Battle at Lion's Arch, WTH
Xiaquin
Did it again with a friend. She had Panic. I brought Olias on minion-duty, Jin on barrage and found my Sousuke healer had issues but managed to hold it together.
Our biggest trouble was the group of Jade Cloak near the end, but that was mainly because they weren't balling up and were getting a lot of spells off.
Our biggest trouble was the group of Jade Cloak near the end, but that was mainly because they weren't balling up and were getting a lot of spells off.
Kook~NBK~
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I was in a nice PUG, but the panic mesmer wasn't even trying. I think he was just letting people run it for him. I've seen him use panic once after I was asking him why the hell I wasn't seeing the things you posted just now.
Last night I PUGGED and that Panic mesmer owned them all. |
Lishy
1 Hour IWAY is epic in this mission. Try it.
And so much for the QQers saying the Mesmer buffs didn't improve anything. Panic rules here!
And so much for the QQers saying the Mesmer buffs didn't improve anything. Panic rules here!
Coney
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After 5 years, there is no excuse for failing this mission except for lag/personal inadequacy to play GW.
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LOL, but yeah, it doesn't seem that difficult. I tried it once, with myself and 3 heroes. Not an optimal build either (more like a para fast running group build, that's OK across the spectrum). I made it until the boss jades started popping, then they pretty much swept from the first staircase (where I held all prior groups) to Salma in about 1 minute...
Shouldn't be too hard, with an optimized build, and 1 more hero (myself and 4 heroes)... Barrage and splinter is looking quite tasty...
EDIT: Also, I did it on my non-infused-armor 'sin (may want to infuse now, LOL!)...
rabwatt
Manage to kill Oizys the Miserable fairly easily with H/H... then got totally owned....
Positioning is the key.... somebody / something needs to slow then at the top of the stairs... ie MM / spirits or tank then have all your nukes hiding just round the corner.
I was a Monk using Barrage... silly... but it works.... with Tryptofan signet to slow them and EBBOH to add damage.
Took SF nuker, SoS with Splinter and a barrage ranger (he was position just behind me) Also took Orion and Alesia for all that they did.
Positioning is the key.... somebody / something needs to slow then at the top of the stairs... ie MM / spirits or tank then have all your nukes hiding just round the corner.
I was a Monk using Barrage... silly... but it works.... with Tryptofan signet to slow them and EBBOH to add damage.
Took SF nuker, SoS with Splinter and a barrage ranger (he was position just behind me) Also took Orion and Alesia for all that they did.
Mireles
Just did it with H&H in hm... I have to say this was great content it forces you to get creative with your builds... People that are getting stuck are still using the old cookie cutter builds.... I hope this is just the end of WiK and not Guild Wars beyond.
thelessa
If you have already completed this mission/quest, are you able to tag along again to help out?
makosi
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If you have already completed this mission/quest, are you able to tag along again to help out?
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There's a lot of Panic-love in this thread but I found it kind of pointless; the exclamation marks make it seem like more impressive than it is.
In a party of 6 I would rather have a damage elite instead of a defensive elite because I found I was less likely to wipe if I simply didn't overextend and aggro too many mobs. Camping on the stairs next to Nola Sheppard was optimal in my experience.
Hollygen
Thoroughly loved the battle. Had tried it a couple of times with just me and H/H, and sadly wiped, although not without making a dent on the WM forces.
Have completed it with guildies, and made our way through running with a spirits rit, MM nec, Barrage/Volley ranger, Panic mes and 2 sane hero monks.
Even with the failures I had a great time, and am sorry the battle is not repeatable. Am glad I have a few characters I can run through it, though.
Was it hard? yup
Was it too hard? nope, it can be beaten
Was it fun? Definitely
Have completed it with guildies, and made our way through running with a spirits rit, MM nec, Barrage/Volley ranger, Panic mes and 2 sane hero monks.
Even with the failures I had a great time, and am sorry the battle is not repeatable. Am glad I have a few characters I can run through it, though.
Was it hard? yup
Was it too hard? nope, it can be beaten
Was it fun? Definitely
Neith
Not going to read everyones comments, don't feel like it. Just going to respond to the OP...get over it, learn to play, it's not that bad or that difficult. What you want everything easy peasy? play pac man then....good grief.
MithranArkanere
I made it in Normal mode with a team of 4.
Me and 4 Heroes.
- N_Rt MM
- Rt Spirit communing.
- Rt Spirit channeling.
I had some problems because I was an elementalist. That means making next to no damage at all to them unless you bring burning.
They brought insane amounts of elemental defense. It took a while taking down the Aegis because of that. But with a mesmer, it's piece of cake. That chaos damage kills them in a blink.
Me and 4 Heroes.
- N_Rt MM
- Rt Spirit communing.
- Rt Spirit channeling.
I had some problems because I was an elementalist. That means making next to no damage at all to them unless you bring burning.
They brought insane amounts of elemental defense. It took a while taking down the Aegis because of that. But with a mesmer, it's piece of cake. That chaos damage kills them in a blink.
Chthon
Did it in HM with Cuilan, Malican, Gyre, and 2 heroes.
Positioning really matters.
Positioning really matters.
pumpkin pie
erm....
me and a friend, he have 3 necro heros, i brought Razah Spirit Spamming ... it wasn't that hard if you have a friend, next i am going to try with lvl 10 hench, see how it goes. The thing is DO NOT GET PANIC (not the skills) and get on same target. use the npc rangers to help out. if one or 2 foes get pass, let them go, they won't go far.
Do not rush out of the Lion's Arch gate.
Bring consumables and Rez Scrolls , we completed before the con wears out. It was fun. the annoying things are the pop ups. Also Kiting is very useful in this scenario. Jade armor tend to like to chase you around. Draw the malee away from the healers instead of trying to "down" the healers first.
my ele had, lava arrows, rogorts, mind blast, glowing glaze, fire attune, mark of rogorts, rebirth, elemental lord (no use what-so-ever, should have brought res sig)
me and a friend, he have 3 necro heros, i brought Razah Spirit Spamming ... it wasn't that hard if you have a friend, next i am going to try with lvl 10 hench, see how it goes. The thing is DO NOT GET PANIC (not the skills) and get on same target. use the npc rangers to help out. if one or 2 foes get pass, let them go, they won't go far.
Do not rush out of the Lion's Arch gate.
Bring consumables and Rez Scrolls , we completed before the con wears out. It was fun. the annoying things are the pop ups. Also Kiting is very useful in this scenario. Jade armor tend to like to chase you around. Draw the malee away from the healers instead of trying to "down" the healers first.
my ele had, lava arrows, rogorts, mind blast, glowing glaze, fire attune, mark of rogorts, rebirth, elemental lord (no use what-so-ever, should have brought res sig)
Coast
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Anyone did it on their Sin yet? I got a feeling because of the large damage dealing mobs a dagger sin or a scythe sin isn't the way to go here.
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pretty easy with a proper setup tbh, done on 8toons alrdy now and all went very good(basically always had panic/ss/ua/splinter/sy spammer with me)
akio pwns
Did it in a pug group, was a derv(hard enough to find a group as it is) so i decided to join what i thought was a fail group that consisted of a 100b war, moebius sin, SoS, SH ele, and UA monk. I was a AoL derv and i brought along ether nightmare and CoP just for the fun of it. For some odd reason someone brought a whole con set and it was almsot like dicing through cake. We only whiped once at the last boss group and they didnt even get hear the first flight of stairs near the gate.
Wish they could make this repeatable but with lower rewards like with dungeons.
Wish they could make this repeatable but with lower rewards like with dungeons.
aspi
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Did it in a pug group, was a derv(hard enough to find a group as it is) so i decided to join what i thought was a fail group that consisted of a 100b war, moebius sin, SoS, SH ele, and UA monk. I was a AoL derv and i brought along ether nightmare and CoP just for the fun of it. For some odd reason someone brought a whole con set and it was almsot like dicing through cake. We only whiped once at the last boss group and they didnt even get hear the first flight of stairs near the gate.
Wish they could make this repeatable but with lower rewards like with dungeons. |
I can't decide to go as crit scythe sin or moebius instead. Sin and pug was a big nono yesterday unless it was crit barrage sin. :/
akio pwns
Painbringer
I did it no problem with a prot necro necro/rit healer and a spirit pooper. I ran my mesmer and since she is so ridiculoulsy over powered I smoked each group. I will admidt I died a couple of times but since they fall back and advance slowly I was able to hold the choke point Salma did not fall for me. And the opositions did alot of !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!! and alot of !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! they where in a state of panic
P.S. If you are really having troubles... When in doubt buy it out. Conset FTW
P.S. If you are really having troubles... When in doubt buy it out. Conset FTW
Skyy High
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What I find bafflig is that they put this in an area where a max crew is 6. You're bound to get raped w. a 6 team at one point or another w. sooooo many foes. (Specially where the hench r lvl 10, gotta laugh yer sox off)
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2) God forbid the finale of the best content we've had in...well, years, encourage people to play together. Use your alliance, use PUGs (I've PUG-ed it on three characters so far, only failed once). Literally the only headache has been finding a monk (gogoGW2...).
Oh yeah, and a mesmer with mass interrupts (Either Panic or Psychic Instability, plus Cry of Pain and Frustratio) will make those massive mobs useless. Splinter barragers have a field day here, too.
Painbringer
For you solo players I get the feeling people are not using the choke point that lets you decimate to them. (Choke point being the first set of steps before the fountain area ) Walls both sides brings them close
If you are solo do not rely on Hench for heals. Take the other hench they will help kill
Heroes will shine especially SAB builds a Necro/rit mixed with a necro/prot they are crazy energy makers. Balance in a heavy damage dealer like a spirit pooper
Some main char examples
Necro
Putrid Explosion
Well of Suffering (mixed with ether nightmare is some heavy degeneration)
Well of Profane
Ritualist
Spirit Rift
Splinter Weapon
Elementalist Intensity or "By Ural's Hammer!" mixed with
Water
Assassins promise / glyph of lesser energy
Deep freeze
Maelstrom
Earth
Assassins promise / glyph of lesser energy
Churning earth
Eruption
Grasping Earth
Wards can’t hurt your team
Fire
Assasins promise / glyph of lesser energy
Meteor shower
Searing heat
Teina’s heat
Mark of Rodgort one of my favorites love to wand people to death
Although I would like to try the mission again with a Shrine capping explosion build.
Mesmer
Panic it’s about all you need (at least till they nerf it)
Chaos Storm can’t hurt
Ether nightmare is a nice addition Mass area hex
Cry of pain
If you are solo do not rely on Hench for heals. Take the other hench they will help kill
Heroes will shine especially SAB builds a Necro/rit mixed with a necro/prot they are crazy energy makers. Balance in a heavy damage dealer like a spirit pooper
Some main char examples
Necro
Putrid Explosion
Well of Suffering (mixed with ether nightmare is some heavy degeneration)
Well of Profane
Ritualist
Spirit Rift
Splinter Weapon
Elementalist Intensity or "By Ural's Hammer!" mixed with
Water
Assassins promise / glyph of lesser energy
Deep freeze
Maelstrom
Earth
Assassins promise / glyph of lesser energy
Churning earth
Eruption
Grasping Earth
Wards can’t hurt your team
Fire
Assasins promise / glyph of lesser energy
Meteor shower
Searing heat
Teina’s heat
Mark of Rodgort one of my favorites love to wand people to death
Although I would like to try the mission again with a Shrine capping explosion build.
Mesmer
Panic it’s about all you need (at least till they nerf it)
Chaos Storm can’t hurt
Ether nightmare is a nice addition Mass area hex
Cry of pain
aspi
Only hard part of BLA is finding a damn monk. Takes ages to get one.
El Presidente
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Only hard part of BLA is finding a damn monk. Takes ages to get one.
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Me: Imbagon
Guildie: R/ (Barrager)
Me: A/R (Barrager...yep, mainly a mule ~ no other 2ndary prof)
Guildie: Rit/ (SoS)
Me: R/ (Barrager)
Guildie: Rit/ (SoS)
Then, the following Heroes:
MM
Panic Mes
Nuker
N/Rit (with Splinter & some heals)
Easy when they ball up at the stairs for minions and spirits with the barrager, nuker and splinter support up on the hill. The first time, we wiped twice (not knowing what to expect) but recovered. The others, one Hero death each time. Why stand around in LA spamming for Monks?
Essence Snow
Quote:
There's a lot of Panic-love in this thread but I found it kind of pointless; the exclamation marks make it seem like more impressive than it is. In a party of 6 I would rather have a damage elite instead of a defensive elite because I found I was less likely to wipe if I simply didn't overextend and aggro too many mobs. Camping on the stairs next to Nola Sheppard was optimal in my experience. |
aspi
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Why? I've done this 3x now with a guildmate...never used a Monk.
Me: Imbagon Guildie: R/ (Barrager) Me: A/R (Barrager...yep, mainly a mule ~ no other 2ndary prof) Guildie: Rit/ (SoS) Me: R/ (Barrager) Guildie: Rit/ (SoS) Then, the following Heroes: MM Panic Mes Nuker N/Rit (with Splinter & some heals) Easy when they ball up at the stairs for minions and spirits with the barrager, nuker and splinter support up on the hill. The first time, we wiped twice (not knowing what to expect) but recovered. The others, one Hero death each time. Why stand around in LA spamming for Monks? |
Could go crit barrage sin I guess.
Saborath Gilgalad
Quest was quite easy not sure what all the fuss is about.
I ran it with a splinter barrage(me), SoS(hero), Roj monk(hero), panic mes(hero), lvl 10 mes and monk.
Only tough part was a few waves of mursatt.
I ran it with a splinter barrage(me), SoS(hero), Roj monk(hero), panic mes(hero), lvl 10 mes and monk.
Only tough part was a few waves of mursatt.
Verene
You know, I haven't even managed to complete this quest yet (tried a couple of times with a friend earlier - we lost primarily due to positioning issues and suicidal heroes), and yet I've still had a blast with the attempts I've made. Yes, it can be fairly difficult. It's supposed to be. But damn is it a ton of fun. There's nothing quite as amusing as balling up a dozen WM on the steps and just scything my way through them. Love it.
Skyy High
Crazy thought here: can you form a party of 8 in ToA, walk to LA, enter the keep, and do the mission like that? Might not work with henchies, but should with people/heroes, right?
Showtime
just did it with h/h (gwen/livia/xandra/mes/ranger). i used my ranger with barrage w/ xandras splinter. funny that one of the middle jade bosses made it past the 2nd set of stairs, but the final bosses wiped my group in between the 1st and 2nd stairs and ran back below the 1st steps. i don't think they would have ever went up the stairs since they started patrolling back and forth. maybe one of the spirits stayed up or one of the npc came back and pulled them. got wiped 4 or 5 times so i tossed up armor and a summon. should be a lot easier now that i know what to expect with my necro. kill underlings and focus fire on 1 boss at a time. do a little kiting.
dorin
Kenzo Skunk
OP
You as SoS
mes hero with panic
mm hero
aoe hero
Plus - you have cons, summoning trinkets and dp removers at your disposal.
You as SoS
mes hero with panic
mm hero
aoe hero
Plus - you have cons, summoning trinkets and dp removers at your disposal.
Imaginos
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The problem with this mission is that it's not really "challenging", it's just the frustrating type of challenge that ANet seems to love so much.
Encounters are not well thought out, you're just flooded with spawns from the front gate. Enemies are not any smarter either, they are just (ridicolously) numerous and often hard-hitting if you're not prepared enough. A textbook example of quantity over quality, you don't really need any strategy to clear the mission, you just have to hit them harder as you can't overcome them in number. |
Also for some odd reason with real people the jade wave doesn't seem to madrush Salma like they do with just pure H/H.
Imaginos
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I've had no real difficulties with a PuG consisting of a Mo, a resto Rt, a Panic Me, a D with SY! and me as a SF E. Biggest problem was the lag, but it's apparently fixed, and we didn't wipe.
People are still doing the quest so you shouldn't have a problem finding a decent team. |
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I found it quite easy with 2 monks, 1 MM, 1 SoS rit and 2 SH eles. I had expected more from the Masters ''tag''.
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This please!
Imaginos
After reading the rest of the thread I see that people have done it with some of the L10 henchmen, so I'll have yet another go at it on my warrior and see how it shakes out. My first runs were using builds very similar to what was already posted. I think I'll dump alesia and just add another heal or two to some of the necros and take another damage dealer henchman like the archer.
I wish I could do this with 4 or 5 heroes but no second account that would work
I wish I could do this with 4 or 5 heroes but no second account that would work
kanuks
I usually do all questing with h/h in hard mode but i fear this one is too much. I need some more trys but it's sooooooo difficult to deal the damage quickly enough.
N1ghtstalker
panic
deep freeze
echo savannah heat
????
win
deep freeze
echo savannah heat
????
win
rabwatt
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The real problem with this mission is that it's fine if you're with at least 1 other real person and their heroes alongside yours but with the default L10 npc's this mission is impossible.
Also for some odd reason with real people the jade wave doesn't seem to madrush Salma like they do with just pure H/H. |
I didnt use any cons... or stones... just popped the aplles etc for the last wave and used some honeycombs after the one and only wipe...
EDIT:--- Just to highlight this can work with any character as I didn't use any Monk skills at all throughout the mission
Have fun :-)
dusanyu
mission was simple with 1 war 4 rangers and one monk no cons
FlyMoto
Just easily completed with:
Me (AEcho RoJ + EBSoH + EBSoC)
MM
Panic Mes
Curses Nec
Alesia & Dunham
Strategy was just to stand up on the cliffs with the rangers, keep the Ebon Battle Standards up, and RoJ groups (any other decent AoE would work in RoJ's place, I was on my monk). I used a summoning stone but it was a saltspray that got killed in about 1 min, so nothing terribly useful there, and some personal cons (apple, cupcake, cookie for extra energy). Got wiped once near the end when Perfected Aegis came out, but that was not that bad.
Me (AEcho RoJ + EBSoH + EBSoC)
MM
Panic Mes
Curses Nec
Alesia & Dunham
Strategy was just to stand up on the cliffs with the rangers, keep the Ebon Battle Standards up, and RoJ groups (any other decent AoE would work in RoJ's place, I was on my monk). I used a summoning stone but it was a saltspray that got killed in about 1 min, so nothing terribly useful there, and some personal cons (apple, cupcake, cookie for extra energy). Got wiped once near the end when Perfected Aegis came out, but that was not that bad.
Bigger Redd
Chthon
Going back over my earlier predictions:
So, I'm still waiting on someone to manage BLA HM with H+H.
Also, if anyone tests out 8 players from ToA, let me know.
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NM H+H - probably impossible with the two lvl-10 hench. WRONG. IT'S BEEN DONE.
NM full players/heroes - Fun. Not precisely challenging, but you are likely to wipe on sheer numbers here and there. CORRECT HM H+H - probably impossible, at least for most classes. ?? NO REPORTS SO FAR HM full players/heroes - probably doable once we get a better grasp on how the monster AI interacts with the map. CORRECT. IT'S BEEN DONE Biggest issue for HM is that the allied NPCs fold pretty much instantly against any HM mob. Now, for the $64,000 question: Can you get a party of 8 from ToA in to LAK? DID NOT WORK WITH 2 PLAYERS + 6 HEROES; NO REPORTS ON 8 PLAYERS. |
Also, if anyone tests out 8 players from ToA, let me know.