Quote:
|
Why do Nature Rituals take so long to put down? What was the original purpose of them taking so long and what would be the best way to handle them now?
|
The best way to handle them now would be the same as handling them before.
Quote:
| Ritualist Spirits, while they serve a different purpose also outshine Nature Rituals because the way they function only serves the team controlling them. Nature Rituals affect both teams for better or worse. Do these factors make Nature Rituals obsolete? |
Quote:
| Ask yourself a question. If you are in a pug and someone pings a few Nature Rituals and/or Traps; does he get a spot on your team? On my team? No. Even if he/she has 1 trap or 1 Nature Ritual, others on my team are going to raise objections. And they would have a valid point. |
If your PUG is so bad that bringing one trap or NR will cause a problem, you need to try a different game.
Quote:
| Trapping(Specifically talking about trapping for a team, NOT a gimmick). I think Trapping sounds great when you are talking about what a Ranger can do, but when you play one? Not so much. Especially now with PvE only skills such as YMLaD, FH!, Tryptophan Sig that can cause some of the same effects you would want out of a trap, but in a Shout and even an unremovable Signet form. |
Quote:
| Why have traps stayed the same? |
Quote:
| Would a 1 second cast Nature Ritual or Trap be over-powered? Or would a 1 second cast Nature Ritual/Trap be more in line with today's meta-game? |




