Battle at Lion's Arch, WTH

Kelfer

Kelfer

Frost Gate Guardian

Join Date: May 2008

E/Mo

A'net really did it this time!

This is so ridiculously difficult that it's daft....

If they're gonna make something this tricky they might at least let us have a party of 8 w. lvl 20 hench, otherwise this is just a joke!

1. Groups that appear w. 3 bosses in them (wth!).
2. Completely underpowered NPC's as help (these get wiped in about .01 secs).
3. Groups of ca 10 eles w. Unsteady, MS, Savannah and seemlingy 0.5 sec recharge on these skills.
4. Monster skills to which we have absolutely no equivalent (i.e. Spectral agony). And no, Pain Inverter is not the answer on groups of foes using this :/.

Addiontally PUGing on things like this is often more of a pain than H/H tbh.
If this is an effort from A'net to get us to do more stuff in groups, the point has been missed somewhere.

Well, if that's a taste of GW2, or what's to come, count me out!

Rant over and out

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

It's basically Thunderhead Keep vol.2.

Back to early Prophecies I've failed this mission 30 times with people

Mostly because everybody played on his own, rather than like a team ...

Now you have heroes and OPed PvE skills, as well as PvX builds.

After 5 years, there is no excuse for failing this mission except for lag/personal inadequacy to play GW.

hallucinogenic

hallucinogenic

Lion's Arch Merchant

Join Date: Oct 2007

Trinity of the Ascended [ToA]

W/

I've only done this once, H/H with a guildy.

And I'm not going to lie, I found it fun more than anything.

It wasn't difficult, it was just long... And it wasn't long in the boring sense.

Overall, it was a very enjoyable quest and I can't wait to do it on the rest of my characters!

The quest doesn't hold a 'Masters' tag for no reason, team up with a guildy or friend and you'll be fine! Go nuts, get yourself a nice new weapon!

Niz

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

I agree with hallucinogenic. This was a great time. You are resurrected if you die, so where is the stress. Just bring lots of Honeycombs for group dp removal.

Warbog The Slayer

Warbog The Slayer

Lion's Arch Merchant

Join Date: May 2008

W/P

did it 3 times with 3 chars ....with real ppl,was very easy and fun ,i dunno why ppl still QQ about how hard is this quest...i am just saying

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I tried it once with H/H and made it through all the White Mantle before getting ripped by the Mursaat.

I did it with a PUG, one that was co-ordinated and worked out our builds and strategy before starting and we whupped the snot out of everything they threw at us. A little defense goes a long way.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

The problem with this mission is that it's not really "challenging", it's just the frustrating type of challenge that ANet seems to love so much.

Encounters are not well thought out, you're just flooded with spawns from the front gate. Enemies are not any smarter either, they are just (ridicolously) numerous and often hard-hitting if you're not prepared enough.

A textbook example of quantity over quality, you don't really need any strategy to clear the mission, you just have to hit them harder as you can't overcome them in number.

The Riven

The Riven

Frost Gate Guardian

Join Date: Jun 2007

None worth mentioning

P/

MoP nuker, SoS, UA hero monk, 100b Warrior, Imbagon, Splinter Barrage Ranger in my team. Great laugh, it's just a pity i cant redo it all again in HM.
It's not hard at all. Intense? Yes. Very much so, a great addition to GW.

I just find it hard to understand why some people insist on complaining about possibly the best free addition to the game ever.

Kelfer

Kelfer

Frost Gate Guardian

Join Date: May 2008

E/Mo

I'm not complaining about the quest itself.

What I find bafflig is that they put this in an area where a max crew is 6. You're bound to get raped w. a 6 team at one point or another w. sooooo many foes. (Specially where the hench r lvl 10, gotta laugh yer sox off)

I don't really think I'm being unrealistic either. I've done lots of DoA, UW etc.

Gonna see if a guildy or ally can help....

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

I've had no real difficulties with a PuG consisting of a Mo, a resto Rt, a Panic Me, a D with SY! and me as a SF E. Biggest problem was the lag, but it's apparently fixed, and we didn't wipe.

People are still doing the quest so you shouldn't have a problem finding a decent team.

VAge Japie

VAge Japie

Academy Page

Join Date: Oct 2009

IGN: Waar Kijk Je Naar

I found it quite easy with 2 monks, 1 MM, 1 SoS rit and 2 SH eles. I had expected more from the Masters ''tag''.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

It's only hard because we're given literally no ai to work with (cough 6 heroes please) and most pugs suck. Like seriously suck. 'Hai I'm infuse',' Why are you spamming Sf then?'.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I've tried 3-4 times now with different setups and I have no problems whatsoever until the large group with mursaat comes, then I start wiping fast again and again.

Do you guys use consumables because I have a hard time seeing how it's doable without.

--

Oh well somehow I managed to get it done mind you with 60% the entire last part and two crappy level 10 henchmen

Quote:
Originally Posted by AmbientMelody View Post
personal inadequacy to play GW.
Arrogant much?

Quote:
Originally Posted by vader View Post
Bring Panic. Game over.
Not that simple.

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

I thought it was consistent with other quests marked with the Masters difficulty with the exception of the amount of mobs. It is for sure one you will need to do with a PUG or Guild. I tried once with H/H and go to the last boss and was just overwhelmed as essentially your party becomes 4 as the henchmen are terrible.

Tried it with a PUG and we passed pretty easily. As was said earlier I think it might be one of the best free updates the games has seen and I was very happy with it. I also like the fact that once you are done you have access to the crafters and unique weapons rather than having to go through it again and you still have access to the bounties. I really don't see what the complaints are about.

Safer Saviour

Academy Page

Join Date: Jul 2006

I've done it twice. The first time I was using my Necro (SS) and was with two very good Monks, a couple of Warriors and an SoS Ranger. The second time I used my Rit (SoS) and was with a Warrior, MM, Nuker, Splinter Barrage Ranger and a Monk. My Rit died once towards the end, but aside from that it was pretty easy, but definitely fun.

I'm looking forward to whatever comes next ^.^

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

This is one of the most fun times I've ever had in Guild Wars. The difficulty is just right, it feels epic, and it's overall a lot of fun.

Don't whine about it. It's meant to be difficult..

edit - my team was SS necro/SoS Rit/AotL nec/Defy warrior/Panic Mes/ME ON MONK.

The key is that everyone has to actually be useful.

Dawn Angelheart

Dawn Angelheart

Lion's Arch Merchant

Join Date: Mar 2008

We Bought Plan C On [Ebay]

W/E

Quote:
Originally Posted by Gill Halendt View Post
The problem with this mission is that it's not really "challenging", it's just the frustrating type of challenge that ANet seems to love so much.

Encounters are not well thought out, you're just flooded with spawns from the front gate. Enemies are not any smarter either, they are just (ridicolously) numerous and often hard-hitting if you're not prepared enough.

A textbook example of quantity over quality, you don't really need any strategy to clear the mission, you just have to hit them harder as you can't overcome them in number.
What's quality? interrupts? Degen? knocklocks? I'm pretty sure that'd send everyone QQ'ing. Theres no such thing as quaility in pve.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Anyone did it on their Sin yet? I got a feeling because of the large damage dealing mobs a dagger sin or a scythe sin isn't the way to go here.

vader

vader

Wilds Pathfinder

Join Date: Jul 2005

P/W

Bring Panic. Game over.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

done it h/h with defy warrior, whirlwind and splinter weapon with sos rit, healers boon monk and olias discord mm was good fun!

look if people have done it! then it is possible! for gods sake stop complaining like the people did which got thunders keep nerfed and turned into a bloody bore!

Cogablue

Pre-Searing Cadet

Join Date: Jan 2008

R/Mo

Quote:
Originally Posted by aspi View Post
Anyone did it on their Sin yet? I got a feeling because of the large damage dealing mobs a dagger sin or a scythe sin isn't the way to go here.
Tried hard on critscythe, couldn't h/h it. Never had to pug on my sin before, but it wasnt too bad. Im sure someone can manage it, but not me.

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

I got into a random pug group with consumables and we did it first time. I'm sure it is hard for many, but doing it first time with random pugs proves it's not impossible or ridiculously challenging.

Shouldn't the final mission be hard, and shouldn't a game test your skills? For the first time, people might have to actual get in a full human group and stop running discord way. Wow, shock horror.

awry

Krytan Explorer

Join Date: Dec 2008

Quote:
Originally Posted by aspi View Post
Anyone did it on their Sin yet? I got a feeling because of the large damage dealing mobs a dagger sin or a scythe sin isn't the way to go here.
Funny you should mention that because my party had two sins (including me) and I had monks and eles scoff and immediately leave, leaving useful comments like "two sins... really?".


My team was me(critscythe), crit barrage, splinter barrage, nuker, resto/channeling hero rit, ua monk. I've already done this mission 2x before and the this time was the easiest out of all of them. We sniped at ledge, flagged heroes to the edge of the ledge out of arrow sight and waited at the stairs for the second portion of the fight. Let me just say that splinter weapon devastated everything considering our team setup and the mobs never made it even into the center plaza.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

Quote:
Originally Posted by awry View Post
Let me just say that splinter weapon devastated everything considering our team setup and the mobs never made it even into the center plaza.
Splinter ftw! I was giggling madly at the dmg numbers! very spiffing indeed

Celestina

Celestina

Frost Gate Guardian

Join Date: Jun 2010

Veritas Invictus

Me/

Quote:
Originally Posted by aspi View Post
Anyone did it on their Sin yet? I got a feeling because of the large damage dealing mobs a dagger sin or a scythe sin isn't the way to go here.
Personally, I look foreward to doing it on my sin. Even without splinter or any buffs from other classes, a sin buffed with critical agility and defense spamming DB+MS tends to blow stuff up very quickly. Not sure on crit scythe, however I'd think dagger would have the advantage since DB+MS isn't limited to 3 targets.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

The quest is actually rather easier, I did it with a PUG the other day.
No MM and only 1 Monk who was running ZB (lol). Not sure how we manged to beat it but we did, mind you we also wiped a few times.
I tried multiple times with H/H but wiped every time. Did it the 1st time with the PUG.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

Quest frustrated me as well. Tried to H/H it the first time like any other Master's quest, but soon realized that was not the smartest idea.

Been awhile since I've done a PuG, but we got it the first time. SoS Rit, Resto Rit, Imbagon, Trap Ranger, Panic Mesmer, and myself as a Splinter Barrager. I died a few times, but I'm guessing that cause I was pulling the most threat. Otherwise, we did very well. Never been happier in a PuG.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Strangly enough the sin and ranger are the hardest to get a group for, just was in LA US dis1 and both my ranger and sin did not get any group. Must be my name I guess
Well gonna try again tonight, still need it with my 100b warrior, ranger and sin.

Xiaquin

Xiaquin

Wilds Pathfinder

Join Date: Jun 2010

[aRIN]

R/

Guildmates and I did it yesterday, it's not too horrible (though we did use consumables). It really, really helps to have barragers and a mesmer. The rest is countered by putting a lot of minions/spirits out to absorb damage. In other words, nothing too different than standard PvE tactics, you just have to bring a lot more AoE.

nologic

nologic

Frost Gate Guardian

Join Date: Jul 2006

Sweden

E/

Consumables for this mission come on u can do fine without..

Panic mesmer is the best thing there is its all you need

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

lol gotta love it

that's what I love about gw.. it's a grief game to depending on your skill

like still remember in pvp killing a necro named el deo in like 4 seconds because he was so bad.. all I said was 'el deado' and you would have thought he had tourettes

this can be done with no cons.. panic mesmer shuts down the ball- and what xaiq said above is perfect to ball them up.. spirit wall with a mm to hold and bunch on the bridge

*aye nologic beat me to it =]

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

If you have a sin, use barrage build. Gwen with panic = massive shutdown.

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

I wouldn't consider this quest omg wtf insanely difficult, but I can understand why people using full H/H parties are complaining. Maybe Anet could buff the henchmen to what they are in HM just for this quest? I seriously doubt it would make that much of a difference, but at least the people that choose to H/H can attempt the quest without feeling like they are missing 2 people.

A friend and I did it the other night with our heroes. It got a little iffy a couple of times when we got overwhelmed (um... pwnt) by jade cloaks, but we managed to complete the quest on the first try. I think every jade cloak we got had the sandstorm or savannah heat bar and we only had one healer.

There was absolutely no preperation before we went in. We didn't even use cons. We simply loaded the usual heroes we've been dragging around for pretty much everything lately and went in. It probably wasn't the most optimal party we could have put together for this, but it got the job done and that's all that really matters!

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Deviant Angel View Post
Maybe Anet could buff the henchmen to what they are in HM just for this quest?
Yeah seriously what's the point in having two level 10 henchmen, they could easily just make them level 20 when you activate the quest.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by vader View Post
Bring Panic. Game over.
This.

Really a Panic mesmer and an AoTL necromancer can handle this well.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

PvE players that complain about PvE being too hard are always amusing.

Celestina

Celestina

Frost Gate Guardian

Join Date: Jun 2010

Veritas Invictus

Me/

Quote:
Originally Posted by Morphy View Post
PvE players that complain about PvE being too hard are always amusing.
As guru has proven time and time again.


Honestly the only reason I come to this forum is for the lulz.

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

Did it with Sabway and the lvl 10 hero's first, didn't work out. Did it with 2 monks a Barrage ranger, nuker ele, Panic mes, and SY war as myself. Went through it pretty easily. Only had 1 death of the mes, other then that no problems at all.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

This actually sounds fun. I might actually do that really, really long mission that was added a few weeks ago so I can give this a whirl.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Morphy View Post
PvE players that complain about PvE being too hard are always amusing.
Not really complaining but really having 2 level 10 henchmen for this is a joke as I said they could easily just have upgraded them to 20 when you start the quest or dump them completely.

And for the record I did do it with the henchmen and no consumables, so I'm only "complaining" about the silliness of the level 10 henchies.