Quote:
Originally Posted by Apok
I'd like to point out that, even if Nature Rituals are buffed via casttime and recharge, people will still only use EoE.
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Well, I use a lot more Spirits than only EoE. I love to make ranger based hero teams.
And I will be most likely not the only one.
Quote:
Originally Posted by Apok
You see, Ritualist spirits had the benefit of only affecting either the opponents or the allies. Nature Rituals, on the other hand, require a whole gimmick be made just to be effective.
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True.
The only buff the spirits would need.(pve that is) is that they give the
advantage to the using team. They might change the duration or either
the recharge time of it.
But that would give the spirits a total new life if they did this.
Quote:
Originally Posted by Apok
Wanna use NR? Well, bring Tranq too because you sure as hell are not bringing enchantments and they might.
Wanna run Favorable Winds? You better have a bunch of bows out and ready to fire.
Muddy Terrain? No speed buffs!
Quicksand? Signets, or a bunch of e-management.
Primal Echoes? Why bring signets at all?
QZ? Only if you have ER Prots, EP healers, or Necro/Rits.
(Greater) Conflagaration? Either bring fire shields or run Mantra of Flame.
Is this a bad thing? Hell no! If anything, it is the perfect example of zone-preperation. Watch PvP and you will see teams using these tactics based on what meta they have to counter, and the spirits they use haven't been changed for years. (well, you used to, and then NF came....)
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That is what makes a game challenging. Take account of the oponents skills
and team builds. It's way to easy at this moment in PvE.
........They should buff the droprate to when they gonna change this
Quote:
Originally Posted by Apok
Also, why buff traps? Even if they were instant cast, no one would run up to a mob and put them down; they'd either get killed or just end up doing less damage than a DwG rit. Traps are fine: little tactical wtf moments for the team.
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Same as spirits.. I use them rather often. Not for offensieve purposes.
But more for defence and spreading conditions.
So, all to the end..
It's just how A player wants to play his game..
I , would like to see some changes to spirits and traps in PvE so they give
ones more a opportunity to make other team builds.
Could use 1 or 2 hero's more in the team dough
oops brought that up again