Battle at Lion's Arch, WTH
Sticks and Stones
I don't get the issue, I did it 2nd time with a totally unbalanced party of a paragon, two warriors, an ele and a couple of monk heroes. We just took a long a few consumables and preserved npcs until the final waves.
Coney
Your ranger build looks very odd. Why bother with wilderness at all, unless you're trapping? You're repeatedly wasting 5 seconds to cast a mediocre prep and [troll unguent] (no need to self-heal - better using an insta-stance expertise blocking skill).
Just put all your points in marks and expertise, and go [burning arrow][epidemic], for 2x burning condition and all MOBs affected (with [splinter weapon] on a hero). This way, you can maintain 100% non-stop burning on all MOBs, rather than just 60% on 3... With expertise maxed, you shouldn't have energy problem - or try [volley](with zealous swap)...
EDIT: Your necro hero builds are interesting, but you don't appear to put up any spirits for [spirit light] ([life] and/or [rejuvenation]?). Maybe the rangers on the hill pop up some for use, but I don't recall seeing them. Seems a bit light on hexes for [discord] (enemy enchants I guess) - you should be calling the targets using both hex and condition. [discord] just seems like a real bad way to deal with such large MOBs - AOE necro skills seem much more appropriate [spiteful spirit][death nova].
Just put all your points in marks and expertise, and go [burning arrow][epidemic], for 2x burning condition and all MOBs affected (with [splinter weapon] on a hero). This way, you can maintain 100% non-stop burning on all MOBs, rather than just 60% on 3... With expertise maxed, you shouldn't have energy problem - or try [volley](with zealous swap)...
EDIT: Your necro hero builds are interesting, but you don't appear to put up any spirits for [spirit light] ([life] and/or [rejuvenation]?). Maybe the rangers on the hill pop up some for use, but I don't recall seeing them. Seems a bit light on hexes for [discord] (enemy enchants I guess) - you should be calling the targets using both hex and condition. [discord] just seems like a real bad way to deal with such large MOBs - AOE necro skills seem much more appropriate [spiteful spirit][death nova].
majoho
Agree, I find it odd that there's isn't any Spiteful Spirit and Mark of Pain in there. (oh I see Mark of Pain is in there.... carry on).
Also not sure if there is an AoE slow in there but Deep Freeze would help.
Also not sure if there is an AoE slow in there but Deep Freeze would help.
Coney
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Agree, I find it odd that there's isn't any Spiteful Spirit and Mark of Pain in there. (oh I see Mark of Pain is in there.... carry on).
Also not sure if there is an AoE slow in there but Deep Freeze would help. |
That [ignite arrow] prep his ranger uses sounds nice, except it's ~60% damage reduced by white mantle, and ~80% reduced by jades. And then there's that perfect aegis and his MOBs, who will almost take 0 damage from fire sourced [ward against harm]...
EDIT: MOP is on his warrior main (middle panel are his mains - the left panel are the 4 heroes).
EDIT'PRIME: I suspect the essence of celerity is all you really need, if batboy did in fact complete this mission 3-4 times using those 4 heroes (and I'm a bit skeptical about his mesmer build/elite skill as well).
I didn't bother popping that particular (bu) con - as I'm somewhat of a minimalist (not like that other guy that used no cons, and claimed he could play)...
CE Devilman
the jpg got a update so now U can see my 2th acc build
and I use gwen on 1th acc + necro (skills after prof.)
Coney...
troll unguent...its a nice tanking (I do need time to echo 2th)
more like 2 sec (red rock - bu - pie)
burning arrow 7sec...stuff dies in 3-4 sec
gwen will take care of perfect aegis and 90% of the spells
(well..last mob gets one Fire Storm of on me..but its not so bad)
majoho..
SS is just to slow..
AoE slow...naa if it looks bad I use the hills to cover
necro and dervish to go.
Cry of Pain on my 2th to backup Ether Nightmare
hmm echo + Icy Veins..ohhh the fun of blow stuff up.
and I use gwen on 1th acc + necro (skills after prof.)
Coney...
troll unguent...its a nice tanking (I do need time to echo 2th)
more like 2 sec (red rock - bu - pie)
burning arrow 7sec...stuff dies in 3-4 sec
gwen will take care of perfect aegis and 90% of the spells
(well..last mob gets one Fire Storm of on me..but its not so bad)
majoho..
SS is just to slow..
AoE slow...naa if it looks bad I use the hills to cover
necro and dervish to go.
Cry of Pain on my 2th to backup Ether Nightmare
hmm echo + Icy Veins..ohhh the fun of blow stuff up.
Coney
Quote:
troll unguent...its a nice tanking (I do need time to echo 2th)
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I don't understand what you mean by echo - you were a ranger/rit secondary...
And, as I just stated in my prior post, the bu con (essence of celerity) might be the key to easily winning this mission...
SS/MOP/death nova are hardly slow, compared to your self-heal [troll unguent] and [ignite arrows] prep (with [ignite arrows] being almost *USELESS*).
Did the rangers on the hill provide enough spirits for [spirit light] not to suck 17% of your healer's life?
And, I'm highly suspicious of you *NOT* using [panic] as the elite mesmer skill. Rank 16, it's 11 seconds every 15 that they are all "!!" fubar'd...
Any chance you'll tell me why you decided to use wilderness skills? In particular, [incendiary arrow], instead of [burning arrow][epidemic]?!? ([epidemic] has 1/4 second cast time - your merc does have the redundant [splinter weapon] equipped)...
EDIT: OK OK, you're eating red rock candy and cupcakes (and [essence of celerity]). But still, why not dedicate a N/RT to healing, and give *HIM* [icy veins] (and flag him way to the back)...
Coney
I know this will get deleted - two posts in a row - but I do find his N/RT healing spread across 3 heroes is quite nice.
However, There should have been at least 1 (and more like 2) resto spirits. And one of them should have been curses, with SS/MOP - and either 1 or 2 of the MM should have had [death nova] equipped...
However, There should have been at least 1 (and more like 2) resto spirits. And one of them should have been curses, with SS/MOP - and either 1 or 2 of the MM should have had [death nova] equipped...
Aldric
Quest was pretty good. Did it H/H with my ranger without too much bother although did have 1 party wipe early on due to me arsing up the h/h flag and putting the backline at the front and viceversa
Ran with
Me : Barrage with EBSoH
SoS Hero with Splinter
MB N/Rt with a res, heal and condi removal
Panic Mes
Monk henchman
Ele Henchman
Ran with
Me : Barrage with EBSoH
SoS Hero with Splinter
MB N/Rt with a res, heal and condi removal
Panic Mes
Monk henchman
Ele Henchman
belshazaarswrath
I beat it eventually with some warrior with cleave and some very unmeta heroes (ele and mm). I brought sos,n/rt healer and my mes hero. It got difficult near the end and the jades got to Salma. But we won. It would've been a lot harder if I H/Hed it but then again it would have been pretty easy if I had a more meta oriented group.
So yea doesn't really stack up to THK in days of old where success was probably 50/50 even with a good group.
So yea doesn't really stack up to THK in days of old where success was probably 50/50 even with a good group.
Coney
Owik Gall
Went with my own build that concentrated on spamming SY and KDs under Soldier's Stance. I can't quite say what my team was running with since it was a pug and we went through it fast. One of them was a nec who said she ran SS and there was a mes who was chucking out a lot interrupts and shutdowns. We also had a ranger that looked like it was a splinter weapon/barrage combo and a monk healer with some epic heals.
Overall the mission went perfect with only a few of us dying, always one at a time, but far in between waves. The enemy didn't even get close to Salma.
We defended most of the mission in the stairs nearest the gate. The enemy wasn't that bunched up, but the group was narrow enough to be comfortable with in my opinion. It was good enough for aoe hits at least and made it easier for my team to stay within range of my SY. I was the only warrior, by the way. That's all I can tell about my experience with the mission.
Sorry if it looked TL;DR, but I felt I should give my example out there in full detail.
Overall the mission went perfect with only a few of us dying, always one at a time, but far in between waves. The enemy didn't even get close to Salma.
We defended most of the mission in the stairs nearest the gate. The enemy wasn't that bunched up, but the group was narrow enough to be comfortable with in my opinion. It was good enough for aoe hits at least and made it easier for my team to stay within range of my SY. I was the only warrior, by the way. That's all I can tell about my experience with the mission.
Sorry if it looked TL;DR, but I felt I should give my example out there in full detail.
Xenomortis
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Agree, I find it odd that there's isn't any Spiteful Spirit and Mark of Pain in there. (oh I see Mark of Pain is in there.... carry on).
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SS was mostly useless. Seriously, I was surprised at how incredibly useless it was.
It did something of note against the Jades, but even then it wasn't particularly valuable.
Aldric
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Inquiring minds must know, what other two EotN skills did U use? Or were you a Ranger/W with the killer skill [save yourselves]?
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I ran with Technobabble and Summon Ice Imp for AoE daze and snares. Wouldnt run with those again , they did prove a bit useful but not enough to bother with again
If i could go back and run with a couple of people instead of henchies i'd prolly drop the SoS and add in another Barrager instead
2 x R/W Barrage/EBSoH/SY!
1 x Panic Mes
1 x AotL MB with Splinter
1 x Healer Monk
1 x SS/MoP with GDW
majoho
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majoho..
SS is just to slow.. AoE slow...naa if it looks bad I use the hills to cover |
But as someone said above you DO have an AoE slow.
CE Devilman
new necro build...more spam a lot..
retro way ..and iceips is a nice way to slow em
90 Medals of Honor ..got plenty from gifts..lol
over and out.
retro way ..and iceips is a nice way to slow em
90 Medals of Honor ..got plenty from gifts..lol
over and out.
aspi
Well that must be the strangest bar I have seen and still working for BLA.
sindex
Yeah, I finally finished it with my 10 toons; have to say even though I dislike PuG's, they made this a walk in the park. Probably some of the best content I have seen in game for awhile now. I just wonder how they are going to finish the whole missing Lieutenant Thackeray in action.
Stolen Souls
Tried it with Discord heros + useless henchies and got steamrolled, lol. Tried again with a friend and 4 random heros and it was a breeze...go figure. Got my monk a purdy new staff. =D
Safer Saviour
It worked damn well for me. -shrugs- I guess it depends on your playstyle and group.
biofrog
how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you do this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thing.
kanuks
Finally did it with H/H. Wiped twice but went very smoothly this time. Those 2 lvl 10 henchies are so weak. That's what makes the whole thing difficult.
Skyy High
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how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you do this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thing.
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2) If you're not good enough to do any of the things listed in said thread, group up with guildies who are.
3) If your guildies aren't good enough to do any of the things listed in said thread, find a PUG.
4) If you can't find a competent PUG (not surprising at this point, most competent players have beaten it already), go back to step 1.
Kelfer
1,000 tanx to all those who posted ideas & sugesstions here.
Just goes to show, that nothing is impossible
BTW: Did this remind anyone else of the Glint quests in Proph (end game)?
Nudge, nudge ....
Just goes to show, that nothing is impossible
BTW: Did this remind anyone else of the Glint quests in Proph (end game)?
Nudge, nudge ....
biofrog
Quote:
1) Read thread
2) If you're not good enough to do any of the things listed in said thread, group up with guildies who are. 3) If your guildies aren't good enough to do any of the things listed in said thread, find a PUG. 4) If you can't find a competent PUG (not surprising at this point, most competent players have beaten it already), go back to step 1. |
Yup, I still can't do this..
1) Read thread before posting obviously. I've tried Panic, SoS heroes with no success, including identical builds posted in the thread.
2) Guildies don't play any more.. I'm the only one who's completed all the WiK up to this point. Most haven't started it.
3) No one seems to be doing this quest any more. Finding a PUG seems virtually impossible.
4) Goto 1)
I'm limited to H/H and they certainly aren't helping. I've been through a mass of consumables too, so difficulty really is just going up now. I am obviously doing something wrong hey.. I get to the 'last' group every time and have done from first go even, but the group of jade cloaks, bows and armors along with the three bosses (which I seem to get at the same) just steam roll through to Salma barely stopping at all. Unfortunately savanna heat seems to do about 7-20 damage max on these armors with their ~148 AL, but it slaughters all the white mantle bunched up before the jades come along.
So what happens to Kryta now? It appears to be stuck in a permanent state of limbo. I'd be happy to kill 'princess' Salma for them, and claim White Mantle as victors.. Their army is vastly superior when you look at it..
Riot Narita
I've done it many times using many different professions... but always with a guild-mate, or my second account. I can well imagine that taking henchmen instead of people/heroes would make things very difficult.
I suggest you post in the "PUGs and Grouping" forum on this site, to find people willing to help. That's if you're OK about posting your IGN...
If you're interested, the heroes I use work fine with just about any professions played by the humans (as long as they bring some decent damage):
E/Mo infuse-prot. Flagged at the rear, and set to avoid combat
2 x N/Me - bone minions, death nova, putrid explosion. Panic and other Mesmer AoE skills
N/Rt - healing, SoS, splinter weapon, spirit rift
The idea is that Necro energy management lets them spam whatever you put on them, endlessly. Eg. Mesmer AoE skills. I have no illusions that my heroes are in any way "optimal" but they've worked for me. Party still wipes once or twice, but recover no problem. Consets not required, but obviously helpful. Spreading the heroes out to avoid party-wide AoE spikes is FTW.
If I play with my second account instead of a guild-mate, I just use it to drop offensive spirits and frozen soil at the back every now and then - while I mainly play on my main account.
I suggest you post in the "PUGs and Grouping" forum on this site, to find people willing to help. That's if you're OK about posting your IGN...
If you're interested, the heroes I use work fine with just about any professions played by the humans (as long as they bring some decent damage):
E/Mo infuse-prot. Flagged at the rear, and set to avoid combat
2 x N/Me - bone minions, death nova, putrid explosion. Panic and other Mesmer AoE skills
N/Rt - healing, SoS, splinter weapon, spirit rift
The idea is that Necro energy management lets them spam whatever you put on them, endlessly. Eg. Mesmer AoE skills. I have no illusions that my heroes are in any way "optimal" but they've worked for me. Party still wipes once or twice, but recover no problem. Consets not required, but obviously helpful. Spreading the heroes out to avoid party-wide AoE spikes is FTW.
If I play with my second account instead of a guild-mate, I just use it to drop offensive spirits and frozen soil at the back every now and then - while I mainly play on my main account.
aspi
Where do you position yourself? The best place for me was at the first stairs. If your pug happends to wipe than they dont steamrol to salma straight away.
You dont need a pug btw, you and another person could do it. One spirit spammer with ancestors rage and maybe spirit rift and one splinter barrage is awesome. As long as you keep nola, alive there will be plenty of minions also.
You dont need a pug btw, you and another person could do it. One spirit spammer with ancestors rage and maybe spirit rift and one splinter barrage is awesome. As long as you keep nola, alive there will be plenty of minions also.
mage767
If people still have difficulty with this fun mission, see the 'services section' of gw guru. I run the entire mission with heroes in under 30 min, with some of your contribution. Run itself is a bit pricey, but so is my time!
biofrog
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Where do you position yourself? The best place for me was at the first stairs. If your pug happends to wipe than they dont steamrol to salma straight away.
You dont need a pug btw, you and another person could do it. One spirit spammer with ancestors rage and maybe spirit rift and one splinter barrage is awesome. As long as you keep nola, alive there will be plenty of minions also. |
This is usually where things go wrong, with the Jade Cloaks, Oizys and the two Cairns who will usually wipe the party, then we recover and kill them around the middle area or possibly back a bit more but they will usually go down still.. Then the perfected Aegis spawns
So, help me out. Is damage > healing for this, because I seem to do best with a prot/bonder monk + HB monk right up until the end when my Elementalist skills do bugger all damage (ie: 5-21 with Sav Heat on the jades). My third hero is a MM with Aura of the Lich, death nova, putrid bile.
I've swapped out the HB monk for Panic mes or a rit with Signet of Spirits, or both, and tried a couple barrage rangers. Not sure where this is going wrong. I'm doing the snares via Auspicious Incantation and Deep Freeze, which seems to work fairly well.
Alesia is woeful and usually will die in 1 or 2 hits by any of the later Jade Armors. The henchies I have the most luck with are the two warriors as they seem to last longer..
So how about it.. I'm happy to try any 4 template codes + 2 hench offered
Scary
Lich is ok, but take putrid explosion to, make your Lich necro second ranger
and let him bring a lvl 7 or 8 EoE.
Take 1 Rt, with SoS,and give him Rt heal skills.
Take 1 Monk with RoJ and HP.
Don't know what your build is...
But take a guildie to, with a ele Nuker and wards or A Panic mesmer.
If you are not sure , take a con set, but you should not need one.
It's fun this quest shame that they don't make more of them
and let him bring a lvl 7 or 8 EoE.
Take 1 Rt, with SoS,and give him Rt heal skills.
Take 1 Monk with RoJ and HP.
Don't know what your build is...
But take a guildie to, with a ele Nuker and wards or A Panic mesmer.
If you are not sure , take a con set, but you should not need one.
It's fun this quest shame that they don't make more of them
Mouse at Large
(Fire) Ele nuker is the obvious way. I tend to go earth for HM and BLA. Something along the lines of three AoE earth spells (Unsteady Ground or Sandstorm as elite), a ward (weakness I found useful), EVAS and PI, Earth Attune and AoR.
Not saying it's optimal, but it worked for me
Not saying it's optimal, but it worked for me
aspi
PI will take care of the cloaks, and the other hig damaging jades.
I did this with one other guy, as a SoS with splinter and ancestors rage since that is armour ignoring and they tend to group up.
Monk hero with just healing skills. MM heroe and curses I think. We did ok.
All other chars I did pug and that went fine. I still see pugging in american district so must be possible to get one.
I did this with one other guy, as a SoS with splinter and ancestors rage since that is armour ignoring and they tend to group up.
Monk hero with just healing skills. MM heroe and curses I think. We did ok.
All other chars I did pug and that went fine. I still see pugging in american district so must be possible to get one.
Riot Narita
Scary
biofrog
Quote:
(Fire) Ele nuker is the obvious way. I tend to go earth for HM and BLA. Something along the lines of three AoE earth spells (Unsteady Ground or Sandstorm as elite), a ward (weakness I found useful), EVAS and PI, Earth Attune and AoR.
Not saying it's optimal, but it worked for me |
Quote:
PI will take care of the cloaks, and the other hig damaging jades.
I did this with one other guy, as a SoS with splinter and ancestors rage since that is armour ignoring and they tend to group up. Monk hero with just healing skills. MM heroe and curses I think. We did ok. All other chars I did pug and that went fine. I still see pugging in american district so must be possible to get one. |
Pain Inverter will take out a cloak easily, but only if I have the minions around to soak the damage up. Course it doesn't help that I have the only PI, and it takes some time to recharge still when there are 4-6+ cloaks around at once..
Or, I could just be unlucky.
Riot Narita
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Err... doesn't that insta-gib anyone in your team that's below 90% health, if a bunch of mantle/peacekeepers die?
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Mantle/peacekeepers don't count as humans?
No-one in your team goes below 90% health?
Mantle/peacekeepers are in range of EoE, but your team is not?
None of those seems likely, so how does it work?
aspi
I would think that EoE would only get setup when the jades spawn. Before that if you have trouble something is very very wrong with your team.
Quaker
Perhaps the problem is that EoE's definition of "creatures of the same type" is not the same as yours. Perhaps the "creature type" is "white mantle" or "peacekeeper" instead of "human".
Xiaquin
Carboplatin
i've used EoE, didn't have a problem with my team wiping.
Riot Narita
Very interesting. I guess they are indeed "non-human"... but that would be a bug, surely?