...shakes head
WOW is not a game where u can solo most of the time. To enjoy the game content, at level 80, which is the max level, you have to group to do ANY level 80 dungeons and level 80 raids and u have to group for pvp. In gw, you can enjoy the endgame content with heros and henchies. That is a big difference. |
In GW there is some endgame content that you cant do (yet) entirely with H/H, such as deep + urgoz, DOA, UW + FoW.
Anyway, just because you have to group up for some content of other MMO's, why exactly does GW have to be the same as them?
Apparently you haven't played many MMOs. In WoW, grouping is incredibly frustrating, can take hours to manage, and then your group can fail in <10 minutes and have everyone leave. The difference is, in GW you can roll through most content with 1-2 other players and heroes. In WoW, you need to find 24 other players. Same thing applies with most other MMOs. |
No, I havnt played WoW for any longer than a few weeks. I have however played DDO, Lotro and Maple Story for a long time, and in the only one of those three where grouping is required most of the time (DDO), the grouping system is pretty much perfect. You simply click on the social panel and you see every group on the server currently looking for players, and you can put up your own LFM as well. I wouldsuppose that this is the single reason why DDO is the only MMO that I have played where I've actually enjoyed playing with other people.
If you pick up an online multiplayer game expecting to play the whole thing solo, then you're a fool. The bottom line is, you're eventually going to have to, unless you're skilled enough to do it by yourself with AI.
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Everything in GW is soloable up to the end content, thats pretty much the same as in most other games. However, in GW the end game content is completely optional, a tiny portion of the whole game, and not required for anything.