Assassins don't have a role, it's hard to determine what to change them to. Reworking them is therefore not a realistic option. Since these skills will always lead to bad play in their current form, they should be nuked until a role is made up for Assassin.
Assassins have roles: to KILL SH*T and FAST! If they're killing you fast, it means you aren't using Guardian, Natural Stride, any Tactics stances, etc.. and expect to win how? There's also a plethora of anti-melee skills and spells to subdues them. USE THEM. Quit your whining.

Also, The 1/2 cast attacks have no huge raw damage, only bleeding degen, interruption, or a weak bonus. Again, no HUGE damage that can overwhelm and instakill you.

So, stop being bad at the game, please.

Arm

Academy Page

Join Date: Feb 2010

I can't understand if the op is trying to say the skills are too hard to defend against or make playing assassin too easy? either way I'm thinking this thread is a joke.
Either get some blocking/blind skillz if it's killing you or switch the skillz for others if u don't like using them. This is going nowhere tho.
I vote /closed

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

Why should warriors always be better at melee?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Luminarus View Post
Thats similar to the people who used to say that broken stuff wasnt op because you could D-shot it, or land a diversion on it. Its still broken, its just not uncounterable.
Wait , no one is saying its uncounterable . In fact there are bloody hell lots of melee counter ( lot more than caster counters ) and Jagged has no bonus dmg and only has .... bleeding ? woah. I think it should stay like that.
I agree thou that FF have fast recharge, good damage bonus , its unblockable and quick activation time. Its bloody broken . It is without a doubt the better ( if not a top 3 ) offhand that sins have. They should nerf one of its aspects ... or 2. I would take out its quick activation time and make recharge 6 sec.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by miriforst View Post
Why should warriors always be better at melee?
Because warrior is the only well designed melee profession in GW.
Nobody would mind if the assassin or dervish would be as powerful as a warrior if they wouldn't be one-trick ponys.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

My only complaint is that those sin skills are too effective for the amount of skill required to mash the button repeatedly.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Reverend Dr View Post
My only complaint is that those sin skills are too effective for the amount of skill required to mash the button repeatedly.
And Dev-hammer qlocking isn't easy?

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by HigherMinion View Post
And Dev-hammer qlocking isn't easy?
yeah, dev hammer is as easy as pressing buttons as they light up.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Tenebrae View Post
Wait , no one is saying its uncounterable . In fact there are bloody hell lots of melee counter ( lot more than caster counters ) and Jagged has no bonus dmg and only has .... bleeding ? woah. I think it should stay like that.
I agree thou that FF have fast recharge, good damage bonus , its unblockable and quick activation time. Its bloody broken . It is without a doubt the better ( if not a top 3 ) offhand that sins have. They should nerf one of its aspects ... or 2. I would take out its quick activation time and make recharge 6 sec.
It'd make the weak-ass assassins even weaker, and it'd make Wild Strike the far better option again. You sure are the bright bulb when it comes to balance, ey?

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

Quote:
Originally Posted by Reverend Dr View Post
My only complaint is that those sin skills are too effective for the amount of skill required to mash the button repeatedly.
Disagree with this and you're lying to yourself.

Fahhhh

Fahhhh

Ascalonian Squire

Join Date: May 2010

UD

A/

Quote:
Originally Posted by Reverend Dr View Post
My only complaint is that those sin skills are too effective for the amount of skill required to mash the button repeatedly.
PvE is button mashing for every class. Sins suck dick in PvP right now. I fail to see why your complaining.

Nerfing sin skills now would be the same as shooting a dead body

Bring back AoD sins plz Anet thanks very much

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

It's the DPS the build is capable of and the small penalty for failing to hit. I hate these guys but nerfing them would make sins extremely weak.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Its all about power creeping. If there were no melee spam builds in the game what would you do for pressure in PvP? Hex way? And if you nerfed spam builds/skills you would have to nerf healers or they would be Op. The whole enchilada would need reworked not just one bite of it.

Warriors run on adrenaline, this is why they can't be called a spamming class. What if assassins had some skills run off of adrenaline also? This would take care of the spamming, but they would need to up the dmg output somewhat to compensate for not being able to hit 123456 at will.
Warrior skills put out more DMG than assassin skills. But assassins can spam certain skills to make up for that. This is why you are upset.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by HigherMinion View Post
If they're spamming and Failing, then it's bad. If they're spamming and getting a good outcome, it's not.

Think of it like this: A popular Stoning elementalist build; you go Ebon Hawk-Stoning-Ash Blast on the phys then cover Blind with Weakness again.

If you just spammed it constantly on the one foe without tabbing or targeting properly, it's ineffective. If you weaken a foe but then they get cleaned before your Stoning hits them, it's ineffective.

It's all down to the execution.
You don't seem to understand what I'm saying. I'm not claiming that spamming is always a bad strategy, I'm saying that builds that require you to spam all night long are not only terribly boring to play but also impossible to balance.

Quote:
Originally Posted by Skyy High View Post
Woooo +30 damage on top of dagger autoattacking every 3 seconds! Big numbers here!

>_>

Any warrior should be hitting for more simply autoattacking and hitting some random attack skills. As long as autoattacking under an IAS has such high DPS for a warrior, you can't honestly complain about the existence of some (pretty bad) spamming builds for other professions. R/As were bad because they literally would never run out of energy, and they had effectively permanent 33% speed boost / block coupled with 33% IAS / block. This...no. Enough whining already.
Again, I'm not talking about the POWER of these skills here, but about the way in which they're used. Your cute rant doesn't address that whatsoever.

Quote:
Originally Posted by Sirius Bsns View Post
Assassins have roles: to KILL SH*T and FAST! If they're killing you fast, it means you aren't using Guardian, Natural Stride, any Tactics stances, etc.. and expect to win how? There's also a plethora of anti-melee skills and spells to subdues them. USE THEM. Quit your whining.

Also, The 1/2 cast attacks have no huge raw damage, only bleeding degen, interruption, or a weak bonus. Again, no HUGE damage that can overwhelm and instakill you.

So, stop being bad at the game, please.
Killing shit fast isn't considered a proper role in the game. In fact, anything that features 123456 or spamming on recharge is bad for the game. Warriors require positioning and field awareness to be effective, these mentioned Assassin builds don't.

Quote:
Originally Posted by Arm View Post
I can't understand if the op is trying to say the skills are too hard to defend against or make playing assassin too easy? either way I'm thinking this thread is a joke.
Either get some blocking/blind skillz if it's killing you or switch the skillz for others if u don't like using them. This is going nowhere tho.
I vote /closed
Your arguments are terrible.

If Assassins are the meta and Assassins feature mindless spam, then mindless spam becomes the standard way to play the game. No "changing builds" will fix that because then you will have a disadvantage against players that DO use these builds. Maybe this argument works for PvE, but it definitely doesn't apply to PvP in the slightest.

Your other "argument", my supposed inability to counter these kind of builds, isn't even worth answering because it's purely ad hominem. You having to use fallacies to back up your flawed statements just shows how ignorant you are of how this game works. Congratulations.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Morphy View Post

Killing shit fast isn't considered a proper role in the game. In fact, anything that features 123456 or spamming on recharge is bad for the game. Warriors require positioning and field awareness to be effective, these mentioned Assassin builds don't.
That's the assassin class dude. It either does that or dies. Only way to fix is a complete re-haul or deletion of the class. Neither of which will happen any time soon.

Fahhhh

Fahhhh

Ascalonian Squire

Join Date: May 2010

UD

A/

Quote:
Originally Posted by Morphy View Post
Again, I'm not talking about the POWER of these skills here, but about the way in which they're used.
Alright once again in PvE every class uses a spam build of some sort (pretty much). They are not currently an issue in PvP and so why waste the little time they put into balancing skills in this game on skills that are not even used in the current meta? Let them focus on shit that actually matters instead of fixing shit like this because you feel bored mashing jagged -> fox fangs.

o and bring back AoD sins please

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by ajc2123 View Post
That's the assassin class dude. It either does that or dies. Only way to fix is a complete re-haul or deletion of the class. Neither of which will happen any time soon.
My point exactly. Assassins are currently broken, so why give them any effectiveness at all? It won't lead to good play.

Quote:
Originally Posted by Fahhhh View Post
Alright once again in PvE every class uses a spam build of some sort (pretty much). They are not currently an issue in PvP and so why waste the little time they put into balancing skills in this game on skills that are not even used in the current meta? Let them focus on shit that actually matters instead of fixing shit like this because you feel bored mashing jagged -> fox fangs.

o and bring back AoD sins please
PvE is barely relevant, the fact that every class is a spamclass just tells you how broken it currently is and quite frankly always has been.

In PvP, I doubt bringing back AoD is a very good idea. That build, while requiring some level of skill, was extremely frustrating to play against. Turning Assassins into a class with superior mobility is fine with me, returning it to a class that is practically uncatchable even with snares isn't.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

So basically, if you had your way, assassins would be deleted?

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

The more spammable the skills, the faster the game moves; the more exciting it should be.

What Morphy seems to want is people to wand/chop eachother to death with 30s recharge skills as a way of balancing... Sounds awesome?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Sirius Bsns View Post
It'd make the weak-ass assassins even weaker, and it'd make Wild Strike the far better option again. You sure are the bright bulb when it comes to balance, ey?
Yeah because assassins are weak , thats why in almost every update they are buffing all of its skills ....

... oh wait ... NO.

The only buffs sins have right now are to make some skills bloody broken and overpowered because of the multiple nerfs they got over the years.
My change wont make Wild Strike better ( and ofc not even by far ) because ( and read again ) i said that at least ONE of its aspects should be taken away , not all. Right now FF>WS in ALL aspects ( pfff stance removal ) and it shouldnt be like that.
Are you sure you got a clue about balance when you called sins weak ?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Terrible Surgeon View Post
So basically, if you had your way, assassins would be deleted?
No, I would re-design them to a highly mobile midline class. Assassins need an overhaul and no matter how you want to do this, these skills have no part in that reworked gameplay.

Quote:
Originally Posted by HigherMinion View Post
The more spammable the skills, the faster the game moves; the more exciting it should be.

What Morphy seems to want is people to wand/chop eachother to death with 30s recharge skills as a way of balancing... Sounds awesome?
There is a major difference between skills that can be frequently used (Savage Shot can be used every 5 seconds, for example) and ones that you use whenever they recharge and have no drawback. The pace of the game has no direct relation to having skills require a brain to be effective.

While it's important to determine exactly how fast the game has to go to have gameplay that is both exciting on a small scale and on a large scale, it has no bearing on this specific thread.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Morphy View Post
No, I would re-design them to a highly mobile midline class.
This what you're getting at?

Fahhhh

Fahhhh

Ascalonian Squire

Join Date: May 2010

UD

A/

Quote:
Originally Posted by Morphy View Post
In PvP, I doubt bringing back AoD is a very good idea. That build, while requiring some level of skill, was extremely frustrating to play against. Turning Assassins into a class with superior mobility is fine with me, returning it to a class that is practically uncatchable even with snares isn't.
AoD sins are not unbeatable by any means. The added mobility is what gave people a reason to run them. Thats always been the way I thought of Assassin's; they are extremely mobile. Mobility is what makes this game fun and honestly AoD sins were probably the most balanced form of sin play this game has ever seen, other than being useless in PvP

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Bobby2 View Post
This what you're getting at?
No. That's a highly gimmicky spellcaster much in the style of a Fire Magic Elementalist that has no flexibility (Lyssa's Aura has to be maintained by spamming skills) or mobility (no speed boosts) at all. If anything, that's the opposite of what I meant.